Episode 21: Difference between revisions

Episode 21: Difference between revisions

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! style="background: linear-gradient(135deg, #E8C49B 0%, #C9A46D 100%); color: #1a1a2e; font-size: 1.2em; padding: 10px;" | Episode 21: Age of Heroes
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'''Level Requirement:''' 230+
'''Prerequisites:''' Episode 20 Complete
'''Main Location:''' Scale Island, Past Isgard
'''Key Content:'''
* Time travel to the past
* Lunaphoma Resistance Base
* Alberta Harbor
* Ghost Ship investigation
* Final Battle against the Serpent
'''Main Quest Variable:''' ep21_main (max: 106)
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== Overview ==
== Overview ==


'''Episode 21: Age of Heroes''' takes adventurers on an unprecedented journey through time. When a dimensional rift opens on Scale Island, Nyar reveals it leads to the past β€” to the very moment when Lasgand first gained his immortal power. By traveling back to the era of the Gaebolg resistance against the Jormungandr Cult, you have the chance to alter history itself.
In this age of heroes, you'll join the Richard Mercenary Group, infiltrate the cult's temple, solve the mystery of a ghost ship, and ultimately face the source of the cult's power: a giant serpent that threatens to consume everything.
Your actions in the past will echo through time, weakening Lasgand in the present and revealing the true nature of the curse that has plagued Isgard for generations.
== Quick Navigation ==
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| style="text-align:center; width:25%;" | [[#Main Quest Walkthrough|Main Quest]]
| style="text-align:center; width:25%;" | [[#Instances|Instances]]
| style="text-align:center; width:25%;" | [[#Daily Quests|Daily Quests]]
| style="text-align:center; width:25%;" | [[#Key Items|Key Items]]
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== Requirements ==
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| '''Level Requirement''' || Base Level 230+
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| Level Requirement || '''230+'''
| '''Prerequisites''' || [[Episode_20|Episode 20]] main quest completed (ep20_main = 100)
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| Prerequisites || [[Episode_20|Episode 20]] Main Quest Completed (ep20_main = 100)
| '''Starting Location''' || jor_tail (233, 41) - Supapa
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| Main Quest Variable || ep21_main (max: 106)
| '''Key NPCs''' || Supapa, Nillem, Aurelie, Lehar, Nyar, Tris, Ivan, Valdaris, Richard
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| New Maps || jor_base, jor_raise1, jor_raise2, jor_tmple1, jor_tmple2, jor_tail, jor_albe, luna_sf2
| '''Reputation System''' || Wigner Merchant Guild Vouchers
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== Main Quest Walkthrough ==
=== Part 1: The Dimensional Rift ===
==== Step 1: Talk to Supapa ====
Find '''Supapa''' at '''jor_tail (233, 41)'''. He explains that the team plans to investigate Scale Island due to an unusual mana wavelength.
==== Step 2: Scale Island ====
Travel to '''jor_crk (137, 137)'''. A dialogue opens and '''Nillem''' confirms the wavelength is unusual. Lehar spots '''Nyar''' on the island, so everyone decides to investigate.
==== Step 3: The Rift ====
Go to '''jor_crk (107, 112)''' and talk to '''Nyar'''. Aurelie, Lehar, and Nillem appear.
The mana wavelength comes from a dimensional rift. The boundaries between dimensions and time are collapsing. Nyar reveals this rift leads to '''the past''' β€” giving you a way to deal with Lasgand by going to when he first gained his power.
{{Note|The dialogue option you choose doesn't matter for the outcome.}}
==== Step 4: Into the Past ====
You're warped to '''jor_crk_p (108, 106)'''. Talk to '''Nyar''' again. Lehar and Nillem confirm you're in the past when the rift opened β€” the time of Rune-Midgarts' foundation and when Lasgand inherited his power.
A plan forms to alter the past to stop Lasgand. Lehar spots people approaching β€” you decide to pose as volunteers for the resistance against the Jormungandr Cult.
==== Step 5: Meeting Ivan ====
At '''jor_crk_p (104, 95)''', people appear who discovered the rift. They're against the cult but suspicious of you. Tell them ''"We're Adventurers"''.
The stranger introduces himself as '''Ivan''' from the '''Wigner family'''. You follow him to the resistance base.


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== Main Quest ==
=== Part 2: Lunaphoma - The Resistance Base ===
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==== Step 6: Arrival at Lunaphoma ====
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You're warped to '''luna_sf1 (258, 147)'''. Talk to '''Ivan'''. You learn you're near the cult, in the Raised Land. Instead of attacking immediately, you're heading to the base of Gaebolg: '''Lunaphoma'''.
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==== Step 7: The Resistance ====
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Talk to the '''Resistance Soldier''' at '''jor_mbase (38, 152)'''. He introduces you to Lunaphoma and needs to report to the commander and vice-commander first. Followers of Freya are complaining β€” Lehar suggests listening in.
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==== Step 8: The Freya Dispute ====


The Episode 21 main quest takes adventurers to Scale Island, uncovering the secrets of an ancient civilization and facing legendary foes. The story follows characters including Supapa, Nillem, Aurelie, Lehar, and the enigmatic Maristella Walter.
Talk to '''Tris'''. The people of Freya complain that the fight against the cult is led only in Odin's name. Tris explains the difficult situation but says they need more time β€” the war is top priority. The Freya followers leave unhappy.


{{Note|You must be '''Level 230''' or higher and have completed the Episode 20 main quest to begin. Speak to Supapa at jor_tail (233, 41).}}
==== Step 9: Assignment ====
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Talk to the '''Resistance Soldier''' again. After introductions, Tris wants to send you to the '''Richard Mercenary Group''' β€” people with combat skills are always needed there.
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==== Step 10: Meeting Tan ====
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Talk to '''Tan''', who's clearly against you being part of the resistance. Choose ''"We'll go right away."''


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=== Part 3: The Richard Mercenary Group ===
==== Step 11: The Office ====
Follow the navigation to '''jor_mbase (305, 102)'''. Tan shows you the mercenary group's office and tells you to find Richard.
Go to the office but no one is there. A mysterious man appears β€” Lehar sends you to speak with him. Walk into the portal above the NPCs.
==== Step 12: Finding Richard ====
Talk to '''???'''. Explain you're here to see Mercenary King Richard, sent by Tan. He tells you Richard isn't here β€” go to the '''Central Barracks''' at '''jor_mbase (203, 190)'''.
==== Step 13: Richard's Room ====
Go upstairs, turn right, and enter the second-to-last portal. Richard isn't here either. Check the next door.
A warning appears, then a woman asks about your business. Explain Tan sent you.
==== Step 14: Registration ====
You're sent back to the '''Mercenary Group's Office''' at '''jor_mbase (313, 121)'''.
When entering, Richard isn't here. '''Valdaris''' explains you need to complete registration first.
Talk to the documents to find application papers. The old forms aren't specific to one mercenary group.
Talk to '''Valdaris''' to submit your form. Welcome to the Richard Mercenary Group!
==== Step 15: The Tour ====
Talk to '''Tan''', who's discussing your suspicious nature with Valdaris. She decides to give you a tour.
When leaving, Valdaris explains the base was built in a rush. Walk down to see supplies from the Wigner Merchant Group.
==== Step 16: The Children ====
At '''jor_mbase (245, 128)''', children appear wanting to play with "Sister Valdaris." She explains they were rescued from the Jormungandr Cult.
==== Step 17: Training Grounds ====
Meet Valdaris at '''jor_mbase (147, 108)'''. She explains the training grounds are open to everyone. Strange sounds come from the soldiers β€” Valdaris gets angry.
==== Step 18: Richard Found ====
Near the soldiers, someone is being beaten badly β€” it's '''Richard''' himself! Valdaris decides to treat his wounds.
Go to the center at '''jor_mbase (202, 191)''', then upstairs to the second-to-last portal on the right.
==== Step 19: The Combat Manual ====
Talk to '''Valdaris''' who is furious. '''Nerius''' explains Richard wanted to be attacked.
Talk to '''Richard''' β€” he's creating combat instruction books. Getting hit by Nerius demonstrates proper combat stances for illustrations.
Talk to '''Lee''' who shows his drawings. You're properly introduced to Richard. Lee will show you the rest while Richard and Valdaris talk.
==== Step 20: Galaxia's Story ====
Leave the room, enter the last portal.
Talk to '''Lee'''. He tells the story of how they met '''Galaxia''', who destroyed nearly the entire mercenary group alone.
==== Step 21: Complete the Tour ====
Leave the center and walk left to '''jor_mbase (168, 195)'''. Lee explains the rest of the base. Tan appears and says you should see Tris.
{{Tip|'''Reward:''' 30x {{Item|1001618|Wigner Merchant Guild Voucher}} and 30 Reputation}}
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=== Part 4: Mission Briefing ===
==== Step 22: Assignments ====
Talk to '''Tris'''. After explaining how things went:
* '''Nillem''' is sent to Alberta β€” they need a wizard
* '''Lehar''' goes to the Wigner Merchant Group for relief efforts
* You need to meet someone via a magic tablet
==== Step 23: Heine's Tablet ====
You meet '''Heine''' through the tablet. Your task is to go to Alberta and receive goods he sent. He wants a fresh '''Bright Eye''' from you.
Dialog choices:
* First: ''"Bearable."''
* Second: ''"Is that person you, Tris?"''
* Third: Enjoy the text
* Fourth: Accept the kill quest
'''Kill Quest:'''
* 10x {{Monster|22319|Skipskipper}}
* Collect 1x {{Item|1001641|Bright Eye}}
==== Step 24: The Raised Land ====
Talk to '''Walter Sailor''' at '''jor_mbase (161, 341)''' to go to the Raised Land for your kill quest.
Return via the '''Hidden Boat''' at '''jor_raise2 (100, 26)'''.
==== Step 25: Report Back ====
Return to '''Tris'''.
{{Tip|'''Reward:''' 30x {{Item|1001618|Wigner Merchant Guild Voucher}} and 35 Reputation}}
'''Unlocked:''' Volunteer Vallen Wok Daily Quest, Counselor Wool Daily Quest
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=== Part 5: Alberta Harbor ===
==== Step 26: Travel to Alberta ====
Talk to '''Walter Sailor''' at '''jor_mbase (333, 148)''' to travel to Alberta.
Walk up and talk to '''Nillem'''. Watch as he gets overloaded with work from '''Megas''' the sailor. You're forced to find work on the beach.
==== Step 27: Cargo Work ====
At '''jor_albe (227, 117)''', '''Yohan''' assigns you to move cargo to marked areas.
Visit '''Walter Sailor''' at '''jor_albe (146, 224)''' β€” he explains everyone starts with these tasks.
Enter the building at '''jor_albe (120, 145)''', walk up, and talk to another Walter Sailor.
==== Step 28: Cleaning ====
Return to '''Yohan''' at '''jor_albe (227, 117)'''. Clean up 4 dirt piles:
* '''jor_albe (205, 132)'''
* '''jor_albe (189, 166)'''
* '''jor_albe (174, 139)'''
* '''jor_albe (143, 210)'''
==== Step 29: Letter Delivery ====
Return to Yohan for your next job at the warehouse.
Go to '''jor_albe (120, 145)''', enter and walk down. Meet '''Iana Operta''' who wants 2 letters delivered.
'''First Letter:''' Enter building at '''jor_albe (200, 107)'''
Talk to '''Professor Sanguin'''. Your name is mentioned in the letter. He gives you a reply.
'''Second Letter:''' Enter building at '''jor_albe (60, 237)'''
Talk to '''Patissier Edel'''. '''Choose the second option''' (first option means trouble!).
==== Step 30: The Ghost Ship ====
Return to '''Iana''' at '''jor_albe (120, 145)'''. You meet '''Maristella Walter''' and learn about the ghost ship. Her father, Walter, might be on it β€” you need information about its location.
{{Tip|'''Reward:''' 40x {{Item|1001618|Wigner Merchant Guild Voucher}} and 40 Reputation}}
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=== Part 6: Ghost Ship Investigation ===
==== Step 31: Return to Lunaphoma ====
Talk to '''Walter Sailor''' at '''jor_albe (194, 200)''' to return.
Talk to '''Ivan''' at '''jor_mbase (240, 277)'''. Instead of ghost ship info, you're assigned to help with meals.
==== Step 32: Lehar's Cooking ====
Talk to '''Lehar''' at '''jor_mbase (214, 306)''' several times. Help him cook for the Wigner groups. Everyone loves the rice! Lehar mentions hearing about a ghost ship.
==== Step 33: Gathering Witnesses ====
Talk to '''Ivan''' at '''jor_mbase (193, 287)''' β€” he tells you who saw the most.
Talk to '''Lyriq''' at '''jor_mbase (191, 306)'''. He tells the story of what happened with the ghost ship.
==== Step 34: Ivan's Request ====
Return to '''Ivan''' at '''jor_mbase (237, 281)'''. He wants to join the ghost ship mission but needs you to deliver a package to his sister in Alberta first.
==== Step 35: Lalaila Wigner ====
Travel to Alberta. Enter building at '''jor_albe (100, 238)'''.
Talk to '''Lalaila Wigner'''. Enter the portal at the top and check the '''dusty box''' β€” it contains Ivan's old knuckles. She also gives you a letter for Maria Walter.
==== Step 36: Deliver the Letter ====
Leave and go to '''jor_albe (120, 146)'''. Talk to '''Maristella Walter''' and give her the letter.
{{Tip|'''Reward:''' 10x {{Item|1001618|Wigner Merchant Guild Voucher}} and 5 Reputation}}
==== Step 37: Planning the Infiltration ====
Return to Lunaphoma. Talk to '''Ivan''' at '''jor_mbase (237, 281)'''. He suggests infiltrating through the north of the Raised Land.
{{Tip|'''Reward:''' 40x {{Item|1001618|Wigner Merchant Guild Voucher}} and 40 Reputation}}
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=== Part 7: Temple Infiltration ===
==== Step 38: The Raised Land ====
Talk to '''Walter Sailor''' at '''jor_mbase (161, 341)''' and go to the Raised Land.
Leave through the top portal. Walk into the bushes at '''jor_raise1 (322, 64)'''.
{{Note|{{Monster|22315|Velelling}} on this map drops {{Item|1001643|Vellelopy}} β€” you'll need 2 later!}}
==== Step 39: Temple Entrance ====
Talk to '''Ivan'''. You plan to infiltrate the temple disguised as volunteers. Why does this temple look human-made?
'''Unlocked:''' Jormungand Church Temple
Enter the dungeon at '''jor_raise1 (152, 316)'''.
==== Step 40: Inside the Temple ====
Enter the safe spot at '''jor_tmple1 (170, 62)'''.
Talk to '''Ivan'''. The plan: find humans looking to escape. Top priority is ghost ship information β€” go with Tan.
Visit safe spots and talk to believers:
'''Safe Spot 1:''' '''jor_tmple1 (103, 180)'''
No information about the ghost ship. Their faith is too strong.
'''Safe Spot 2:''' '''jor_tmple1 (181, 235)'''
They're unhappy. Humans are taken to the 2nd floor by guards.
'''Safe Spot 3:''' '''jor_tmple1 (229, 270)'''
To reach the 2nd floor, you need to be registered by priests β€” but they've disappeared.
==== Step 41: Regroup ====
Return to the first safe spot at '''jor_tmple1 (170, 62)'''.
Talk to '''Ivan'''. Everyone reached the same conclusion β€” you need more information about this place first.
Return to Lunaphoma.
==== Step 42: The Informant ====
Talk to '''Tris''' at '''jor_mbase (142, 264)'''. Someone with inside information will arrive soon!
{{Tip|'''Reward:''' 15x {{Item|1001618|Wigner Merchant Guild Voucher}} and 15 Reputation}}
==== Step 43: Meeting Nadoyo ====
Visit the small boat at '''jor_mbase (124, 33)'''.
Talk to '''Tan''' at '''jor_crk_p (72, 76)'''. The informant '''Nadoyo''' explains someone wants to escape from the temple with valuable information. You need someone tall with long black hair like Tan.
Talk to '''Ivan''' β€” he has an idea but fears who it might be.
==== Step 44: Wilhelm ====
Return to Lunaphoma.
Talk to '''Ivan''' at '''jor_mbase (163, 295)'''. You meet '''Wilhelm''' who refuses at first. After Tan explains and convinces him, he agrees to infiltrate the temple.
{{Tip|'''Reward:''' 15x {{Item|1001618|Wigner Merchant Guild Voucher}} and 15 Reputation}}
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=== Part 8: Kimele Infiltration Instance ===
==== Step 45: Preparation ====
Travel to the Raised Land, leave through top portal, enter bushes at '''jor_raise1 (322, 64)'''.
Talk to '''Tan'''. '''Nadoyo''' explains: Wilhelm will disguise as High Priest '''Carmigand''' to enter restricted areas.
Enter dungeon at '''jor_raise1 (152, 316)''', then safe spot at '''jor_tmple1 (229, 266)'''.
==== Step 46: Start the Instance ====
Talk to '''Nadoyo'''. Wilhelm will pose as Carmigand.
Talk to the '''Guard''' who registers your party with fake names. Talk to the guard again to start the '''Kimele Infiltration''' instance.
{{Note|Anyone in the party can open the instance!}}
==== Step 47: Inside the Instance ====
Talk to '''Nadoyo''' β€” Carmigand's escape plan was leaked! Find and rescue him fast.
Talk to '''Tan''' to teleport to a new room.
Talk to '''Wilhelm''' who asks believers about Carmigand. Check the inner prayer room. Wilhelm also asks about '''Reinhard''' β€” the person he's looking for.
==== Step 48: Rescuing Believers ====
Progress through prayer rooms:
* Talk to believers who want to escape
* Guards appear β€” '''kill them'''
* Wilhelm offers believers a way out
* No one knows about Reinhard
==== Step 49: The Reveal ====
Search for another prayer room at '''1@mdtem (117, 38)'''.
Guards appear claiming Wilhelm is Carmigand. More guards come. Wilhelm suggests being captured to find the real Carmigand.
You're warped to a preacher room. '''Carmigand''' appears β€” he's actually '''Reinhard''', Wilhelm's brother! Their parents died and Reinhard became a high priest.
Find the secret passage by clicking '''Suspicious Places''' until you find the right one.
==== Step 50: Escape ====
Navigate the maze-like passages, killing guards along the way.
'''Hyasagand''' appears with guards and mocks Carmigand. Kill her guards.
A portal appears β€” enter to leave the instance.
==== Step 51: Aftermath ====
Back at the safe spot, enter the bushes. Talk to '''Nadoyo'''. Carmigand promises not to repeat his mistakes.
{{Tip|'''Reward:''' 20x {{Item|1001618|Wigner Merchant Guild Voucher}} and 20 Reputation}}
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=== Part 9: Reinhard's Information ===
==== Step 52: Return to Tris ====
Return to Lunaphoma. Talk to '''Tris''' at '''jor_mbase (149, 270)'''. He welcomes the escaped believers.
==== Step 53: The Lugenburg Brothers ====
Go to '''jor_mbase (203, 190)''', enter portal, go up to the top portal.
Talk to '''Wilhelm'''. Carmigand wishes to be called '''Reinhard Lugenburg''' again. He'll share everything he knows.
==== Step 54: Ghost Ship Location ====
Talk to '''Reinhard'''. He confirms the Ghost Ship exists and tells you the cult uses a new route to avoid it. The cult has weakened due to humans leaving.
{{Tip|'''Reward:''' 30x {{Item|1001618|Wigner Merchant Guild Voucher}} and 30 Reputation}}
Talk to '''Wilhelm''' β€” he rants about Reinhard's betrayal of their family.
Talk to '''Reinhard''' who explains he believed the church would help everyone.
'''Unlocked:''' Side Quest "Lugenburg Brothers"
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=== Part 10: Ghost Ship Instance ===
==== Step 55: To the Ship ====
Enter building at '''jor_albe (120, 146)'''.
Talk to '''Maristella Walter'''. Meet her at the harbor now that you know the ship's location.
Go to '''jor_albe (191, 180)''' and talk to her. Enter the '''Ghost Ship''' instance.
==== Step 56: Inside the Ship ====
Talk to '''Maristella'''. Proceed with caution to confirm this is the Walter ship.
Walk left, kill ghost ship crew. A '''Sternlight''' appears β€” familiar but not quite right.
Walk right, click '''Mast Traces''' β€” Maria finds marks from her childhood.
Walk up-right, click '''Old Box''' β€” wooden toys made by Howell for his daughter.
==== Step 57: Investigation ====
Walk down, kill crew, enter portal. Kill more crew.
Click '''Crumpled Documents''' β€” unreadable due to seawater.
'''Before entering the portal:''' Find '''Rusty Fountain Pen''' at '''1@wtgs (184, 121)'''. Yohan recognizes it.
==== Step 58: The Journal ====
Kill crew on the other side.
Find '''Box under a Bed''' at '''1@wtgs (149, 127)'''. The journal reveals: after Maria escaped, a strange woman granted the captain a wish. Everything changed β€” memories faded, crew became monsters.
Kill remaining crew. A portal appears at '''1@wtgs (109, 114)'''.
==== Step 59: The Captain ====
Enter the Captain's Quarters.
Talk to the '''Ghostship Captain''' to start the fight.
After defeating him, he turns human briefly and explains his wish was to sink every cult ship, even in death.
Leave through the right side '''1@wtgs (331, 27)'''.
==== Step 60: Resolution ====
Outside, talk to '''Maristella'''. Leave before the ship disappears.
Talk to '''Maristella Walter''' who reports to Megas.
'''Wigner Executive''' appears with Heine's goods. Return to Lunaphoma.
{{Tip|'''Reward:''' 70x {{Item|1001618|Wigner Merchant Guild Voucher}} and 90 Reputation}}
'''Unlocked:''' Mysterious Ghost Ship daily instance
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=== Part 11: Heine's Tablet Upgrade ===
==== Step 61: Report to Tris ====
Go to '''jor_mbase (203, 190)''', enter portal.
Talk to '''Tris'''. The tablet needs an overhaul β€” Heine wants your help.
==== Step 62: Gather Materials ====
Go upstairs, first portal on left. Talk to '''Heine's Tablet''' at '''mbase_in (71, 126)'''.
Choose ''"I'll do as you order."'' Collect materials:
'''Hunt:'''
* {{Monster|22315|Velelling}} in jor_raise1
* Collect 2x {{Item|1001643|Vellelopy}}
{{Note|If you already have them from earlier, skip ahead!}}
==== Step 63: Tablet Upgrade ====
Return to the tablet at '''mbase_in (71, 126)'''.
Dialog choices:
* ''"Please tell me."'' β€” Heine tells an old story
* ''"How old is it?"'' β€” He explains the tablet's age and new features
* ''"Is that good?"'' β€” He complains but notices you're from the future
* ''"To completely eliminate the Rgans"'' β€” Explain your mission
You receive {{Item|1001627|Heine's Tablet}}.
==== Step 64: Attack Plans ====
Exit and talk to '''Tris'''. Plans are made to attack the cult with Aurelie's information.
{{Tip|'''Reward:''' 50x {{Item|1001618|Wigner Merchant Guild Voucher}} and 50 Reputation}}
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=== Part 12: The Serpent Threat ===
==== Step 65: Emergency ====
Exit barracks and talk to '''Nadoyo'''. The cult plans to resurrect Jormungandr! He saw a serpent's shadow.
'''Gather 3 Reports:'''
* Wounded Soldier: '''jor_mbase (62, 194)'''
* Exhausted Soldier: '''jor_mbase (186, 250)'''
* Cult Member Escapee: '''jor_mbase (216, 297)'''
==== Step 66: Report to Tris ====
Go to '''Tris''' at '''jor_mbase (203, 186)'''. Tan and Nadoyo are missing β€” check on them!
==== Step 67: Investigation ====
Travel to Raised Land, exit top portal.
Find '''Rock Crevice''' at '''jor_raise1 (198, 189)''' and enter.
Talk to '''Nadoyo'''. There's a hidden room in the church β€” go investigate.
==== Step 68: The Hidden Room ====
Check '''Decorative Door''' at '''jor_raise1 (128, 323)'''.
Inside, talk to '''Cult Priest'''. Something is eating people by absorbing mana. Tan and Reinhard will deal with it while you report to Tris.
Talk to '''Nadoyo''' to warp back.
==== Step 69: Preparations ====
Talk to '''Tris''' at '''jor_mbase (203, 186)'''. Normal soldiers are excluded from battle.
Enter barracks, go to Small Door.
Talk to '''Nyar'''. Heine explains you can join the battle with his help.
{{Tip|'''Reward:''' 10x {{Item|1001618|Wigner Merchant Guild Voucher}} and 50 Reputation}}
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=== Part 13: Final Battle Instance ===
==== Step 70: Enter the Temple ====
Travel to Raised Land, exit top portal.
Enter '''Decorative Door''' at '''jor_raise1 (128, 323)'''.
Talk to '''Nadoyo'''. Tris is surprised to see you. Heine explains only you can help.
Talk to the door.
Talk to '''Heine Tablet'''. After a vote, everyone proceeds. Heine shares a new spell.
==== Step 71: The Instance ====
Start the '''Final Battle''' instance.
Choose ''"Use the tablet"'' and let Heine locate everyone.
After channeling mana into the egg, click the '''Big Egg'''.
==== Step 72: Corrupted Tan ====
'''Kill Corrupted Tan.'''
The Serpent tries to convince Tris to spare it. Tan shouts to finish it. Tris destroys the Serpent β€” and Tan dies with it...
Talk to '''Nyar'''. Leave to give Tris time.
{{Tip|'''Reward:''' 90x {{Item|1001618|Wigner Merchant Guild Voucher}} and 110 Reputation}}
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=== Part 14: Secret Altar Instance ===
==== Step 73: New Area ====
Outside, talk to '''Nyar''' who brings you to a new area.
{{Note|If you fail or teleport away, return via '''jor_tmple1 (170, 307)''' and talk to Decorative Door.}}
Talk to '''Nyar''' again. Nillem and Lehar found a suspicious book.
==== Step 74: The Book ====
Click '''Suspicious Book''' to start the '''Secret Altar''' instance.
Enter the shining door.
==== Step 75: Inside ====
Talk to '''Lehar'''. Nillem explains the cult is concentrating power into Lasgand now that the serpent is dead.
Kill all monsters in the corridor.
Click the '''Door''' at the end.
==== Step 76: The Curse ====
Talk to '''Lehar'''. Continue through the familiar-looking area.
Kill all '''Cult Priests'''.
Talk to '''Jormungandr Shaman''' who curses everyone. Kill him, click door to continue.
==== Step 77: The Egg ====
Walk into '''Cult Shaman''' β€” they explain the curse will make them persist eternally.
Kill all '''Giant Serpents'''.
Click '''Giant Egg'''. Tris transfers the curse onto himself. He and Aurelie will watch over the egg. His descendants will fight whatever hatches.
{{Tip|'''Reward:''' 60x {{Item|1001618|Wigner Merchant Guild Voucher}} and 50 Reputation}}
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=== Part 15: Return to the Present ===
==== Step 78: Nyar's Power ====
Talk to '''Nyar''' outside. With her reclaimed power, Lasgand should be weakened. But first, swap the tablet with something Heine hid at the docks.
==== Step 79: New Tablet ====
Return to Lunaphoma via small boat.
Talk to '''Bushes''' to receive a new '''Heine Tablet'''. Heine says goodbye.
==== Step 80: Return Home ====
Talk to '''Nyar''' and choose to return to your time.
Walk to '''jor_crk (137, 138)'''. Aurelie senses the magic change. Nillem and Nyar will seal the rift while you check on Lasgand.
==== Step 81: Breaking the Curse ====
Talk to '''Nyar Clone'''. Lehar and Voglinde will lift Lasgand's curse.
{{Note|You must wait 10 minutes before opening the instance. Take a break!}}
After 10 minutes, Lehar and Voglinde return. The curse is broken but Lasgand is still resurrecting β€” it's the Heart Piece of Ymir!
==== Step 82: Final Confirmation ====
Open the instance.
Talk to '''Aurelie'''. Lasgand's insane power is gone but mana is wild.
Talk to '''Lasgand''' and kill him multiple times.
Talk to '''Aurelie''' who confirms it's the Heart Piece of Ymir. She warps you out.
==== Step 83: Conclusion ====
Talk to '''Nyar Clone'''. Lasgand remains dangerous. Lehar and Voglinde stay to fight back Rgans.
Talk to '''Nyar'''. Nillem and Nyar failed to fully seal the rift β€” time repeats itself. You can travel there occasionally.
Your name is now in the history books!
{{Tip|'''Reward:''' 70x {{Item|1001618|Wigner Merchant Guild Voucher}} and 60 Reputation}}


== Instances ==
== Instances ==
Episode 21 features 5 challenging instances:


{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
Line 44: Line 740:
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Description
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Description
|-
|-
| '''Unidentified Ghost Ship''' || Story/Daily || Board the mysterious ghost ship with Captain Maristella Walter
| '''Kimele Infiltration''' || Story || Infiltrate the temple disguised as High Priest Carmigand
|-
|-
| '''Kimele Undercover''' || Story || Infiltration mission with stealth elements
| '''Unidentified Ghost Ship''' || Story/Daily || Investigate the Walter family's ghost ship
|-
|-
| '''Quiet Sanctuary''' || Story || Explore a serene but dangerous sanctuary
| '''Final Battle''' || Story || Face Corrupted Tan and the Giant Serpent
|-
|-
| '''Secret Altar''' || Story || Discover the hidden altar's mysteries
| '''Secret Altar''' || Story || Confront the source of the cult's curse
|-
|-
| '''Final Battle''' || Endgame || The climactic confrontation (Normal and Daily modes)
| '''Quiet Sanctuary''' || Daily || Repeatable version of Lasgand confrontation
|}
|}
=== Unidentified Ghost Ship ===
Board the ghost ship with Captain Maristella Walter to investigate supernatural occurrences. This instance serves as both a story instance and a daily farmable dungeon.
'''NPC:''' Maristella Walter @ jor_albe (190, 186)
'''Key Drops:'''
* {{Item|1001034|Snow Flower Magic Stone Extract}}
* {{Item|1001035|Shining Snow Flower Magic Stone Extract}}
* {{Item|1001036|Brilliant Snow Flower Magic Stone Extract}}
* {{Item|1001037|Glacier Extract}}
=== Final Battle ===
The ultimate challenge of Episode 21. Available in two modes:
* '''Final Battle''' β€” Story mode
* '''Final Battle (Daily)''' β€” Repeatable daily version
----


== Field Maps ==
== Field Maps ==
Line 126: Line 802:
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Count
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Count
|-
|-
| {{Monster|22318|Ice Seahorse}} || 130
| {{Monster|22318|Iceseahorse}} || 130
|-
|-
| {{Monster|22319|Skipskipper}} || 130
| {{Monster|22319|Skipskipper}} || 130
Line 137: Line 813:
|}
|}


=== jor_tmple1 (Temple Floor 1) ===
=== jor_tmple1 (Temple 1F) ===


{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
Line 164: Line 840:
| {{Monster|22357|Yordos C}} || 20
| {{Monster|22357|Yordos C}} || 20
|-
|-
| {{Monster|22363|Yortus A}} '''(MVP)''' || 1 (2hr respawn)
| {{Monster|22363|B_Yortus A}} '''(MVP)''' || 1 (2hr respawn)
|}
|}


=== jor_tmple2 (Temple Floor 2) ===
=== jor_tmple2 (Temple 2F) ===


{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
Line 188: Line 864:
| {{Monster|22361|Yortus B}} || 70
| {{Monster|22361|Yortus B}} || 70
|-
|-
| {{Monster|22364|Yortus B}} '''(MVP)''' || 1 (2hr respawn)
| {{Monster|22364|B_Yortus B}} '''(MVP)''' || 1 (2hr respawn)
|}
|}


----


== Key NPCs ==
== Daily Quests ==


{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
|-
|-
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Quest
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | NPC
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | NPC
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Location
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Description
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Function
|-
|-
| Supapa || jor_tail (233, 41) || Quest start, Scale Island expedition
| Volunteer Vallen Wok || jor_mbase (211, 280) || Gather herbs or fish
|-
|-
| Maristella Walter || jor_albe (190, 186) || Ghost Ship instance entrance
| Counselor Wool || - || Unlocked after Heine quest
|-
|-
| Ephesto Walter Megas || Various || Story NPC
| Supply Procurement || Mandel at jor_mbase (219, 315) || Daily supply gathering
|-
|-
| Nillem || jor_tail (230, 42) || Story NPC
| Mercenary Tasks || Valdaris at mbase_in (302, 123) || Talk to mercenary members
|-
|-
| Aurelie || jor_tail (232, 44) || Story NPC
| Mysterious Ghost Ship || - || Repeatable ghost ship instance
|-
|-
| Lehar || jor_tail (235, 44) || Story NPC
| Clear Rising Lands || - || Hunting quests (unlocked via Lugenburg Brothers)
|}
|}


----
=== Insufficient Food Quest ===
Β 
Talk to '''Volunteer Vallen Wok''' at '''jor_mbase (211, 280)'''.
Β 
'''For Herbs:''' Bring 10x {{Item|1001625|Wide Grass}} (NOT {{Item|1001624|Long Grass}})
Β 
'''For Fish:''' Bring 10x of ONE type:
* {{Item|1001619|Lunaforma Shrimp}}
* {{Item|1001620|Lunaforma Calamari}}
* {{Item|1001621|Lunaforma Seaweed}}
* {{Item|1001622|Lunaforma Fish}}
* (NOT {{Item|1001623|Lunaforma Oyster}})
Β 
== Side Quests ==
Β 
=== Lugenburg Brothers ===


== Quests ==
# Talk to '''Reinhardt''' inside center Barracks at '''mbase_in (118, 186)'''
# Enter portal ahead
# Talk to '''Tris''' outside at '''jor_mbase (197, 277)'''
# Talk to '''Reinhardt'''
# Talk to '''Wilhelm'''
# Talk to '''Tris'''


=== Daily Quests ===
{{Tip|'''Reward:''' 10x {{Item|1001618|Wigner Merchant Guild Voucher}} and 5 Reputation}}


Episode 21 offers daily quests with bonus experience rewards. The exp bonus can be configured server-side.
'''Unlocks:''' "Clear Rising Lands" hunting quests


=== Side Quests ===
=== Mercenary Tasks ===


Additional side quests expand the story and provide extra rewards.
# Talk to '''Valdaris''' at '''mbase_in (302, 123)'''
# Talk to Mercenary Members at:
#* '''jor_mbase (300, 151)'''
#* '''jor_mbase (198, 251)'''
#* '''jor_mbase (133, 128)'''
#* '''jor_mbase (248, 103)'''
# Return to '''Valdaris'''


----
{{Tip|'''Reward:''' 10x {{Item|1001618|Wigner Merchant Guild Voucher}} and 5 Reputation}}


== Materials ==
'''Unlocks:''' Mercenary Tasks daily quests


Key materials from Episode 21 instances:
== Key Items ==


{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
|-
|-
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Material
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Item
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Primary Source
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Purpose
|-
|-
| {{Item|1001034|Snow Flower Magic Stone Extract}} || Ghost Ship Captain, Devouring Tan
| {{Item|1001618|Wigner Merchant Guild Voucher}} || Main reputation currency
|-
|-
| {{Item|1001035|Shining Snow Flower Magic Stone Extract}} || Ghost Ship instance bosses
| {{Item|1001641|Bright Eye}} || Quest item from Skipskipper
|-
|-
| {{Item|1001036|Brilliant Snow Flower Magic Stone Extract}} || Ghost Ship instance, Final Battle
| {{Item|1001643|Vellelopy}} || Tablet upgrade material (from Velelling)
|-
|-
| {{Item|1001037|Glacier Extract}} || Ghost Ship, Giant Serpent Crystal
| {{Item|1001627|Heine's Tablet}} || Communication device
|}
|-
Β 
| {{Item|1001625|Wide Grass}} || Daily quest herb
{{Tip|The '''EP21 Ghost Ship Instance''' is the best source for all Extract materials needed for [[Glacier_Gear_Enchantment|Glacier Gear]] weapon enchanting!}}
Β 
----
Β 
== MVPs ==
Β 
Episode 21 introduces several new MVP bosses:
Β 
{| class="wikitable" style="width:100%;"
|-
|-
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | MVP
| {{Item|1001619|Lunaforma Shrimp}} || Daily quest fish
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Location
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Respawn
|-
|-
| {{Monster|22362|Icehorn}} || jor_raise2 || 2 hours
| {{Item|1001620|Lunaforma Calamari}} || Daily quest fish
|-
|-
| {{Monster|22363|Yortus A}} || jor_tmple1 || 2 hours
| {{Item|1001621|Lunaforma Seaweed}} || Daily quest fish
|-
|-
| {{Monster|22364|Yortus B}} || jor_tmple2 || 2 hours
| {{Item|1001622|Lunaforma Fish}} || Daily quest fish
|}
|}


----


== See Also ==
== See Also ==


* [[Episode_20]] β€” Previous episode
* [[Episode_20]] β€” Previous episode
* [[Glacier_Gear_Enchantment]] β€” Equipment guide
* [[Episode_22]] β€” Next episode (if available)
* [[Enchantment]] β€” Main enchantment guide


[[Category:Episodes]]
[[Category:Episodes]]
Line 279: Line 967:
[[Category:Quests]]
[[Category:Quests]]
[[Category:Instances]]
[[Category:Instances]]
[[Category:Walkthroughs]]

Latest revision as of 02:41, 9 March 2026

Early Episodes (Lv 100-140) Mid Episodes (Lv 140-170) Late Episodes (Lv 170-190) End-Game (Lv 190+)

Ep 14.3: Flame Basin
Ep 15: Phantasmagorika

Ep 16.1: Banquet of Heroes
Ep 16.2: Terra Gloria

Ep 17.1: Illusion
Ep 17.2: Sage's Legacy
Ep 18: Direction of Prayer

Ep 19: Issgard
Ep 20: The Immortal
Ep 21: Age of Heroes

Episode 21: Age of Heroes

Level Requirement: 230+

Prerequisites: Episode 20 Complete

Main Location: Scale Island, Past Isgard

Key Content:

  • Time travel to the past
  • Lunaphoma Resistance Base
  • Alberta Harbor
  • Ghost Ship investigation
  • Final Battle against the Serpent

Main Quest Variable: ep21_main (max: 106)

Overview

Episode 21: Age of Heroes takes adventurers on an unprecedented journey through time. When a dimensional rift opens on Scale Island, Nyar reveals it leads to the past β€” to the very moment when Lasgand first gained his immortal power. By traveling back to the era of the Gaebolg resistance against the Jormungandr Cult, you have the chance to alter history itself.

In this age of heroes, you'll join the Richard Mercenary Group, infiltrate the cult's temple, solve the mystery of a ghost ship, and ultimately face the source of the cult's power: a giant serpent that threatens to consume everything.

Your actions in the past will echo through time, weakening Lasgand in the present and revealing the true nature of the curse that has plagued Isgard for generations.

Quick Navigation

Episode 21 Directory
Main Quest Instances Daily Quests Key Items

Requirements

Requirement Details
Level Requirement Base Level 230+
Prerequisites Episode 20 main quest completed (ep20_main = 100)
Starting Location jor_tail (233, 41) - Supapa
Key NPCs Supapa, Nillem, Aurelie, Lehar, Nyar, Tris, Ivan, Valdaris, Richard
Reputation System Wigner Merchant Guild Vouchers

Main Quest Walkthrough

Part 1: The Dimensional Rift

Step 1: Talk to Supapa

Find Supapa at jor_tail (233, 41). He explains that the team plans to investigate Scale Island due to an unusual mana wavelength.

Step 2: Scale Island

Travel to jor_crk (137, 137). A dialogue opens and Nillem confirms the wavelength is unusual. Lehar spots Nyar on the island, so everyone decides to investigate.

Step 3: The Rift

Go to jor_crk (107, 112) and talk to Nyar. Aurelie, Lehar, and Nillem appear.

The mana wavelength comes from a dimensional rift. The boundaries between dimensions and time are collapsing. Nyar reveals this rift leads to the past β€” giving you a way to deal with Lasgand by going to when he first gained his power.

ℹ️ Note: The dialogue option you choose doesn't matter for the outcome.

Step 4: Into the Past

You're warped to jor_crk_p (108, 106). Talk to Nyar again. Lehar and Nillem confirm you're in the past when the rift opened β€” the time of Rune-Midgarts' foundation and when Lasgand inherited his power.

A plan forms to alter the past to stop Lasgand. Lehar spots people approaching β€” you decide to pose as volunteers for the resistance against the Jormungandr Cult.

Step 5: Meeting Ivan

At jor_crk_p (104, 95), people appear who discovered the rift. They're against the cult but suspicious of you. Tell them "We're Adventurers".

The stranger introduces himself as Ivan from the Wigner family. You follow him to the resistance base.


Part 2: Lunaphoma - The Resistance Base

Step 6: Arrival at Lunaphoma

You're warped to luna_sf1 (258, 147). Talk to Ivan. You learn you're near the cult, in the Raised Land. Instead of attacking immediately, you're heading to the base of Gaebolg: Lunaphoma.

Step 7: The Resistance

Talk to the Resistance Soldier at jor_mbase (38, 152). He introduces you to Lunaphoma and needs to report to the commander and vice-commander first. Followers of Freya are complaining β€” Lehar suggests listening in.

Step 8: The Freya Dispute

Talk to Tris. The people of Freya complain that the fight against the cult is led only in Odin's name. Tris explains the difficult situation but says they need more time β€” the war is top priority. The Freya followers leave unhappy.

Step 9: Assignment

Talk to the Resistance Soldier again. After introductions, Tris wants to send you to the Richard Mercenary Group β€” people with combat skills are always needed there.

Step 10: Meeting Tan

Talk to Tan, who's clearly against you being part of the resistance. Choose "We'll go right away."


Part 3: The Richard Mercenary Group

Step 11: The Office

Follow the navigation to jor_mbase (305, 102). Tan shows you the mercenary group's office and tells you to find Richard.

Go to the office but no one is there. A mysterious man appears β€” Lehar sends you to speak with him. Walk into the portal above the NPCs.

Step 12: Finding Richard

Talk to ???. Explain you're here to see Mercenary King Richard, sent by Tan. He tells you Richard isn't here β€” go to the Central Barracks at jor_mbase (203, 190).

Step 13: Richard's Room

Go upstairs, turn right, and enter the second-to-last portal. Richard isn't here either. Check the next door.

A warning appears, then a woman asks about your business. Explain Tan sent you.

Step 14: Registration

You're sent back to the Mercenary Group's Office at jor_mbase (313, 121).

When entering, Richard isn't here. Valdaris explains you need to complete registration first.

Talk to the documents to find application papers. The old forms aren't specific to one mercenary group.

Talk to Valdaris to submit your form. Welcome to the Richard Mercenary Group!

Step 15: The Tour

Talk to Tan, who's discussing your suspicious nature with Valdaris. She decides to give you a tour.

When leaving, Valdaris explains the base was built in a rush. Walk down to see supplies from the Wigner Merchant Group.

Step 16: The Children

At jor_mbase (245, 128), children appear wanting to play with "Sister Valdaris." She explains they were rescued from the Jormungandr Cult.

Step 17: Training Grounds

Meet Valdaris at jor_mbase (147, 108). She explains the training grounds are open to everyone. Strange sounds come from the soldiers β€” Valdaris gets angry.

Step 18: Richard Found

Near the soldiers, someone is being beaten badly β€” it's Richard himself! Valdaris decides to treat his wounds.

Go to the center at jor_mbase (202, 191), then upstairs to the second-to-last portal on the right.

Step 19: The Combat Manual

Talk to Valdaris who is furious. Nerius explains Richard wanted to be attacked.

Talk to Richard β€” he's creating combat instruction books. Getting hit by Nerius demonstrates proper combat stances for illustrations.

Talk to Lee who shows his drawings. You're properly introduced to Richard. Lee will show you the rest while Richard and Valdaris talk.

Step 20: Galaxia's Story

Leave the room, enter the last portal.

Talk to Lee. He tells the story of how they met Galaxia, who destroyed nearly the entire mercenary group alone.

Step 21: Complete the Tour

Leave the center and walk left to jor_mbase (168, 195). Lee explains the rest of the base. Tan appears and says you should see Tris.

πŸ’‘ Tip: Reward: 30x 1001618.png Wigner Merchant Guild Voucher (#1001618) and 30 Reputation


Part 4: Mission Briefing

Step 22: Assignments

Talk to Tris. After explaining how things went:

  • Nillem is sent to Alberta β€” they need a wizard
  • Lehar goes to the Wigner Merchant Group for relief efforts
  • You need to meet someone via a magic tablet

Step 23: Heine's Tablet

You meet Heine through the tablet. Your task is to go to Alberta and receive goods he sent. He wants a fresh Bright Eye from you.

Dialog choices:

  • First: "Bearable."
  • Second: "Is that person you, Tris?"
  • Third: Enjoy the text
  • Fourth: Accept the kill quest

Kill Quest:

Step 24: The Raised Land

Talk to Walter Sailor at jor_mbase (161, 341) to go to the Raised Land for your kill quest.

Return via the Hidden Boat at jor_raise2 (100, 26).

Step 25: Report Back

Return to Tris.

πŸ’‘ Tip: Reward: 30x 1001618.png Wigner Merchant Guild Voucher (#1001618) and 35 Reputation

Unlocked: Volunteer Vallen Wok Daily Quest, Counselor Wool Daily Quest


Part 5: Alberta Harbor

Step 26: Travel to Alberta

Talk to Walter Sailor at jor_mbase (333, 148) to travel to Alberta.

Walk up and talk to Nillem. Watch as he gets overloaded with work from Megas the sailor. You're forced to find work on the beach.

Step 27: Cargo Work

At jor_albe (227, 117), Yohan assigns you to move cargo to marked areas.

Visit Walter Sailor at jor_albe (146, 224) β€” he explains everyone starts with these tasks.

Enter the building at jor_albe (120, 145), walk up, and talk to another Walter Sailor.

Step 28: Cleaning

Return to Yohan at jor_albe (227, 117). Clean up 4 dirt piles:

  • jor_albe (205, 132)
  • jor_albe (189, 166)
  • jor_albe (174, 139)
  • jor_albe (143, 210)

Step 29: Letter Delivery

Return to Yohan for your next job at the warehouse.

Go to jor_albe (120, 145), enter and walk down. Meet Iana Operta who wants 2 letters delivered.

First Letter: Enter building at jor_albe (200, 107) Talk to Professor Sanguin. Your name is mentioned in the letter. He gives you a reply.

Second Letter: Enter building at jor_albe (60, 237) Talk to Patissier Edel. Choose the second option (first option means trouble!).

Step 30: The Ghost Ship

Return to Iana at jor_albe (120, 145). You meet Maristella Walter and learn about the ghost ship. Her father, Walter, might be on it β€” you need information about its location.

πŸ’‘ Tip: Reward: 40x 1001618.png Wigner Merchant Guild Voucher (#1001618) and 40 Reputation


Part 6: Ghost Ship Investigation

Step 31: Return to Lunaphoma

Talk to Walter Sailor at jor_albe (194, 200) to return.

Talk to Ivan at jor_mbase (240, 277). Instead of ghost ship info, you're assigned to help with meals.

Step 32: Lehar's Cooking

Talk to Lehar at jor_mbase (214, 306) several times. Help him cook for the Wigner groups. Everyone loves the rice! Lehar mentions hearing about a ghost ship.

Step 33: Gathering Witnesses

Talk to Ivan at jor_mbase (193, 287) β€” he tells you who saw the most.

Talk to Lyriq at jor_mbase (191, 306). He tells the story of what happened with the ghost ship.

Step 34: Ivan's Request

Return to Ivan at jor_mbase (237, 281). He wants to join the ghost ship mission but needs you to deliver a package to his sister in Alberta first.

Step 35: Lalaila Wigner

Travel to Alberta. Enter building at jor_albe (100, 238).

Talk to Lalaila Wigner. Enter the portal at the top and check the dusty box β€” it contains Ivan's old knuckles. She also gives you a letter for Maria Walter.

Step 36: Deliver the Letter

Leave and go to jor_albe (120, 146). Talk to Maristella Walter and give her the letter.

πŸ’‘ Tip: Reward: 10x 1001618.png Wigner Merchant Guild Voucher (#1001618) and 5 Reputation

Step 37: Planning the Infiltration

Return to Lunaphoma. Talk to Ivan at jor_mbase (237, 281). He suggests infiltrating through the north of the Raised Land.

πŸ’‘ Tip: Reward: 40x 1001618.png Wigner Merchant Guild Voucher (#1001618) and 40 Reputation


Part 7: Temple Infiltration

Step 38: The Raised Land

Talk to Walter Sailor at jor_mbase (161, 341) and go to the Raised Land.

Leave through the top portal. Walk into the bushes at jor_raise1 (322, 64).

ℹ️ Note: 22315.gif
Velelling (#22315)
on this map drops 1001643.png Vellelopy (#1001643) β€” you'll need 2 later!

Step 39: Temple Entrance

Talk to Ivan. You plan to infiltrate the temple disguised as volunteers. Why does this temple look human-made?

Unlocked: Jormungand Church Temple

Enter the dungeon at jor_raise1 (152, 316).

Step 40: Inside the Temple

Enter the safe spot at jor_tmple1 (170, 62).

Talk to Ivan. The plan: find humans looking to escape. Top priority is ghost ship information β€” go with Tan.

Visit safe spots and talk to believers:

Safe Spot 1: jor_tmple1 (103, 180) No information about the ghost ship. Their faith is too strong.

Safe Spot 2: jor_tmple1 (181, 235) They're unhappy. Humans are taken to the 2nd floor by guards.

Safe Spot 3: jor_tmple1 (229, 270) To reach the 2nd floor, you need to be registered by priests β€” but they've disappeared.

Step 41: Regroup

Return to the first safe spot at jor_tmple1 (170, 62).

Talk to Ivan. Everyone reached the same conclusion β€” you need more information about this place first.

Return to Lunaphoma.

Step 42: The Informant

Talk to Tris at jor_mbase (142, 264). Someone with inside information will arrive soon!

πŸ’‘ Tip: Reward: 15x 1001618.png Wigner Merchant Guild Voucher (#1001618) and 15 Reputation

Step 43: Meeting Nadoyo

Visit the small boat at jor_mbase (124, 33).

Talk to Tan at jor_crk_p (72, 76). The informant Nadoyo explains someone wants to escape from the temple with valuable information. You need someone tall with long black hair like Tan.

Talk to Ivan β€” he has an idea but fears who it might be.

Step 44: Wilhelm

Return to Lunaphoma.

Talk to Ivan at jor_mbase (163, 295). You meet Wilhelm who refuses at first. After Tan explains and convinces him, he agrees to infiltrate the temple.

πŸ’‘ Tip: Reward: 15x 1001618.png Wigner Merchant Guild Voucher (#1001618) and 15 Reputation


Part 8: Kimele Infiltration Instance

Step 45: Preparation

Travel to the Raised Land, leave through top portal, enter bushes at jor_raise1 (322, 64).

Talk to Tan. Nadoyo explains: Wilhelm will disguise as High Priest Carmigand to enter restricted areas.

Enter dungeon at jor_raise1 (152, 316), then safe spot at jor_tmple1 (229, 266).

Step 46: Start the Instance

Talk to Nadoyo. Wilhelm will pose as Carmigand.

Talk to the Guard who registers your party with fake names. Talk to the guard again to start the Kimele Infiltration instance.

ℹ️ Note: Anyone in the party can open the instance!

Step 47: Inside the Instance

Talk to Nadoyo β€” Carmigand's escape plan was leaked! Find and rescue him fast.

Talk to Tan to teleport to a new room.

Talk to Wilhelm who asks believers about Carmigand. Check the inner prayer room. Wilhelm also asks about Reinhard β€” the person he's looking for.

Step 48: Rescuing Believers

Progress through prayer rooms:

  • Talk to believers who want to escape
  • Guards appear β€” kill them
  • Wilhelm offers believers a way out
  • No one knows about Reinhard

Step 49: The Reveal

Search for another prayer room at 1@mdtem (117, 38).

Guards appear claiming Wilhelm is Carmigand. More guards come. Wilhelm suggests being captured to find the real Carmigand.

You're warped to a preacher room. Carmigand appears β€” he's actually Reinhard, Wilhelm's brother! Their parents died and Reinhard became a high priest.

Find the secret passage by clicking Suspicious Places until you find the right one.

Step 50: Escape

Navigate the maze-like passages, killing guards along the way.

Hyasagand appears with guards and mocks Carmigand. Kill her guards.

A portal appears β€” enter to leave the instance.

Step 51: Aftermath

Back at the safe spot, enter the bushes. Talk to Nadoyo. Carmigand promises not to repeat his mistakes.

πŸ’‘ Tip: Reward: 20x 1001618.png Wigner Merchant Guild Voucher (#1001618) and 20 Reputation


Part 9: Reinhard's Information

Step 52: Return to Tris

Return to Lunaphoma. Talk to Tris at jor_mbase (149, 270). He welcomes the escaped believers.

Step 53: The Lugenburg Brothers

Go to jor_mbase (203, 190), enter portal, go up to the top portal.

Talk to Wilhelm. Carmigand wishes to be called Reinhard Lugenburg again. He'll share everything he knows.

Step 54: Ghost Ship Location

Talk to Reinhard. He confirms the Ghost Ship exists and tells you the cult uses a new route to avoid it. The cult has weakened due to humans leaving.

πŸ’‘ Tip: Reward: 30x 1001618.png Wigner Merchant Guild Voucher (#1001618) and 30 Reputation

Talk to Wilhelm β€” he rants about Reinhard's betrayal of their family.

Talk to Reinhard who explains he believed the church would help everyone.

Unlocked: Side Quest "Lugenburg Brothers"


Part 10: Ghost Ship Instance

Step 55: To the Ship

Enter building at jor_albe (120, 146).

Talk to Maristella Walter. Meet her at the harbor now that you know the ship's location.

Go to jor_albe (191, 180) and talk to her. Enter the Ghost Ship instance.

Step 56: Inside the Ship

Talk to Maristella. Proceed with caution to confirm this is the Walter ship.

Walk left, kill ghost ship crew. A Sternlight appears β€” familiar but not quite right.

Walk right, click Mast Traces β€” Maria finds marks from her childhood.

Walk up-right, click Old Box β€” wooden toys made by Howell for his daughter.

Step 57: Investigation

Walk down, kill crew, enter portal. Kill more crew.

Click Crumpled Documents β€” unreadable due to seawater.

Before entering the portal: Find Rusty Fountain Pen at 1@wtgs (184, 121). Yohan recognizes it.

Step 58: The Journal

Kill crew on the other side.

Find Box under a Bed at 1@wtgs (149, 127). The journal reveals: after Maria escaped, a strange woman granted the captain a wish. Everything changed β€” memories faded, crew became monsters.

Kill remaining crew. A portal appears at 1@wtgs (109, 114).

Step 59: The Captain

Enter the Captain's Quarters.

Talk to the Ghostship Captain to start the fight.

After defeating him, he turns human briefly and explains his wish was to sink every cult ship, even in death.

Leave through the right side 1@wtgs (331, 27).

Step 60: Resolution

Outside, talk to Maristella. Leave before the ship disappears.

Talk to Maristella Walter who reports to Megas.

Wigner Executive appears with Heine's goods. Return to Lunaphoma.

πŸ’‘ Tip: Reward: 70x 1001618.png Wigner Merchant Guild Voucher (#1001618) and 90 Reputation

Unlocked: Mysterious Ghost Ship daily instance


Part 11: Heine's Tablet Upgrade

Step 61: Report to Tris

Go to jor_mbase (203, 190), enter portal.

Talk to Tris. The tablet needs an overhaul β€” Heine wants your help.

Step 62: Gather Materials

Go upstairs, first portal on left. Talk to Heine's Tablet at mbase_in (71, 126).

Choose "I'll do as you order." Collect materials:

Hunt:

ℹ️ Note: If you already have them from earlier, skip ahead!

Step 63: Tablet Upgrade

Return to the tablet at mbase_in (71, 126).

Dialog choices:

  • "Please tell me." β€” Heine tells an old story
  • "How old is it?" β€” He explains the tablet's age and new features
  • "Is that good?" β€” He complains but notices you're from the future
  • "To completely eliminate the Rgans" β€” Explain your mission

You receive 1001627.png Heine's Tablet (#1001627).

Step 64: Attack Plans

Exit and talk to Tris. Plans are made to attack the cult with Aurelie's information.

πŸ’‘ Tip: Reward: 50x 1001618.png Wigner Merchant Guild Voucher (#1001618) and 50 Reputation


Part 12: The Serpent Threat

Step 65: Emergency

Exit barracks and talk to Nadoyo. The cult plans to resurrect Jormungandr! He saw a serpent's shadow.

Gather 3 Reports:

  • Wounded Soldier: jor_mbase (62, 194)
  • Exhausted Soldier: jor_mbase (186, 250)
  • Cult Member Escapee: jor_mbase (216, 297)

Step 66: Report to Tris

Go to Tris at jor_mbase (203, 186). Tan and Nadoyo are missing β€” check on them!

Step 67: Investigation

Travel to Raised Land, exit top portal.

Find Rock Crevice at jor_raise1 (198, 189) and enter.

Talk to Nadoyo. There's a hidden room in the church β€” go investigate.

Step 68: The Hidden Room

Check Decorative Door at jor_raise1 (128, 323).

Inside, talk to Cult Priest. Something is eating people by absorbing mana. Tan and Reinhard will deal with it while you report to Tris.

Talk to Nadoyo to warp back.

Step 69: Preparations

Talk to Tris at jor_mbase (203, 186). Normal soldiers are excluded from battle.

Enter barracks, go to Small Door.

Talk to Nyar. Heine explains you can join the battle with his help.

πŸ’‘ Tip: Reward: 10x 1001618.png Wigner Merchant Guild Voucher (#1001618) and 50 Reputation


Part 13: Final Battle Instance

Step 70: Enter the Temple

Travel to Raised Land, exit top portal.

Enter Decorative Door at jor_raise1 (128, 323).

Talk to Nadoyo. Tris is surprised to see you. Heine explains only you can help.

Talk to the door.

Talk to Heine Tablet. After a vote, everyone proceeds. Heine shares a new spell.

Step 71: The Instance

Start the Final Battle instance.

Choose "Use the tablet" and let Heine locate everyone.

After channeling mana into the egg, click the Big Egg.

Step 72: Corrupted Tan

Kill Corrupted Tan.

The Serpent tries to convince Tris to spare it. Tan shouts to finish it. Tris destroys the Serpent β€” and Tan dies with it...

Talk to Nyar. Leave to give Tris time.

πŸ’‘ Tip: Reward: 90x 1001618.png Wigner Merchant Guild Voucher (#1001618) and 110 Reputation


Part 14: Secret Altar Instance

Step 73: New Area

Outside, talk to Nyar who brings you to a new area.

ℹ️ Note: If you fail or teleport away, return via jor_tmple1 (170, 307) and talk to Decorative Door.

Talk to Nyar again. Nillem and Lehar found a suspicious book.

Step 74: The Book

Click Suspicious Book to start the Secret Altar instance.

Enter the shining door.

Step 75: Inside

Talk to Lehar. Nillem explains the cult is concentrating power into Lasgand now that the serpent is dead.

Kill all monsters in the corridor.

Click the Door at the end.

Step 76: The Curse

Talk to Lehar. Continue through the familiar-looking area.

Kill all Cult Priests.

Talk to Jormungandr Shaman who curses everyone. Kill him, click door to continue.

Step 77: The Egg

Walk into Cult Shaman β€” they explain the curse will make them persist eternally.

Kill all Giant Serpents.

Click Giant Egg. Tris transfers the curse onto himself. He and Aurelie will watch over the egg. His descendants will fight whatever hatches.

πŸ’‘ Tip: Reward: 60x 1001618.png Wigner Merchant Guild Voucher (#1001618) and 50 Reputation


Part 15: Return to the Present

Step 78: Nyar's Power

Talk to Nyar outside. With her reclaimed power, Lasgand should be weakened. But first, swap the tablet with something Heine hid at the docks.

Step 79: New Tablet

Return to Lunaphoma via small boat.

Talk to Bushes to receive a new Heine Tablet. Heine says goodbye.

Step 80: Return Home

Talk to Nyar and choose to return to your time.

Walk to jor_crk (137, 138). Aurelie senses the magic change. Nillem and Nyar will seal the rift while you check on Lasgand.

Step 81: Breaking the Curse

Talk to Nyar Clone. Lehar and Voglinde will lift Lasgand's curse.

ℹ️ Note: You must wait 10 minutes before opening the instance. Take a break!

After 10 minutes, Lehar and Voglinde return. The curse is broken but Lasgand is still resurrecting β€” it's the Heart Piece of Ymir!

Step 82: Final Confirmation

Open the instance.

Talk to Aurelie. Lasgand's insane power is gone but mana is wild.

Talk to Lasgand and kill him multiple times.

Talk to Aurelie who confirms it's the Heart Piece of Ymir. She warps you out.

Step 83: Conclusion

Talk to Nyar Clone. Lasgand remains dangerous. Lehar and Voglinde stay to fight back Rgans.

Talk to Nyar. Nillem and Nyar failed to fully seal the rift β€” time repeats itself. You can travel there occasionally.

Your name is now in the history books!

πŸ’‘ Tip: Reward: 70x 1001618.png Wigner Merchant Guild Voucher (#1001618) and 60 Reputation

Instances

Instance Type Description
Kimele Infiltration Story Infiltrate the temple disguised as High Priest Carmigand
Unidentified Ghost Ship Story/Daily Investigate the Walter family's ghost ship
Final Battle Story Face Corrupted Tan and the Giant Serpent
Secret Altar Story Confront the source of the cult's curse
Quiet Sanctuary Daily Repeatable version of Lasgand confrontation

Field Maps

jor_base

Monster Count
22321.gif
Yorker A (#22321)
230
22322.gif
Yorker B (#22322)
230
22313.gif
Seawind (#22313)
50
22324.gif
Yoster B (#22324)
30
22326.gif
Yoster D (#22326)
30

jor_raise1

Monster Count
22313.gif
Seawind (#22313)
70
22314.gif
Scalleg (#22314)
70
22315.gif
Velelling (#22315)
70
22316.gif
Letterster (#22316)
70
22317.gif
Rockstriker (#22317)
70
22323.gif
Yoster A (#22323)
30
22325.gif
Yoster C (#22325)
30
22327.gif
Yoster E (#22327)
30

jor_raise2

Monster Count
22318.gif
Iceseahorse (#22318)
130
22319.gif
Skipskipper (#22319)
130
22320.gif
Cliolima (#22320)
100
22313.gif
Seawind (#22313)
100
22362.gif
Icehorn (#22362)
(MVP)
1 (2hr respawn)

jor_tmple1 (Temple 1F)

Monster Count
22353.gif
Yormi A (#22353)
75
22354.gif
Yormi B (#22354)
75
22323.gif
Yoster A (#22323)
70
22324.gif
Yoster B (#22324)
70
22325.gif
Yoster C (#22325)
70
22326.gif
Yoster D (#22326)
70
22327.gif
Yoster E (#22327)
70
22355.gif
Yordos A (#22355)
20
22356.gif
Yordos B (#22356)
20
22357.gif
Yordos C (#22357)
20
22363.gif
B_Yortus A (#22363)
(MVP)
1 (2hr respawn)

jor_tmple2 (Temple 2F)

Monster Count
22355.gif
Yordos A (#22355)
90
22356.gif
Yordos B (#22356)
90
22357.gif
Yordos C (#22357)
90
22358.gif
Yoscopus A (#22358)
80
22359.gif
Yoscopus B (#22359)
80
22360.gif
Yortus A (#22360)
70
22361.gif
Yortus B (#22361)
70
22364.gif
B_Yortus B (#22364)
(MVP)
1 (2hr respawn)


Daily Quests

Quest NPC Description
Volunteer Vallen Wok jor_mbase (211, 280) Gather herbs or fish
Counselor Wool - Unlocked after Heine quest
Supply Procurement Mandel at jor_mbase (219, 315) Daily supply gathering
Mercenary Tasks Valdaris at mbase_in (302, 123) Talk to mercenary members
Mysterious Ghost Ship - Repeatable ghost ship instance
Clear Rising Lands - Hunting quests (unlocked via Lugenburg Brothers)

Insufficient Food Quest

Talk to Volunteer Vallen Wok at jor_mbase (211, 280).

For Herbs: Bring 10x 1001625.png Wide Grass (#1001625) (NOT 1001624.png Long Grass (#1001624))

For Fish: Bring 10x of ONE type:

Side Quests

Lugenburg Brothers

  1. Talk to Reinhardt inside center Barracks at mbase_in (118, 186)
  2. Enter portal ahead
  3. Talk to Tris outside at jor_mbase (197, 277)
  4. Talk to Reinhardt
  5. Talk to Wilhelm
  6. Talk to Tris

πŸ’‘ Tip: Reward: 10x 1001618.png Wigner Merchant Guild Voucher (#1001618) and 5 Reputation

Unlocks: "Clear Rising Lands" hunting quests

Mercenary Tasks

  1. Talk to Valdaris at mbase_in (302, 123)
  2. Talk to Mercenary Members at:
    • jor_mbase (300, 151)
    • jor_mbase (198, 251)
    • jor_mbase (133, 128)
    • jor_mbase (248, 103)
  3. Return to Valdaris

πŸ’‘ Tip: Reward: 10x 1001618.png Wigner Merchant Guild Voucher (#1001618) and 5 Reputation

Unlocks: Mercenary Tasks daily quests

Key Items

Item Purpose
1001618.png Wigner Merchant Guild Voucher (#1001618) Main reputation currency
1001641.png Bright Eye (#1001641) Quest item from Skipskipper
1001643.png Vellelopy (#1001643) Tablet upgrade material (from Velelling)
1001627.png Heine's Tablet (#1001627) Communication device
1001625.png Wide Grass (#1001625) Daily quest herb
1001619.png Lunaforma Shrimp (#1001619) Daily quest fish
1001620.png Lunaforma Calamari (#1001620) Daily quest fish
1001621.png Lunaforma Seaweed (#1001621) Daily quest fish
1001622.png Lunaforma Fish (#1001622) Daily quest fish


See Also