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	<title>Game Mechanics - Revision history</title>
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	<updated>2026-04-11T17:35:30Z</updated>
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		<title>Lyra: Created page with &quot;__NOTOC__ This page covers the core game mechanics of Ragnarok Online as they apply to HymnRO. Whether you&#039;re new to RO or returning from another server, this guide will help you understand how things work here.  == Server Rates ==  {{ServerInfo|Episode=21|BaseJob=25x / 25x|Drops=10x|Cards=10x / 5x / 2x|MaxBase=200|MaxJob=70}}  {| class=&quot;wikitable&quot; ! Type !! Rate |- | Base EXP || 25x |- | Job EXP || 25x |- | Quest EXP || 250x |- | MVP EXP || 250x |- | Item Drops || 10x |...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.hymnro.com/index.php?title=Game_Mechanics&amp;diff=70&amp;oldid=prev"/>
		<updated>2025-12-25T02:10:01Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;__NOTOC__ This page covers the core game mechanics of Ragnarok Online as they apply to HymnRO. Whether you&amp;#039;re new to RO or returning from another server, this guide will help you understand how things work here.  == Server Rates ==  {{ServerInfo|Episode=21|BaseJob=25x / 25x|Drops=10x|Cards=10x / 5x / 2x|MaxBase=200|MaxJob=70}}  {| class=&amp;quot;wikitable&amp;quot; ! Type !! Rate |- | Base EXP || 25x |- | Job EXP || 25x |- | Quest EXP || 250x |- | MVP EXP || 250x |- | Item Drops || 10x |...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
This page covers the core game mechanics of Ragnarok Online as they apply to HymnRO. Whether you&amp;#039;re new to RO or returning from another server, this guide will help you understand how things work here.&lt;br /&gt;
&lt;br /&gt;
== Server Rates ==&lt;br /&gt;
&lt;br /&gt;
{{ServerInfo|Episode=21|BaseJob=25x / 25x|Drops=10x|Cards=10x / 5x / 2x|MaxBase=200|MaxJob=70}}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type !! Rate&lt;br /&gt;
|-&lt;br /&gt;
| Base EXP || 25x&lt;br /&gt;
|-&lt;br /&gt;
| Job EXP || 25x&lt;br /&gt;
|-&lt;br /&gt;
| Quest EXP || 250x&lt;br /&gt;
|-&lt;br /&gt;
| MVP EXP || 250x&lt;br /&gt;
|-&lt;br /&gt;
| Item Drops || 10x&lt;br /&gt;
|-&lt;br /&gt;
| Card Drops (Normal) || 10x&lt;br /&gt;
|-&lt;br /&gt;
| Card Drops (Boss) || 5x&lt;br /&gt;
|-&lt;br /&gt;
| Card Drops (MVP) || 2x&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Note|Multi-level up is enabled — you can gain multiple levels from a single kill if the EXP is high enough.}}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
Stats determine your character&amp;#039;s capabilities in combat and utility. HymnRO follows standard Renewal mechanics.&lt;br /&gt;
&lt;br /&gt;
=== Primary Stats ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Stat !! Primary Effects !! Secondary Effects&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;STR&amp;#039;&amp;#039;&amp;#039; || +1 Status ATK per point (melee weapons) || +1 Weight Limit per point, +1 Status ATK per 5 points (ranged)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;AGI&amp;#039;&amp;#039;&amp;#039; || +1 Flee per point, increases ASPD || +1 Soft DEF per 5 points&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;VIT&amp;#039;&amp;#039;&amp;#039; || +1% Max HP per point, +2% HP Healing effectiveness || +1 Soft DEF per 2 points, +1 HP Recovery per 5 points, status resistance&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;INT&amp;#039;&amp;#039;&amp;#039; || +1.5 Status MATK per point, +1% Max SP || +1 Soft MDEF per 2 points, +1 SP Recovery per 6 points, reduces variable cast time&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;DEX&amp;#039;&amp;#039;&amp;#039; || +1 HIT per point, +1 Status ATK (ranged weapons) || Reduces variable cast time, slight ASPD increase, +1 Status ATK per 5 points (melee)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;LUK&amp;#039;&amp;#039;&amp;#039; || +0.3% Critical Rate per point || +1 ATK/MATK per 3 points, +1 HIT per 3 points, +1 Flee per 5 points, +1 Perfect Dodge per 10 points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Max Stats by Class ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Class Type !! Max Stats&lt;br /&gt;
|-&lt;br /&gt;
| Novice / 1st / 2nd Class || 99&lt;br /&gt;
|-&lt;br /&gt;
| Transcendent (non-3rd) || 99&lt;br /&gt;
|-&lt;br /&gt;
| 3rd Class || 130&lt;br /&gt;
|-&lt;br /&gt;
| 3rd Transcendent Class || 130&lt;br /&gt;
|-&lt;br /&gt;
| Extended Class (Kagerou/Oboro/Rebellion) || 130&lt;br /&gt;
|-&lt;br /&gt;
| Summoner (Doram) || 130&lt;br /&gt;
|-&lt;br /&gt;
| 4th Class || 130&lt;br /&gt;
|-&lt;br /&gt;
| Baby Classes || 80&lt;br /&gt;
|-&lt;br /&gt;
| Baby 3rd Classes || 117&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Trait Stats (4th Job) ===&lt;br /&gt;
&lt;br /&gt;
4th Job classes gain access to Trait Stats with a maximum of &amp;#039;&amp;#039;&amp;#039;110&amp;#039;&amp;#039;&amp;#039; per trait.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Trait !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;POW&amp;#039;&amp;#039;&amp;#039; || Increases physical damage&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;STA&amp;#039;&amp;#039;&amp;#039; || Increases HP and physical resistance&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;WIS&amp;#039;&amp;#039;&amp;#039; || Increases SP and magical resistance&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;SPL&amp;#039;&amp;#039;&amp;#039; || Increases magical damage&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;CON&amp;#039;&amp;#039;&amp;#039; || Increases healing effectiveness&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;CRT&amp;#039;&amp;#039;&amp;#039; || Increases critical damage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon changing to a 4th Job, you receive &amp;#039;&amp;#039;&amp;#039;7 Trait Points&amp;#039;&amp;#039;&amp;#039; to allocate.&lt;br /&gt;
&lt;br /&gt;
== Cast Time ==&lt;br /&gt;
&lt;br /&gt;
HymnRO uses the Renewal cast time system, which divides casting into two parts:&lt;br /&gt;
&lt;br /&gt;
=== Variable Cast Time ===&lt;br /&gt;
&lt;br /&gt;
Reduced by DEX and INT. The formula for instant variable cast is:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;(DEX × 2) + INT = 530&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Example: 200 DEX + 130 INT = 530 → Instant variable cast&lt;br /&gt;
&lt;br /&gt;
=== Fixed Cast Time ===&lt;br /&gt;
&lt;br /&gt;
By default, &amp;#039;&amp;#039;&amp;#039;20%&amp;#039;&amp;#039;&amp;#039; of a skill&amp;#039;s total cast time is fixed. Fixed cast time is NOT reduced by stats and requires special equipment, cards, or skills to reduce.&lt;br /&gt;
&lt;br /&gt;
== Attack Speed (ASPD) ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Class Type !! Max ASPD&lt;br /&gt;
|-&lt;br /&gt;
| 1st / 2nd Class || 190&lt;br /&gt;
|-&lt;br /&gt;
| 3rd Class || 193&lt;br /&gt;
|-&lt;br /&gt;
| Extended Class || 193&lt;br /&gt;
|-&lt;br /&gt;
| Summoner || 193&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Note|ASPD 193 is the practical cap for most endgame builds. Higher values provide diminishing returns.}}&lt;br /&gt;
&lt;br /&gt;
== Elements ==&lt;br /&gt;
&lt;br /&gt;
Understanding elements is crucial for dealing maximum damage. There are &amp;#039;&amp;#039;&amp;#039;10 elements&amp;#039;&amp;#039;&amp;#039; in Ragnarok Online:&lt;br /&gt;
&lt;br /&gt;
=== Element Wheel (Basic) ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;&amp;#039; → strong against &amp;#039;&amp;#039;&amp;#039;Earth&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Undead&amp;#039;&amp;#039;&amp;#039;, weak to &amp;#039;&amp;#039;&amp;#039;Water&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Water&amp;#039;&amp;#039;&amp;#039; → strong against &amp;#039;&amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;&amp;#039;, weak to &amp;#039;&amp;#039;&amp;#039;Wind&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Wind&amp;#039;&amp;#039;&amp;#039; → strong against &amp;#039;&amp;#039;&amp;#039;Water&amp;#039;&amp;#039;&amp;#039;, weak to &amp;#039;&amp;#039;&amp;#039;Earth&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Earth&amp;#039;&amp;#039;&amp;#039; → strong against &amp;#039;&amp;#039;&amp;#039;Wind&amp;#039;&amp;#039;&amp;#039;, weak to &amp;#039;&amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Special Elements ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Neutral&amp;#039;&amp;#039;&amp;#039; — No inherent weaknesses (except Ghost immunity)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Holy&amp;#039;&amp;#039;&amp;#039; — Strong against &amp;#039;&amp;#039;&amp;#039;Shadow&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Undead&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Demon&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Shadow&amp;#039;&amp;#039;&amp;#039; — Strong against &amp;#039;&amp;#039;&amp;#039;Holy&amp;#039;&amp;#039;&amp;#039;, weak to &amp;#039;&amp;#039;&amp;#039;Holy&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ghost&amp;#039;&amp;#039;&amp;#039; — Immune to &amp;#039;&amp;#039;&amp;#039;Neutral&amp;#039;&amp;#039;&amp;#039; attacks&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Undead&amp;#039;&amp;#039;&amp;#039; — Weak to &amp;#039;&amp;#039;&amp;#039;Holy&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Poison&amp;#039;&amp;#039;&amp;#039; — Resists most elements slightly, weak to &amp;#039;&amp;#039;&amp;#039;Holy&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{{Tip|Use the @mi (monster info) command to check a monster&amp;#039;s element before fighting!}}&lt;br /&gt;
&lt;br /&gt;
== Size &amp;amp; Weapon Penalty ==&lt;br /&gt;
&lt;br /&gt;
Weapons deal reduced damage against certain monster sizes unless you have size modifiers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon Type !! vs Small !! vs Medium !! vs Large&lt;br /&gt;
|-&lt;br /&gt;
| Dagger || 100% || 75% || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Sword (1H) || 75% || 100% || 75%&lt;br /&gt;
|-&lt;br /&gt;
| Sword (2H) || 75% || 75% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| Axe (1H) || 50% || 75% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| Axe (2H) || 50% || 75% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| Mace || 75% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| Spear (1H, on foot) || 75% || 75% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| Spear (1H, mounted) || 75% || 75% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| Spear (2H, on foot) || 75% || 75% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| Spear (2H, mounted) || 100% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| Staff || 100% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| Bow || 100% || 100% || 75%&lt;br /&gt;
|-&lt;br /&gt;
| Katar || 75% || 100% || 75%&lt;br /&gt;
|-&lt;br /&gt;
| Book || 100% || 100% || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Knuckle || 100% || 75% || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Instrument/Whip || 75% || 100% || 75%&lt;br /&gt;
|-&lt;br /&gt;
| Gun || 100% || 100% || 100%&lt;br /&gt;
|-&lt;br /&gt;
| Shuriken/Kunai || 100% || 100% || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Tip|Cards like Hydra, Desert Wolf, and Drake can help overcome size penalties.}}&lt;br /&gt;
&lt;br /&gt;
== Death Penalty ==&lt;br /&gt;
&lt;br /&gt;
When you die in HymnRO:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Base EXP Loss:&amp;#039;&amp;#039;&amp;#039; 1% of current level&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Job EXP Loss:&amp;#039;&amp;#039;&amp;#039; 1% of current level&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Zeny Loss:&amp;#039;&amp;#039;&amp;#039; None&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Max Level Characters:&amp;#039;&amp;#039;&amp;#039; No EXP loss&lt;br /&gt;
&lt;br /&gt;
{{Note|Death penalty only applies to PvE deaths. There is no additional penalty for PvP deaths.}}&lt;br /&gt;
&lt;br /&gt;
== Party System ==&lt;br /&gt;
&lt;br /&gt;
=== EXP Share ===&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Level Gap:&amp;#039;&amp;#039;&amp;#039; 30 levels (party members outside this range won&amp;#039;t receive shared EXP)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bonus EXP:&amp;#039;&amp;#039;&amp;#039; +25% per additional party member attacking (up to 12 attackers)&lt;br /&gt;
&lt;br /&gt;
=== Item Share ===&lt;br /&gt;
&lt;br /&gt;
* Standard random distribution when party share is enabled&lt;br /&gt;
* Use [[Commands#Loot_Commands|@autoloot]] for personal loot collection&lt;br /&gt;
&lt;br /&gt;
== Combat Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Flee Penalty ===&lt;br /&gt;
&lt;br /&gt;
When multiple monsters target you, your Flee is reduced:&lt;br /&gt;
&lt;br /&gt;
* Starts at &amp;#039;&amp;#039;&amp;#039;3+ monsters&amp;#039;&amp;#039;&amp;#039; attacking you&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;-10% Flee&amp;#039;&amp;#039;&amp;#039; per additional monster beyond 3&lt;br /&gt;
&lt;br /&gt;
=== DEF Penalty ===&lt;br /&gt;
&lt;br /&gt;
Similar to Flee, your DEF is reduced when mobbed:&lt;br /&gt;
&lt;br /&gt;
* Starts at &amp;#039;&amp;#039;&amp;#039;3+ monsters&amp;#039;&amp;#039;&amp;#039; attacking you&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;-5% DEF&amp;#039;&amp;#039;&amp;#039; per additional monster beyond 3&lt;br /&gt;
&lt;br /&gt;
=== Critical Hits ===&lt;br /&gt;
&lt;br /&gt;
* Critical hits ignore target&amp;#039;s Flee&lt;br /&gt;
* Critical hits ignore target&amp;#039;s DEF (but not damage reduction effects)&lt;br /&gt;
* Base critical damage modifier: &amp;#039;&amp;#039;&amp;#039;140%&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Refinement ==&lt;br /&gt;
&lt;br /&gt;
Refinement increases equipment stats but carries risk of failure and destruction.&lt;br /&gt;
&lt;br /&gt;
=== Safe Refine Limits ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon Level !! Safe Limit&lt;br /&gt;
|-&lt;br /&gt;
| Level 1 || +7&lt;br /&gt;
|-&lt;br /&gt;
| Level 2 || +6&lt;br /&gt;
|-&lt;br /&gt;
| Level 3 || +5&lt;br /&gt;
|-&lt;br /&gt;
| Level 4 || +4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Armor safe limit: &amp;#039;&amp;#039;&amp;#039;+4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{{Warning|Refinement above safe limits can destroy your equipment. Use enriched materials or special NPCs when available.}}&lt;br /&gt;
&lt;br /&gt;
== Transcendent Bonus ==&lt;br /&gt;
&lt;br /&gt;
When you transcend (rebirth), you gain:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;52 additional status points&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Access to transcendent-only skills&lt;br /&gt;
* Higher base stats potential&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Get Started]] — New player guide&lt;br /&gt;
* [[Commands]] — Available player commands&lt;br /&gt;
* [[FAQ]] — Frequently asked questions&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>Lyra</name></author>
	</entry>
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