A Homunculus is a living companion raised by Alchemists line - it fights alongside you, learns its own skill tree, and can be evolved and, for endgame content, mutated into one of five far stronger Homunculus S forms. Raising one well (feeding it, building its intimacy, growing its stats) turns it into one of the strongest allies you can bring into a fight.
Alchemists learn Call Homunculus, which summons your Homunculus - or creates one if you don't have one yet.
To create your first Homunculus:
Which Homunculus you get is random, one of the four base lines: Lif, Amistr, Filir, or Vanilmirth. Want a specific one? Delete it (Homunculus Info window) and recast - each attempt costs another Embryo and Seed of Life.
Intimacy determines your Homunculus's mood and whether it can evolve. It runs on a hidden 0-100,000 scale, shown in the client as a named tier:
| Tier | Intimacy range |
|---|---|
| Hate with Passion | 100 - 399 |
| Hate | 400 - 1,099 |
| Awkward | 1,100 - 10,099 |
| Shy | 10,100 - 25,099 |
| Neutral | 25,100 - 75,099 |
| Cordial | 75,100 - 91,099 |
| Loyal | 91,100+ |
A freshly-created Homunculus starts at roughly 2,100 intimacy (Awkward tier) and 32% hunger.
Every Homunculus eats its own food item (see the Food row below). Feeding raises hunger by 10% (capped at 100%) and changes intimacy based on current hunger:
| Hunger when fed | Intimacy change per feeding |
|---|---|
| 0% - 10% | +500 |
| 11% - 25% | +1,000 (best window) |
| 26% - 75% | +750 |
| 76% - 90% | −5 |
| 91% - 100% | −50 (overfed - don't do this) |
Intimacy gains are boosted 10x on our server - the 11-25% window is worth ~1,000 per feed here (vs. the usual 100), so reaching Loyal from scratch takes roughly 90-100 well-timed feedings instead of ~900. Overfeeding penalties aren't boosted, so let hunger drop before feeding again.
Hunger drops 1% every 60 seconds, or every 20 seconds once at 10% or below. Running out costs 100 intimacy - and deletes your Homunculus outright if intimacy is already at or below 100.
Overfeeding (91-100% hunger) chips away at intimacy too, and can delete your Homunculus the same way if it grinds intimacy to 0. Don't spam food once it's full.
Homunculus Supplement (100371) adds intimacy directly, no feeding-window timing needed - worth roughly 25,000 intimacy per use on HymnRO (same 10x boost), so as few as 4 uses from zero reaches Loyal.
Once your Homunculus reaches Loyal (91,100+ intimacy), use a
Stone of Sage (12040) to evolve it. Evolution:
No level requirement - only the Loyal intimacy threshold matters.
The four base lines. Each learns three skills plus a fourth, Loyal-only skill unlocked on evolution. Regular growth caps at Level 99.
| - | Lif | Amistr | Filir | Vanilmirth |
|---|---|---|---|---|
| Form 1 | ![]() |
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| Form 2 | ![]() |
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| Role | Support / healer | Tank | Physical attacker | Magic caster |
| Food | ||||
| Skills | Healing Touch Avoid Brain Surgery (passive) Change (Loyal) |
Castling Defense Adamantium Skin (passive) Bloodlust (Loyal) |
Moonlight Fleeting Move Speed S.B.R.44 (Loyal) |
Caprice Benediction of Chaos Instruct (passive) Bio Explosion (Loyal) |
Amistr is the sturdiest (highest base VIT and HP growth) and Lif the strongest healer (highest INT); Filir is a straightforward weapon attacker, and Vanilmirth a random-element caster whose Benediction of Chaos is the one base support skill that can heal you, the master, at all - every other base support skill only ever affects the Homunculus itself.
A mutation available to Geneticists (and 4th-job Biolo) once your Homunculus is evolved and Level 99, handled through a quest chain:
Skills learned before mutating carry over, including any Loyal-tier 4th skill - a Vanilmirth that knew Caprice keeps casting it as any of the five Homunculus S forms.
Homunculus S growth caps at Level 275.
The five mutated forms. Homunculus S growth caps at Level 275.
| - | Eira | Bayeri | Sera | Dieter | Eleanor |
|---|---|---|---|---|---|
| - | ![]() |
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| Type | Angel / Wind | Brute / Holy | Insect / Earth | Formless / Fire | Poison |
| Role | Support & recovery | Tank | Poison support / DPS | AoE tank / DPS | Melee combo fighter |
| Food | |||||
| Skills | Eraser Cutter - Lv106 Overed Boost - Lv114 Xeno Slasher - Lv121 Light of Regene - Lv128 Silent Breeze - Lv137 Twister Cutter - Lv215 Absolute Zephyr - Lv230 Classy Flutter - Lv210 (passive) |
Steel Horn - Lv105 Golden Heel - Lv112 Stone Wall - Lv121 Attack Mode - Lv130 Holy Pole - Lv138 Glanzen Spies - Lv215 Heilige Pferd - Lv230 Goldene Tone - Lv230 Licht Gehorn - Lv210 (passive) |
Needle of Paralyze - Lv105 Poison Mist - Lv116 Pain Killer - Lv123 Summon Legion - Lv132 Toxin Of Mandara - Lv215 Needle Stinger - Lv230 Polishing Needle - Lv210 (passive) |
Volcanic Ash - Lv102 Lava Slide - Lv109 Granitic Armor - Lv116 Magma Flow - Lv122 Pyroclastic - Lv131 Blast Forge - Lv215 Tempering - Lv230 Blazing Lava - Lv210 (passive) |
Style Change - Lv100 Sonic Claw - Lv100 Tinder Breaker - Lv100 Continual Break Combo - Lv112 Silvervein Rush - Lv114 Midnight Frenzy - Lv128 Eternal Quick Combo - Lv133 Blazing And Furious - Lv215 The One Fighter Rises - Lv230 Brushup Claw - Lv210 (passive) |
Eira supports and nukes with high INT; Bayeri is the dedicated tank; Sera brings poison control and the only pet-summon skill; Dieter is a fire-based area controller; and Eleanor is the lone stance-and-combo melee fighter. Pain Killer (Sera) and Goldene Tone (Bayeri) are the standout buffs that reach you directly.
Here's what every skill does, level by level. When a skill's power grows with your Homunculus's Base Level or stats, it's written as a formula - plug in your own numbers to see what you'll actually hit for.
Click a homunculus's name below to expand its full skill list.
Healing Touch (Lv1-5)
Heals your Homunculus itself - not you - for an amount based on its own Base Level, INT, and MATK. Heal amount = ((Homunculus Base Level + Homunculus INT) / 5) × 30 × (Level / 10), plus a random MATK-based bonus, plus +2% per level of Brain Surgery if your
Lif (6001) also knows it. Requires 1 ×
Red Slim Potion (545) per cast.
| Level | SP Cost | Cooldown |
|---|---|---|
| 1 | 13 | 20s |
| 2 | 16 | 20s |
| 3 | 19 | 20s |
| 4 | 22 | 20s |
| 5 | 25 | 20s |
Avoid (Lv1-5)
A movement-speed buff for your Homunculus.
| Level | SP Cost | Duration | Cooldown | Speed bonus (pooled with other haste effects) |
|---|---|---|---|---|
| 1 | 20 | 40s | 35s | 40 |
| 2 | 25 | 35s | 35s | 80 |
| 3 | 30 | 30s | 35s | 120 |
| 4 | 35 | 25s | 35s | 160 |
| 5 | 40 | 20s | 35s | 200 |
Brain Surgery (passive)
Increases your Lif's own Max SP by 1% per skill level.
| Level | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Max SP bonus | +1% | +2% | +3% | +4% | +5% |
Change (Lv1-3, Loyal-only, requires evolution)
Converts your Homunculus's physical attacks into magic damage for the duration, and boosts VIT/INT. If this buff runs out naturally (rather than being removed early), whoever's carrying it is left at exactly 10 HP and 10 SP - plan around letting it expire mid-fight.
| Level | SP Cost | Duration | Cooldown | VIT | INT |
|---|---|---|---|---|---|
| 1 | 100 | 60s | 10 min | +30 | +20 |
| 2 | 100 | 3 min | 15 min | +60 | +40 |
| 3 | 100 | 5 min | 20 min | +90 | +60 |
Castling (Lv1-5)
Has a chance to swap your Homunculus's position with yours - redirecting any monster currently targeting you onto the Homunculus instead - and the swap chance scales with skill level, reaching a guaranteed swap at Lv5.
| Level | SP Cost | Cooldown | Success chance if triggered |
|---|---|---|---|
| 1 | 10 | 1s | 20% |
| 2 | 10 | 1s | 40% |
| 3 | 10 | 1s | 60% |
| 4 | 10 | 1s | 80% |
| 5 | 10 | 1s | 100% |
Defense (Lv1-5)
A DEF buff for your Homunculus.
| Level | SP Cost | Duration | Cooldown | DEF bonus |
|---|---|---|---|---|
| 1 | 20 | 40s | 30s | +10 |
| 2 | 25 | 35s | 30s | +15 |
| 3 | 30 | 30s | 30s | +20 |
| 4 | 35 | 25s | 30s | +25 |
| 5 | 40 | 20s | 30s | +30 |
Adamantium Skin (passive)
Passively boosts your
Amistr (6002)'s own DEF and Max HP.
| Level | DEF bonus | Max HP bonus |
|---|---|---|
| 1 | +4 | +2% |
| 2 | +8 | +4% |
| 3 | +12 | +6% |
| 4 | +16 | +8% |
| 5 | +20 | +10% |
Bloodlust (Lv1-3, Loyal-only, requires evolution)
An ATK buff for your Homunculus, with a chance for its weapon hits to leech life back to itself.
| Level | SP Cost | Duration | Cooldown | ATK% bonus | Leech chance per hit | Leech heals |
|---|---|---|---|---|---|---|
| 1 | 120 | 60s | 5 min | +30% | 9% | 20% of damage dealt |
| 2 | 120 | 3 min | 10 min | +40% | 18% | 20% of damage dealt |
| 3 | 120 | 5 min | 15 min | +50% | 27% | 20% of damage dealt |
Moonlight (Lv1-5)
A multi-hit weapon attack. Range 15.
| Level | SP Cost | Skill Ratio | Hits shown |
|---|---|---|---|
| 1 | 4 | 220% | 1 |
| 2 | 8 | 330% | 2 |
| 3 | 12 | 440% | 2 |
| 4 | 16 | 550% | 2 |
| 5 | 20 | 660% | 3 |
Fleeting Move (Lv1-5)
An ASPD and ATK% buff for your Homunculus.
| Level | SP Cost | Duration | Cooldown | ASPD contribution (pooled) | ATK% bonus |
|---|---|---|---|---|---|
| 1 | 30 | 60s | 60s | 30 | +10% |
| 2 | 40 | 55s | 75s | 60 | +15% |
| 3 | 50 | 50s | 90s | 90 | +20% |
| 4 | 60 | 45s | 105s | 120 | +25% |
| 5 | 70 | 40s | 120s | 150 | +30% |
Speed (Lv1-5)
A Flee buff for your Homunculus. Despite the name, it only raises Flee - no movement or attack speed.
| Level | SP Cost | Duration | Cooldown | FLEE bonus |
|---|---|---|---|---|
| 1 | 30 | 60s | 60s | +20 |
| 2 | 40 | 55s | 75s | +30 |
| 3 | 50 | 50s | 90s | +40 |
| 4 | 60 | 45s | 105s | +50 |
| 5 | 70 | 40s | 120s | +60 |
S.B.R.44 (Lv1-3, Loyal-only, requires evolution)
A single powerful hit whose base damage is drawn directly from your
Filir (6003)'s current intimacy value - the higher its intimacy at the moment of casting, the harder this hits. A successful, damage-dealing hit then drops your Filir's intimacy to the very bottom tier, so this is a spend-it-all finisher, not a repeatable spam skill - and once it's bottomed out, the skill locks itself out and can't be cast again until intimacy recovers. Range 15.
| Level | SP Cost | Cooldown | Skill Ratio |
|---|---|---|---|
| 1 | 1 | 1s | 100% |
| 2 | 1 | 1s | 200% |
| 3 | 1 | 1s | 300% |
Caprice (Lv1-5)
Randomly casts one of four bolt spells - Cold Bolt, Fire Bolt, Lightning Bolt, or Earth Spike - at even 25% odds each, at a spell level equal to Caprice's own level. Damage and element come entirely from whichever spell is rolled. Range 9.
| Level | SP Cost | Cooldown |
|---|---|---|
| 1 | 22 | 2.0s |
| 2 | 24 | 2.2s |
| 3 | 26 | 2.4s |
| 4 | 28 | 2.6s |
| 5 | 30 | 2.8s |
Benediction of Chaos (Lv1-5)
A chance-based heal - the target is rolled per cast between your
Vanilmirth (6004), you (its master), or a random enemy currently attacking you.
| Level | SP Cost | Cooldown | Heals Vanilmirth | Heals You | Heals a random attacker |
|---|---|---|---|---|---|
| 1 | 40 | 3s | 20% | 30% | 50% |
| 2 | 40 | 3s | 50% | 10% | 40% |
| 3 | 40 | 3s | 25% | 50% | 25% |
| 4 | 40 | 3s | 50% | 4% | 46% |
| 5 | 40 | 3s | 34% | 33% | 33% |
Instruct (passive)
Passively boosts your Vanilmirth's own INT and STR.
| Level | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| INT bonus | +1 | +2 | +2 | +4 | +5 |
| STR bonus | +1 | +1 | +3 | +4 | +4 |
Bio Explosion (Lv1-3, Loyal-only, requires evolution)
A delayed splash detonation (1.5s fuse) centered on the target, hitting all enemies within a 5-tile radius. Like S.B.R.44, casting this drops your Vanilmirth's intimacy to the bottom tier immediately - but unlike S.B.R.44, it isn't gated behind actually landing damage, so it costs the intimacy hit even on a miss. Requires at least 45,000 intimacy to cast at all.
| Level | SP Cost | Fuse delay | Cooldown | Splash radius |
|---|---|---|---|---|
| 1 | 1 | 1.5s | 1s | 5 |
| 2 | 1 | 1.5s | 1s | 5 |
| 3 | 1 | 1.5s | 1s | 5 |
Light of Regene (Lv1-5, unlocks Lv128)
A long-duration self/master buff.
| Level | SP Cost | Fixed Cast | Duration |
|---|---|---|---|
| 1 | 40 | 1.6s | 6 min |
| 2 | 50 | 1.4s | 7 min |
| 3 | 60 | 1.2s | 8 min |
| 4 | 70 | 1.0s | 9 min |
| 5 | 80 | 0.8s | 10 min |
Overed Boost (Lv1-5, unlocks Lv114)
A big Flee/ASPD buff for both you and your Homunculus - but casting it isn't cheap. On top of the SP cost, it drains half your Max SP and 50 hunger from your Homunculus, and the −50% DEF below lands on your Homunculus only, not you.
| Level | SP Cost | Cast Time | Fixed Cast | Duration | Flee bonus | ASPD bonus | DEF taken |
|---|---|---|---|---|---|---|---|
| 1 | 70 | 0.8s | 0.2s | 30s | +440 | +182 | −50% |
| 2 | 90 | 0.7s | 0.3s | 45s | +480 | +184 | −50% |
| 3 | 110 | 0.6s | 0.4s | 60s | +520 | +186 | −50% |
| 4 | 130 | 0.5s | 0.5s | 75s | +560 | +188 | −50% |
| 5 | 150 | 0.4s | 0.6s | 90s | +600 | +190 | −50% |
Eraser Cutter (Lv1-10, unlocks Lv106)
A multi-hit magic bolt. Range 7, up to 6 hits.
Skill Ratio = (450 × Level × Homunculus Base Level / 100) + Homunculus INT
| Level | SP Cost |
|---|---|
| 1 | 25 |
| 2 | 30 |
| 3 | 35 |
| 4 | 40 |
| 5 | 45 |
| 6 | 50 |
| 7 | 55 |
| 8 | 60 |
| 9 | 65 |
| 10 | 70 |
Xeno Slasher (Lv1-10, unlocks Lv121)
A splash Wind-element ground attack with a bleed proc. Range 7, up to 6 hits.
Skill Ratio = (450 × Level × Homunculus Base Level / 100) + Homunculus INT. Bleeding proc chance = Level% (1-10%), Bleeding lasts 120s regardless of level.
| Level | SplashArea | SP Cost |
|---|---|---|
| 1 | 1 | 85 |
| 2 | 1 | 90 |
| 3 | 1 | 95 |
| 4 | 2 | 100 |
| 5 | 2 | 105 |
| 6 | 2 | 110 |
| 7 | 3 | 115 |
| 8 | 3 | 120 |
| 9 | 3 | 125 |
| 10 | 4 | 130 |
Silent Breeze (Lv1-5, unlocks Lv137)
Silences the target (and
Eira (6048) herself), heals an ally, and clears several status effects from them - Mandragora, Harmonize, Deep Sleep, Voice of Siren, Sleep, Confusion, and Hallucination. The heal draws on Eira's own level and MATK ((5 × Homunculus Level) + Eira's MATK), so a higher-INT Eira heals for more.
| Level | Range | Cast Time | Silence Duration | SP Cost |
|---|---|---|---|---|
| 1 | 5 | 1.0s | 9s | 45 |
| 2 | 5 | 1.2s | 12s | 54 |
| 3 | 7 | 1.4s | 15s | 63 |
| 4 | 7 | 1.6s | 18s | 72 |
| 5 | 9 | 1.8s | 21s | 81 |
Classy Flutter (passive, Lv1-10)
Boosts Eira's own MATK.
MATK bonus = 100 + 60 × Level (min/max both).
Twister Cutter (Lv1-10, unlocks Lv215)
A focused-target Wind bolt (up to 2 hits), Range 7.
Skill Ratio = (480 × Level × Homunculus Base Level / 100) + Homunculus INT
| Level | SP Cost |
|---|---|
| 1 | 106 |
| 2 | 112 |
| 3 | 118 |
| 4 | 124 |
| 5 | 130 |
| 6 | 136 |
| 7 | 142 |
| 8 | 148 |
| 9 | 154 |
| 10 | 160 |
Absolute Zephyr (Lv1-10, unlocks Lv230)
A splash Wind attack, up to 6 hits, Range 7.
Skill Ratio = 1000 + (450 × Level × Homunculus Base Level / 100) + Homunculus INT
| Level | SplashArea | SP Cost |
|---|---|---|
| 1 | 1 | 122 |
| 2 | 1 | 129 |
| 3 | 1 | 136 |
| 4 | 2 | 143 |
| 5 | 2 | 150 |
| 6 | 2 | 157 |
| 7 | 3 | 164 |
| 8 | 3 | 171 |
| 9 | 3 | 178 |
| 10 | 4 | 185 |
Steel Horn (Lv1-10, unlocks Lv105)
A weapon attack with a stun chance, whose element switches to Holy while Golden Heel is active.
Skill Ratio = 1000 + (300 × Level × Homunculus Base Level / 150) + Homunculus VIT. Stun lasts 4.5s (flat) regardless of level.
| Level | Range | SP Cost | Stun chance |
|---|---|---|---|
| 1 | 5 | 43 | 22% |
| 2 | 5 | 46 | 24% |
| 3 | 6 | 49 | 26% |
| 4 | 6 | 52 | 28% |
| 5 | 7 | 55 | 30% |
| 6 | 7 | 58 | 32% |
| 7 | 8 | 61 | 34% |
| 8 | 8 | 64 | 36% |
| 9 | 9 | 67 | 38% |
| 10 | 9 | 70 | 40% |
Golden Heel (Lv1-5, unlocks Lv112)
A Flee/ASPD stance buff for your Homunculus, with a chance to convert its normal attacks to Holy element. Cannot be active at the same time as Attack Mode.
| Level | Cast Time | Duration | SP Cost | Flee bonus (multiplicative) | ASPD bonus | Holy-attack proc chance (normal attacks only) |
|---|---|---|---|---|---|---|
| 1 | 1.0s | 30s | 60 | +20% | 10 | 4% |
| 2 | 1.2s | 45s | 65 | +30% | 14 | 6% |
| 3 | 1.4s | 60s | 70 | +40% | 18 | 8% |
| 4 | 1.6s | 75s | 75 | +50% | 22 | 10% |
| 5 | 1.8s | 90s | 80 | +60% | 26 | 12% |
Stone Wall (Lv1-5, unlocks Lv121)
Drops a damage-absorbing wall at both your position and
Bayeri (6049)'s - one wall at each spot - giving DEF/MDEF to whoever stands on it. Each wall holds until it's taken a set number of hits (below) or soaked up enough total damage, whichever comes first.
| Level | Duration | Cooldown | SP Cost | Hits absorbed before breaking | DEF granted | MDEF granted |
|---|---|---|---|---|---|---|
| 1 | 30s | 4s | 80 | 5 | +100 | +30 |
| 2 | 45s | 8s | 90 | 6 | +200 | +60 |
| 3 | 60s | 12s | 100 | 7 | +300 | +90 |
| 4 | 75s | 16s | 110 | 8 | +400 | +120 |
| 5 | 90s | 20s | 120 | 9 | +500 | +150 |
Holy Pole (Lv1-10, unlocks Lv138)
A splash Holy attack, Range 9.
Skill Ratio = 1500 + (250 × Level × Homunculus Base Level / 150) + Homunculus VIT
| Level | SplashArea | SP Cost |
|---|---|---|
| 1 | 1 | 48 |
| 2 | 1 | 54 |
| 3 | 1 | 60 |
| 4 | 1 | 66 |
| 5 | 2 | 72 |
| 6 | 2 | 78 |
| 7 | 2 | 84 |
| 8 | 2 | 90 |
| 9 | 3 | 96 |
| 10 | 3 | 102 |
Attack Mode (Lv1-5, unlocks Lv130)
An ATK stance buff for your Homunculus, at the cost of a periodic HP/SP drain on it. Cannot be active at the same time as Golden Heel. While active, drains a flat 100 HP and 20 SP every second, for the full buff duration (not level-scaled).
| Level | Cast Time | Duration | SP Cost | ATK bonus | Flee reduction |
|---|---|---|---|---|---|
| 1 | 0.2s | 30s | 60 | +70 | −35 |
| 2 | 0.4s | 45s | 65 | +90 | −45 |
| 3 | 0.6s | 60s | 70 | +110 | −55 |
| 4 | 0.8s | 75s | 75 | +130 | −65 |
| 5 | 1.0s | 90s | 80 | +150 | −75 |
Licht Gehorn (passive, Lv1-10)
Boosts Bayeri's own MATK and ATK.
MATK bonus (min/max) = 100 + 30 × Level. ATK bonus = 100 + 30 × Level.
Glanzen Spies (Lv1-10, unlocks Lv215)
A Holy weapon attack, Range 3.
Skill Ratio = 300 + (450 × Level × Homunculus Base Level / 100) + Homunculus VIT
| Level | SP Cost |
|---|---|
| 1 | 60 |
| 2 | 65 |
| 3 | 70 |
| 4 | 75 |
| 5 | 80 |
| 6 | 85 |
| 7 | 90 |
| 8 | 95 |
| 9 | 100 |
| 10 | 105 |
Heilige Pferd (Lv1-10, unlocks Lv230)
A self-centered splash Holy nuke.
Skill Ratio = 1200 + (350 × Level × Homunculus Base Level / 100) + Homunculus VIT
| Level | SplashArea | SP Cost |
|---|---|---|
| 1 | 1 | 122 |
| 2 | 1 | 129 |
| 3 | 1 | 136 |
| 4 | 1 | 143 |
| 5 | 2 | 150 |
| 6 | 2 | 157 |
| 7 | 2 | 164 |
| 8 | 2 | 171 |
| 9 | 3 | 178 |
| 10 | 3 | 185 |
Goldene Tone (Lv1-10, unlocks Lv230)
A pure master buff - grants you Res and MRes directly.
| Level | Duration | SP Cost | RES/MRES bonus |
|---|---|---|---|
| 1 | 30s | 124 | +3 |
| 2 | 40s | 133 | +6 |
| 3 | 50s | 142 | +9 |
| 4 | 60s | 151 | +12 |
| 5 | 70s | 160 | +15 |
| 6 | 80s | 169 | +18 |
| 7 | 90s | 178 | +21 |
| 8 | 100s | 187 | +24 |
| 9 | 110s | 196 | +27 |
| 10 | 120s | 205 | +30 |
Summon Legion (Lv1-5, unlocks Lv132)
Summons a temporary swarm of insects to fight for you.
| Level | Summon lifetime | SP Cost |
|---|---|---|
| 1 | 20s | 60 |
| 2 | 30s | 80 |
| 3 | 40s | 100 |
| 4 | 50s | 120 |
| 5 | 60s | 140 |
Summon composition, per level:
| Level | Quantity | Monster |
|---|---|---|
| 1 | 3 | |
| 2 | 3 | |
| 3 | 4 | |
| 4 | 4 | |
| 5 | 5 |
Needle of Paralyze (Lv1-10, unlocks Lv105)
A Poison-element weapon attack that can paralyze. The paralyze lowers the target's DEF (2 × Level%) - but despite the name, it won't slow their cast time. Range 5.
Skill Ratio = (450 × Level × Homunculus Base Level / 100) + Homunculus DEX.
| Level | Cast Time | SP Cost | Paralyze chance | Paralyze duration |
|---|---|---|---|---|
| 1 | 1.0s | 42 | 35% | 12s |
| 2 | 1.0s | 48 | 40% | 12s |
| 3 | 1.0s | 54 | 45% | 12s |
| 4 | 1.0s | 60 | 50% | 14s |
| 5 | 1.0s | 66 | 55% | 14s |
| 6 | 1.0s | 72 | 60% | 14s |
| 7 | 1.0s | 78 | 65% | 16s |
| 8 | 1.0s | 84 | 70% | 16s |
| 9 | 1.0s | 90 | 75% | 16s |
| 10 | 1.0s | 96 | 80% | 18s |
Poison Mist (Lv1-5, unlocks Lv116)
Drops a poison cloud (7×7 tiles) that damages and debuffs anyone standing in it, once per second. Range 5.
Per-tick Skill Ratio = (200 × Level × Homunculus Base Level / 100) + Homunculus DEX. While debuffed, the target's Flee is reduced to 0.
| Level | Cloud lifetime | SP Cost | Per-tick debuff chance |
|---|---|---|---|
| 1 | 3s | 65 | 20% |
| 2 | 6s | 75 | 30% |
| 3 | 9s | 85 | 40% |
| 4 | 12s | 95 | 50% |
| 5 | 15s | 105 | 60% |
Pain Killer (Lv1-10, unlocks Lv123)
A pure master buff - reduces incoming damage by a flat amount, scaling with your own Base Level.
Damage reduction = min(200 × Level × Your Base Level / 150, 1000) (flat, capped at 1000).
| Level | Duration | SP Cost |
|---|---|---|
| 1 | 5.5 min | 48 |
| 2 | 6 min | 52 |
| 3 | 6.5 min | 56 |
| 4 | 7 min | 60 |
| 5 | 7.5 min | 64 |
| 6 | 8 min | 68 |
| 7 | 8.5 min | 72 |
| 8 | 9 min | 76 |
| 9 | 9.5 min | 80 |
| 10 | 10 min | 84 |
Polishing Needle (passive, Lv1-10)
Boosts Sera's own MATK and ATK.
MATK bonus (min/max) = 50 + 20 × Level. ATK bonus = 100 + 40 × Level.
Toxin Of Mandara (Lv1-10, unlocks Lv215)
A splash weapon attack that lowers the target's Resistance stat. Range 2.
Skill Ratio = 300 + (450 × Level × Homunculus Base Level / 100) + Homunculus DEX.
| Level | SplashArea | SP Cost | RES reduction |
|---|---|---|---|
| 1 | 1 | 60 | −15 |
| 2 | 1 | 65 | −30 |
| 3 | 1 | 70 | −45 |
| 4 | 2 | 75 | −60 |
| 5 | 2 | 80 | −75 |
| 6 | 2 | 85 | −90 |
| 7 | 3 | 90 | −105 |
| 8 | 3 | 95 | −120 |
| 9 | 3 | 100 | −135 |
| 10 | 4 | 105 | −150 |
Needle Stinger (Lv1-10, unlocks Lv230)
A focused single-target Poison attack. Range 7.
Skill Ratio = 100 + (500 × Level × Homunculus Base Level / 100) + Homunculus DEX.
| Level | SP Cost |
|---|---|
| 1 | 74 |
| 2 | 82 |
| 3 | 90 |
| 4 | 98 |
| 5 | 106 |
| 6 | 114 |
| 7 | 122 |
| 8 | 130 |
| 9 | 138 |
| 10 | 146 |
Magma Flow (Lv1-5, unlocks Lv122)
A self-buff that gives
Dieter (6051) a chance to auto-retaliate with a splash Fire counterattack whenever it's hit. When it triggers, Skill Ratio = (100 × Level + 3 × Homunculus Base Level) × Homunculus Base Level / 120.
| Level | SplashArea | Duration | SP Cost | Retaliation trigger chance (per hit) |
|---|---|---|---|---|
| 1 | 1 | 30s | 34 | 3% |
| 2 | 1 | 45s | 38 | 6% |
| 3 | 1 | 60s | 42 | 9% |
| 4 | 2 | 75s | 46 | 12% |
| 5 | 2 | 90s | 50 | 15% |
Granitic Armor (Lv1-5, unlocks Lv116)
A shared damage-reduction buff for both you and Dieter - with a catch when it ends: you and Dieter each take a hit worth 6 × Level% of your own max HP. Enough to sting, but never lethal.
| Level | Cast Time | SP Cost | Damage reduction while active |
|---|---|---|---|
| 1 | 5.0s | 54 | 2% |
| 2 | 4.5s | 58 | 4% |
| 3 | 4.0s | 62 | 6% |
| 4 | 3.5s | 66 | 8% |
| 5 | 3.0s | 70 | 10% |
Lava Slide (Lv1-10, unlocks Lv109)
Drops a fire zone (7×7 tiles) that damages everyone standing in it once per second. Range 7.
Per-tick Skill Ratio = 50 × Level (flat - no Base Level or stat scaling on this one).
| Level | Zone lifetime | SP Cost |
|---|---|---|
| 1 | 6s | 40 |
| 2 | 7s | 45 |
| 3 | 8s | 50 |
| 4 | 9s | 55 |
| 5 | 10s | 60 |
| 6 | 11s | 65 |
| 7 | 12s | 70 |
| 8 | 13s | 75 |
| 9 | 14s | 80 |
| 10 | 15s | 85 |
Pyroclastic (Lv1-10, unlocks Lv131)
A shared ATK buff for both you and Dieter.
ATK bonus = 100 + 10 × Level (applies to your own weapon ATK if you carry it, or Dieter's ATK if it does).
| Level | Duration | SP Cost |
|---|---|---|
| 1 | 5.5 min | 20 |
| 2 | 6 min | 28 |
| 3 | 6.5 min | 36 |
| 4 | 7 min | 44 |
| 5 | 7.5 min | 52 |
| 6 | 8 min | 56 |
| 7 | 8.5 min | 60 |
| 8 | 9 min | 64 |
| 9 | 9.5 min | 66 |
| 10 | 10 min | 70 |
Volcanic Ash (Lv1-5, unlocks Lv102)
Drops an ash cloud (3×3 tiles, up to 3 active at once) that halves the Hit rate of anyone who steps in it, plus gives them a 50% chance to fail any skill they try to use. Plant-race enemies also take −50% DEF/DEF2, and Water-element enemies take −50% ATK/Flee, while standing in it. Range 7.
| Level | Cast Time | Duration | SP Cost |
|---|---|---|---|
| 1 | 4.0s | 12s | 60 |
| 2 | 3.5s | 14s | 65 |
| 3 | 3.0s | 16s | 70 |
| 4 | 2.5s | 18s | 75 |
| 5 | 2.0s | 20s | 80 |
Blast Forge (Lv1-10, unlocks Lv215)
Drops a fire zone that grows from 3×3 (Lv1-4) to 5×5 (Lv5-8) to 7×7 (Lv9-10), damaging everyone inside once per second for up to 5 seconds. Range 1.
Per-tick Skill Ratio = (70 × Level × Homunculus Base Level / 100) + Homunculus STR.
| Level | Footprint | SP Cost |
|---|---|---|
| 1 | 3×3 | 52 |
| 2 | 3×3 | 59 |
| 3 | 3×3 | 66 |
| 4 | 3×3 | 73 |
| 5 | 5×5 | 80 |
| 6 | 5×5 | 87 |
| 7 | 5×5 | 94 |
| 8 | 5×5 | 101 |
| 9 | 7×7 | 108 |
| 10 | 7×7 | 115 |
Tempering (Lv1-10, unlocks Lv230)
A pure master buff - grants you flat pATK.
pATK bonus = 5 + Level.
| Level | Duration | SP Cost |
|---|---|---|
| 1 | 45s | 83 |
| 2 | 60s | 91 |
| 3 | 75s | 99 |
| 4 | 90s | 107 |
| 5 | 105s | 115 |
| 6 | 120s | 123 |
| 7 | 135s | 131 |
| 8 | 150s | 139 |
| 9 | 165s | 147 |
| 10 | 180s | 155 |
Blazing Lava (passive, Lv1-10)
Boosts Dieter's own ATK.
ATK bonus = 100 + 60 × Level.
Eleanor fights in one of two stances, Fighting or Grappling, toggled with Style Change. She always starts in Fighting stance. Each stance has its own 3-skill combo chain - casting the first skill opens a short window to follow up with the second, and so on:
Blazing And Furious and The One Fighter Rises work in either stance and aren't part of either chain. Most of Eleanor's attacks also consume Spirit Balls, and several scale their hit count by how many Spirit Balls she currently has.
Spirit Balls regenerate passively while fighting, not just from The One Fighter Rises: in Grappling stance, Eleanor has a flat 50% chance to gain one whenever she's hit by a weapon attack; in Fighting stance, she has a flat 50% chance to gain one whenever she lands a weapon attack - both capped at 10, separate from her overall 15-ball maximum.
Style Change (Lv1, unlocks Lv100)
Toggles between Fighting and Grappling stance (35 SP, no cooldown). Eleanor is always in a stance, so its bonus is effectively always on: +3 ATK per Spirit Ball on every attack, in either stance.
Sonic Claw (Lv1-5, unlocks Lv100, Fighting stance)
A weapon attack whose hit count equals Eleanor's current Spirit Ball count. Costs 1 Spirit Ball. Range 3.
Skill Ratio = (60 × Level × Homunculus Base Level) / 150.
| Level | SP Cost | Cooldown |
|---|---|---|
| 1 | 20 | 1s |
| 2 | 25 | 1s |
| 3 | 30 | 1s |
| 4 | 35 | 1s |
| 5 | 40 | 1s |
Silvervein Rush (Lv1-10, unlocks Lv114, Fighting stance, requires a recent Sonic Claw)
Skill Ratio = (250 × Level × Homunculus Base Level / 100) + Homunculus STR. Costs 1 Spirit Ball.
| Level | SP Cost |
|---|---|
| 1 | 17 |
| 2 | 19 |
| 3 | 21 |
| 4 | 23 |
| 5 | 25 |
| 6 | 27 |
| 7 | 29 |
| 8 | 31 |
| 9 | 33 |
| 10 | 35 |
Midnight Frenzy (Lv1-10, unlocks Lv128, Fighting stance, requires a recent Silvervein Rush)
The finisher of the Fighting chain. Skill Ratio = (450 × Level × Homunculus Base Level / 150) + Homunculus STR. Costs 1 Spirit Ball.
| Level | SP Cost |
|---|---|
| 1 | 18 |
| 2 | 21 |
| 3 | 24 |
| 4 | 27 |
| 5 | 30 |
| 6 | 33 |
| 7 | 36 |
| 8 | 39 |
| 9 | 42 |
| 10 | 45 |
Tinder Breaker (Lv1-5, unlocks Lv100, Grappling stance)
Eleanor leaps to melee range of the target and strikes, applying a −50% Flee debuff. Costs 1 Spirit Ball.
Flat bonus damage (on top of normal weapon ATK) = 2,500 × Level + Homunculus Base Level. Cast range grows with level.
| Level | Cast Range | SP Cost | Cooldown | Debuff duration |
|---|---|---|---|---|
| 1 | 3 | 20 | 0.5s | at least 1s |
| 2 | 4 | 25 | 0.5s | at least 2s |
| 3 | 5 | 30 | 0.5s | at least 3s |
| 4 | 6 | 35 | 0.5s | at least 4s |
| 5 | 7 | 40 | 0.5s | at least 5s |
Continual Break Combo (Lv1-5, unlocks Lv112, Grappling stance, requires a recent Tinder Breaker)
Drains 10% of the target's max SP every second for a few seconds (against monsters, also deals bonus HP damage equal to 10× that SP amount). Costs 1 Spirit Ball.
Flat bonus damage = 4,000 × Level + Homunculus Base Level.
| Level | SP Cost | Cooldown | Drain duration |
|---|---|---|---|
| 1 | 10 | 0.3s | at least 1s |
| 2 | 20 | 0.3s | at least 2s |
| 3 | 30 | 0.3s | at least 3s |
| 4 | 40 | 0.3s | at least 4s |
| 5 | 50 | 0.3s | at least 5s |
Eternal Quick Combo (Lv1-5, unlocks Lv133, Grappling stance, requires a recent Continual Break Combo)
The finisher of the Grappling chain - stuns the target and clears Tinder Breaker's debuff. Costs 2 Spirit Balls. It also temporarily shrinks the target's max HP, dropping their HP ceiling for as long as it lasts.
Flat bonus damage = 6,000 × Level + Homunculus Base Level. Also reduces the target's DEF2 by 5 × Level%.
| Level | SP Cost | Cooldown | Stun duration |
|---|---|---|---|
| 1 | 24 | 0.3s | ~1s |
| 2 | 28 | 0.3s | ~1.5s |
| 3 | 32 | 0.3s | ~2s |
| 4 | 36 | 0.3s | ~2.5s |
| 5 | 40 | 0.3s | ~3s |
Brushup Claw (passive, Lv1-10)
Boosts Eleanor's own ATK.
ATK bonus = 100 + 60 × Level.
Blazing And Furious (Lv1-10, unlocks Lv215, either stance)
A splash weapon attack whose hit count equals Eleanor's current Spirit Ball count - usable in either stance. Unlike her other combo skills, it doesn't require Spirit Balls as a cast cost, but consumes whatever she's carrying once it hits. Range 7.
Skill Ratio = (80 × Level × Homunculus Base Level / 100) + Homunculus STR.
| Level | SplashArea | SP Cost |
|---|---|---|
| 1 | 1 | 103 |
| 2 | 1 | 108 |
| 3 | 1 | 113 |
| 4 | 1 | 118 |
| 5 | 2 | 123 |
| 6 | 2 | 128 |
| 7 | 2 | 133 |
| 8 | 2 | 138 |
| 9 | 3 | 143 |
| 10 | 3 | 148 |
The One Fighter Rises (Lv1-10, unlocks Lv230, either stance)
A splash weapon attack that also refills Eleanor's Spirit Balls to the max (15) on cast. Range 7, though it counts as a melee hit despite reaching that far.
Skill Ratio = (580 × Level × Homunculus Base Level / 100) + Homunculus STR.
| Level | Cooldown | SplashArea | SP Cost |
|---|---|---|---|
| 1 | 3.8s | 1 | 100 |
| 2 | 3.6s | 1 | 106 |
| 3 | 3.4s | 1 | 112 |
| 4 | 3.2s | 1 | 118 |
| 5 | 3.0s | 2 | 124 |
| 6 | 2.8s | 2 | 130 |
| 7 | 2.6s | 2 | 136 |
| 8 | 2.4s | 3 | 142 |
| 9 | 2.2s | 3 | 148 |
| 10 | 2.0s | 3 | 154 |
Homunculus S gain +40% HP and added Res/MRes to survive end-game content:
Only Homunculus S - the mutated final forms: Eira, Bayeri, Sera, Dieter, and Eleanor. Regular and evolved homunculi (Lif, Amistr, Filir, Vanilmirth and their evolved forms) are not affected. This lines up with progression - by the time you've mutated a Homunculus S, you've reached the stage of the game where this content becomes relevant.
Not a free pass - This change makes Homunculus S far more durable - it does not make them invincible. Resistance reduces incoming damage but is capped, so a Homunculus S can still be overwhelmed and killed. You'll still need an appropriately leveled homunculus and proper preparation to survive endgame content.
If you're a Biolo taking a Homunculus S into Depth or high-level instances, your homunculus should now stay alive through fights that previously killed it instantly - keeping your buffs active when you need them most.
Homunculus balance is reviewed as content evolves. Exact values may be adjusted over time to keep endgame survivability in a healthy place.