Temporal Boots Enchantment: Difference between revisions

Temporal Boots Enchantment: Difference between revisions

Created page with "__NOTOC__ This page covers the enchantment system for '''Temporal Boots''' obtained from Old Glast Heim. == Equipment Overview == The Temporal Boots series consists of 6 different boots, each providing different base stats: {| class="wikitable" style="width:100%;" |- ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Item ID ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15)..."
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__NOTOC__
__NOTOC__
This page covers the enchantment system for '''Temporal Boots''' obtained from Old Glast Heim.
This page covers the enchantment system for '''Temporal Boots''' obtained from '''[[Old_Glast_Heim|Old Glast Heim]]'''.


== Equipment Overview ==
== Overview ==
Β 
The Temporal Boots series consists of 6 different boots, each providing different base stats:


{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
|-
|-
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Item ID
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Target Items
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Item Name
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Slot Order
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Base Bonus
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Min Refine
|-
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Line Options
| 22006 || Temporal STR Boots [1] || STR-based bonuses
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Reset
|-
| 22007 || Temporal AGI Boots [1] || AGI-based bonuses
|-
| 22008 || Temporal VIT Boots [1] || VIT-based bonuses
|-
| 22009 || Temporal INT Boots [1] || INT-based bonuses
|-
| 22010 || Temporal DEX Boots [1] || DEX-based bonuses
|-
|-
| 22011 || Temporal LUK Boots [1] || LUK-based bonuses
| {{Item|22006|Temporal STR Boots &#91;1&#93;}}<br>{{Item|22007|Temporal AGI Boots &#91;1&#93;}}<br>{{Item|22008|Temporal VIT Boots &#91;1&#93;}}<br>{{Item|22009|Temporal INT Boots &#91;1&#93;}}<br>{{Item|22010|Temporal DEX Boots &#91;1&#93;}}<br>{{Item|22011|Temporal LUK Boots &#91;1&#93;}}
| 4 β†’ 3
| +0
| Selectable (Phase 1)<br>Random (Phase 2)
| 1x {{Item|7925|Intense Essence}}
|}
|}
=== How to Obtain ===
Temporal Boots can be obtained from:
* '''Old Glast Heim''' instance drops
* Exchange at the Enchantment NPC using materials
----
== Enchantment ==
'''Temporal Boots''' can be enchanted at '''Dark Magic Artisan''' (ι»‘ζš—ι­”ζ³•εŒ δΊΊ) located in '''Vdistrict1''' (vdistrict1 59, 18).


{| class="wikitable"
{| class="wikitable"
|-
|-
! Target Items !! Slot Order !! Reset Available
! NPC !! Location
|-
|-
| All Temporal Boots [1] (22006-22011) || Slot 4 β†’ Slot 3 || Yes (requires 1x Intense Essence)
| Dark Magic Artisan || vdistrict1 (59, 18)
|}
|}


{{Warning|Enchanting will remove any existing refine and cards on the equipment!}}
{{Warning|Enchanting will '''remove refinement and cards''' from the equipment!}}


----
----
Line 50: Line 32:
== Enchantment System ==
== Enchantment System ==


The Temporal Boots enchantment is divided into '''two phases''':
The enchantment process has '''two phases''':


=== Phase 1: Slot 4 Enchant (Selectable Series) ===
'''Phase 1 (Slot 4):''' Perfect Enchant - Choose a series and upgrade it 4 times (Lv1 β†’ Lv4)
* You select which series to enchant
* Cannot change series once started
* 100% success rate


Choose one of 6 enchantment series. Each series can be upgraded 4 times (Lv1 β†’ Lv4).
'''Phase 2 (Slot 3):''' Random Enchant - Requires Phase 1 complete (Lv4)
* Random result from 6 possible special enchants
* 100% success rate


'''Important:''' You cannot switch between series once you start. To change series, you must reset the enchantment.
----
Β 
== Phase 1 - Perfect Enchant (Slot 4) ==
Β 
Choose one of 6 series. Each series upgrades through 4 levels.


==== Available Series ====
=== Material Cost per Upgrade ===


{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
|-
|-
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Series
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Upgrade
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Lv1 (ID)
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Materials
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Lv2 (ID)
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Success Rate
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Lv3 (ID)
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Lv4 (ID)
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Best For
|-
|-
| '''Fighting Spirit''' (ι¬₯εΏ—η³») || Fighting Spirit 1 (4808) || Fighting Spirit 2 (4820) || Fighting Spirit 3 (4821) || Fighting Spirit 4 (4822) || Physical Melee DPS
| None β†’ Lv1 || 3x {{Item|6608|Coagulated Spell}} + 1x {{Item|6755|Contaminated Spell}} || 100%
|-
|-
| '''Expert Archer''' (名弓系) || Expert Archer 1 (4832) || Expert Archer 2 (4833) || Expert Archer 3 (4834) || Expert Archer 4 (4835) || Ranged DPS
| Lv1 β†’ Lv2 || 10x {{Item|6608|Coagulated Spell}} + 2x {{Item|6755|Contaminated Spell}} || 100%
|-
|-
| '''Spell''' (ι­”εŠ›η³») || Spell 1 (4814) || Spell 2 (4813) || Spell 3 (4812) || Spell 4 (4826) || Magic DPS
| Lv2 β†’ Lv3 || 20x {{Item|6608|Coagulated Spell}} + 4x {{Item|6755|Contaminated Spell}} || 100%
|-
|-
| '''VIT''' (VITη³») || VIT +1 (4741) || VIT +2 (4742) || VIT +3 (4861) || VIT +4 (4862) || Tank / Support
| Lv3 β†’ Lv4 || 40x {{Item|6608|Coagulated Spell}} + 7x {{Item|6755|Contaminated Spell}} || 100%
|-
|-
| '''Speed''' (ζ”»ι€Ÿη³») || Speed 1 (4869) || Speed 2 (4872) || Speed 3 (4873) || Speed 4 (4881) || ASPD builds
! Total (Lv4) !! 73x Coagulated Spell + 14x Contaminated Spell !! β€”
|-
| '''LUK''' (LUKη³») || LUK +1 (4752) || LUK +2 (4753) || LUK +3 (4754) || LUK +4 (4755) || Critical builds
|}
|}


==== Phase 1 Material Costs ====
=== Fighting Spirit Series ===


{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
|-
|-
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Upgrade
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Coagulated Spell (6608)
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | β†’
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Contaminated Spell (6755)
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Result
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Success Rate
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect
|-
|-
| First Enchant (Lv1) || 3 || 1 || 100%
| None || β†’ || {{Item|4808|Fighting Spirit 4}} || ATK +12, HIT +4
|-
|-
| Lv1 β†’ Lv2 || 10 || 2 || 100%
| {{Item|4808|Fighting Spirit 4}} || β†’ || {{Item|4820|Fighting Spirit 5}} || ATK +15, HIT +5
|-
|-
| Lv2 β†’ Lv3 || 20 || 4 || 100%
| {{Item|4820|Fighting Spirit 5}} || β†’ || {{Item|4821|Fighting Spirit 6}} || ATK +18, HIT +6
|-
|-
| Lv3 β†’ Lv4 || 40 || 7 || 100%
| {{Item|4821|Fighting Spirit 6}} || β†’ || {{Item|4822|Fighting Spirit 7}} || ATK +21, HIT +7
|-
! '''Total for Lv4''' !! '''73''' !! '''14''' !! β€”
|}
|}


----
=== Expert Archer Series ===


=== Phase 2: Slot 3 Enchant (Random Special) ===
{| class="wikitable" style="width:100%;"
|-
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | β†’
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Result
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect
|-
| None || β†’ || {{Item|4832|Expert Archer 1}} || Ranged ATK +2%
|-
| {{Item|4832|Expert Archer 1}} || β†’ || {{Item|4833|Expert Archer 2}} || Ranged ATK +4%
|-
| {{Item|4833|Expert Archer 2}} || β†’ || {{Item|4834|Expert Archer 3}} || Ranged ATK +6%
|-
| {{Item|4834|Expert Archer 3}} || β†’ || {{Item|4835|Expert Archer 4}} || Ranged ATK +8%
|}


After completing Phase 1 (reaching Lv4 in any series), you can enchant Slot 3 with a '''random''' special enchantment.
=== Spell Series ===


'''Requirement:''' Must have a Lv4 enchant in Slot 4 first.
{| class="wikitable" style="width:100%;"
|-
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | β†’
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Result
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect
|-
| None || β†’ || {{Item|4814|Spell 2}} || MATK +6, Variable Cast -4%
|-
| {{Item|4814|Spell 2}} || β†’ || {{Item|4813|Spell 3}} || MATK +9, Variable Cast -6%
|-
| {{Item|4813|Spell 3}} || β†’ || {{Item|4812|Spell 4}} || MATK +12, Variable Cast -8%
|-
| {{Item|4812|Spell 4}} || β†’ || {{Item|4826|Spell 5}} || MATK +15, Variable Cast -10%
|}


==== Available Special Enchants ====
=== VIT Series ===


{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
|-
|-
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant Name
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | ID
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | β†’
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Result
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Combo Requirement
|-
|-
| '''Bear's Power''' (η†ŠδΉ‹εŠ›) || 4875 || ATK bonus per 3 refine levels || 3x STR stat enchant (Slot 4)
| None || β†’ || {{Item|4741|VIT +2}} || VIT +2
|-
| {{Item|4741|VIT +2}} || β†’ || {{Item|4742|VIT +3}} || VIT +3
|-
| {{Item|4742|VIT +3}} || β†’ || {{Item|4861|Max HP +1%}} || Max HP +1%
|-
| {{Item|4861|Max HP +1%}} || β†’ || {{Item|4862|Max HP +2%}} || Max HP +2%
|}
Β 
=== Speed Series ===
Β 
{| class="wikitable" style="width:100%;"
|-
|-
| '''Runaway Magic''' (ε€±ζŽ§ι­”εŠ›) || 4876 || MATK bonus, increased SP consumption || 3x INT stat enchant (Slot 4)
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | β†’
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Result
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect
|-
|-
| '''Speed of Light''' (ε…‰ι€Ÿ) || 4877 || +1 ASPD || 3x AGI stat enchant (Slot 4)
| None || β†’ || {{Item|4869|ASPD 1}} || ASPD +4%
|-
|-
| '''Muscle Fool''' (鋼鐡體) || 4878 || DEF bonus, HP bonus || 3x VIT stat enchant (Slot 4)
| {{Item|4869|ASPD 1}} || β†’ || {{Item|4872|ASPD 2}} || ASPD +6%
|-
|-
| '''Hawk Eye''' (鷹眼) || 4879 || Ranged ATK% per 3 refine levels || 3x DEX stat enchant (Slot 4)
| {{Item|4872|ASPD 2}} || β†’ || {{Item|4873|ASPD 3}} || ASPD +8%
|-
|-
| '''Lucky Day''' (幸運ζ—₯) || 4880 || Critical rate per 3 refine levels || 3x LUK stat enchant (Slot 4)
| {{Item|4873|ASPD 3}} || β†’ || {{Item|4881|ASPD +1}} || ASPD +1
|}
|}


{{Note|The Phase 2 enchant is '''random''' (1/6 chance for each). If you want a specific combo, you may need to reset and try again.}}
=== LUK Series ===


==== Phase 2 Material Cost ====
{| class="wikitable" style="width:100%;"
Β 
|-
{| class="wikitable"
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | β†’
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Result
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect
|-
| None || β†’ || {{Item|4752|LUK +3}} || LUK +3
|-
|-
! Material !! Amount !! Success Rate
| {{Item|4752|LUK +3}} || β†’ || {{Item|4753|LUK +4}} || LUK +4
|-
|-
| Coagulated Spell (6608) || 50 || 100%
| {{Item|4753|LUK +4}} || β†’ || {{Item|4754|LUK +5}} || LUK +5
|-
|-
| Contaminated Spell (6755) || 10 || 100%
| {{Item|4754|LUK +5}} || β†’ || {{Item|4755|LUK +6}} || LUK +6
|}
|}


----
----


== Recommended Combos ==
== Phase 2 - Random Enchant (Slot 3) ==


For the best set bonuses, match your Slot 4 series with the corresponding Slot 3 special:
'''Requirement:''' Phase 1 must be complete (any series at Lv4)


{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
|-
|-
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Build Type
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Materials
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Slot 4 Series
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Success Rate
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Ideal Slot 3
|-
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Notes
| 50x {{Item|6608|Coagulated Spell}} + 10x {{Item|6755|Contaminated Spell}} || 100%
|}
Β 
=== Possible Results ===
Β 
{| class="wikitable" style="width:100%;"
|-
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Chance
|-
|-
| Physical Melee || Fighting Spirit 4 || Bear's Power || +ATK per 3 refine
| {{Item|4875|Bear's Power}} || STR +20, ATK +15 || 16.67%
|-
|-
| Magic DPS || Spell 4 || Runaway Magic || +MATK, increased SP cost
| {{Item|4876|Runaway Magic}} || INT +20, MATK +15 || 16.67%
|-
|-
| Ranged DPS || Expert Archer 4 || Hawk Eye || +Ranged ATK% per 3 refine
| {{Item|4877|Speed of Light}} || AGI +20, Flee +15 || 16.67%
|-
|-
| Critical || LUK 4 || Lucky Day || +Critical per 3 refine
| {{Item|4878|Muscle Fool}} || VIT +20, DEF +15 || 16.67%
|-
|-
| ASPD || Speed 4 || Speed of Light || +1 ASPD flat
| {{Item|4879|Hawk Eye}} || DEX +20, HIT +15 || 16.67%
|-
|-
| Tank/Support || VIT 4 || Muscle Fool || +DEF, +HP%
| {{Item|4880|Lucky Day}} || LUK +20, Critical +15 || 16.67%
|}
|}


----
----


== Reset Enchantment ==
== Reset ==


To reset enchantments on Temporal Boots:
{| class="wikitable" style="width:100%;"
|-
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Materials
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Success Rate
|-
| 1x {{Item|7925|Intense Essence}} || Removes all enchants (Slot 3 and 4) || 100%
|}


{| class="wikitable"
----
Β 
== Total Material Summary ==
Β 
{| class="wikitable" style="width:100%;"
|-
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | For
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | {{Item|6608|Coagulated Spell}}
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | {{Item|6755|Contaminated Spell}}
|-
| Phase 1 (Slot 4 to Lv4) || 73 || 14
|-
|-
! Material !! Amount
| Phase 2 (Slot 3) || 50 || 10
|-
|-
| Intense Essence (7925) || 1
! '''Total for Full Enchant''' !! '''123''' !! '''24'''
|}
|}
Resetting will:
* Remove all enchantments (both Slot 4 and Slot 3)
* Preserve the item's refine level
* Preserve the card in slot 1


----
----


== Material Sources ==
== Recommended Combinations ==


{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
|-
|-
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Material
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Build Type
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Item ID
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Phase 1 Series
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Source
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Best Phase 2
|-
| Melee Physical || Fighting Spirit || Bear's Power
|-
| Ranged Physical || Expert Archer || Hawk Eye
|-
| Magic DPS || Spell || Runaway Magic
|-
|-
| Coagulated Spell || 6608 || Old Glast Heim instance drops, monster drops
| Tank/Support || VIT || Muscle Fool
|-
|-
| Contaminated Spell || 6755 || Old Glast Heim instance drops, monster drops
| Critical Build || Speed / LUK || Lucky Day
|-
|-
| Intense Essence || 7925 || Instance rewards, special monsters
| Flee/Dodge || Speed || Speed of Light
|}
|}


----
----


== Total Material Requirements ==
== Material Sources ==


To fully enchant Temporal Boots (Slot 4 Lv4 + Slot 3):
{| class="wikitable" style="width:100%;"
Β 
|-
{| class="wikitable"
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Material
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Source
|-
|-
! Material !! Total Amount
| {{Item|6608|Coagulated Spell}} || [[Old_Glast_Heim|Old Glast Heim]] instance, monster drops
|-
|-
| Coagulated Spell || 123 (73 + 50)
| {{Item|6755|Contaminated Spell}} || [[Old_Glast_Heim|Old Glast Heim]] instance, rare drops
|-
|-
| Contaminated Spell || 24 (14 + 10)
| {{Item|7925|Intense Essence}} || [[Old_Glast_Heim|Old Glast Heim]] boss drops, rare
|}
|}


Line 225: Line 284:
== Tips ==
== Tips ==


* '''All enchants are 100% success''' β€” No risk of failure or item destruction
{{Tip|'''Phase 1 is selectable''' β€” Choose the series that fits your build, you can't change later<br>'''Phase 2 is random''' β€” You may need multiple resets to get the desired special enchant<br>'''100% success rate''' β€” No risk of failure on any enchant step<br>'''Refinement is lost''' β€” Enchant before refining, or be prepared to refine again<br>'''Cards are lost''' β€” Remove valuable cards before enchanting}}
* '''Plan your build first''' β€” Choose the series that matches your class/build
* '''Farm materials in advance''' β€” Old Glast Heim is the primary source
* '''Phase 2 is random''' β€” Budget extra materials if you want a specific combo
* '''Refine before enchanting''' β€” Enchanting removes refine, so it's better to enchant first then refine


----
----
Line 237: Line 292:
* [[Enchantment]] β€” Main enchantment guide
* [[Enchantment]] β€” Main enchantment guide
* [[Old_Glast_Heim]] β€” Instance guide and material farming
* [[Old_Glast_Heim]] β€” Instance guide and material farming
* [[Temporal_Manteau_Enchantment]] β€” Related garment enchantment
* [[Fallen_Angel_Wings_Enchantment]] β€” Another Old Glast Heim enchant


[[Category:Equipment]]
[[Category:Equipment]]
[[Category:Enchantment]]
[[Category:Enchantment]]
[[Category:Footgear]]
[[Category:Instance Equipment]]

Latest revision as of 01:21, 30 December 2025

This page covers the enchantment system for Temporal Boots obtained from Old Glast Heim.

Overview

Target Items Slot Order Min Refine Line Options Reset
22006.png Temporal STR Boots [1] (#22006)
22007.png Temporal AGI Boots [1] (#22007)
22008.png Temporal VIT Boots [1] (#22008)
22009.png Temporal INT Boots [1] (#22009)
22010.png Temporal DEX Boots [1] (#22010)
22011.png Temporal LUK Boots [1] (#22011)
4 β†’ 3 +0 Selectable (Phase 1)
Random (Phase 2)
1x 7925.png Intense Essence (#7925)
NPC Location
Dark Magic Artisan vdistrict1 (59, 18)

⚠️ Warning: Enchanting will remove refinement and cards from the equipment!


Enchantment System

The enchantment process has two phases:

Phase 1 (Slot 4): Perfect Enchant - Choose a series and upgrade it 4 times (Lv1 β†’ Lv4)

  • You select which series to enchant
  • Cannot change series once started
  • 100% success rate

Phase 2 (Slot 3): Random Enchant - Requires Phase 1 complete (Lv4)

  • Random result from 6 possible special enchants
  • 100% success rate

Phase 1 - Perfect Enchant (Slot 4)

Choose one of 6 series. Each series upgrades through 4 levels.

Material Cost per Upgrade

Upgrade Materials Success Rate
None β†’ Lv1 3x 6608.png Coagulated Spell (#6608) + 1x 6755.png Contaminated Spell (#6755) 100%
Lv1 β†’ Lv2 10x 6608.png Coagulated Spell (#6608) + 2x 6755.png Contaminated Spell (#6755) 100%
Lv2 β†’ Lv3 20x 6608.png Coagulated Spell (#6608) + 4x 6755.png Contaminated Spell (#6755) 100%
Lv3 β†’ Lv4 40x 6608.png Coagulated Spell (#6608) + 7x 6755.png Contaminated Spell (#6755) 100%
Total (Lv4) 73x Coagulated Spell + 14x Contaminated Spell β€”

Fighting Spirit Series

Enchant β†’ Result Effect
None β†’ 4808.png Fighting Spirit 4 (#4808) ATK +12, HIT +4
4808.png Fighting Spirit 4 (#4808) β†’ 4820.png Fighting Spirit 5 (#4820) ATK +15, HIT +5
4820.png Fighting Spirit 5 (#4820) β†’ 4821.png Fighting Spirit 6 (#4821) ATK +18, HIT +6
4821.png Fighting Spirit 6 (#4821) β†’ 4822.png Fighting Spirit 7 (#4822) ATK +21, HIT +7

Expert Archer Series

Enchant β†’ Result Effect
None β†’ 4832.png Expert Archer 1 (#4832) Ranged ATK +2%
4832.png Expert Archer 1 (#4832) β†’ 4833.png Expert Archer 2 (#4833) Ranged ATK +4%
4833.png Expert Archer 2 (#4833) β†’ 4834.png Expert Archer 3 (#4834) Ranged ATK +6%
4834.png Expert Archer 3 (#4834) β†’ 4835.png Expert Archer 4 (#4835) Ranged ATK +8%

Spell Series

Enchant β†’ Result Effect
None β†’ 4814.png Spell 2 (#4814) MATK +6, Variable Cast -4%
4814.png Spell 2 (#4814) β†’ 4813.png Spell 3 (#4813) MATK +9, Variable Cast -6%
4813.png Spell 3 (#4813) β†’ 4812.png Spell 4 (#4812) MATK +12, Variable Cast -8%
4812.png Spell 4 (#4812) β†’ 4826.png Spell 5 (#4826) MATK +15, Variable Cast -10%

VIT Series

Enchant β†’ Result Effect
None β†’ 4741.png VIT +2 (#4741) VIT +2
4741.png VIT +2 (#4741) β†’ 4742.png VIT +3 (#4742) VIT +3
4742.png VIT +3 (#4742) β†’ 4861.png Max HP +1% (#4861) Max HP +1%
4861.png Max HP +1% (#4861) β†’ 4862.png Max HP +2% (#4862) Max HP +2%

Speed Series

Enchant β†’ Result Effect
None β†’ 4869.png ASPD 1 (#4869) ASPD +4%
4869.png ASPD 1 (#4869) β†’ 4872.png ASPD 2 (#4872) ASPD +6%
4872.png ASPD 2 (#4872) β†’ 4873.png ASPD 3 (#4873) ASPD +8%
4873.png ASPD 3 (#4873) β†’ 4881.png ASPD +1 (#4881) ASPD +1

LUK Series

Enchant β†’ Result Effect
None β†’ 4752.png LUK +3 (#4752) LUK +3
4752.png LUK +3 (#4752) β†’ 4753.png LUK +4 (#4753) LUK +4
4753.png LUK +4 (#4753) β†’ 4754.png LUK +5 (#4754) LUK +5
4754.png LUK +5 (#4754) β†’ 4755.png LUK +6 (#4755) LUK +6

Phase 2 - Random Enchant (Slot 3)

Requirement: Phase 1 must be complete (any series at Lv4)

Materials Success Rate
50x 6608.png Coagulated Spell (#6608) + 10x 6755.png Contaminated Spell (#6755) 100%

Possible Results

Enchant Effect Chance
4875.png Bear's Power (#4875) STR +20, ATK +15 16.67%
4876.png Runaway Magic (#4876) INT +20, MATK +15 16.67%
4877.png Speed of Light (#4877) AGI +20, Flee +15 16.67%
4878.png Muscle Fool (#4878) VIT +20, DEF +15 16.67%
4879.png Hawk Eye (#4879) DEX +20, HIT +15 16.67%
4880.png Lucky Day (#4880) LUK +20, Critical +15 16.67%

Reset

Materials Effect Success Rate
1x 7925.png Intense Essence (#7925) Removes all enchants (Slot 3 and 4) 100%

Total Material Summary

For 6608.png Coagulated Spell (#6608) 6755.png Contaminated Spell (#6755)
Phase 1 (Slot 4 to Lv4) 73 14
Phase 2 (Slot 3) 50 10
Total for Full Enchant 123 24

Recommended Combinations

Build Type Phase 1 Series Best Phase 2
Melee Physical Fighting Spirit Bear's Power
Ranged Physical Expert Archer Hawk Eye
Magic DPS Spell Runaway Magic
Tank/Support VIT Muscle Fool
Critical Build Speed / LUK Lucky Day
Flee/Dodge Speed Speed of Light

Material Sources

Material Source
6608.png Coagulated Spell (#6608) Old Glast Heim instance, monster drops
6755.png Contaminated Spell (#6755) Old Glast Heim instance, rare drops
7925.png Intense Essence (#7925) Old Glast Heim boss drops, rare

Tips

πŸ’‘ Tip: Phase 1 is selectable β€” Choose the series that fits your build, you can't change later
Phase 2 is random β€” You may need multiple resets to get the desired special enchant
100% success rate β€” No risk of failure on any enchant step
Refinement is lost β€” Enchant before refining, or be prepared to refine again
Cards are lost β€” Remove valuable cards before enchanting


See Also