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	<id>https://wiki.hymnro.com/index.php?action=history&amp;feed=atom&amp;title=Wave_Mode_Forest</id>
	<title>Wave Mode Forest - Revision history</title>
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	<updated>2026-04-11T18:45:57Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.hymnro.com/index.php?title=Wave_Mode_Forest&amp;diff=402&amp;oldid=prev</id>
		<title>Lyra: Created page with &quot;__NOTOC__ {| class=&quot;wikitable&quot; style=&quot;float:right; margin-left: 20px; width: 300px; background: #141c2e; border: 2px solid #E8C49B;&quot; |- ! style=&quot;background: linear-gradient(135deg, #E8C49B 0%, #C9A46D 100%); color: #1a1a2e; font-size: 1.2em; padding: 10px;&quot; | Wave Mode - Forest |- | style=&quot;padding: 15px; color: #E8C49B;&quot; | &#039;&#039;&#039;Level Range:&#039;&#039;&#039; Any  &#039;&#039;&#039;Party Size:&#039;&#039;&#039; 1-12  &#039;&#039;&#039;Time Limit:&#039;&#039;&#039; Unlimited  &#039;&#039;&#039;Cooldown:&#039;&#039;&#039; None  &#039;&#039;&#039;Entrance:&#039;&#039;&#039; Prontera (146, 75)  &#039;&#039;&#039;Instance Map...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.hymnro.com/index.php?title=Wave_Mode_Forest&amp;diff=402&amp;oldid=prev"/>
		<updated>2026-01-09T07:05:53Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;__NOTOC__ {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 20px; width: 300px; background: #141c2e; border: 2px solid #E8C49B;&amp;quot; |- ! style=&amp;quot;background: linear-gradient(135deg, #E8C49B 0%, #C9A46D 100%); color: #1a1a2e; font-size: 1.2em; padding: 10px;&amp;quot; | Wave Mode - Forest |- | style=&amp;quot;padding: 15px; color: #E8C49B;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Level Range:&amp;#039;&amp;#039;&amp;#039; Any  &amp;#039;&amp;#039;&amp;#039;Party Size:&amp;#039;&amp;#039;&amp;#039; 1-12  &amp;#039;&amp;#039;&amp;#039;Time Limit:&amp;#039;&amp;#039;&amp;#039; Unlimited  &amp;#039;&amp;#039;&amp;#039;Cooldown:&amp;#039;&amp;#039;&amp;#039; None  &amp;#039;&amp;#039;&amp;#039;Entrance:&amp;#039;&amp;#039;&amp;#039; Prontera (146, 75)  &amp;#039;&amp;#039;&amp;#039;Instance Map...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 20px; width: 300px; background: #141c2e; border: 2px solid #E8C49B;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: linear-gradient(135deg, #E8C49B 0%, #C9A46D 100%); color: #1a1a2e; font-size: 1.2em; padding: 10px;&amp;quot; | Wave Mode - Forest&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 15px; color: #E8C49B;&amp;quot; |&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Level Range:&amp;#039;&amp;#039;&amp;#039; Any&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Party Size:&amp;#039;&amp;#039;&amp;#039; 1-12&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Time Limit:&amp;#039;&amp;#039;&amp;#039; Unlimited&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cooldown:&amp;#039;&amp;#039;&amp;#039; None&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Entrance:&amp;#039;&amp;#039;&amp;#039; Prontera (146, 75)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Instance Map:&amp;#039;&amp;#039;&amp;#039; 1@def01&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Total Waves:&amp;#039;&amp;#039;&amp;#039; 70 (cycles)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fail Condition:&amp;#039;&amp;#039;&amp;#039; 20 monsters escape&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reward Type:&amp;#039;&amp;#039;&amp;#039; Wave-based&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wave Mode - Forest&amp;#039;&amp;#039;&amp;#039; is a special tower defense-style instance where players must prevent waves of monsters from crossing a bridge. Created by the &amp;#039;&amp;#039;&amp;#039;Zonda Corporation&amp;#039;&amp;#039;&amp;#039; using dimensional rift technology, this is a test of endurance and party coordination.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
{{Quote|We&amp;#039;ve developed two different dimensional rifts that we call Wave Modes - Forest and Sky!|Belka (Zonda Rep)}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|The Wave Mode - Forest: Zonda&amp;#039;s objective is to work with your party members to keep monster waves from reaching the other side of the bridge.|Belka}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|Monsters will advance without fighting, but the party will fail if 20 monsters are let go.|Belka}}&lt;br /&gt;
&lt;br /&gt;
== Quick Info ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;&amp;quot; colspan=&amp;quot;4&amp;quot; | Instance Information&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Level Requirement&amp;#039;&amp;#039;&amp;#039; || None || &amp;#039;&amp;#039;&amp;#039;Cooldown&amp;#039;&amp;#039;&amp;#039; || None&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Party Size&amp;#039;&amp;#039;&amp;#039; || 1-12 players || &amp;#039;&amp;#039;&amp;#039;Fail Condition&amp;#039;&amp;#039;&amp;#039; || 20 escapes&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Wave Timer&amp;#039;&amp;#039;&amp;#039; || 20 seconds || &amp;#039;&amp;#039;&amp;#039;Champion Waves&amp;#039;&amp;#039;&amp;#039; || Every 5th wave&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== How to Access ==&lt;br /&gt;
&lt;br /&gt;
Speak to &amp;#039;&amp;#039;&amp;#039;Zonda Rep (Belka)&amp;#039;&amp;#039;&amp;#039; at any of these locations:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Prontera&amp;#039;&amp;#039;&amp;#039; (146, 75)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Payon&amp;#039;&amp;#039;&amp;#039; (166, 98)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Eden Group&amp;#039;&amp;#039;&amp;#039; moc_para01 (45, 89)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Morocc&amp;#039;&amp;#039;&amp;#039; (168, 271)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Monster Behavior ===&lt;br /&gt;
* Monsters spawn and walk toward the exit&lt;br /&gt;
* They do NOT fight back - they only walk&lt;br /&gt;
* If they reach the end, they count as &amp;quot;escaped&amp;quot;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;20 escapes = Game Over&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Wave System ===&lt;br /&gt;
* New wave every ~20 seconds&lt;br /&gt;
* Each wave spawns one monster type&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Every 5th wave is a Champion wave&amp;#039;&amp;#039;&amp;#039; (stronger monster)&lt;br /&gt;
* 70 unique waves before cycling&lt;br /&gt;
&lt;br /&gt;
=== Countdown ===&lt;br /&gt;
After entering:&lt;br /&gt;
* &amp;quot;We would like to thank all loyal customers of the Cool Event Corporation.&amp;quot;&lt;br /&gt;
* &amp;quot;Prevent monsters from reaching the other side of the bridge.&amp;quot;&lt;br /&gt;
* &amp;quot;If 20 monsters reach the other side, the game is over.&amp;quot;&lt;br /&gt;
* &amp;quot;Ok, here they come.&amp;quot;&lt;br /&gt;
* 3... 2... 1... Wave 1!&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Complete Wave List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;&amp;quot; colspan=&amp;quot;5&amp;quot; | Waves 1-10 (Beginner Tier)&lt;br /&gt;
|-&lt;br /&gt;
! Wave !! Monster !! ID !! Champion? !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Poring || G_PORING (2401) || No || Starter wave&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Lunatic || G_LUNATIC (2582) || No ||&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Chonchon || G_CHONCHON (2573) || No ||&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Rocker || G_ROCKER (2590) || No ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;5&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Champion Poring&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;C1_PORING (2699)&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Yes&amp;#039;&amp;#039;&amp;#039; || First champion&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Fabre || G_FABRE (2577) || No ||&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Snake || G_SNAKE (1747) || No ||&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Stainer || G_STAINER (2595) || No ||&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Creamy || G_CREAMY (2576) || No ||&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;10&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Champion Roda Frog&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;C3_RODA_FROG (2678)&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Yes&amp;#039;&amp;#039;&amp;#039; ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;&amp;quot; colspan=&amp;quot;5&amp;quot; | Waves 11-20&lt;br /&gt;
|-&lt;br /&gt;
! Wave !! Monster !! ID !! Champion?&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Caramel || G_CARAMEL (2572) || No&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Bigfoot || G_BIGFOOT (1603) || No&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Poporing || G_POPORING (2589) || No&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Horn || G_HORN (2578) || No&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;15&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Champion Scorpion&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;C5_SCORPION (2670)&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Yoyo || G_YOYO (2601) || No&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Coco || G_COCO (2575) || No&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Martin || G_MARTIN (2583) || No&lt;br /&gt;
|-&lt;br /&gt;
| 19 || Wolf || G_WOLF (2600) || No&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;20&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Champion Poison Spore&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;C2_POISON_SPORE (2705)&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;&amp;quot; colspan=&amp;quot;5&amp;quot; | Waves 21-35&lt;br /&gt;
|-&lt;br /&gt;
! Wave !! Monster !! ID !! Champion?&lt;br /&gt;
|-&lt;br /&gt;
| 21 || Argos || G_ARGOS (1430) || No&lt;br /&gt;
|-&lt;br /&gt;
| 22 || Steel Chonchon || G_STEEL_CHONCHON (2597) || No&lt;br /&gt;
|-&lt;br /&gt;
| 23 || Baphomet Jr. || G_BAPHOMET_ (1431) || No&lt;br /&gt;
|-&lt;br /&gt;
| 24 || Savage || G_SAVAGE (2591) || No&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;25&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Champion Deniro&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;C5_DENIRO (2857)&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 26 || Mantis || G_MANTIS (1457) || No&lt;br /&gt;
|-&lt;br /&gt;
| 27 || Side Winder || G_SIDE_WINDER (1424) || No&lt;br /&gt;
|-&lt;br /&gt;
| 28 || Argiope || G_ARGIOPE (1429) || No&lt;br /&gt;
|-&lt;br /&gt;
| 29 || Penomena || G_PENOMENA (1441) || No&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;30&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Champion Soldier Skeleton&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;C3_SOLDIER_SKELETON (2648)&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 31 || Hunter Fly || G_HUNTER_FLY (1422) || No&lt;br /&gt;
|-&lt;br /&gt;
| 32 || Mole || G_MOLE (2585) || No&lt;br /&gt;
|-&lt;br /&gt;
| 33 || Siorava || G_SIORAVA (2592) || No&lt;br /&gt;
|-&lt;br /&gt;
| 34 || Butoijo || G_BUTOIJO (2571) || No&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;35&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Champion Savage&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;C3_SAVAGE (2673)&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;&amp;quot; colspan=&amp;quot;5&amp;quot; | Waves 36-50&lt;br /&gt;
|-&lt;br /&gt;
! Wave !! Monster !! ID !! Champion?&lt;br /&gt;
|-&lt;br /&gt;
| 36 || Civil Servant || G_CIVIL_SERVANT (2574) || No&lt;br /&gt;
|-&lt;br /&gt;
| 37 || Marionette || G_MARIONETTE (1459) || No&lt;br /&gt;
|-&lt;br /&gt;
| 38 || Wild Ginseng || G_WILD_GINSENG (1565) || No&lt;br /&gt;
|-&lt;br /&gt;
| 39 || Zipper Bear || G_ZIPPER_BEAR (2602) || No&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;40&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Champion Stalactic Golem&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;C4_STALACTIC_GOLEM (2644)&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 41 || Pitman || G_PITMAN (2588) || No&lt;br /&gt;
|-&lt;br /&gt;
| 42 || Waste Stove || G_WASTE_STOVE (1624) || No&lt;br /&gt;
|-&lt;br /&gt;
| 43 || Breeze || G_BREEZE (2570) || No&lt;br /&gt;
|-&lt;br /&gt;
| 44 || Elder || G_ELDER (1573) || No&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;45&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Champion Grand Peco&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;C3_GRAND_PECO (2811)&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Yes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 46 || Ungoliant || G_UNGOLIANT (2598) || No&lt;br /&gt;
|-&lt;br /&gt;
| 47 || Garm Baby || G_GARM_BABY (1606) || No&lt;br /&gt;
|-&lt;br /&gt;
| ... || ... || ... || ...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Note: Waves 48-70 continue the pattern with progressively stronger monsters. After wave 70, the cycle repeats.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
=== Positioning ===&lt;br /&gt;
* Station party at chokepoints on the bridge&lt;br /&gt;
* AoE skills are extremely effective&lt;br /&gt;
* Single-target classes focus on Champion waves&lt;br /&gt;
&lt;br /&gt;
=== Class Roles ===&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mages/Warlocks&amp;#039;&amp;#039;&amp;#039; - AoE control&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Rangers&amp;#039;&amp;#039;&amp;#039; - Arrow Storm coverage&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mechanics&amp;#039;&amp;#039;&amp;#039; - Axe Tornado&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Support&amp;#039;&amp;#039;&amp;#039; - Keep DPS alive for long runs&lt;br /&gt;
&lt;br /&gt;
=== Champion Waves ===&lt;br /&gt;
Every 5th wave spawns a &amp;#039;&amp;#039;&amp;#039;Champion&amp;#039;&amp;#039;&amp;#039; monster:&lt;br /&gt;
* Higher HP&lt;br /&gt;
* Worth more points/rewards&lt;br /&gt;
* Prioritize killing before escape&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;&amp;quot; | NPC&lt;br /&gt;
! style=&amp;quot;background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;&amp;quot; | Location&lt;br /&gt;
! style=&amp;quot;background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;&amp;quot; | Function&lt;br /&gt;
|-&lt;br /&gt;
| Zonda Rep (Belka) || Multiple cities || Instance entry&lt;br /&gt;
|}&lt;br /&gt;
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== Tips ==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;No cooldown&amp;#039;&amp;#039;&amp;#039; - Farm as much as you want&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Party coordination&amp;#039;&amp;#039;&amp;#039; - Spread AoE coverage&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Don&amp;#039;t let 20 escape&amp;#039;&amp;#039;&amp;#039; - That&amp;#039;s game over&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Champion waves&amp;#039;&amp;#039;&amp;#039; - Every 5th wave, be ready&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Long runs&amp;#039;&amp;#039;&amp;#039; - Waves cycle after 70, endurance test&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Monster path&amp;#039;&amp;#039;&amp;#039; - They follow a fixed route&lt;br /&gt;
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== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Wave_Mode_Sky|Wave Mode - Sky]] — Daily version&lt;br /&gt;
* [[Instances]] — Instance directory&lt;br /&gt;
* [[Zonda_Corporation|Zonda Corporation]] — Related lore&lt;br /&gt;
&lt;br /&gt;
[[Category:Instances]]&lt;br /&gt;
[[Category:Special Instances]]&lt;br /&gt;
[[Category:Wave Defense]]&lt;br /&gt;
[[Category:No Cooldown]]&lt;/div&gt;</summary>
		<author><name>Lyra</name></author>
	</entry>
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