Created page with "The '''Adulter & Vivatus Weapons''' enchantment system covers two distinct weapon groups: the '''Solid, Wicked & Precision''' series (episode 18 gear enchanted at the Clock Tower) and the '''AD series''' weapons (enchanted using Ep17.1 materials). Both groups use 2 enchantment slots and support full upgrade paths. == Solid, Wicked & Precision Weapons == These weapons are available in three tiers β '''Solid''' (physical melee), '''Wicked''' (dark/magic), and '''Precis..." Β |
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{| style="margin-right: 20px; width: 300px; background: #141c2e; border: 2px solid #E8C49B; border-radius: 10px; overflow: hidden;" | |||
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! style="background: linear-gradient(135deg, #E8C49B 0%, #C9A46D 100%); color: #1a1a2e; font-size: 1.2em; padding: 10px; text-align: left;" | Adulter & Vivatus Weapons | |||
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| style="padding: 15px; color: #E8C49B;" | | |||
'''1. Solid, Wicked & Precision Weapons''' | |||
* [[#Applicable Equipment|1.1 Applicable Equipment]] | |||
* [[#Slot 3 β Random or Perfect Enchant|1.2 Slot 3 β Random or Perfect Enchant]] | |||
* [[#Slot 2 β Perfect Enchant Only (Job-Specific)|1.3 Slot 2 β Job-Specific Enchant]] | |||
'''2. AD Series Weapons''' | |||
* [[#AD Applicable Equipment|2.1 Applicable Equipment]] | |||
* [[#Slot 3 β Combat Enchants|2.2 Slot 3 β Combat Enchants]] | |||
* [[#Slot 2 β Role Enchants|2.3 Slot 2 β Role Enchants]] | |||
'''[[#See Also|3. See Also]]''' | |||
|} | |||
== Overview == | |||
The '''Adulter & Vivatus Weapons''' enchantment system covers two distinct weapon groups: the '''Solid, Wicked & Precision''' series (episode 18 gear enchanted at the Clock Tower) and the '''AD series''' weapons (enchanted using Ep17.1 materials). Both groups use 2 enchantment slots and support full upgrade paths. | The '''Adulter & Vivatus Weapons''' enchantment system covers two distinct weapon groups: the '''Solid, Wicked & Precision''' series (episode 18 gear enchanted at the Clock Tower) and the '''AD series''' weapons (enchanted using Ep17.1 materials). Both groups use 2 enchantment slots and support full upgrade paths. | ||
| Line 26: | Line 47: | ||
| Slot Order || Slot 3 β Slot 2 | | Slot Order || Slot 3 β Slot 2 | ||
|- | |- | ||
| Reset || 100% success Β· 50,000z Β· {{Item| | | Reset || 100% success Β· 50,000z Β· {{Item|1000680|Lead}} Γ10 | ||
|} | |} | ||
=== Slot 3 β Random or Perfect Enchant === | === Slot 3 β Random or Perfect Enchant === | ||
Slot 3 accepts a '''random roll''' or a '''perfect enchant''' from the following pool. All enchants have equal probability (~7.69% each) | Slot 3 accepts a '''random roll''' or a '''perfect enchant''' from the following pool. All enchants have equal probability (~7.69% each) regardless of enchantgrade. | ||
{| class="wikitable" style="width:100%;" | {| class="wikitable" style="width:100%;" | ||
| Line 44: | Line 65: | ||
| Gear_CAST || -Variable Cast Time | | Gear_CAST || -Variable Cast Time | ||
|- | |- | ||
| Gear_SKILL || -After-Cast Delay | | Gear_SKILL || -After-Cast Delay | ||
|- | |- | ||
| Gear_POW || +POW (4th Job) | | Gear_POW || +POW (4th Job) | ||
| Line 65: | Line 86: | ||
==== Random Enchant Cost ==== | ==== Random Enchant Cost ==== | ||
{| class="wikitable" | {| class="wikitable" style="width:100%;" | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Zeny !! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Materials | ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Zeny !! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Materials | ||
|- | |- | ||
| 200,000z || {{Item| | | 200,000z || {{Item|1000680|Lead}} Γ30<br>{{Item|1000681|Clock Gear}} Γ1 | ||
|} | |} | ||
| Line 75: | Line 96: | ||
Any single Slot 3 enchant can be chosen directly for a significantly higher cost. | Any single Slot 3 enchant can be chosen directly for a significantly higher cost. | ||
{| class="wikitable" | {| class="wikitable" style="width:100%;" | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Zeny !! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Materials | ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Zeny !! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Materials | ||
|- | |- | ||
| 5,000,000z || {{Item| | | 5,000,000z || {{Item|1000680|Lead}} Γ1500<br>{{Item|1000681|Clock Gear}} Γ50 | ||
|} | |} | ||
=== Slot 2 β Perfect Enchant Only (Job-Specific) === | === Slot 2 β Perfect Enchant Only (Job-Specific) === | ||
Slot 2 is '''perfect enchant only''' and grants a job-specific bonus. | Slot 2 is '''perfect enchant only''' and grants a job-specific bonus. All options share the same cost. | ||
==== | ==== Cost ==== | ||
{| class="wikitable" | {| class="wikitable" style="width:100%;" | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Zeny !! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Materials | ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Zeny !! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Materials | ||
|- | |- | ||
| 0z || {{Item| | | 0z || {{Item|1000681|Clock Gear}} Γ150<br>{{Item|25729|Shadowdecon}} Γ150<br>{{Item|25731|Zelunium}} Γ150 | ||
|} | |} | ||
==== | ==== Job Enchant Legend ==== | ||
Each job has two enchant tiers (1 and 2). | Each job has two enchant tiers (1 and 2). Soul Reaper and Night Watch are exceptions β see notes below. | ||
{| class="wikitable" style="width:100%;" | {| class="wikitable" style="width:100%;" | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Abbr. !! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Job !! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | | ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Abbr. !! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Job !! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Tiers | ||
|- | |- | ||
| DK || Dragon Knight || | | DK || Dragon Knight || 1, 2 | ||
|- | |- | ||
| IG || Imperial Guard || | | IG || Imperial Guard || 1, 2 | ||
|- | |- | ||
| AG || Arch Mage || | | AG || Arch Mage || 1, 2 | ||
|- | |- | ||
| EM || Elemental Master || | | EM || Elemental Master || 1, 2 | ||
|- | |- | ||
| CD || Cardinal || | | CD || Cardinal || 1, 2 | ||
|- | |- | ||
| IQ || Inquisitor || | | IQ || Inquisitor || 1, 2 | ||
|- | |- | ||
| MT || Meister || | | MT || Meister || 1, 2 | ||
|- | |- | ||
| BO || Biolo || | | BO || Biolo || 1, 2 | ||
|- | |- | ||
| SHC || Shadow Cross || | | SHC || Shadow Cross || 1, 2 | ||
|- | |- | ||
| ABC || Abyss Chaser || | | ABC || Abyss Chaser || 1, 2 | ||
|- | |- | ||
| WH || Wind Hawk || | | WH || Wind Hawk || 1, 2 | ||
|- | |- | ||
| TR || Troubadour / Trouvère || | | TR || Troubadour / Trouvère || 1, 2 | ||
|- | |- | ||
| SS || Soul Reaper || | | SS || Soul Reaper || 1, 2, 3 | ||
|- | |- | ||
| SKE || Sky Emperor || | | SKE || Sky Emperor || 1, 2 | ||
|- | |- | ||
| SOA || Soul Ascetic || | | SOA || Soul Ascetic || 1, 2 | ||
|- | |- | ||
| HN || Hypernovice || | | HN || Hypernovice || 1, 2 | ||
|- | |- | ||
| SH || Star Emperor || | | SH || Star Emperor || 1, 2 | ||
|- | |- | ||
| NW || Night Watch || | | NW || Night Watch || 1, 2, 3, 4, 5 | ||
|} | |} | ||
{{Tip|Soul Reaper (SS) and Night Watch (NW) have additional enchant tiers compared to other jobs β SS goes up to tier 3 and NW up to tier 5.}} | {{Tip|Soul Reaper (SS) and Night Watch (NW) have additional enchant tiers compared to other jobs β SS goes up to tier 3 and NW up to tier 5.}} | ||
--- | ---- | ||
== AD Series Weapons == | == AD Series Weapons == | ||
The '''AD series''' are upgraded versions of Adulter/Vivatus weapons. They use a different material and follow a pure '''perfect enchant + upgrade''' structure with no random rolls. | The '''AD series''' are upgraded versions of Adulter/Vivatus weapons. They use a different material set and follow a pure '''perfect enchant + upgrade''' structure with no random rolls. | ||
=== Applicable Equipment === | === AD Applicable Equipment === | ||
{| class="wikitable" style="width:100%;" | {| class="wikitable" style="width:100%;" | ||
| Line 197: | Line 218: | ||
=== Slot 3 β Combat Enchants === | === Slot 3 β Combat Enchants === | ||
Choose one enchant from the four options, then upgrade it up to level 5. | Choose one enchant from the four options below, then upgrade it up to level 5. | ||
==== Starting Enchant (Level 1) ==== | ==== Starting Enchant (Level 1) ==== | ||
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! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant !! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect !! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Cost !! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Materials | ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant !! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect !! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Cost !! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Materials | ||
|- | |- | ||
| Sharp 1 || +Critical || 100,000z || {{Item| | | Sharp 1 || +Critical || 100,000z || {{Item|25669|Unknown Parts}} Γ20 | ||
|- | |- | ||
| Hit Plus 1 || +HIT || 100,000z || {{Item| | | Hit Plus 1 || +HIT || 100,000z || {{Item|25669|Unknown Parts}} Γ20 | ||
|- | |- | ||
| Attack Delay 1 || -After-Cast Delay || 100,000z || {{Item| | | Attack Delay 1 || -After-Cast Delay || 100,000z || {{Item|25669|Unknown Parts}} Γ20 | ||
|- | |- | ||
| Caster 1 || -Variable Cast Time || 100,000z || {{Item| | | Caster 1 || -Variable Cast Time || 100,000z || {{Item|25669|Unknown Parts}} Γ20 | ||
|} | |} | ||
| Line 218: | Line 239: | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Upgrade !! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Cost !! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Materials | ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Upgrade !! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Cost !! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Materials | ||
|- | |- | ||
| Level 1 β 2 || 200,000z || {{Item| | | Level 1 β 2 || 200,000z || {{Item|25669|Unknown Parts}} Γ40 | ||
|- | |- | ||
| Level 2 β 3 || 300,000z || {{Item| | | Level 2 β 3 || 300,000z || {{Item|25669|Unknown Parts}} Γ60 | ||
|- | |- | ||
| Level 3 β 4 || 400,000z || {{Item| | | Level 3 β 4 || 400,000z || {{Item|25669|Unknown Parts}} Γ80 | ||
|- | |- | ||
| Level 4 β 5 || 500,000z || {{Item| | | Level 4 β 5 || 500,000z || {{Item|25669|Unknown Parts}} Γ100 | ||
|} | |} | ||
| Line 236: | Line 257: | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant !! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect !! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Cost !! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Materials | ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant !! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect !! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Cost !! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Materials | ||
|- | |- | ||
| Expert Archer 1 || +Ranged ATK% || 100,000z || {{Item| | | Expert Archer 1 || +Ranged ATK% || 100,000z || {{Item|25669|Unknown Parts}} Γ20, {{Item|25723|Cor Core}} Γ5 | ||
|- | |- | ||
| Expert Fighter 1 || +Melee ATK% || 100,000z || {{Item| | | Expert Fighter 1 || +Melee ATK% || 100,000z || {{Item|25669|Unknown Parts}} Γ20, {{Item|25723|Cor Core}} Γ5 | ||
|- | |- | ||
| Expert Magician 1 || +MATK% || 100,000z || {{Item| | | Expert Magician 1 || +MATK% || 100,000z || {{Item|25669|Unknown Parts}} Γ20, {{Item|25723|Cor Core}} Γ5 | ||
|} | |} | ||
| Line 248: | Line 269: | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Upgrade !! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Cost !! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Materials | ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Upgrade !! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Cost !! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Materials | ||
|- | |- | ||
| Level 1 β 2 || 200,000z || {{Item| | | Level 1 β 2 || 200,000z || {{Item|25669|Unknown Parts}} Γ40, {{Item|25723|Cor Core}} Γ10 | ||
|- | |- | ||
| Level 2 β 3 || 300,000z || {{Item| | | Level 2 β 3 || 300,000z || {{Item|25669|Unknown Parts}} Γ60, {{Item|25723|Cor Core}} Γ15 | ||
|- | |- | ||
| Level 3 β 4 || 400,000z || {{Item| | | Level 3 β 4 || 400,000z || {{Item|25669|Unknown Parts}} Γ80, {{Item|25723|Cor Core}} Γ20 | ||
|- | |- | ||
| Level 4 β 5 || 500,000z || {{Item| | | Level 4 β 5 || 500,000z || {{Item|25669|Unknown Parts}} Γ100, {{Item|25723|Cor Core}} Γ25 | ||
|} | |} | ||
Latest revision as of 01:54, 9 March 2026
Overview
The Adulter & Vivatus Weapons enchantment system covers two distinct weapon groups: the Solid, Wicked & Precision series (episode 18 gear enchanted at the Clock Tower) and the AD series weapons (enchanted using Ep17.1 materials). Both groups use 2 enchantment slots and support full upgrade paths.
Solid, Wicked & Precision Weapons
These weapons are available in three tiers β Solid (physical melee), Wicked (dark/magic), and Precision (ranged/Gunslinger/Ninja) β and share an identical enchantment system.
Applicable Equipment
| Series | Weapons |
|---|---|
| Solid | Claymore, Staff, Manual, Spear, Wand, Dagger, Edge, Rod |
| Wicked | Katar, Cross, Dagger, Blade, Axe, Book, Plant, Edge |
| Precision | Lute, Whip, Fist, Bow, Pistol, Rifle, Shotgun, Gatling, Grenade, Fuuma |
Enchantment Overview
| Property | Details |
|---|---|
| Minimum Refine | None |
| Slot Order | Slot 3 β Slot 2 |
| Reset | 100% success Β· 50,000z Β· |
Slot 3 β Random or Perfect Enchant
Slot 3 accepts a random roll or a perfect enchant from the following pool. All enchants have equal probability (~7.69% each) regardless of enchantgrade.
| Enchant | Effect |
|---|---|
| Gear_ATK | +ATK |
| Gear_MATK | +MATK |
| Gear_ASPD | +ASPD |
| Gear_CAST | -Variable Cast Time |
| Gear_SKILL | -After-Cast Delay |
| Gear_POW | +POW (4th Job) |
| Gear_SPL | +SPL (4th Job) |
| Gear_STA | +STA (4th Job) |
| Gear_WIS | +WIS (4th Job) |
| Gear_CRT | +CRT (4th Job) |
| Gear_CON | +CON (4th Job) |
| Gear_PATK | +Physical ATK% |
| Gear_SMATK | +Special MATK% |
Random Enchant Cost
| Zeny | Materials |
|---|---|
| 200,000z |
Perfect Enchant Cost
Any single Slot 3 enchant can be chosen directly for a significantly higher cost.
| Zeny | Materials |
|---|---|
| 5,000,000z |
Slot 2 β Perfect Enchant Only (Job-Specific)
Slot 2 is perfect enchant only and grants a job-specific bonus. All options share the same cost.
Cost
| Zeny | Materials |
|---|---|
| 0z |
Job Enchant Legend
Each job has two enchant tiers (1 and 2). Soul Reaper and Night Watch are exceptions β see notes below.
| Abbr. | Job | Tiers |
|---|---|---|
| DK | Dragon Knight | 1, 2 |
| IG | Imperial Guard | 1, 2 |
| AG | Arch Mage | 1, 2 |
| EM | Elemental Master | 1, 2 |
| CD | Cardinal | 1, 2 |
| IQ | Inquisitor | 1, 2 |
| MT | Meister | 1, 2 |
| BO | Biolo | 1, 2 |
| SHC | Shadow Cross | 1, 2 |
| ABC | Abyss Chaser | 1, 2 |
| WH | Wind Hawk | 1, 2 |
| TR | Troubadour / Trouvère | 1, 2 |
| SS | Soul Reaper | 1, 2, 3 |
| SKE | Sky Emperor | 1, 2 |
| SOA | Soul Ascetic | 1, 2 |
| HN | Hypernovice | 1, 2 |
| SH | Star Emperor | 1, 2 |
| NW | Night Watch | 1, 2, 3, 4, 5 |
π‘ Tip: Soul Reaper (SS) and Night Watch (NW) have additional enchant tiers compared to other jobs β SS goes up to tier 3 and NW up to tier 5.
AD Series Weapons
The AD series are upgraded versions of Adulter/Vivatus weapons. They use a different material set and follow a pure perfect enchant + upgrade structure with no random rolls.
AD Applicable Equipment
| Weapon |
|---|
| Beam Claymore AD |
| Meuchler AD |
| Blasti AD |
| Virtual Bow AD |
| MH P89 AD |
| AC B44 AD |
| HR S55 AD |
| Burning Knuckle AD |
| Cannon Rapier AD |
| Saphir Hall AD |
| Ultio Spes AD |
| Rutilus Stick AD |
| Electric Fox AD |
| Circuit Board AD |
| Kuroiro AD |
| Boost Lance AD |
Enchantment Overview
| Property | Details |
|---|---|
| Minimum Refine | None |
| Slot Order | Slot 3 β Slot 2 |
| Reset | 100% success Β· 500,000z Β· no materials required |
Slot 3 β Combat Enchants
Choose one enchant from the four options below, then upgrade it up to level 5.
Starting Enchant (Level 1)
| Enchant | Effect | Cost | Materials |
|---|---|---|---|
| Sharp 1 | +Critical | 100,000z | |
| Hit Plus 1 | +HIT | 100,000z | |
| Attack Delay 1 | -After-Cast Delay | 100,000z | |
| Caster 1 | -Variable Cast Time | 100,000z |
Upgrade Path (Levels 1 β 5)
| Upgrade | Cost | Materials |
|---|---|---|
| Level 1 β 2 | 200,000z | |
| Level 2 β 3 | 300,000z | |
| Level 3 β 4 | 400,000z | |
| Level 4 β 5 | 500,000z |
Slot 2 β Role Enchants
Choose one of three role-based enchants, then upgrade it up to level 5.
Starting Enchant (Level 1)
| Enchant | Effect | Cost | Materials |
|---|---|---|---|
| Expert Archer 1 | +Ranged ATK% | 100,000z | |
| Expert Fighter 1 | +Melee ATK% | 100,000z | |
| Expert Magician 1 | +MATK% | 100,000z |
Upgrade Path (Levels 1 β 5)
| Upgrade | Cost | Materials |
|---|---|---|
| Level 1 β 2 | 200,000z | |
| Level 2 β 3 | 300,000z | |
| Level 3 β 4 | 400,000z | |
| Level 4 β 5 | 500,000z |
See Also
- Enchantment β Full enchantable equipment directory
- Viva Adulter Hats β Headgear enchants for the Adulter series
- Grading_System β Equipment grade upgrades