Pets are passive companions. They follow you around and grant a stat bonus that grows as you raise their intimacy - they don't fight, don't cast, and don't need managing in combat.
For every pet, its taming item, food, accessory, evolution line and exact bonuses, see the Pet List below.
Every tameable pet has one specific taming item, obtained as a monster drop or from a Monster Tamer NPC. To tame:
Success means the monster vanishes and a pet egg drops into your inventory. Failure consumes the item and the monster stays. One attempt per item either way.
The attempt fails outright, before any roll, if you're more than 5 cells away, the monster is hidden or cloaked, your inventory is full, pet capture is disabled on that map, or you're using the wrong item.
Each pet has its own base chance, and the only thing you control is the monster's remaining HP. Bringing it low can take your chance up to nearly double. Your level, LUK and the monster's level make no difference on HymnRO.
Taming a
Poring (1002), for example:
| Monster's HP | Catch rate |
|---|---|
| Full | 20% |
| Half | 30% |
| Nearly dead | ~40% |
Worth the extra few seconds on any pet that's hard to catch.
The Pet Info window shows your pet's hunger as one of six states: Starving, Very Hungry, Hungry, Neutral, Satisfied and Stuffed. It falls on its own over time, and a starving pet stops attacking and slowly loses intimacy until you feed it.
How fast depends on the pet. A Tikbalang empties in about 25 minutes; an Angeling or Moonlight Flower takes over six hours. Evolved pets are roughly twice as slow as their base forms, so a Poring needs feeding about once an hour and a Mastering about once every three.
When you feed matters more than how often:
| Pet's hunger | What a feed is worth |
|---|---|
| Very Hungry, Hungry, Neutral | Full value |
| Satisfied | Half value |
| Stuffed | You lose intimacy |
Feed while it still reads Neutral or lower. Feeding a Satisfied pet gives half the intimacy for the same food item, and feeding a Stuffed one actively costs you - enough that a single careless feed can undo several good ones.
Intimacy also shows as a mood rather than a number. It climbs through five stages:
Awkward → Shy → Neutral → Cordial → Loyal
A newly hatched pet starts at Neutral. Intimacy only goes up by feeding, and goes down when you starve the pet, overfeed it, or die.
Your pet's bonus applies whenever it's out of its egg - no minimum intimacy, no accessory needed, no toggle. What changes is how much. Most pets give nothing until Cordial and their best numbers only at Loyal, so it's worth pushing the last stretch rather than parking partway. Exact numbers per stage are in the Pet List.
Three things push intimacy back down: letting the pet starve, overfeeding it, and dying.
| Cause | Intimacy change |
|---|---|
| Overfeeding a Stuffed pet | −100 |
| Feeding a Satisfied pet | gain halved |
| Player death | −20 |
| Player death on a no-EXP-penalty map | none |
Out of a maximum of 1000. A full-value feed gives between +20 and +100 depending on the pet, so a single well-timed feed repays anywhere from one to five deaths.
Overfeeding is the mistake that actually costs you. Feeding a Stuffed pet costs roughly five times what dying does. Dying is the mildest of the three - for most pets one feed more than covers it.
Mind the tier boundary. From a full Loyal bar it takes five deaths to fall below Loyal. But if you have only just reached Loyal, one death drops you back to Cordial and takes the bonus with it - so feed a little past the threshold rather than parking on it.
Your pet will never disappear. However long you neglect it, the pet stays with you. Starving or overfeeding costs you its bonus, but you can always feed it back up.
Toggle it in the Pet Info window and the pet feeds itself from your inventory whenever
hunger drops to Neutral or below.
Auto-feed is the better option, not a compromise. It fires at exactly the point where a feed is still worth full value, so an auto-fed pet gains intimacy at the full rate - and because it can never feed a Stuffed pet, it can never cost you intimacy either. Feeding by hand can only match it, never beat it, and a mistimed manual feed is worse.
Each pet has one specific taming item.
The monster listed isn't always the one with the highest drop chance. Some monsters drop taming items far more often but only one exists on the map and it takes hours to reappear - Maya, Lady Tanee and White Lady are the main ones. Champion monsters (Solid, Swift, Furious, Elusive, Ringleader) also drop them two to three times as often, but only one or two spawn per map. In every case the ordinary monster listed here is the better choice.
Open the Pet Info window (ALT+J by default) with your pet out and choose Evolution.
You need:
There is no level requirement.
What happens: the materials are consumed and the pet transforms in place. It becomes a different pet with its own bonuses, food and accessory. Intimacy resets to Neutral - you'll raise it to Loyal again from scratch. A custom name is kept; otherwise the name changes too.
That reset is the real cost. A freshly evolved pet grants nothing until you've fed it back up, so evolve when you're ready for the second climb.
Some pets branch into more than one form, and the materials decide which you get. The choice is one-way. All chains and their material lists are on the Pet List.
Tobin stocks every pet food in the game. Talk to him to purchase food for your pet.
These NPCs craft taming items and pet accessories from gathered materials. None has a level, class or quest requirement, and every trade is repeatable.
| Item | For | Recipe |
|---|---|---|
| Tames |
1 × 2 × |
|
| Tames |
1 × |
|
| Accessory for |
1 × 1 × |
| Taming Item | For | Recipe |
|---|---|---|
| Tames |
2 × 1 × |
|
| Tames |
1 × |
|
| Tames |
1 × 1 × |
| Taming Item | For | Recipe |
|---|---|---|
| Tames |
1 × 1 × |
| Food | For | Recipe |
|---|---|---|
| 20 × |
Food for |
20 × 1 × |
Looking for one specific pet? Press CTRL+F and type its name - but open the section below first, because collapsed sections are not searched by your browser.
Each column shows the total bonus active at that tier - a Loyal pet gets the Loyal column, not the Loyal column plus the Cordial one. A few pets are companions only and grant no bonus.
Seasonal pets: These are obtained during events rather than by farming. They aren't available outside their event, and there's no permanent way to get one.
Sweets Drops · Christmas Goblin · Rice Cake
These pets have no evolved form - what you tame is what you keep.
| Pet | Taming Item | Food | Awkward / Shy | Neutral | Cordial | Loyal | Accessory |
|---|---|---|---|---|---|---|---|
| - | - | Damage taken from Poison −10% LUK +2 |
Damage taken from Poison −15% LUK +3 |
||||
| - | - | ATK +5 STR +1 |
ATK +8 STR +2 |
||||
| - | - | AGI +1 FLEE +2 |
AGI +2 FLEE +3 |
||||
| - | - | FLEE +6 | FLEE +9 | ||||
| - | - | Perfect Dodge +2 | Perfect Dodge +2 HIT +1 |
||||
| - | - | HIT +5 | HIT +8 | ||||
| - | - | STR +1 INT +1 |
STR +2 INT +2 |
||||
| - | - | Perfect Dodge +1 AGI +1 |
Perfect Dodge +1 AGI +2 |
||||
| - | - | DEF +1 INT +1 |
DEF +2 INT +2 |
||||
| - | - | STR +1 DEX +1 |
STR +2 DEX +2 |
||||
| - | - | Physical damage to Demi-Human +2% Magic damage to Demi-Human +2% Physical damage to Human-player +2% Magic damage to Human-player +2% |
Physical damage to Demi-Human +3% Magic damage to Demi-Human +3% Physical damage to Human-player +3% Magic damage to Human-player +3% |
- | |||
| - | - | Damage taken from Demi-Human −1% Damage taken from Human-player −1% DEF +1 |
Damage taken from Demi-Human −2% Damage taken from Human-player −2% DEF +2 |
- | |||
| - | - | Damage taken from Demi-Human −1% Damage taken from Human-player −1% DEF +1 |
Damage taken from Demi-Human −2% Damage taken from Human-player −2% DEF +2 |
- | |||
| - | - | 10% chance on a melee normal attack to trigger for 3 sec: Damage taken from Neutral −2%, instantly restore 100 HP | 10% chance on a melee normal attack to trigger for 5 sec: Damage taken from Neutral −2%, instantly restore 100 HP | ||||
| - | - | Petrify resistance +5% VIT +1 |
Petrify resistance +8% VIT +2 |
||||
| Grants Hiding Lv1 FLEE +7 |
Grants Hiding Lv1 FLEE +7 |
Grants Hiding Lv1 FLEE +7 |
Grants Hiding Lv1 FLEE +10 |
||||
| - | - | Physical damage to Demi-Human +3% Physical damage to Human-player +3% |
Physical damage to Demi-Human +5% Physical damage to Human-player +5% |
||||
| - | - | 3% chance to absorb 5% of damage dealt as HP | 3% chance to absorb 5% of damage dealt as HP Max HP +1% |
||||
| 3% chance to absorb 1% of damage dealt as SP Max SP +3% |
3% chance to absorb 1% of damage dealt as SP Max SP +3% |
3% chance to absorb 1% of damage dealt as SP Max SP +3% |
3% chance to absorb 1% of damage dealt as SP Max SP +5% |
||||
| - | - | AGI +2 | AGI +3 | ||||
| - | - | Variable cast time −3% INT +1 |
Variable cast time −5% INT +2 |
||||
| - | - | Damage taken from Fire −3% | Damage taken from Fire −5% | ||||
| - | - | Critical damage +5% | Critical damage +8% | ||||
| - | - | Max SP +10 | Max SP +15 | ||||
| - | - | Physical damage to Fire +1% Damage taken from Fire −2% |
Physical damage to Fire +2% Damage taken from Fire −3% |
||||
| - | - | Physical damage to Bangungot +10% Physical damage to Bangungot +10% Physical damage to Buwaya +10% Physical damage to Bakonawa +10% Physical damage to Bakonawa +10% Physical damage to Bakonawa +10% Physical damage to Bangungot +10% Physical damage to Buwaya +10% Physical damage to Weakpoint +10% MDEF +3 |
Physical damage to Bangungot +10% Physical damage to Bangungot +10% Physical damage to Buwaya +10% Physical damage to Bakonawa +10% Physical damage to Bakonawa +10% Physical damage to Bakonawa +10% Physical damage to Bangungot +10% Physical damage to Buwaya +10% Physical damage to Weakpoint +10% MDEF +5 |
- | |||
| - | - | HP recovery +50% | HP recovery +75% | - | |||
| - | - | Curse resistance +10% INT +3 |
Curse resistance +20% INT +5 |
- | |||
| - | - | - | - | - | |||
| - | - | - | - | - | |||
| - | - | - | - | - | |||
| - | - | - | - | - | |||
| - | - | - | - |
These pets follow one fixed path. Some evolve once, some twice - but there's never a choice to make.
| Pet | Taming Item | Food | Awkward / Shy | Neutral | Cordial | Loyal | Accessory |
|---|---|---|---|---|---|---|---|
| - | - | Damage taken from Demi-Human −1% Damage taken from Human-player −1% MDEF +1 |
Damage taken from Demi-Human −2% Damage taken from Human-player −2% MDEF +2 |
- | |||
| - | MDEF +4 | MDEF +5 Healing effectiveness +2% |
MDEF +6 Healing effectiveness +4% |
MDEF +7 Healing effectiveness +6% |
- |
| Pet | Taming Item | Food | Awkward / Shy | Neutral | Cordial | Loyal | Accessory |
|---|---|---|---|---|---|---|---|
| - | - | INT +1 Max SP +50 |
INT +2 Max SP +75 |
||||
| - | INT +1 Max SP +50 |
INT +2 Max SP +75 |
Earth magic damage +3% INT +3 Max SP +105 |
Earth magic damage +5% INT +4 Max SP +130 |
- |
| Pet | Taming Item | Food | Awkward / Shy | Neutral | Cordial | Loyal | Accessory |
|---|---|---|---|---|---|---|---|
| - | - | Stun resistance +1% MDEF +1 DEF +1 |
Stun resistance +2% MDEF +2 DEF +2 |
||||
| - | FLEE +6 | Max SP +1% FLEE +9 |
Max SP +2% FLEE +12 |
Max SP +3% FLEE +15 |
- | ||
| - | Max SP +1% FLEE +8 |
Ranged damage +1% Max SP +3% FLEE +12 |
Ranged damage +3% Max SP +5% FLEE +16 |
Ranged damage +5% Max SP +7% FLEE +20 |
- |
| Pet | Taming Item | Food | Awkward / Shy | Neutral | Cordial | Loyal | Accessory |
|---|---|---|---|---|---|---|---|
| - | - | Stun resistance +1% VIT +1 |
Stun resistance +2% VIT +2 |
||||
| - | VIT +1 Stun resistance +1% |
VIT +2 Stun resistance +2% |
VIT +3 Stun resistance +3% 1% chance to absorb 1% of damage dealt as SP |
VIT +4 Stun resistance +4% 1% chance to absorb 1% of damage dealt as SP |
- |
| Pet | Taming Item | Food | Awkward / Shy | Neutral | Cordial | Loyal | Accessory |
|---|---|---|---|---|---|---|---|
| - | - | Damage to Episode 17.2 Beta-sector monsters +3% | Damage to Episode 17.2 Beta-sector monsters +6% | Damage to Episode 17.2 Beta-sector monsters +10% | |||
| - | - | Damage to Episode 17.2 Alpha-sector monsters +4% | Damage to Episode 17.2 Alpha-sector monsters +8% | Damage to Episode 17.2 Alpha-sector monsters +15% |
| Pet | Taming Item | Food | Awkward / Shy | Neutral | Cordial | Loyal | Accessory |
|---|---|---|---|---|---|---|---|
| - | - | Magic damage to Holy +3% INT +1 |
Magic damage to Holy +5% INT +2 |
- | |||
| - | Variable cast time −2% | Variable cast time −3% | Dark magic damage +3% Variable cast time −4% |
Dark magic damage +5% Variable cast time −5% |
- | ||
| - | Dark magic damage +3% | Dark magic damage +5% | Dark magic damage +7% | Dark magic damage +7% Movement speed +25% |
- |
| Pet | Taming Item | Food | Awkward / Shy | Neutral | Cordial | Loyal | Accessory |
|---|---|---|---|---|---|---|---|
| - | - | Physical damage to all monsters +1% MATK +1% |
Physical damage to all monsters +1% MATK +1% Max HP +1% Max SP +1% |
||||
| ATK +1% MATK +1% |
ATK +1% MATK +1% Max HP +1% Max SP +1% |
ATK +2% MATK +2% Max HP +1% Max SP +1% 5% chance to cast Fire Bolt Lv3 on a melee physical attack |
ATK +2% MATK +2% Max HP +2% Max SP +2% 5% chance to cast Fire Bolt Lv3 on a melee physical attack |
- |
| Pet | Taming Item | Food | Awkward / Shy | Neutral | Cordial | Loyal | Accessory |
|---|---|---|---|---|---|---|---|
| - | - | MATK +1% | MATK +2% | ||||
| - | MATK +1% | MATK +2% | MATK +3% | MATK +4% | - |
| Pet | Taming Item | Food | Awkward / Shy | Neutral | Cordial | Loyal | Accessory |
|---|---|---|---|---|---|---|---|
| - | - | SP recovery +5% Max SP +30 |
SP recovery +8% Max SP +45 |
||||
| - | Max SP +2% | After-cast delay −1% Max SP +3% |
After-cast delay −2% Max SP +4% |
After-cast delay −3% Max SP +5% |
- |
| Pet | Taming Item | Food | Awkward / Shy | Neutral | Cordial | Loyal | Accessory |
|---|---|---|---|---|---|---|---|
| - | - | Max HP +100 | Max HP +150 | ||||
| - | Max HP +200 | Max HP +300 | Fire magic damage +3% Max HP +400 |
Fire magic damage +5% Max HP +500 |
- |
| Pet | Taming Item | Food | Awkward / Shy | Neutral | Cordial | Loyal | Accessory |
|---|---|---|---|---|---|---|---|
| - | - | HIT +1 DEX +1 |
HIT +1 DEX +2 |
- | |||
| - | HIT +1 DEX +1 |
HIT +1 DEX +2 |
Critical damage +7% HIT +2 DEX +2 |
Critical damage +9% HIT +2 DEX +2 |
- | ||
| - | MATK +10 | MATK +20 | Fire magic damage +5% Ghost magic damage +5% MATK +30 |
Fire magic damage +7% Ghost magic damage +7% MATK +40 |
- |
| Pet | Taming Item | Food | Awkward / Shy | Neutral | Cordial | Loyal | Accessory |
|---|---|---|---|---|---|---|---|
| - | - | Wind magic damage +1% Variable cast time −1% |
Wind magic damage +2% Variable cast time −2% |
- | |||
| - | Variable cast time −2% | Variable cast time −3% | Wind magic damage +3% Variable cast time −4% |
Wind magic damage +5% Variable cast time −5% |
- | ||
| - | Physical damage to Normal-class monsters +1% | Physical damage to Normal-class monsters +3% | Physical damage to Normal-class monsters +5% | Physical damage to Normal-class monsters +7% Removes weapon size penalties |
- |
| Pet | Taming Item | Food | Awkward / Shy | Neutral | Cordial | Loyal | Accessory |
|---|---|---|---|---|---|---|---|
| - | - | Physical damage to all monsters +1% | Physical damage to all monsters +2% | ||||
| - | Physical damage to all monsters +1% | Physical damage to all monsters +2% | Physical damage to all monsters +3% | Physical damage to all monsters +4% | - |
| Pet | Taming Item | Food | Awkward / Shy | Neutral | Cordial | Loyal | Accessory |
|---|---|---|---|---|---|---|---|
| - | - | Damage taken from Brute −3% Damage taken from Doram-player −3% |
Damage taken from Brute −5% Damage taken from Doram-player −5% |
||||
| - | CRIT +2 | CRIT +3 | ASPD +3% CRIT +5 |
ASPD +5% CRIT +7 |
- | ||
| - | CRIT +5 | CRIT +6 | C.Rate +1 CRIT +7 |
C.Rate +3 CRIT +8 |
- |
| Pet | Taming Item | Food | Awkward / Shy | Neutral | Cordial | Loyal | Accessory |
|---|---|---|---|---|---|---|---|
| - | - | 1% chance to cast Heal Lv1 when hit Max HP +3% |
1% chance to cast Heal Lv2 when hit Max HP +3% |
||||
| - | Max HP +1% VIT +1 |
Max HP +2% VIT +2 |
Max HP +3% VIT +3 |
Max HP +5% VIT +4 |
- |
| Pet | Taming Item | Food | Awkward / Shy | Neutral | Cordial | Loyal | Accessory |
|---|---|---|---|---|---|---|---|
| - | - | CRIT +2 ATK +2 |
CRIT +3 ATK +3 |
||||
| - | CRIT +2 ATK +2 |
CRIT +3 ATK +3 |
Physical damage to Formless +3% Magic damage to Formless +3% CRIT +4 ATK +4 |
Physical damage to Formless +6% Magic damage to Formless +6% CRIT +5 ATK +5 |
- |
| Pet | Taming Item | Food | Awkward / Shy | Neutral | Cordial | Loyal | Accessory |
|---|---|---|---|---|---|---|---|
| - | - | HIT +4 | HIT +5 | - | |||
| - | HIT +4 | HIT +5 | Physical damage to Dragon +3% Magic damage to Dragon +3% HIT +6 |
Physical damage to Dragon +6% Magic damage to Dragon +6% HIT +6 |
- |
| Pet | Taming Item | Food | Awkward / Shy | Neutral | Cordial | Loyal | Accessory |
|---|---|---|---|---|---|---|---|
| - | - | Sleep resistance +100% | INT +1 | ||||
| - | INT +1 | INT +2 | Sleep resistance +100% Max SP +1% INT +3 |
Sleep resistance +100% Max SP +3% INT +4 |
- |
| Pet | Taming Item | Food | Awkward / Shy | Neutral | Cordial | Loyal | Accessory |
|---|---|---|---|---|---|---|---|
| - | - | CRIT +2 HIT +2 |
CRIT +3 HIT +3 |
- | |||
| - | CRIT +2 HIT +2 |
CRIT +3 HIT +3 |
CRIT +4 HIT +4 2% chance on a melee physical attack to trigger for 5 sec: +300 HP per second |
CRIT +5 HIT +5 2% chance on a melee physical attack to trigger for 5 sec: +400 HP per second |
- | ||
| - | CRIT +3 HIT +3 |
CRIT +4 HIT +4 2% chance on a melee physical attack to trigger for 5 sec: +300 HP per second |
CRIT +5 HIT +5 3% chance on a melee physical attack to trigger for 5 sec: +400 HP per second, +10 SP per second |
CRIT +6 HIT +6 3% chance on a melee physical attack to trigger for 5 sec: +500 HP per second, +20 SP per second |
- |
| Pet | Taming Item | Food | Awkward / Shy | Neutral | Cordial | Loyal | Accessory |
|---|---|---|---|---|---|---|---|
| - | - | ATK +10 | ATK +15 | ||||
| - | ATK +10 | ATK +15 | ATK +20 | ATK +25 | - | ||
| - | ATK +1% | ATK +2% | Critical damage +1% ATK +4% |
Critical damage +3% ATK +7% |
- |
| Pet | Taming Item | Food | Awkward / Shy | Neutral | Cordial | Loyal | Accessory |
|---|---|---|---|---|---|---|---|
| - | - | Max HP +150 | Max HP +200 | ||||
| - | Max HP +150 | Max HP +200 | Max HP +300 | Max HP +400 | - |
| Pet | Taming Item | Food | Awkward / Shy | Neutral | Cordial | Loyal | Accessory |
|---|---|---|---|---|---|---|---|
| - | - | ASPD +1% | ASPD +1% AGI +1 |
||||
| - | ASPD +1% | ASPD +1% AGI +1 |
ASPD +2% AGI +2 |
ASPD +3% AGI +3 |
- |
| Pet | Taming Item | Food | Awkward / Shy | Neutral | Cordial | Loyal | Accessory |
|---|---|---|---|---|---|---|---|
| - | - | CRIT +1 LUK +2 |
CRIT +1 LUK +3 |
||||
| - | CRIT +1 LUK +2 |
CRIT +1 LUK +3 |
CRIT +2 LUK +3 |
CRIT +3 LUK +3 |
- | ||
| - | Max HP +1% Healing effectiveness +2% |
Max HP +1% Healing effectiveness +4% |
Max HP +2% Healing effectiveness +6% |
Max HP +2% Healing effectiveness +8% |
- |
| Pet | Taming Item | Food | Awkward / Shy | Neutral | Cordial | Loyal | Accessory |
|---|---|---|---|---|---|---|---|
| - | - | HP recovery +5% Max HP +25 |
HP recovery +8% Max HP +38 |
||||
| - | HP recovery +5% Max HP +25 |
HP recovery +10% Max HP +38 |
Physical damage to Plant +3% Magic damage to Plant +3% HP recovery +15% Max HP +55 |
Physical damage to Plant +6% Magic damage to Plant +6% HP recovery +20% Max HP +70 |
- |
| Pet | Taming Item | Food | Awkward / Shy | Neutral | Cordial | Loyal | Accessory |
|---|---|---|---|---|---|---|---|
| - | - | VIT +1 Max HP +50 |
VIT +2 Max HP +75 |
||||
| - | VIT +1 Max HP +50 |
VIT +2 Max HP +50 |
VIT +2 Max HP +100 |
VIT +2 Max HP +200 |
- |
| Pet | Taming Item | Food | Awkward / Shy | Neutral | Cordial | Loyal | Accessory |
|---|---|---|---|---|---|---|---|
| - | - | AGI +3 | AGI +4 | - | |||
| - | AGI +4 | CRIT +1 AGI +4 |
Critical damage +5% CRIT +2 AGI +4 |
Critical damage +7% CRIT +3 AGI +4 |
- |
| Pet | Taming Item | Food | Awkward / Shy | Neutral | Cordial | Loyal | Accessory |
|---|---|---|---|---|---|---|---|
| - | - | CRIT +3 | CRIT +5 | ||||
| - | CRIT +3 | Ranged damage +1% CRIT +5 |
Ranged damage +2% CRIT +7 |
Ranged damage +3% CRIT +9 |
- |
These pets can become more than one thing, and the materials you use decide which. You only get to pick once - the choice can't be undone.
| Pet | Taming Item | Food | Awkward / Shy | Neutral | Cordial | Loyal | Accessory |
|---|---|---|---|---|---|---|---|
| - | - | MATK +1% ATK +1% |
MATK +2% ATK +2% |
- | |||
| - | ATK +1% | ATK +2% | ATK +2% POW +1 |
ATK +3% POW +2 |
- | ||
| - | MATK +1% | MATK +2% | MATK +2% SPL +1 |
MATK +3% SPL +2 |
- |
| Pet | Taming Item | Food | Awkward / Shy | Neutral | Cordial | Loyal | Accessory |
|---|---|---|---|---|---|---|---|
| - | - | ATK +3 HIT +3 |
ATK +5 HIT +5 |
||||
| - | ATK +3 HIT +3 |
ATK +5 HIT +5 |
ATK +7 HIT +7 |
ATK +9 HIT +9 |
- | ||
| - | - | - | Experience gained +1% | Experience gained +1% | - |
The egg for this one isn't tamed - it drops from Corrupted White Knight in the Old Glast Heim Challenge instance.
| Pet | Taming Item | Food | Awkward / Shy | Neutral | Cordial | Loyal | Accessory |
|---|---|---|---|---|---|---|---|
| - | - | - | ATK +1% MATK +1% |
ATK +2% MATK +2% |
- | ||
| - | ATK +2% | ATK +3% | Physical damage to Boss monsters +3% P.Atk +1 ATK +4% |
Physical damage to Boss monsters +5% P.Atk +2 ATK +5% |
- | ||
| - | MATK +2% | MATK +3% | Magic damage to Boss monsters +3% S.Matk +1 MATK +4% |
Magic damage to Boss monsters +5% S.Matk +2 MATK +5% |
- |
| Pet | Taming Item | Food | Awkward / Shy | Neutral | Cordial | Loyal | Accessory |
|---|---|---|---|---|---|---|---|
| - | - | Max SP +50 | Max SP +100 | - | |||
| - | Max SP +50 | Max SP +100 | Max SP +150 3% chance on a magic attack to trigger for 5 sec: +30 SP per second |
Max SP +150 3% chance on a magic attack to trigger for 5 sec: +40 SP per second |
- | ||
| - | ASPD +2% | ASPD +3% HIT +6 |
ASPD +4% HIT +9 |
ASPD +5% HIT +12 |
- | ||
| - | ASPD +4% HIT +9 |
Melee damage +1% ASPD +5% HIT +12 |
Melee damage +3% ASPD +6% HIT +15 |
Melee damage +5% ASPD +7% HIT +18 |
- | ||
| - | Variable cast time −2% | Variable cast time −3% | Neutral magic damage +3% Variable cast time −4% |
Neutral magic damage +5% Variable cast time −5% |
- |