Horror Toy Factory Enchantment: Difference between revisions

Horror Toy Factory Enchantment: Difference between revisions

Created page with "__NOTOC__ This page covers the enchantment system for equipment obtained from the '''Horror Toy Factory''' instance. == Equipment Overview == The following equipment from Horror Toy Factory can be enchanted: {| class="wikitable" style="width:100%;" |- ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Item ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0...."
 
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This page covers the enchantment system for equipment obtained from the '''[[Horror_Toy_Factory|Horror Toy Factory]]''' instance.
This page covers the enchantment system for equipment obtained from the '''[[Horror_Toy_Factory|Horror Toy Factory]]''' instance.


== Equipment Overview ==
== Overview ==
 
The following equipment from Horror Toy Factory can be enchanted:


{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
|-
|-
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Item
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Target Items
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Type
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Type
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant Slots
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Slots
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant Type
|-
| {{Item|13442|Ancient Parasol [3]}} || Weapon || 4 only || Random
|-
| {{Item|2426|Shadow Walk Boots [1]}} || Footgear || 4 → 3 || Random
|-
|-
| {{Item|1699|Ancient Parasol [3]}} || Weapon || Slot 4 only
| {{Item|2486|Fresh Rose [1]}} || Accessory || 4 → 3 || Random
|-
|-
| {{Item|22146|Shadow Walk Boots [1]}} || Footgear || Slot 4, Slot 3
| {{Item|18848|Celine's Ribbon [1]}} || Headgear || 4 → 3 || Random
|-
|-
| {{Item|28530|Fresh Rose [1]}} || Accessory || Slot 4, Slot 3
| {{Item|2976|Strange Lantern [1]}} || Accessory || 4 → 3 → 2 || Selectable category
|-
|-
| {{Item|19209|Celine's Ribbon [1]}} || Headgear || Slot 4, Slot 3
| {{Item|2977|Gentle Heart [1]}} || Accessory || 4 → 3 → 2 || Selectable category
|-
|-
| {{Item|28528|Strange Lantern [1]}} || Accessory || Slot 4, Slot 3
| {{Item|2978|Wounded Heart [1]}} || Accessory || 4 → 3 → 2 || Selectable category
|-
|-
| {{Item|28529|Gentle Heart [1]}} || Accessory || Slot 4, Slot 3
| {{Item|2980|Evil Spirit Silk Gloves [1]}} || Accessory || 4 → 3 → 2 || Selectable category
|}
 
{| class="wikitable"
|-
|-
| {{Item|28531|Wounded Heart [1]}} || Accessory || Slot 4, Slot 3
! NPC !! Location
|-
|-
| {{Item|28018|Evil Spirit Silk Gloves [1]}} || Accessory || Slot 4, Slot 3
| Blackbeard Joe || vdistrict1 (77, 24)
|}
|}


----
----


== Enchantment ==
== Material Cost ==


Equipment can be enchanted at '''Blackbeard Joe''' located at '''vdistrict1''' (77, 24).
{| class="wikitable" style="width:100%;"
 
|-
{| class="wikitable"
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Action
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | {{Item|7642|Bloodstained Coin}}
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Zeny
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Success Rate
|-
|-
! Cost !! Success Rate !! Reset Available
| Enchant (per slot) || 15 || 300,000 || 100%
|-
|-
| 300,000 Zeny || 100% || Yes (may destroy item on failure)
| Reset (weapons/armor) || 100 || — || '''Can destroy item'''
|}
|}


{{Warning|Resetting enchantments has a chance to '''permanently destroy''' the equipment!}}
{{Warning|'''Reset has a chance to permanently destroy the equipment!''' Accessories cannot be manually reset.}}


----
----
Line 48: Line 57:
== Ancient Parasol Enchantment ==
== Ancient Parasol Enchantment ==


{{Item|1699|Ancient Parasol [3]}} can only be enchanted on '''Slot 4''' (single enchant).
{{Item|13442|Ancient Parasol [3]}} - Slot 4 only (random enchant)
 
=== Available Enchants ===


{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
Line 56: Line 63:
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Chance
|-
|-
| {{Item|4820|Fighting Spirit 5}} || ATK +18, HIT +5
| {{Item|4820|Fighting Spirit 5}} || ATK +15, HIT +5 || 4.76%
|-
|-
| {{Item|4821|Fighting Spirit 6}} || ATK +21, HIT +5
| {{Item|4821|Fighting Spirit 6}} || ATK +18, HIT +6 || 4.76%
|-
|-
| {{Item|4822|Fighting Spirit 7}} || ATK +24, HIT +5
| {{Item|4822|Fighting Spirit 7}} || ATK +21, HIT +7 || 4.76%
|-
|-
| {{Item|4823|Fighting Spirit 8}} || ATK +27, HIT +5
| {{Item|4823|Fighting Spirit 8}} || ATK +24, HIT +8 || 4.76%
|-
|-
| {{Item|4824|Fighting Spirit 9}} || ATK +30, HIT +5
| {{Item|4824|Fighting Spirit 9}} || ATK +27, HIT +9 || 4.76%
|-
|-
| {{Item|4825|Fighting Spirit 10}} || ATK +50, HIT +15
| {{Item|4825|Fighting Spirit 10}} || ATK +50, HIT +15 || 4.76%
|-
|-
| {{Item|4816|Sharp 3}} || HIT +4, Critical +12
| {{Item|4816|Sharp 3}} || HIT +4, Critical +12 || 4.76%
|-
|-
| {{Item|4843|Sharp 4}} || HIT +5, Critical +14
| {{Item|4843|Sharp 4}} || HIT +5, Critical +14 || 4.76%
|-
|-
| {{Item|4844|Sharp 5}} || HIT +6, Critical +15
| {{Item|4844|Sharp 5}} || HIT +6, Critical +15 || 4.76%
|-
|-
| {{Item|4760|MATK 1}} || MATK +1%, Fixed Cast -1%
| {{Item|4760|MATK 1}} || MATK +1%, Fixed Cast -1% || 4.76%
|-
|-
| {{Item|4761|MATK 2}} || MATK +2%, Fixed Cast -1%
| {{Item|4761|MATK 2}} || MATK +2%, Fixed Cast -1% || 4.76%
|-
|-
| {{Item|4806|MATK 3}} || MATK +3%, Fixed Cast -1%
| {{Item|4806|MATK 3}} || MATK +3%, Fixed Cast -1% || 4.76%
|-
|-
| {{Item|4869|ASPD 2}} || ASPD +6%
| {{Item|4869|ASPD 2}} || ASPD +6% || 4.76%
|-
|-
| {{Item|4872|ASPD 3}} || ASPD +8%
| {{Item|4872|ASPD 3}} || ASPD +8% || 4.76%
|-
|-
| {{Item|4873|ASPD 4}} || ASPD +10%
| {{Item|4873|ASPD 4}} || ASPD +10% || 4.76%
|-
|-
| {{Item|4881|ASPD +1}} || ASPD +1
| {{Item|4881|ASPD +1}} || ASPD +1 || 4.76%
|-
|-
| {{Item|4807|Spell 6}} || MATK +21, Variable Cast -10%
| {{Item|4807|Spell 6}} || MATK +18, Variable Cast -10% || 4.76%
|-
|-
| {{Item|4827|Spell 7}} || MATK +24, Variable Cast -10%
| {{Item|4827|Spell 7}} || MATK +21, Variable Cast -10% || 4.76%
|-
|-
| {{Item|4828|Spell 8}} || MATK +27, Variable Cast -10%
| {{Item|4828|Spell 8}} || MATK +24, Variable Cast -10% || 4.76%
|-
|-
| {{Item|4829|Spell 9}} || MATK +30, Variable Cast -10%
| {{Item|4829|Spell 9}} || MATK +27, Variable Cast -10% || 4.76%
|-
|-
| {{Item|4830|Spell 10}} || MATK +50, Variable Cast -10%
| {{Item|4830|Spell 10}} || MATK +30, Variable Cast -10% || 4.76%
|}
|}


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== Shadow Walk Boots Enchantment ==
== Shadow Walk Boots Enchantment ==


{{Item|22146|Shadow Walk Boots [1]}} can be enchanted on '''Slot 4''' (first) then '''Slot 3''' (second).
{{Item|2426|Shadow Walk Boots [1]}} - Slot 4 → 3 (random enchant)


=== Slot 4 - First Stage ===
=== Slot 4 - First Stage ===
Line 112: Line 120:
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Chance
|-
|-
| {{Item|4700|STR +1}} || STR +1
| {{Item|4700|STR +1}} || STR +1 || 5.56%
|-
|-
| {{Item|4701|STR +2}} || STR +2
| {{Item|4701|STR +2}} || STR +2 || 5.56%
|-
|-
| {{Item|4702|STR +3}} || STR +3
| {{Item|4702|STR +3}} || STR +3 || 5.56%
|-
|-
| {{Item|4710|INT +1}} || INT +1
| {{Item|4730|AGI +1}} || AGI +1 || 5.56%
|-
|-
| {{Item|4711|INT +2}} || INT +2
| {{Item|4731|AGI +2}} || AGI +2 || 5.56%
|-
|-
| {{Item|4712|INT +3}} || INT +3
| {{Item|4732|AGI +3}} || AGI +3 || 5.56%
|-
|-
| {{Item|4720|DEX +1}} || DEX +1
| {{Item|4720|DEX +1}} || DEX +1 || 11.11%
|-
|-
| {{Item|4721|DEX +2}} || DEX +2
| {{Item|4721|DEX +2}} || DEX +2 || 11.11%
|-
|-
| {{Item|4722|DEX +3}} || DEX +3
| {{Item|4722|DEX +3}} || DEX +3 || 5.56%
|-
|-
| {{Item|4730|AGI +1}} || AGI +1
| {{Item|4710|INT +1}} || INT +1 || 5.56%
|-
|-
| {{Item|4731|AGI +2}} || AGI +2
| {{Item|4711|INT +2}} || INT +2 || 5.56%
|-
|-
| {{Item|4732|AGI +3}} || AGI +3
| {{Item|4712|INT +3}} || INT +3 || 5.56%
|-
|-
| {{Item|4740|VIT +1}} || VIT +1
| {{Item|4740|VIT +1}} || VIT +1 || 5.56%
|-
|-
| {{Item|4741|VIT +2}} || VIT +2
| {{Item|4741|VIT +2}} || VIT +2 || 5.56%
|-
|-
| {{Item|4742|VIT +3}} || VIT +3
| {{Item|4742|VIT +3}} || VIT +3 || 5.56%
|}
|}


Line 150: Line 159:
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Chance
|-
|-
| {{Item|4701|STR +2}} || STR +2
| {{Item|4701|STR +2}} || STR +2 || 5.56%
|-
|-
| {{Item|4702|STR +3}} || STR +3
| {{Item|4702|STR +3}} || STR +3 || 5.56%
|-
|-
| {{Item|4711|INT +2}} || INT +2
| {{Item|4731|AGI +2}} || AGI +2 || 5.56%
|-
|-
| {{Item|4712|INT +3}} || INT +3
| {{Item|4732|AGI +3}} || AGI +3 || 5.56%
|-
|-
| {{Item|4721|DEX +2}} || DEX +2
| {{Item|4721|DEX +2}} || DEX +2 || 11.11%
|-
|-
| {{Item|4722|DEX +3}} || DEX +3
| {{Item|4722|DEX +3}} || DEX +3 || 5.56%
|-
|-
| {{Item|4731|AGI +2}} || AGI +2
| {{Item|4711|INT +2}} || INT +2 || 5.56%
|-
|-
| {{Item|4732|AGI +3}} || AGI +3
| {{Item|4712|INT +3}} || INT +3 || 5.56%
|-
|-
| {{Item|4741|VIT +2}} || VIT +2
| {{Item|4741|VIT +2}} || VIT +2 || 5.56%
|-
|-
| {{Item|4742|VIT +3}} || VIT +3
| {{Item|4742|VIT +3}} || VIT +3 || 5.56%
|-
|-
| {{Item|4809|Fighting Spirit 3}} || ATK +12, HIT +4
| {{Item|4809|Fighting Spirit 3}} || ATK +9, HIT +3 || 5.56%
|-
|-
| {{Item|4808|Fighting Spirit 4}} || ATK +15, HIT +5
| {{Item|4808|Fighting Spirit 4}} || ATK +12, HIT +4 || 5.56%
|-
|-
| {{Item|4817|Sharp 2}} || HIT +3, Critical +9
| {{Item|4817|Sharp 2}} || HIT +3, Critical +9 || 5.56%
|-
|-
| {{Item|4816|Sharp 3}} || HIT +4, Critical +12
| {{Item|4816|Sharp 3}} || HIT +4, Critical +12 || 5.56%
|-
|-
| {{Item|4815|MATK 1}} || MATK +1%, Fixed Cast -1%
| {{Item|4815|MATK 1}} || MATK +1%, Fixed Cast -1% || 5.56%
|-
|-
| {{Item|4814|MATK 2}} || MATK +2%, Fixed Cast -1%
| {{Item|4814|MATK 2}} || MATK +2%, Fixed Cast -1% || 5.56%
|}
|}


Line 188: Line 198:
== Fresh Rose Enchantment ==
== Fresh Rose Enchantment ==


{{Item|28530|Fresh Rose [1]}} can be enchanted on '''Slot 4''' (first) then '''Slot 3''' (second).
{{Item|2486|Fresh Rose [1]}} - Slot 4 → 3 (random enchant)


=== Slot 4 - First Stage ===
=== Slot 4 ===
Same pool as Shadow Walk Boots Slot 4 (STR/AGI/DEX/INT/VIT +1~3)


Same as Shadow Walk Boots (STR/INT/DEX/AGI/VIT/LUK +1 to +3)
=== Slot 3 ===
 
=== Slot 3 - Second Stage ===


{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
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! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Chance
|-
|-
| {{Item|4810|Fighting Spirit 2}} || ATK +9, HIT +3
| {{Item|4810|Fighting Spirit 2}} || ATK +6, HIT +2 || 8.33%
|-
|-
| {{Item|4809|Fighting Spirit 3}} || ATK +12, HIT +4
| {{Item|4809|Fighting Spirit 3}} || ATK +9, HIT +3 || 8.33%
|-
|-
| {{Item|4808|Fighting Spirit 4}} || ATK +15, HIT +5
| {{Item|4808|Fighting Spirit 4}} || ATK +12, HIT +4 || 8.33%
|-
|-
| {{Item|4818|Sharp 1}} || HIT +2, Critical +6
| {{Item|4818|Sharp 1}} || HIT +2, Critical +6 || 8.33%
|-
|-
| {{Item|4817|Sharp 2}} || HIT +3, Critical +9
| {{Item|4817|Sharp 2}} || HIT +3, Critical +9 || 8.33%
|-
|-
| {{Item|4760|MATK 1}} || MATK +1%, Fixed Cast -1%
| {{Item|4760|MATK 1}} || MATK +1%, Fixed Cast -1% || 8.33%
|-
|-
| {{Item|4869|ASPD 1}} || ASPD +4%
| {{Item|4869|ASPD 1}} || ASPD +4% || 8.33%
|-
|-
| {{Item|4872|ASPD 2}} || ASPD +6%
| {{Item|4872|ASPD 2}} || ASPD +6% || 8.33%
|-
|-
| {{Item|4873|ASPD 3}} || ASPD +8%
| {{Item|4873|ASPD 3}} || ASPD +8% || 8.33%
|-
|-
| {{Item|4815|Spell 1}} || MATK +6, Variable Cast -4%
| {{Item|4815|Spell 1}} || MATK +3, Variable Cast -2% || 8.33%
|-
|-
| {{Item|4814|Spell 2}} || MATK +9, Variable Cast -6%
| {{Item|4814|Spell 2}} || MATK +6, Variable Cast -4% || 8.33%
|-
|-
| {{Item|4813|Spell 3}} || MATK +12, Variable Cast -8%
| {{Item|4813|Spell 3}} || MATK +9, Variable Cast -6% || 8.33%
|}
|}


Line 230: Line 240:
== Celine's Ribbon Enchantment ==
== Celine's Ribbon Enchantment ==


{{Item|19209|Celine's Ribbon [1]}} can be enchanted on '''Slot 4''' (first) then '''Slot 3''' (second).
{{Item|18848|Celine's Ribbon [1]}} - Slot 4 → 3 (random enchant)
 
=== Slot 4 - First Stage ===


Same as Shadow Walk Boots (STR/INT/DEX/AGI/VIT/LUK +1 to +3)
=== Slot 4 ===
Same pool as Shadow Walk Boots Slot 4 (STR/AGI/DEX/INT/VIT/LUK +1~3)


=== Slot 3 - Second Stage ===
=== Slot 3 ===


{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
Line 242: Line 251:
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Chance
|-
|-
| {{Item|4810|Fighting Spirit 2}} || ATK +9, HIT +3
| {{Item|4810|Fighting Spirit 2}} || ATK +6, HIT +2 || 5.88%
|-
|-
| {{Item|4809|Fighting Spirit 3}} || ATK +12, HIT +4
| {{Item|4809|Fighting Spirit 3}} || ATK +9, HIT +3 || 5.88%
|-
|-
| {{Item|4808|Fighting Spirit 4}} || ATK +15, HIT +5
| {{Item|4808|Fighting Spirit 4}} || ATK +12, HIT +4 || 5.88%
|-
|-
| {{Item|4820|Fighting Spirit 5}} || ATK +18, HIT +5
| {{Item|4820|Fighting Spirit 5}} || ATK +15, HIT +5 || 5.88%
|-
|-
| {{Item|4818|Sharp 1}} || HIT +2, Critical +6
| {{Item|4818|Sharp 1}} || HIT +2, Critical +6 || 5.88%
|-
|-
| {{Item|4817|Sharp 2}} || HIT +3, Critical +9
| {{Item|4817|Sharp 2}} || HIT +3, Critical +9 || 5.88%
|-
|-
| {{Item|4816|Sharp 3}} || HIT +4, Critical +12
| {{Item|4816|Sharp 3}} || HIT +4, Critical +12 || 5.88%
|-
|-
| {{Item|4760|MATK 1}} || MATK +1%, Fixed Cast -1%
| {{Item|4760|MATK 1}} || MATK +1%, Fixed Cast -1% || 5.88%
|-
|-
| {{Item|4761|MATK 2}} || MATK +2%, Fixed Cast -1%
| {{Item|4761|MATK 2}} || MATK +2%, Fixed Cast -1% || 5.88%
|-
|-
| {{Item|4869|ASPD 1}} || ASPD +4%
| {{Item|4869|ASPD 1}} || ASPD +4% || 5.88%
|-
|-
| {{Item|4872|ASPD 2}} || ASPD +6%
| {{Item|4872|ASPD 2}} || ASPD +6% || 5.88%
|-
|-
| {{Item|4873|ASPD 3}} || ASPD +8%
| {{Item|4873|ASPD 3}} || ASPD +8% || 5.88%
|-
|-
| {{Item|4881|ASPD +1}} || ASPD +1
| {{Item|4881|ASPD +1}} || ASPD +1 || 5.88%
|-
|-
| {{Item|4813|Spell 3}} || MATK +12, Variable Cast -8%
| {{Item|4813|Spell 3}} || MATK +9, Variable Cast -6% || 5.88%
|-
|-
| {{Item|4812|Spell 4}} || MATK +15, Variable Cast -8%
| {{Item|4812|Spell 4}} || MATK +12, Variable Cast -8% || 5.88%
|-
|-
| {{Item|4826|Spell 5}} || MATK +18, Variable Cast -10%
| {{Item|4826|Spell 5}} || MATK +15, Variable Cast -10% || 5.88%
|-
|-
| {{Item|4827|Spell 6}} || MATK +21, Variable Cast -10%
| {{Item|4827|Spell 6}} || MATK +18, Variable Cast -10% || 5.88%
|}
|}


Line 282: Line 292:
== Accessory Enchantments ==
== Accessory Enchantments ==


The following accessories share similar enchant pools:
'''Applies to:''' {{Item|2976|Strange Lantern [1]}}, {{Item|2977|Gentle Heart [1]}}, {{Item|2978|Wounded Heart [1]}}, {{Item|2980|Evil Spirit Silk Gloves [1]}}
* {{Item|28528|Strange Lantern [1]}}
* {{Item|28529|Gentle Heart [1]}}
* {{Item|28531|Wounded Heart [1]}}
* {{Item|28018|Evil Spirit Silk Gloves [1]}}


=== Physical Type (Strange Lantern, Wounded Heart) ===
'''System:''' 3 stages (Slot 4 → 3 → 2), choose Physical or Magic series


'''Slot 4:''' STR +1~2, AGI +1~2, DEX +1~2
{{Warning|'''Accessories cannot be manually reset!''' Failed enchants auto-reset all previous enchants. Stage 3 failure '''destroys the equipment!'''}}


'''Slot 3:''' STR +2~3, AGI +2~3, DEX +2~3
=== Physical Series (STR, AGI, DEX) ===


=== Magical Type (Gentle Heart, Evil Spirit Silk Gloves) ===
{| class="wikitable" style="width:100%;"
|-
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Stage
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Possible Enchants
|-
| Slot 4 (Stage 1) || STR +1~2, AGI +1~2, DEX +1~2
|-
| Slot 3 (Stage 2) || STR +1~3, AGI +1~3, DEX +1~3
|-
| Slot 2 (Stage 3) || STR +3~4, AGI +3~4, DEX +3~4
|}


'''Slot 4:''' INT +1~2, DEX +1~2, VIT +1~2
=== Magic Series (INT, DEX, VIT) ===


'''Slot 3:''' INT +2~3, DEX +2~3, VIT +2~3
{| class="wikitable" style="width:100%;"
|-
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Stage
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Possible Enchants
|-
| Slot 4 (Stage 1) || INT +1~2, DEX +1~2, VIT +1~2
|-
| Slot 3 (Stage 2) || INT +1~3, DEX +1~3, VIT +1~3
|-
| Slot 2 (Stage 3) || INT +3~4, DEX +3~4, VIT +3~4
|}


----
----


== Material Requirements ==
== Material Sources ==


{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
|-
|-
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Material
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Material
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Amount per Enchant
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Source
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Source
|-
|-
| {{Item|6752|Bloodstained Coin}} || Varies by equipment || [[Horror_Toy_Factory|Horror Toy Factory]] instance
| {{Item|7642|Bloodstained Coin}} || [[Horror_Toy_Factory|Horror Toy Factory]] instance drops
|-
| Zeny || 300,000 || —
|}
|}


Line 319: Line 342:
== Tips ==
== Tips ==


{{Tip|'''Enchanting always succeeds''' — No risk of failure when adding enchants<br>'''Reset can destroy equipment''' — Be careful when resetting, there's a chance of permanent item destruction<br>'''Farm Bloodstained Coins''' — Run Horror Toy Factory regularly to stock up on materials<br>'''Ancient Parasol is single-slot''' — Only Slot 4 can be enchanted, but it has the best enchant pool<br>'''Accessories have split pools''' — Physical and magical accessories have different stat options}}
{{Tip|'''Enchanting always succeeds''' — 100% success rate on all enchant attempts<br>'''Reset can destroy weapons/armor''' — Be careful when resetting, there's a destruction chance<br>'''Accessories have no manual reset''' — Failed enchants auto-reset; Stage 3 failure destroys item<br>'''Ancient Parasol has best enchants''' — Single slot but highest tier Fighting Spirit and Spell available<br>'''15 coins per enchant''' — Budget 30 coins for 2-slot items, 45 for 3-slot accessories}}


----
----

Latest revision as of 01:26, 30 December 2025

This page covers the enchantment system for equipment obtained from the Horror Toy Factory instance.

Overview

Target Items Type Slots Enchant Type
13442.png Ancient Parasol [3] (#13442) Weapon 4 only Random
2426.png Shadow Walk Boots [1] (#2426) Footgear 4 → 3 Random
2486.png Fresh Rose [1] (#2486) Accessory 4 → 3 Random
18848.png Celine's Ribbon [1] (#18848) Headgear 4 → 3 Random
2976.png Strange Lantern [1] (#2976) Accessory 4 → 3 → 2 Selectable category
2977.png Gentle Heart [1] (#2977) Accessory 4 → 3 → 2 Selectable category
2978.png Wounded Heart [1] (#2978) Accessory 4 → 3 → 2 Selectable category
2980.png Evil Spirit Silk Gloves [1] (#2980) Accessory 4 → 3 → 2 Selectable category
NPC Location
Blackbeard Joe vdistrict1 (77, 24)

Material Cost

Action 7642.png Bloodstained Coin (#7642) Zeny Success Rate
Enchant (per slot) 15 300,000 100%
Reset (weapons/armor) 100 — Can destroy item

âš ī¸ Warning: Reset has a chance to permanently destroy the equipment! Accessories cannot be manually reset.


Ancient Parasol Enchantment

13442.png Ancient Parasol [3] (#13442) - Slot 4 only (random enchant)

Enchant Effect Chance
4820.png Fighting Spirit 5 (#4820) ATK +15, HIT +5 4.76%
4821.png Fighting Spirit 6 (#4821) ATK +18, HIT +6 4.76%
4822.png Fighting Spirit 7 (#4822) ATK +21, HIT +7 4.76%
4823.png Fighting Spirit 8 (#4823) ATK +24, HIT +8 4.76%
4824.png Fighting Spirit 9 (#4824) ATK +27, HIT +9 4.76%
4825.png Fighting Spirit 10 (#4825) ATK +50, HIT +15 4.76%
4816.png Sharp 3 (#4816) HIT +4, Critical +12 4.76%
4843.png Sharp 4 (#4843) HIT +5, Critical +14 4.76%
4844.png Sharp 5 (#4844) HIT +6, Critical +15 4.76%
4760.png MATK 1 (#4760) MATK +1%, Fixed Cast -1% 4.76%
4761.png MATK 2 (#4761) MATK +2%, Fixed Cast -1% 4.76%
4806.png MATK 3 (#4806) MATK +3%, Fixed Cast -1% 4.76%
4869.png ASPD 2 (#4869) ASPD +6% 4.76%
4872.png ASPD 3 (#4872) ASPD +8% 4.76%
4873.png ASPD 4 (#4873) ASPD +10% 4.76%
4881.png ASPD +1 (#4881) ASPD +1 4.76%
4807.png Spell 6 (#4807) MATK +18, Variable Cast -10% 4.76%
4827.png Spell 7 (#4827) MATK +21, Variable Cast -10% 4.76%
4828.png Spell 8 (#4828) MATK +24, Variable Cast -10% 4.76%
4829.png Spell 9 (#4829) MATK +27, Variable Cast -10% 4.76%
4830.png Spell 10 (#4830) MATK +30, Variable Cast -10% 4.76%

Shadow Walk Boots Enchantment

2426.png Shadow Walk Boots [1] (#2426) - Slot 4 → 3 (random enchant)

Slot 4 - First Stage

Enchant Effect Chance
4700.png STR +1 (#4700) STR +1 5.56%
4701.png STR +2 (#4701) STR +2 5.56%
4702.png STR +3 (#4702) STR +3 5.56%
4730.png AGI +1 (#4730) AGI +1 5.56%
4731.png AGI +2 (#4731) AGI +2 5.56%
4732.png AGI +3 (#4732) AGI +3 5.56%
4720.png DEX +1 (#4720) DEX +1 11.11%
4721.png DEX +2 (#4721) DEX +2 11.11%
4722.png DEX +3 (#4722) DEX +3 5.56%
4710.png INT +1 (#4710) INT +1 5.56%
4711.png INT +2 (#4711) INT +2 5.56%
4712.png INT +3 (#4712) INT +3 5.56%
4740.png VIT +1 (#4740) VIT +1 5.56%
4741.png VIT +2 (#4741) VIT +2 5.56%
4742.png VIT +3 (#4742) VIT +3 5.56%

Slot 3 - Second Stage

Enchant Effect Chance
4701.png STR +2 (#4701) STR +2 5.56%
4702.png STR +3 (#4702) STR +3 5.56%
4731.png AGI +2 (#4731) AGI +2 5.56%
4732.png AGI +3 (#4732) AGI +3 5.56%
4721.png DEX +2 (#4721) DEX +2 11.11%
4722.png DEX +3 (#4722) DEX +3 5.56%
4711.png INT +2 (#4711) INT +2 5.56%
4712.png INT +3 (#4712) INT +3 5.56%
4741.png VIT +2 (#4741) VIT +2 5.56%
4742.png VIT +3 (#4742) VIT +3 5.56%
4809.png Fighting Spirit 3 (#4809) ATK +9, HIT +3 5.56%
4808.png Fighting Spirit 4 (#4808) ATK +12, HIT +4 5.56%
4817.png Sharp 2 (#4817) HIT +3, Critical +9 5.56%
4816.png Sharp 3 (#4816) HIT +4, Critical +12 5.56%
4815.png MATK 1 (#4815) MATK +1%, Fixed Cast -1% 5.56%
4814.png MATK 2 (#4814) MATK +2%, Fixed Cast -1% 5.56%

Fresh Rose Enchantment

2486.png Fresh Rose [1] (#2486) - Slot 4 → 3 (random enchant)

Slot 4

Same pool as Shadow Walk Boots Slot 4 (STR/AGI/DEX/INT/VIT +1~3)

Slot 3

Enchant Effect Chance
4810.png Fighting Spirit 2 (#4810) ATK +6, HIT +2 8.33%
4809.png Fighting Spirit 3 (#4809) ATK +9, HIT +3 8.33%
4808.png Fighting Spirit 4 (#4808) ATK +12, HIT +4 8.33%
4818.png Sharp 1 (#4818) HIT +2, Critical +6 8.33%
4817.png Sharp 2 (#4817) HIT +3, Critical +9 8.33%
4760.png MATK 1 (#4760) MATK +1%, Fixed Cast -1% 8.33%
4869.png ASPD 1 (#4869) ASPD +4% 8.33%
4872.png ASPD 2 (#4872) ASPD +6% 8.33%
4873.png ASPD 3 (#4873) ASPD +8% 8.33%
4815.png Spell 1 (#4815) MATK +3, Variable Cast -2% 8.33%
4814.png Spell 2 (#4814) MATK +6, Variable Cast -4% 8.33%
4813.png Spell 3 (#4813) MATK +9, Variable Cast -6% 8.33%

Celine's Ribbon Enchantment

18848.png Celine's Ribbon [1] (#18848) - Slot 4 → 3 (random enchant)

Slot 4

Same pool as Shadow Walk Boots Slot 4 (STR/AGI/DEX/INT/VIT/LUK +1~3)

Slot 3

Enchant Effect Chance
4810.png Fighting Spirit 2 (#4810) ATK +6, HIT +2 5.88%
4809.png Fighting Spirit 3 (#4809) ATK +9, HIT +3 5.88%
4808.png Fighting Spirit 4 (#4808) ATK +12, HIT +4 5.88%
4820.png Fighting Spirit 5 (#4820) ATK +15, HIT +5 5.88%
4818.png Sharp 1 (#4818) HIT +2, Critical +6 5.88%
4817.png Sharp 2 (#4817) HIT +3, Critical +9 5.88%
4816.png Sharp 3 (#4816) HIT +4, Critical +12 5.88%
4760.png MATK 1 (#4760) MATK +1%, Fixed Cast -1% 5.88%
4761.png MATK 2 (#4761) MATK +2%, Fixed Cast -1% 5.88%
4869.png ASPD 1 (#4869) ASPD +4% 5.88%
4872.png ASPD 2 (#4872) ASPD +6% 5.88%
4873.png ASPD 3 (#4873) ASPD +8% 5.88%
4881.png ASPD +1 (#4881) ASPD +1 5.88%
4813.png Spell 3 (#4813) MATK +9, Variable Cast -6% 5.88%
4812.png Spell 4 (#4812) MATK +12, Variable Cast -8% 5.88%
4826.png Spell 5 (#4826) MATK +15, Variable Cast -10% 5.88%
4827.png Spell 6 (#4827) MATK +18, Variable Cast -10% 5.88%

Accessory Enchantments

Applies to: 2976.png Strange Lantern [1] (#2976), 2977.png Gentle Heart [1] (#2977), 2978.png Wounded Heart [1] (#2978), 2980.png Evil Spirit Silk Gloves [1] (#2980)

System: 3 stages (Slot 4 → 3 → 2), choose Physical or Magic series

âš ī¸ Warning: Accessories cannot be manually reset! Failed enchants auto-reset all previous enchants. Stage 3 failure destroys the equipment!

Physical Series (STR, AGI, DEX)

Stage Possible Enchants
Slot 4 (Stage 1) STR +1~2, AGI +1~2, DEX +1~2
Slot 3 (Stage 2) STR +1~3, AGI +1~3, DEX +1~3
Slot 2 (Stage 3) STR +3~4, AGI +3~4, DEX +3~4

Magic Series (INT, DEX, VIT)

Stage Possible Enchants
Slot 4 (Stage 1) INT +1~2, DEX +1~2, VIT +1~2
Slot 3 (Stage 2) INT +1~3, DEX +1~3, VIT +1~3
Slot 2 (Stage 3) INT +3~4, DEX +3~4, VIT +3~4

Material Sources

Material Source
7642.png Bloodstained Coin (#7642) Horror Toy Factory instance drops

Tips

💡 Tip: Enchanting always succeeds — 100% success rate on all enchant attempts
Reset can destroy weapons/armor — Be careful when resetting, there's a destruction chance
Accessories have no manual reset — Failed enchants auto-reset; Stage 3 failure destroys item
Ancient Parasol has best enchants — Single slot but highest tier Fighting Spirit and Spell available
15 coins per enchant — Budget 30 coins for 2-slot items, 45 for 3-slot accessories


See Also