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	<id>https://wiki.hymnro.com/index.php?action=history&amp;feed=atom&amp;title=Wave_Mode_Sky</id>
	<title>Wave Mode Sky - Revision history</title>
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	<updated>2026-04-11T18:44:41Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.hymnro.com/index.php?title=Wave_Mode_Sky&amp;diff=401&amp;oldid=prev</id>
		<title>Lyra: Created page with &quot;__NOTOC__ {| class=&quot;wikitable&quot; style=&quot;float:right; margin-left: 20px; width: 300px; background: #141c2e; border: 2px solid #E8C49B;&quot; |- ! style=&quot;background: linear-gradient(135deg, #E8C49B 0%, #C9A46D 100%); color: #1a1a2e; font-size: 1.2em; padding: 10px;&quot; | Wave Mode - Sky |- | style=&quot;padding: 15px; color: #E8C49B;&quot; | &#039;&#039;&#039;Level Range:&#039;&#039;&#039; Any  &#039;&#039;&#039;Party Size:&#039;&#039;&#039; 1-12  &#039;&#039;&#039;Time Limit:&#039;&#039;&#039; Unlimited  &#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 1 day  &#039;&#039;&#039;Entrance:&#039;&#039;&#039; Prontera (146, 75)  &#039;&#039;&#039;Instance Map:&#039;...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.hymnro.com/index.php?title=Wave_Mode_Sky&amp;diff=401&amp;oldid=prev"/>
		<updated>2026-01-09T07:05:30Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;__NOTOC__ {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 20px; width: 300px; background: #141c2e; border: 2px solid #E8C49B;&amp;quot; |- ! style=&amp;quot;background: linear-gradient(135deg, #E8C49B 0%, #C9A46D 100%); color: #1a1a2e; font-size: 1.2em; padding: 10px;&amp;quot; | Wave Mode - Sky |- | style=&amp;quot;padding: 15px; color: #E8C49B;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Level Range:&amp;#039;&amp;#039;&amp;#039; Any  &amp;#039;&amp;#039;&amp;#039;Party Size:&amp;#039;&amp;#039;&amp;#039; 1-12  &amp;#039;&amp;#039;&amp;#039;Time Limit:&amp;#039;&amp;#039;&amp;#039; Unlimited  &amp;#039;&amp;#039;&amp;#039;Cooldown:&amp;#039;&amp;#039;&amp;#039; 1 day  &amp;#039;&amp;#039;&amp;#039;Entrance:&amp;#039;&amp;#039;&amp;#039; Prontera (146, 75)  &amp;#039;&amp;#039;&amp;#039;Instance Map:&amp;#039;...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 20px; width: 300px; background: #141c2e; border: 2px solid #E8C49B;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: linear-gradient(135deg, #E8C49B 0%, #C9A46D 100%); color: #1a1a2e; font-size: 1.2em; padding: 10px;&amp;quot; | Wave Mode - Sky&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 15px; color: #E8C49B;&amp;quot; |&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Level Range:&amp;#039;&amp;#039;&amp;#039; Any&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Party Size:&amp;#039;&amp;#039;&amp;#039; 1-12&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Time Limit:&amp;#039;&amp;#039;&amp;#039; Unlimited&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cooldown:&amp;#039;&amp;#039;&amp;#039; 1 day&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Entrance:&amp;#039;&amp;#039;&amp;#039; Prontera (146, 75)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Instance Map:&amp;#039;&amp;#039;&amp;#039; 1@def02&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Waves:&amp;#039;&amp;#039;&amp;#039; 10 types (cycling)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Special Feature:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Treasure Boxes&lt;br /&gt;
* Mercenaries&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fail Condition:&amp;#039;&amp;#039;&amp;#039; Monster escape limit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wave Mode - Sky&amp;#039;&amp;#039;&amp;#039; is the daily version of Wave Mode, featuring unique mechanics including &amp;#039;&amp;#039;&amp;#039;Treasure Boxes&amp;#039;&amp;#039;&amp;#039; that appear every 5 waves and &amp;#039;&amp;#039;&amp;#039;Mercenary&amp;#039;&amp;#039;&amp;#039; allies that assist your party.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
{{Quote|The Wave Mode - Sky: Available once a day. Like the other Wave Mode, keep the monsters away from reaching the other side of the map.|Belka}}&lt;br /&gt;
&lt;br /&gt;
Unlike Forest mode, Sky mode:&lt;br /&gt;
* Has a daily cooldown&lt;br /&gt;
* Features Treasure Box bonus waves&lt;br /&gt;
* Spawns friendly Mercenaries&lt;br /&gt;
* Uses different monster set&lt;br /&gt;
&lt;br /&gt;
== Quick Info ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;&amp;quot; colspan=&amp;quot;4&amp;quot; | Instance Information&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Level Requirement&amp;#039;&amp;#039;&amp;#039; || None || &amp;#039;&amp;#039;&amp;#039;Cooldown&amp;#039;&amp;#039;&amp;#039; || 1 day&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Party Size&amp;#039;&amp;#039;&amp;#039; || 1-12 players || &amp;#039;&amp;#039;&amp;#039;Wave Timer&amp;#039;&amp;#039;&amp;#039; || ~20 seconds&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Treasure Waves&amp;#039;&amp;#039;&amp;#039; || Every 5th || &amp;#039;&amp;#039;&amp;#039;Mercenaries&amp;#039;&amp;#039;&amp;#039; || 2 per wave&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== How to Access ==&lt;br /&gt;
&lt;br /&gt;
Speak to &amp;#039;&amp;#039;&amp;#039;Zonda Rep (Belka)&amp;#039;&amp;#039;&amp;#039; at any location (same as Forest mode):&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Prontera&amp;#039;&amp;#039;&amp;#039; (146, 75)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Payon&amp;#039;&amp;#039;&amp;#039; (166, 98)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Eden Group&amp;#039;&amp;#039;&amp;#039; moc_para01 (45, 89)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Morocc&amp;#039;&amp;#039;&amp;#039; (168, 271)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
=== Wave System ===&lt;br /&gt;
* 10 unique monster types that cycle&lt;br /&gt;
* 15 monsters spawn per wave (alternating aggressive/passive)&lt;br /&gt;
* Spawn timing: Every 0.5 seconds for 8 seconds&lt;br /&gt;
&lt;br /&gt;
=== Monster Spawns ===&lt;br /&gt;
Each wave spawns monsters with alternating behavior:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Aggressive&amp;#039;&amp;#039;&amp;#039; (odd spawns) - Will attack if provoked&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Passive&amp;#039;&amp;#039;&amp;#039; (even spawns) - Only walk to exit&lt;br /&gt;
&lt;br /&gt;
=== Treasure Waves ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Every 5th wave&amp;#039;&amp;#039;&amp;#039; spawns Treasure Boxes instead of monsters:&lt;br /&gt;
* Wave 5: 1 Treasure Box&lt;br /&gt;
* Wave 10: 2 Treasure Boxes&lt;br /&gt;
* Wave 15: 3 Treasure Boxes&lt;br /&gt;
* Wave 20: 4 Treasure Boxes&lt;br /&gt;
* Wave 25+: 5 Treasure Boxes (max)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Treasure Box Mechanics:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* ID: WA_TREASURE (3075)&lt;br /&gt;
* Shows countdown emotes: Dice3 → Dice2 → Dice1&lt;br /&gt;
* Self-destructs after ~19 seconds if not killed&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Kill quickly for rewards!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Mercenaries ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2 Mercenaries spawn each regular wave&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* ID: WA_MERCENARY (3086)&lt;br /&gt;
* They fight alongside you!&lt;br /&gt;
* Walk the same path as monsters&lt;br /&gt;
* Last 45 seconds before despawning&lt;br /&gt;
* Use AI_WAVEMODE behavior&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Monster Types ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;&amp;quot; | Wave&lt;br /&gt;
! style=&amp;quot;background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;&amp;quot; | Monster&lt;br /&gt;
! style=&amp;quot;background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;&amp;quot; | ID&lt;br /&gt;
! style=&amp;quot;background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| 1, 11, 21... || WA Monster 1 || 3076 || Wave 1 type&lt;br /&gt;
|-&lt;br /&gt;
| 2, 12, 22... || WA Monster 2 || 3077 || Wave 2 type&lt;br /&gt;
|-&lt;br /&gt;
| 3, 13, 23... || WA Monster 3 || 3078 || Wave 3 type&lt;br /&gt;
|-&lt;br /&gt;
| 4, 14, 24... || WA Monster 4 || 3079 || Wave 4 type&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;5, 15, 25...&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Treasure Boxes&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;3075&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Bonus wave!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
| 6, 16, 26... || WA Monster 6 || 3081 || Wave 6 type&lt;br /&gt;
|-&lt;br /&gt;
| 7, 17, 27... || WA Monster 7 || 3082 || Wave 7 type&lt;br /&gt;
|-&lt;br /&gt;
| 8, 18, 28... || WA Monster 8 || 3083 || Wave 8 type&lt;br /&gt;
|-&lt;br /&gt;
| 9, 19, 29... || WA Monster 9 || 3084 || Wave 9 type&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;10, 20, 30...&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Treasure Boxes&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;3075&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Bonus wave!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Note: Waves 5 and 10 (multiples of 5) are Treasure waves&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Treasure Box Strategy ==&lt;br /&gt;
&lt;br /&gt;
=== Timing ===&lt;br /&gt;
* Boxes spawn when wave starts&lt;br /&gt;
* 3-second countdown begins at 16.5 seconds&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Self-destruct at ~19 seconds&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* You have limited time to kill them!&lt;br /&gt;
&lt;br /&gt;
=== Priority ===&lt;br /&gt;
* High single-target DPS recommended&lt;br /&gt;
* Each box killed = bonus rewards&lt;br /&gt;
* More boxes spawn as waves progress&lt;br /&gt;
* Max 5 boxes after wave 25&lt;br /&gt;
&lt;br /&gt;
=== Countdown Emotes ===&lt;br /&gt;
* ET_DICE3 (16.5s)&lt;br /&gt;
* ET_DICE2 (17.5s)&lt;br /&gt;
* ET_DICE1 (18.5s)&lt;br /&gt;
* BOOM! (19.5s)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;&amp;quot; | NPC&lt;br /&gt;
! style=&amp;quot;background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;&amp;quot; | Type&lt;br /&gt;
! style=&amp;quot;background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;&amp;quot; | Function&lt;br /&gt;
|-&lt;br /&gt;
| Zonda Rep (Belka) || Entry NPC || Instance access&lt;br /&gt;
|-&lt;br /&gt;
| Treasure Box || Monster || Bonus wave target&lt;br /&gt;
|-&lt;br /&gt;
| Mercenary || Ally || Fights alongside party&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Forest vs Sky Comparison ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;&amp;quot; | Aspect&lt;br /&gt;
! style=&amp;quot;background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;&amp;quot; | Forest&lt;br /&gt;
! style=&amp;quot;background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;&amp;quot; | Sky&lt;br /&gt;
|-&lt;br /&gt;
| Cooldown || None || 1 day&lt;br /&gt;
|-&lt;br /&gt;
| Monsters || 70 types || 10 types&lt;br /&gt;
|-&lt;br /&gt;
| Champion Waves || Every 5th || No&lt;br /&gt;
|-&lt;br /&gt;
| Treasure Waves || No || Every 5th&lt;br /&gt;
|-&lt;br /&gt;
| Mercenaries || No || 2 per wave&lt;br /&gt;
|-&lt;br /&gt;
| Escape Limit || 20 || Variable&lt;br /&gt;
|-&lt;br /&gt;
| Best For || Grinding | Practice || Daily rewards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Daily limit&amp;#039;&amp;#039;&amp;#039; - Only once per day, make it count&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Treasure priority&amp;#039;&amp;#039;&amp;#039; - Kill boxes before they explode&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mercenary help&amp;#039;&amp;#039;&amp;#039; - They assist but don&amp;#039;t rely on them&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Aggressive mobs&amp;#039;&amp;#039;&amp;#039; - Half the spawns will fight back&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Boss DPS&amp;#039;&amp;#039;&amp;#039; - Bring single-target for Treasure waves&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Party up&amp;#039;&amp;#039;&amp;#039; - More effective with coordination&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Wave_Mode_Forest|Wave Mode - Forest]] — Unlimited version&lt;br /&gt;
* [[Instances]] — Instance directory&lt;br /&gt;
* [[Zonda_Corporation|Zonda Corporation]] — Related lore&lt;br /&gt;
&lt;br /&gt;
[[Category:Instances]]&lt;br /&gt;
[[Category:Special Instances]]&lt;br /&gt;
[[Category:Wave Defense]]&lt;br /&gt;
[[Category:Daily Instances]]&lt;/div&gt;</summary>
		<author><name>Lyra</name></author>
	</entry>
</feed>