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	<title>Werner Laboratory - Revision history</title>
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	<updated>2026-04-12T01:42:38Z</updated>
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		<title>Lyra: Created page with &quot;__NOTOC__ {| class=&quot;wikitable&quot; style=&quot;float:right; margin-left: 20px; width: 300px; background: #141c2e; border: 2px solid #E8C49B;&quot; |- ! style=&quot;background: linear-gradient(135deg, #E8C49B 0%, #C9A46D 100%); color: #1a1a2e; font-size: 1.2em; padding: 10px;&quot; | Werner Laboratory |- | style=&quot;padding: 15px; color: #E8C49B;&quot; | &#039;&#039;&#039;Level Range:&#039;&#039;&#039; 170+  &#039;&#039;&#039;Party Size:&#039;&#039;&#039; 1-12  &#039;&#039;&#039;Time Limit:&#039;&#039;&#039; 1 hour  &#039;&#039;&#039;Cooldown:&#039;&#039;&#039; 1 day  &#039;&#039;&#039;Entrance:&#039;&#039;&#039; Schwaltzvalt Lab (slabw01 236, 91)  &#039;...&quot;</title>
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		<updated>2026-01-09T06:25:18Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;__NOTOC__ {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 20px; width: 300px; background: #141c2e; border: 2px solid #E8C49B;&amp;quot; |- ! style=&amp;quot;background: linear-gradient(135deg, #E8C49B 0%, #C9A46D 100%); color: #1a1a2e; font-size: 1.2em; padding: 10px;&amp;quot; | Werner Laboratory |- | style=&amp;quot;padding: 15px; color: #E8C49B;&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Level Range:&amp;#039;&amp;#039;&amp;#039; 170+  &amp;#039;&amp;#039;&amp;#039;Party Size:&amp;#039;&amp;#039;&amp;#039; 1-12  &amp;#039;&amp;#039;&amp;#039;Time Limit:&amp;#039;&amp;#039;&amp;#039; 1 hour  &amp;#039;&amp;#039;&amp;#039;Cooldown:&amp;#039;&amp;#039;&amp;#039; 1 day  &amp;#039;&amp;#039;&amp;#039;Entrance:&amp;#039;&amp;#039;&amp;#039; Schwaltzvalt Lab (slabw01 236, 91)  &amp;#039;...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__NOTOC__&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right; margin-left: 20px; width: 300px; background: #141c2e; border: 2px solid #E8C49B;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: linear-gradient(135deg, #E8C49B 0%, #C9A46D 100%); color: #1a1a2e; font-size: 1.2em; padding: 10px;&amp;quot; | Werner Laboratory&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding: 15px; color: #E8C49B;&amp;quot; |&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Level Range:&amp;#039;&amp;#039;&amp;#039; 170+&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Party Size:&amp;#039;&amp;#039;&amp;#039; 1-12&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Time Limit:&amp;#039;&amp;#039;&amp;#039; 1 hour&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Cooldown:&amp;#039;&amp;#039;&amp;#039; 1 day&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Entrance:&amp;#039;&amp;#039;&amp;#039; Schwaltzvalt Lab (slabw01 236, 91)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Instance Map:&amp;#039;&amp;#039;&amp;#039; 1@slw&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Boss:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Seyren Windsor (Enhanced)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Notable Drops:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Biolab equipment&lt;br /&gt;
* Heart Fragment materials&lt;br /&gt;
* Terra Gloria rewards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Werner Laboratory&amp;#039;&amp;#039;&amp;#039; (Central Room) is an end-game instance that serves as a pivotal chapter in the &amp;#039;&amp;#039;&amp;#039;Terra Gloria&amp;#039;&amp;#039;&amp;#039; storyline. Players infiltrate the heart of &amp;#039;&amp;#039;&amp;#039;Eisen Werner&amp;#039;s&amp;#039;&amp;#039;&amp;#039; laboratory to uncover the truth behind the Biolab experiments and the origin of the enhanced human weapons. The instance features puzzle mechanics, story revelations, and culminates in a confrontation with the enhanced &amp;#039;&amp;#039;&amp;#039;Seyren Windsor&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Central Room contains Eisen Werner&amp;#039;s greatest work - experiments using fragments of &amp;#039;&amp;#039;&amp;#039;Ymir&amp;#039;s Heart&amp;#039;&amp;#039;&amp;#039; to enhance human subjects. The laboratory holds dark secrets about how adventurers were transformed into biological weapons, including the truth behind Seyren Windsor&amp;#039;s condition.&lt;br /&gt;
&lt;br /&gt;
== Quick Info ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;&amp;quot; colspan=&amp;quot;4&amp;quot; | Instance Information&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Level Requirement&amp;#039;&amp;#039;&amp;#039; || 170+ || &amp;#039;&amp;#039;&amp;#039;Cooldown&amp;#039;&amp;#039;&amp;#039; || 1 day (daily)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Party Size&amp;#039;&amp;#039;&amp;#039; || 1-12 players || &amp;#039;&amp;#039;&amp;#039;Time Limit&amp;#039;&amp;#039;&amp;#039; || 1 hour&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Location&amp;#039;&amp;#039;&amp;#039; || slabw01 (236, 91) || &amp;#039;&amp;#039;&amp;#039;Instance Map&amp;#039;&amp;#039;&amp;#039; || 1@slw&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B; width:30%;&amp;quot; | Requirement&lt;br /&gt;
! style=&amp;quot;background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B; width:70%;&amp;quot; | Details&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Level&amp;#039;&amp;#039;&amp;#039; || Base Level 170+&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Prerequisites&amp;#039;&amp;#039;&amp;#039; || Terra Gloria main quest (terra_gloria_main &amp;gt;= 20)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Party&amp;#039;&amp;#039;&amp;#039; || Must be party leader to create&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Quest&amp;#039;&amp;#039;&amp;#039; || Quest 7742 (daily version)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== How to Access ==&lt;br /&gt;
&lt;br /&gt;
=== First Time (Story Mode) ===&lt;br /&gt;
&lt;br /&gt;
# Progress Terra Gloria main quest to stage 20.&lt;br /&gt;
# Travel to &amp;#039;&amp;#039;&amp;#039;Schwaltzvalt Laboratory&amp;#039;&amp;#039;&amp;#039; (slabw01).&lt;br /&gt;
# Find &amp;#039;&amp;#039;&amp;#039;Rookie&amp;#039;&amp;#039;&amp;#039; at coordinates (236, 91).&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Skia&amp;#039;&amp;#039;&amp;#039; will appear with a captured researcher who reveals how to open the gate.&lt;br /&gt;
# Rookie learns the gate mechanism and opens it for you.&lt;br /&gt;
&lt;br /&gt;
{{Quote|Take a look at this. According to the design drawing, this part is connected to the central room... But I only see a suspicious gate.|Rookie}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|I asked him whether he knows the paths here, and his answer was yes. So I brought him here. He will activate the gate to the central room.|Skia}}&lt;br /&gt;
&lt;br /&gt;
=== Daily Mode ===&lt;br /&gt;
&lt;br /&gt;
After completing the story, speak to Rookie to enter the daily version with Quest 7742.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Instance Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
=== Room 1: Sample Display Corridor ===&lt;br /&gt;
&lt;br /&gt;
Upon entering, you&amp;#039;ll find a corridor lined with &amp;#039;&amp;#039;&amp;#039;12 Displayed Samples&amp;#039;&amp;#039;&amp;#039; - Eisen Werner&amp;#039;s experimental subjects preserved in containers. Each sample has a poetic name and experiment number:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;&amp;quot; | Sample Name&lt;br /&gt;
! style=&amp;quot;background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;&amp;quot; | Color&lt;br /&gt;
! style=&amp;quot;background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;&amp;quot; | Experiment Number&lt;br /&gt;
|-&lt;br /&gt;
| Purity || Red || MT-Wxx0s57b&lt;br /&gt;
|-&lt;br /&gt;
| Rose || Blue || MT-Wxx00b21&lt;br /&gt;
|-&lt;br /&gt;
| Contradiction || Blue || MT-Wxx023-f1&lt;br /&gt;
|-&lt;br /&gt;
| Joy || Blue || OT-Wxx01-c&lt;br /&gt;
|-&lt;br /&gt;
| Sea || Blue || MT-Wxc1c1b&lt;br /&gt;
|-&lt;br /&gt;
| Eternity || Red || MT-Wx267b&lt;br /&gt;
|-&lt;br /&gt;
| Way back home || Blue || OTM-Wxff01&lt;br /&gt;
|-&lt;br /&gt;
| Loneliness || Blue || MT-Wxx00c46&lt;br /&gt;
|-&lt;br /&gt;
| Glow || Blue || OT-Wxx4d4dff&lt;br /&gt;
|-&lt;br /&gt;
| Dawn || Red || MT-Wff_01v&lt;br /&gt;
|-&lt;br /&gt;
| Twilight || Blue || OT-Wxx00c3b&lt;br /&gt;
|-&lt;br /&gt;
| Girl&amp;#039;s Dream || Mixed || MT-Wxx0ax2-1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Important:&amp;#039;&amp;#039;&amp;#039; Note the colors! Red samples = Red code, Blue samples = Blue code. This information is needed for the security puzzles.&lt;br /&gt;
&lt;br /&gt;
=== Story Mode: Meeting Eisen Werner ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Eisen Werner&amp;#039;&amp;#039;&amp;#039; appears and guides you through his laboratory:&lt;br /&gt;
&lt;br /&gt;
{{Quote|Here comes the main character. Honestly, I&amp;#039;m impressed. I never expected you would come all the way here.|Eisen Werner}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|Welcome. Welcome to Eisen Werner&amp;#039;s world.|Eisen Werner}}&lt;br /&gt;
&lt;br /&gt;
He explains his research into dimensional cracks and time manipulation:&lt;br /&gt;
&lt;br /&gt;
{{Quote|There were many things, including cracks in dimensions, etc. In some worlds, the flow of time is twisted.|Eisen Werner}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|What does time mean? Have you ever thought about it? Its flow is relative.|Eisen Werner}}&lt;br /&gt;
&lt;br /&gt;
=== Security Device Puzzle ===&lt;br /&gt;
&lt;br /&gt;
To progress, you must solve two sets of security puzzles:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Puzzle Mechanic:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
# Interact with &amp;#039;&amp;#039;&amp;#039;Security Device&amp;#039;&amp;#039;&amp;#039; NPCs (L-01, R-01, then L-02, R-02)&lt;br /&gt;
# Each device shows a sample name from the corridor&lt;br /&gt;
# You must select the &amp;#039;&amp;#039;&amp;#039;correct color&amp;#039;&amp;#039;&amp;#039; based on what you saw:&lt;br /&gt;
#* &amp;#039;&amp;#039;&amp;#039;Red samples&amp;#039;&amp;#039;&amp;#039; (Purity, Eternity, Dawn) → Select &amp;#039;&amp;#039;&amp;#039;RED&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
#* &amp;#039;&amp;#039;&amp;#039;Blue samples&amp;#039;&amp;#039;&amp;#039; (all others) → Select &amp;#039;&amp;#039;&amp;#039;BLUE&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{{Quote|Change red to blue. And change blue to red. That&amp;#039;s it. If you looked at my work properly, you&amp;#039;ll understand what I am saying.|Eisen Werner}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warning:&amp;#039;&amp;#039;&amp;#039; Wrong answers reset the device progress!&lt;br /&gt;
&lt;br /&gt;
=== Daily Mode: Combat Path ===&lt;br /&gt;
&lt;br /&gt;
In daily mode, instead of puzzles, you fight &amp;#039;&amp;#039;&amp;#039;Special Guards&amp;#039;&amp;#039;&amp;#039; (ID: 3622):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;&amp;quot; | Guard Location&lt;br /&gt;
! style=&amp;quot;background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;&amp;quot; | Spawns&lt;br /&gt;
|-&lt;br /&gt;
| Guard #1 || 3 Special Guards + 3 additional spawns&lt;br /&gt;
|-&lt;br /&gt;
| Guard #2 || 3 Special Guards + 6 additional spawns&lt;br /&gt;
|-&lt;br /&gt;
| Guard #3-4 || 1-3 Special Guards each (activates security devices)&lt;br /&gt;
|-&lt;br /&gt;
| Guard #5-7 || 3 Special Guards each (second area)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Defeating specific guards activates security devices:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Guard #3&amp;#039;&amp;#039;&amp;#039; → Activates Security Device L-01&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Guard #4&amp;#039;&amp;#039;&amp;#039; → Activates Security Device R-01&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Guard #6&amp;#039;&amp;#039;&amp;#039; → Activates Security Device L-02&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Guard #7&amp;#039;&amp;#039;&amp;#039; → Activates Security Device R-02&lt;br /&gt;
&lt;br /&gt;
=== Room 2: Central Chamber ===&lt;br /&gt;
&lt;br /&gt;
After completing both security device sets, choose your path:&lt;br /&gt;
&lt;br /&gt;
{{Quote|If you want to replay the story of Seyren Windsor, please select Proceed with the story. If you want to see the masterpiece of Eisen Werner, please select Proceed with the battle.|NPC}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Boss: Seyren Windsor ==&lt;br /&gt;
&lt;br /&gt;
=== Story Revelations ===&lt;br /&gt;
&lt;br /&gt;
Before the fight, Eisen Werner reveals the truth about his experiments:&lt;br /&gt;
&lt;br /&gt;
{{Quote|This place is the core of the laboratory, and contains everything of my research. It is the heart fragment of Ymir that holds the fundamental power to constitute the world.|Eisen Werner}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|The energy extracted from this flows into the magic circle on the ground... Using that power, I&amp;#039;ve adjusted their time.|Eisen Werner}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Truth About Seyren:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{{Quote|This fellow was among the delegation of that silly royal family. Thanks to the experiment of some brave guy, I have obtained this great stuff.|Eisen Werner}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|When we transplanted the dummy of Ymir&amp;#039;s Heart into someone with a strong mind and body, we expected that person would become a stronger biological weapon.|Eisen Werner}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|We never expected that it would duplicate itself and divide endlessly. As a result, that experiment was regarded as a failure.|Eisen Werner}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Seyren&amp;#039;s Response:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{{Quote|I feel like I&amp;#039;ve woken up from a long sleep. Maybe it was for this day.|Seyren Windsor}}&lt;br /&gt;
&lt;br /&gt;
{{Quote|You are a weapon. You are nothing more than a puppet with the outfit of a knight called Seyren Windsor.|Eisen Werner}}&lt;br /&gt;
&lt;br /&gt;
=== Boss Fight ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Enhanced Seyren Windsor&amp;#039;&amp;#039;&amp;#039; serves as the final boss. He retains his Lord Knight abilities but enhanced by Ymir&amp;#039;s Heart fragments.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Mechanics:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* High physical damage&lt;br /&gt;
* Uses Lord Knight skills&lt;br /&gt;
* Can summon duplicates (lore-accurate)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Monsters ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;&amp;quot; | Monster&lt;br /&gt;
! style=&amp;quot;background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;&amp;quot; | ID&lt;br /&gt;
! style=&amp;quot;background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| {{Monster|3622|Special Guard}} || 3622 || Daily mode enemies&lt;br /&gt;
|-&lt;br /&gt;
| Seyren Windsor (Enhanced) || - || &amp;#039;&amp;#039;&amp;#039;Final Boss&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;&amp;quot; | NPC&lt;br /&gt;
! style=&amp;quot;background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;&amp;quot; | Location&lt;br /&gt;
! style=&amp;quot;background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;&amp;quot; | Function&lt;br /&gt;
|-&lt;br /&gt;
| Rookie || slabw01 (236, 91) || Instance creation&lt;br /&gt;
|-&lt;br /&gt;
| Skia || slabw01 (232, 91) || Story NPC&lt;br /&gt;
|-&lt;br /&gt;
| Scared Researcher || slabw01 (233, 92) || Story NPC&lt;br /&gt;
|-&lt;br /&gt;
| Eisen Werner || 1@slw (multiple) || Antagonist, guide&lt;br /&gt;
|-&lt;br /&gt;
| Seyren Windsor || 1@slw (56, 171) || Boss / Story NPC&lt;br /&gt;
|-&lt;br /&gt;
| Displayed Sample #1-12 || 1@slw corridor || Puzzle hints&lt;br /&gt;
|-&lt;br /&gt;
| Security Device L/R || 1@slw || Puzzle interaction&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;&amp;quot; | Quest ID&lt;br /&gt;
! style=&amp;quot;background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;&amp;quot; | Purpose&lt;br /&gt;
|-&lt;br /&gt;
| 7742 || Daily instance hunting quest&lt;br /&gt;
|}&lt;br /&gt;
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== Lore ==&lt;br /&gt;
&lt;br /&gt;
This instance reveals crucial information about the Biolab experiments:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ymir&amp;#039;s Heart Fragments:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* The fundamental power that constitutes the world&lt;br /&gt;
* Contains the origin of life itself&lt;br /&gt;
* Used by Werner to manipulate time in subjects&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The In Vivo Experiments:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Transplanting imitated Heart fragments into living subjects&lt;br /&gt;
* Strong subjects were expected to become biological weapons&lt;br /&gt;
* Seyren&amp;#039;s strong mind caused unexpected results - endless duplication&lt;br /&gt;
* His memory, consciousness, and ego were scattered in the process&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Seyren Windsor&amp;#039;s Fate:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Was part of a royal family delegation&lt;br /&gt;
* Captured and experimented on&lt;br /&gt;
* Body couldn&amp;#039;t handle the power and &amp;quot;collapsed&amp;quot;&lt;br /&gt;
* Spirit duplicated and divided endlessly&lt;br /&gt;
* The copies in Biolab are all fragments of his original self&lt;br /&gt;
&lt;br /&gt;
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== Tips ==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Memorize sample colors&amp;#039;&amp;#039;&amp;#039; - Note red vs blue samples for puzzles&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Party leader only&amp;#039;&amp;#039;&amp;#039; - Most interactions require party leader&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Story vs Battle&amp;#039;&amp;#039;&amp;#039; - Choose based on whether you want lore or just the fight&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Daily farming&amp;#039;&amp;#039;&amp;#039; - Run daily for Quest 7742 rewards&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Guard order matters&amp;#039;&amp;#039;&amp;#039; - In daily mode, specific guards unlock devices&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Don&amp;#039;t rush puzzles&amp;#039;&amp;#039;&amp;#039; - Wrong answers reset progress&lt;br /&gt;
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== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Instances]] — Instance directory&lt;br /&gt;
* [[Wolfchevs_Laboratory|Wolfchev&amp;#039;s Laboratory]] — Related Biolab content&lt;br /&gt;
* [[Heart_Hunter_War_Base|Heart Hunter War Base]] — Terra Gloria instance&lt;br /&gt;
* [[Terra_Gloria|Terra Gloria]] — Main questline&lt;br /&gt;
* [[Biolab]] — Related dungeon&lt;br /&gt;
&lt;br /&gt;
[[Category:Instances]]&lt;br /&gt;
[[Category:End-Game Instances]]&lt;br /&gt;
[[Category:Daily Instances]]&lt;br /&gt;
[[Category:Terra Gloria]]&lt;br /&gt;
[[Category:Biolab]]&lt;/div&gt;</summary>
		<author><name>Lyra</name></author>
	</entry>
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