Fallen Angel Wings Enchantment: Difference between revisions

Fallen Angel Wings Enchantment: Difference between revisions

Created page with "__NOTOC__ This page covers the enchantment system for '''Fallen Angel Wings''' and '''Dark Angel Wings'''. == Equipment Overview == {| class="wikitable" style="width:100%;" |- ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Item ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Type |- | {{Item|2589|Fallen Angel Wings..."
 
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__NOTOC__
__NOTOC__
This page covers the enchantment system for '''Fallen Angel Wings''' and '''Dark Angel Wings'''.
This page covers the enchantment system for '''Fallen Angel Wings''' and '''Dark Angel Wings''' obtained from '''[[Old_Glast_Heim|Old Glast Heim]]'''.


== Equipment Overview ==
== Overview ==


{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
|-
|-
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Item
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Target Items
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Type
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Slot Order
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant Type
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Reset
|-
|-
| {{Item|2589|Fallen Angel Wings [1]}} || Garment
| {{Item|2589|Fallen Angel Wings &#91;1&#93;}}<br>{{Item|20835|Dark Angel Wings &#91;1&#93;}}
|-
| 4 → 3 → 2
| {{Item|20835|Dark Angel Wings [1]}} || Garment
| Selectable category,<br>Random level
| 5x {{Item|6417|Kiwi Fruit}} per slot
|}
|}
----
== Enchantment ==
'''Fallen Angel Wings''' can be enchanted at '''Dark Lucille''' located at '''vdistrict1''' (71, 69).


{| class="wikitable"
{| class="wikitable"
|-
|-
! Target Items !! Slot Order !! Success Rate
! NPC !! Location
|-
|-
| {{Item|2589|Fallen Angel Wings [1]}}, {{Item|20835|Dark Angel Wings [1]}} || Slot 4 → Slot 3 → Slot 2 || 100%
| Dark Lucille || vdistrict1 (71, 69)
|}
|}
{{Note|All enchantments have 100% success rate. The result is random within the selected category.}}


----
----
Line 36: Line 31:
|-
|-
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Slot
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Slot
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Minimum Refine
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Min Refine
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Material Cost
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Material
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Success Rate
|-
|-
| Slot 4 (First) || +0 || 1x {{Item|6423|Sea God's Anger}}
| Slot 4 || +0 || 1x {{Item|6423|Sea God's Anger}} || 100%
|-
|-
| Slot 3 (Second) || +7 || 1x {{Item|6423|Sea God's Anger}}
| Slot 3 || +7 || 1x {{Item|6423|Sea God's Anger}} || 100%
|-
|-
| Slot 2 (Third) || +9 || 1x {{Item|6423|Sea God's Anger}}
| Slot 2 || +9 || 1x {{Item|6423|Sea God's Anger}} || 100%
|}
|}
'''Total for full enchant (all 3 slots):''' 3x {{Item|6423|}Sea God's Anger|}


----
----


== Enchant Reset ==
== Enchant System ==
 
To remove an enchantment from a specific slot:


{| class="wikitable"
# Choose which '''slot''' to enchant (must meet refine requirement)
|-
# Choose which '''category''' to enchant (13 options)
! Material !! Amount
# Pay 1x Sea God's Anger
|-
# Receive a '''random level''' within that category
| {{Item|6417|Kiwi Fruit}} || 5
|}


You can reset each slot individually.
{{Tip|You select the category (e.g., Fighting Spirit) but the level you get (Lv1-4) is random based on the slot's probability table.}}


----
----


== Available Enchantments ==
== Enchant Categories ==


You can choose which '''category''' to enchant, but the specific level within that category is '''random'''.
=== Combat Enchants ===
 
=== Combat Enchantments ===


{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
|-
|-
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" rowspan="2" | Category
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Category
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" colspan="4" | Slot 4 (No Refine Req)
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Best For
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" colspan="4" | Slot 3 (+7 Refine)
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" colspan="4" | Slot 2 (+9 Refine)
|-
! Lv1 !! Lv2 !! Lv3 !! Lv4 !! Lv1 !! Lv2 !! Lv3 !! Lv4 !! Lv1 !! Lv2 !! Lv3 !! Lv4
|-
|-
| '''Fighting Spirit''' || 55% || 33% || — || 11% || 55% || 33% || — || 11% || 55% || 22% || 11% || 11%
| Fighting Spirit || Physical melee attackers
|-
|-
| '''Spell''' || 55% || 33% || — || 11% || 55% || 33% || — || 11% || 55% || 22% || 11% || 11%
| Spell || Magic users
|-
|-
| '''Expert Archer''' || 55% || 33% || — || 11% || 55% || 33% || — || 11% || 55% || 22% || 11% || 11%
| Expert Archer || Ranged attackers
|-
|-
| '''Sharp''' || 55% || 33% || — || 11% || 55% || 33% || — || 11% || 55% || 22% || 11% || 11%
| Sharp || Critical builds
|-
|-
| '''Max HP%''' || 55% || 33% || — || 11% || 55% || 33% || — || 11% || 55% || 22% || 11% || 11%
| Max HP% || Tanks, survivability
|-
|-
| '''Max SP%''' || 55% || 33% || — || 11% || 55% || 33% || — || 11% || 55% || 22% || 11% || 11%
| Max SP% || SP-heavy builds
|-
|-
| '''Attack Speed''' || 55% || 33% || — || 11% || 55% || 33% || — || 11% || 55% || 22% || 11% || 11%
| Attack Speed || ASPD builds
|}
|}


=== Stat Enchantments ===
=== Stat Enchants ===


{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
|-
|-
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" rowspan="2" | Category
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Category
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" colspan="4" | Slot 4 (No Refine Req)
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Best For
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" colspan="4" | Slot 3 (+7 Refine)
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" colspan="4" | Slot 2 (+9 Refine)
|-
! +1 !! +2 !! +3 !! +4 !! +1 !! +2 !! +3 !! +4 !! +1 !! +2 !! +3 !! +4
|-
|-
| '''STR''' || 55% || 33% || — || 11% || 55% || 33% || — || 11% || 55% || 22% || 11% || 11%
| STR || Physical damage
|-
|-
| '''INT''' || 55% || 33% || — || 11% || 55% || 33% || — || 11% || 55% || 22% || 11% || 11%
| INT || Magic damage
|-
|-
| '''DEX''' || 55% || 33% || — || 11% || 55% || 33% || — || 11% || 55% || 22% || 11% || 11%
| DEX || Cast time, HIT
|-
|-
| '''AGI''' || 55% || 33% || — || 11% || 55% || 33% || — || 11% || 55% || 22% || 11% || 11%
| AGI || Flee, ASPD
|-
|-
| '''VIT''' || 55% || 33% || — || 11% || 55% || 33% || — || 11% || 55% || 22% || 11% || 11%
| VIT || HP, DEF
|-
|-
| '''LUK''' || 55% || 33% || — || 11% || 55% || 33% || — || 11% || 55% || 22% || 11% || 11%
| LUK || Critical, status resist
|}
|}


----
----


== Enchant Effect Details ==
== Slot 4 Enchants (+0 Refine) ==
 
'''Probability:''' 55% Lv1, 33% Lv2, 11% Lv4 (no Lv3)
 
=== Fighting Spirit ===


=== Fighting Spirit Series ===
{| class="wikitable" style="width:100%;"
{| class="wikitable"
|-
! Level !! Item !! Effect
|-
|-
| Lv1 || {{Item|4809|Fighting Spirit 1}} || ATK +5
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Chance
|-
|-
| Lv2 || {{Item|4808|Fighting Spirit 2}} || ATK +10
| {{Item|4809|Fighting Spirit 3}} || ATK +9, HIT +3 || 55%
|-
|-
| Lv3 || {{Item|4820|Fighting Spirit 3}} || ATK +15
| {{Item|4808|Fighting Spirit 4}} || ATK +12, HIT +4 || 33%
|-
|-
| Lv4 || {{Item|4821|Fighting Spirit 4}} || ATK +20
| {{Item|4820|Fighting Spirit 5}} || ATK +15, HIT +5 || 11%
|}
|}


=== Spell Series ===
=== Spell ===
{| class="wikitable"
 
{| class="wikitable" style="width:100%;"
|-
|-
! Level !! Item !! Effect
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Chance
|-
|-
| Lv1 || {{Item|4812|Spell 1}} || MATK +5
| {{Item|4812|Spell 4}} || MATK +12, Variable Cast -8% || 55%
|-
|-
| Lv2 || {{Item|4826|Spell 2}} || MATK +10
| {{Item|4826|Spell 5}} || MATK +15, Variable Cast -10% || 33%
|-
|-
| Lv3 || {{Item|4827|Spell 3}} || MATK +15
| {{Item|4827|Spell 6}} || MATK +18, Variable Cast -10% || 11%
|-
| Lv4 || {{Item|4828|Spell 4}} || MATK +20
|}
|}


=== Expert Archer Series ===
=== Expert Archer ===
{| class="wikitable"
 
{| class="wikitable" style="width:100%;"
|-
|-
! Level !! Item !! Effect
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Chance
|-
|-
| Lv1 || {{Item|4832|Expert Archer 1}} || Ranged ATK +2%
| {{Item|4832|Expert Archer 1}} || Ranged ATK +2% || 55%
|-
|-
| Lv2 || {{Item|4833|Expert Archer 2}} || Ranged ATK +4%
| {{Item|4833|Expert Archer 2}} || Ranged ATK +4% || 33%
|-
|-
| Lv3 || {{Item|4834|Expert Archer 3}} || Ranged ATK +6%
| {{Item|4834|Expert Archer 3}} || Ranged ATK +6% || 11%
|-
| Lv4 || {{Item|4835|Expert Archer 4}} || Ranged ATK +8%
|}
|}


=== Sharp Series ===
=== Sharp ===
{| class="wikitable"
 
|-
{| class="wikitable" style="width:100%;"
! Level !! Item !! Effect
|-
|-
| Lv1 || {{Item|4818|Sharp 1}} || Critical +2
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Chance
|-
|-
| Lv2 || {{Item|4817|Sharp 2}} || Critical +4
| {{Item|4818|Sharp 1}} || HIT +2, Critical +6 || 55%
|-
|-
| Lv3 || {{Item|4816|Sharp 3}} || Critical +6
| {{Item|4817|Sharp 2}} || HIT +3, Critical +9 || 33%
|-
|-
| Lv4 || {{Item|4843|Sharp 4}} || Critical +8
| {{Item|4816|Sharp 3}} || HIT +4, Critical +12 || 11%
|}
|}


=== Max HP% Series ===
=== Max HP% ===
{| class="wikitable"
 
{| class="wikitable" style="width:100%;"
|-
|-
! Level !! Item !! Effect
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Chance
|-
|-
| Lv1 || {{Item|4861|MaxHP 1}} || MaxHP +1%
| {{Item|4861|Max HP +1%}} || Max HP +1% || 55%
|-
|-
| Lv2 || {{Item|4862|MaxHP 2}} || MaxHP +2%
| {{Item|4862|Max HP +2%}} || Max HP +2% || 33%
|-
|-
| Lv3 || {{Item|4867|MaxHP 3}} || MaxHP +3%
| {{Item|4867|Max HP +3%}} || Max HP +3% || 11%
|-
| Lv4 || {{Item|4868|MaxHP 4}} || MaxHP +4%
|}
|}


=== Max SP% Series ===
=== Max SP% ===
{| class="wikitable"
 
{| class="wikitable" style="width:100%;"
|-
|-
! Level !! Item !! Effect
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Chance
|-
|-
| Lv1 || {{Item|4870|MaxSP 1}} || MaxSP +1%
| {{Item|4870|Max SP +1%}} || Max SP +1% || 55%
|-
|-
| Lv2 || {{Item|4800|MaxSP 2}} || MaxSP +2%
| {{Item|4800|Max SP +2%}} || Max SP +2% || 33%
|-
|-
| Lv3 || {{Item|4871|MaxSP 3}} || MaxSP +3%
| {{Item|4871|Max SP +3%}} || Max SP +3% || 11%
|-
| Lv4 || {{Item|4801|MaxSP 4}} || MaxSP +4%
|}
|}


=== Attack Speed Series ===
=== Attack Speed ===
{| class="wikitable"
 
{| class="wikitable" style="width:100%;"
|-
|-
! Level !! Item !! Effect
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Chance
|-
|-
| Lv1 || {{Item|4869|Speed 1}} || ASPD +1%
| {{Item|4869|ASPD 1}} || ASPD +4% || 55%
|-
|-
| Lv2 || {{Item|4872|Speed 2}} || ASPD +2%
| {{Item|4872|ASPD 2}} || ASPD +6% || 33%
|-
|-
| Lv3 || {{Item|4873|Speed 3}} || ASPD +3%
| {{Item|4873|ASPD 3}} || ASPD +8% || 11%
|-
| Lv4 || {{Item|4881|Speed 4}} || ASPD +4%
|}
|}


=== Stat Enchant IDs ===
=== Stat Enchants (Slot 4) ===
{| class="wikitable"
 
|-
All stat categories follow the same pattern:
! Stat !! +1 !! +2 !! +3 !! +4
 
|-
{| class="wikitable" style="width:100%;"
| STR || {{Item|4702|STR +1}} || {{Item|4703|STR +2}} || {{Item|4704|STR +3}} || {{Item|4705|STR +4}}
|-
|-
| INT || {{Item|4712|INT +1}} || {{Item|4713|INT +2}} || {{Item|4714|INT +3}} || {{Item|4715|INT +4}}
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Level
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Chance
|-
|-
| DEX || {{Item|4722|DEX +1}} || {{Item|4723|DEX +2}} || {{Item|4724|DEX +3}} || {{Item|4725|DEX +4}}
| +3 || (STR/INT/DEX/AGI/VIT/LUK) +3 || 55%
|-
|-
| AGI || {{Item|4732|AGI +1}} || {{Item|4733|AGI +2}} || {{Item|4734|AGI +3}} || {{Item|4735|AGI +4}}
| +4 || (STR/INT/DEX/AGI/VIT/LUK) +4 || 33%
|-
|-
| VIT || {{Item|4742|VIT +1}} || {{Item|4743|VIT +2}} || {{Item|4744|VIT +3}} || {{Item|4745|VIT +4}}
| +5 || (STR/INT/DEX/AGI/VIT/LUK) +5 || 11%
|-
| LUK || {{Item|4752|LUK +1}} || {{Item|4753|LUK +2}} || {{Item|4754|LUK +3}} || {{Item|4755|LUK +4}}
|}
|}


----
----


== Material Sources ==
== Slot 3 Enchants (+7 Refine) ==
 
'''Probability:''' 55% Lv1, 33% Lv2, 11% Lv4 (no Lv3)
 
Same categories as Slot 4 with identical probability distribution.
 
----
 
== Slot 2 Enchants (+9 Refine) ==
 
'''Probability:''' 55% Lv1, 22% Lv2, 11% Lv3, 11% Lv4
 
=== Fighting Spirit ===


{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
|-
|-
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Material
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Source
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Chance
|-
| {{Item|4809|Fighting Spirit 3}} || ATK +9, HIT +3 || 55%
|-
| {{Item|4808|Fighting Spirit 4}} || ATK +12, HIT +4 || 22%
|-
|-
| {{Item|6423|Sea God's Anger}} || [[Malangdo]] instance, monster drops
| {{Item|4820|Fighting Spirit 5}} || ATK +15, HIT +5 || 11%
|-
|-
| {{Item|6417|Kiwi Fruit}} || [[Malangdo]] island, monster drops
| {{Item|4821|Fighting Spirit 6}} || ATK +18, HIT +6 || 11%
|}
|}


----
=== Spell ===


== Total Material Requirements ==
{| class="wikitable" style="width:100%;"
 
|-
To fully enchant all 3 slots:
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant
 
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect
{| class="wikitable"
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Chance
|-
| {{Item|4812|Spell 4}} || MATK +12, Variable Cast -8% || 55%
|-
| {{Item|4826|Spell 5}} || MATK +15, Variable Cast -10% || 22%
|-
|-
! Material !! Amount
| {{Item|4827|Spell 6}} || MATK +18, Variable Cast -10% || 11%
|-
|-
| {{Item|6423|Sea God's Anger}} || 3 (1 per slot)
| {{Item|4828|Spell 7}} || MATK +21, Variable Cast -10% || 11%
|}
|}


To reset all 3 slots:
=== Stat Enchants (Slot 2) ===


{| class="wikitable"
{| class="wikitable" style="width:100%;"
|-
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Level
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Chance
|-
| +3 || (STR/INT/DEX/AGI/VIT/LUK) +3 || 55%
|-
| +4 || (STR/INT/DEX/AGI/VIT/LUK) +4 || 22%
|-
|-
! Material !! Amount
| +5 || (STR/INT/DEX/AGI/VIT/LUK) +5 || 11%
|-
|-
| {{Item|6417|Kiwi Fruit}} || 15 (5 per slot)
| +6 || (STR/INT/DEX/AGI/VIT/LUK) +6 || 11%
|}
|}


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----


== Tips ==
== Reset ==


* '''Slot 4 has no refine requirement''' — Start enchanting immediately
{| class="wikitable" style="width:100%;"
* '''+7 refine unlocks Slot 3''' — Better chances at higher level enchants
|-
* '''+9 refine unlocks Slot 2''' — Best chances at Lv4 enchants
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Materials
* '''Results are random''' — You choose the category but not the level
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect
* '''Higher slots have better odds''' — Slot 2 (+9) has chance for Lv4 in all categories
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Success Rate
* '''Reset is cheap''' — Only 5 {{Item|6417|Kiwi Fruit}} per slot, so keep trying for perfect enchants
|-
| 5x {{Item|6417|Kiwi Fruit}} || Removes enchant from one selected slot || 100%
|}


----
----


== Recommended Builds ==
== Material Sources ==


{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
|-
|-
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Build Type
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Material
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Recommended Categories
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Source
|-
| Physical Melee || Fighting Spirit, STR, Attack Speed
|-
|-
| Magic DPS || Spell, INT, Max SP%
| {{Item|6423|Sea God's Anger}} || [[Old_Glast_Heim|Old Glast Heim]] boss drops
|-
|-
| Ranged DPS || Expert Archer, DEX, Attack Speed
| {{Item|6417|Kiwi Fruit}} || Monster drops, [[Malangdo]] content
|-
| Critical || Sharp, LUK, Attack Speed
|-
| Tank/Support || Max HP%, VIT, DEX
|}
|}
----
== Tips ==
{{Tip|'''Category is selectable, level is random''' — Pick your stat type, but expect to reset for high levels<br>'''+9 required for Slot 2''' — Plan your refining before attempting full enchants<br>'''11% chance for best tier''' — High-level enchants are rare, budget for resets<br>'''Each slot resets separately''' — 5 Kiwi Fruit per slot, not for all slots<br>'''Slot 4 has no refine requirement''' — Start enchanting even at +0}}


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Line 309: Line 332:


* [[Enchantment]] — Main enchantment guide
* [[Enchantment]] — Main enchantment guide
* [[Malangdo]] — Material farming location
* [[Old_Glast_Heim]] — Instance guide and material farming
* [[Temporal_Boots_Enchantment]] — Related Old Glast Heim enchants


[[Category:Equipment]]
[[Category:Equipment]]
[[Category:Enchantment]]
[[Category:Enchantment]]
[[Category:Garment]]
[[Category:Instance Equipment]]

Latest revision as of 01:25, 30 December 2025

This page covers the enchantment system for Fallen Angel Wings and Dark Angel Wings obtained from Old Glast Heim.

Overview

Target Items Slot Order Enchant Type Reset
2589.png Fallen Angel Wings [1] (#2589)
20835.png Dark Angel Wings [1] (#20835)
4 → 3 → 2 Selectable category,
Random level
5x 6417.png Kiwi Fruit (#6417) per slot
NPC Location
Dark Lucille vdistrict1 (71, 69)

Slot Requirements

Slot Min Refine Material Success Rate
Slot 4 +0 1x 6423.png Sea God's Anger (#6423) 100%
Slot 3 +7 1x 6423.png Sea God's Anger (#6423) 100%
Slot 2 +9 1x 6423.png Sea God's Anger (#6423) 100%

Total for full enchant (all 3 slots): 3x {{Item|6423|}Sea God's Anger|}


Enchant System

  1. Choose which slot to enchant (must meet refine requirement)
  2. Choose which category to enchant (13 options)
  3. Pay 1x Sea God's Anger
  4. Receive a random level within that category

💡 Tip: You select the category (e.g., Fighting Spirit) but the level you get (Lv1-4) is random based on the slot's probability table.


Enchant Categories

Combat Enchants

Category Best For
Fighting Spirit Physical melee attackers
Spell Magic users
Expert Archer Ranged attackers
Sharp Critical builds
Max HP% Tanks, survivability
Max SP% SP-heavy builds
Attack Speed ASPD builds

Stat Enchants

Category Best For
STR Physical damage
INT Magic damage
DEX Cast time, HIT
AGI Flee, ASPD
VIT HP, DEF
LUK Critical, status resist

Slot 4 Enchants (+0 Refine)

Probability: 55% Lv1, 33% Lv2, 11% Lv4 (no Lv3)

Fighting Spirit

Enchant Effect Chance
4809.png Fighting Spirit 3 (#4809) ATK +9, HIT +3 55%
4808.png Fighting Spirit 4 (#4808) ATK +12, HIT +4 33%
4820.png Fighting Spirit 5 (#4820) ATK +15, HIT +5 11%

Spell

Enchant Effect Chance
4812.png Spell 4 (#4812) MATK +12, Variable Cast -8% 55%
4826.png Spell 5 (#4826) MATK +15, Variable Cast -10% 33%
4827.png Spell 6 (#4827) MATK +18, Variable Cast -10% 11%

Expert Archer

Enchant Effect Chance
4832.png Expert Archer 1 (#4832) Ranged ATK +2% 55%
4833.png Expert Archer 2 (#4833) Ranged ATK +4% 33%
4834.png Expert Archer 3 (#4834) Ranged ATK +6% 11%

Sharp

Enchant Effect Chance
4818.png Sharp 1 (#4818) HIT +2, Critical +6 55%
4817.png Sharp 2 (#4817) HIT +3, Critical +9 33%
4816.png Sharp 3 (#4816) HIT +4, Critical +12 11%

Max HP%

Enchant Effect Chance
4861.png Max HP +1% (#4861) Max HP +1% 55%
4862.png Max HP +2% (#4862) Max HP +2% 33%
4867.png Max HP +3% (#4867) Max HP +3% 11%

Max SP%

Enchant Effect Chance
4870.png Max SP +1% (#4870) Max SP +1% 55%
4800.png Max SP +2% (#4800) Max SP +2% 33%
4871.png Max SP +3% (#4871) Max SP +3% 11%

Attack Speed

Enchant Effect Chance
4869.png ASPD 1 (#4869) ASPD +4% 55%
4872.png ASPD 2 (#4872) ASPD +6% 33%
4873.png ASPD 3 (#4873) ASPD +8% 11%

Stat Enchants (Slot 4)

All stat categories follow the same pattern:

Level Effect Chance
+3 (STR/INT/DEX/AGI/VIT/LUK) +3 55%
+4 (STR/INT/DEX/AGI/VIT/LUK) +4 33%
+5 (STR/INT/DEX/AGI/VIT/LUK) +5 11%

Slot 3 Enchants (+7 Refine)

Probability: 55% Lv1, 33% Lv2, 11% Lv4 (no Lv3)

Same categories as Slot 4 with identical probability distribution.


Slot 2 Enchants (+9 Refine)

Probability: 55% Lv1, 22% Lv2, 11% Lv3, 11% Lv4

Fighting Spirit

Enchant Effect Chance
4809.png Fighting Spirit 3 (#4809) ATK +9, HIT +3 55%
4808.png Fighting Spirit 4 (#4808) ATK +12, HIT +4 22%
4820.png Fighting Spirit 5 (#4820) ATK +15, HIT +5 11%
4821.png Fighting Spirit 6 (#4821) ATK +18, HIT +6 11%

Spell

Enchant Effect Chance
4812.png Spell 4 (#4812) MATK +12, Variable Cast -8% 55%
4826.png Spell 5 (#4826) MATK +15, Variable Cast -10% 22%
4827.png Spell 6 (#4827) MATK +18, Variable Cast -10% 11%
4828.png Spell 7 (#4828) MATK +21, Variable Cast -10% 11%

Stat Enchants (Slot 2)

Level Effect Chance
+3 (STR/INT/DEX/AGI/VIT/LUK) +3 55%
+4 (STR/INT/DEX/AGI/VIT/LUK) +4 22%
+5 (STR/INT/DEX/AGI/VIT/LUK) +5 11%
+6 (STR/INT/DEX/AGI/VIT/LUK) +6 11%

Reset

Materials Effect Success Rate
5x 6417.png Kiwi Fruit (#6417) Removes enchant from one selected slot 100%

Material Sources

Material Source
6423.png Sea God's Anger (#6423) Old Glast Heim boss drops
6417.png Kiwi Fruit (#6417) Monster drops, Malangdo content

Tips

💡 Tip: Category is selectable, level is random — Pick your stat type, but expect to reset for high levels
+9 required for Slot 2 — Plan your refining before attempting full enchants
11% chance for best tier — High-level enchants are rare, budget for resets
Each slot resets separately — 5 Kiwi Fruit per slot, not for all slots
Slot 4 has no refine requirement — Start enchanting even at +0


See Also