Illusion Equipment Enchantment: Difference between revisions

Illusion Equipment Enchantment: Difference between revisions

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! style="background: linear-gradient(135deg, #E8C49B 0%, #C9A46D 100%); color: #1a1a2e; font-size: 1.2em; padding: 10px; text-align: left;" | Illusion Equipment [E]
! style="background: linear-gradient(135deg, #E8C49B 0%, #C9A46D 100%); color: #1a1a2e; font-size: 1.2em; padding: 10px; text-align: left;" | Illusion Equipment
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1. Overview
1. Overview
* [[#Equipment Sets|1.1 Equipment Sets]]
* [[#Equipment Collection|1.1 Equipment Collection]]
* [[#How to Enchant|1.2 How to Enchant]]
* [[#Illusion Dungeon Drops|1.2 Illusion Dungeon Drops]]


2. Illusion Armor [E]
2. Illusion Weapons
* [[#Armor Equipment|2.1 Armor Type A & B]]
* [[#Weapon Variants|2.1 Weapon Types]]
* [[#Armor Enchant System|2.2 Modification Orb System]]
* [[#Weapon Examples|2.2 Notable Weapons]]


3. Illusion Engine Wings [E]
3. Illusion Armor & Accessories
* [[#Engine Equipment|3.1 Engine Wing Type A & B]]
* [[#Armor Equipment|3.1 Armor & Robes]]
* [[#Engine Enchant System|3.2 Wing Enhancement System]]
* [[#Headgear Collection|3.2 Headgear Variants]]
* [[#Accessory Items|3.3 Special Accessories]]


4. Illusion Legs [E]
4. Materials & Enhancement
* [[#Leg Equipment|4.1 Leg Type A & B]]
* [[#Illusion Crystals|4.1 Enhancement Materials]]
* [[#Leg Enchant System|4.2 Mobility Enhancement]]
* [[#Usage Notes|4.2 Equipment Notes]]


5. Illusion Accessories [E]
[[#See Also|5. See Also]]
* [[#Accessory Equipment|5.1 Boosters & Battle Chips]]
* [[#Accessory Enchant System|5.2 Combat Support System]]
 
[[#Cost Summary|6. Cost Summary]]
 
[[#See Also|7. See Also]]
|}
|}


== Overview ==
== Overview ==


The '''Illusion Equipment [E]''' is a comprehensive Episode 17-based gear set featuring Armor, Engine Wings, Legs, and Accessories, all using the '''Modification Orb''' enchant system. These items are '''bound equipment''' variants that use '''Unknown Parts''' and '''Cor Core''' materials from Illusion content for enhancement.
'''Illusion Equipment''' refers to the '''tradeable gear collection''' obtained from various '''Illusion Dungeons''' throughout Episode 17 content. Unlike bound [E] variants, these items can be '''freely traded''' and represent the standard reward drops from Illusion dungeon encounters. These items typically feature '''refinement-based scaling''' and '''Illusion-themed effects'''.


=== Equipment Sets ===
=== Equipment Collection ===


{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Equipment Type
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Equipment Type
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Variants
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Characteristics
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Materials
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Acquisition
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Slots
|-
|-
| Illusion Armor [E] || Type A & Type B || {{Item|25669|Unknown Parts}}<br>{{Item|25723|Cor Core}} || 3 (3→2→1)
| Illusion Weapons || Refinement scaling, skill bonuses || Illusion dungeon drops
|-
|-
| Illusion Engine Wings [E] || Type A & Type B || {{Item|25669|Unknown Parts}}<br>{{Item|25723|Cor Core}} || 3 (3→2→1)
| Illusion Armor & Robes || Defensive bonuses, cast improvements || Illusion dungeon drops
|-
|-
| Illusion Legs [E] || Type A & Type B || {{Item|25669|Unknown Parts}}<br>{{Item|25723|Cor Core}} || 3 (3→2→1)
| Illusion Headgear || Stat bonuses, special effects || Illusion dungeon drops
|-
|-
| Illusion Accessories [E] || Boosters & Battle Chips (L/R) || {{Item|25669|Unknown Parts}}<br>{{Item|25723|Cor Core}} || 3 (3→2→1)
| Illusion Accessories || Enhancement materials, support effects || Illusion dungeon drops
|}
|}


=== How to Enchant ===
=== Illusion Dungeon Drops ===
 
{{Tip|Illusion Equipment represents the standard drop rewards from Episode 17 Illusion dungeons. These items are tradeable and can be enhanced through traditional refinement rather than special enchant systems.}}


{{Tip|NPC location to be confirmed. All enchants are perfect (100% success) using Episode 17 Illusion materials and Modification Orb rewards.}}
Illusion Equipment focuses on '''direct stat benefits''' and '''refinement scaling''' rather than complex enchant systems, making them accessible upgrades for players exploring Episode 17 content.


All Illusion Equipment [E] uses '''perfect enchants''' with '''Modification Orbs''' that provide specific stat and combat enhancements. Each equipment type follows the same material requirements but offers different orb selections optimized for their equipment slot.
== Illusion Weapons ==


'''Shared Materials:'''<br>
=== Weapon Variants ===
15 × {{Item|25669|Unknown Parts}}<br>
5 × {{Item|25723|Cor Core}}


== Illusion Armor [E] ==
Illusion weapons span all weapon types and typically feature '''refinement-based scaling''' with '''skill-specific bonuses'''.


=== Armor Equipment ===
'''Notable Examples:'''


{| class="wikitable" style="width:100%;"
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;"
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Equipment
! colspan="3" style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Illusion Weapon Variants (Click to expand)
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Type
|-
| {{Item|1326|Illusion War Axe}} || 1-Hand Axe || STR/DEX/LUK bonuses, Axe skill enhancement
|-
| {{Item|1846|Illusion Combo Battle Gloves}} || Knuckle || Monk combo skill bonuses
|-
| {{Item|2039|Illusion Wizardry Staff}} || 2-Hand Staff || INT/DEX scaling, refinement bonuses
|-
| {{Item|2051|Illusion Survivor's Staff}} || 2-Hand Staff || HP bonus, size damage bonuses
|-
| {{Item|13337|Illusion Huuma Fluttering Snow}} || Huuma || Refinement-based ATK and long range bonuses
|-
| {{Item|13338|Illusion Wing Shuriken}} || Huuma || DEX bonus, ninja skill enhancement
|-
| {{Item|13469|Illusion Immaterial Sword}} || 1-Hand Sword || SP drain effects, ghost element
|-
| {{Item|16063|Illusion Long Mace}} || 1-Hand Mace || Mace-type weapon bonuses
|-
| {{Item|16065|Illusion Iron Driver}} || 1-Hand Mace || Enhanced mace variant
|-
| {{Item|18149|Illusion Ballista}} || Bow || Archer weapon bonuses
|-
| {{Item|18174|Illusion Hunter Bow}} || Bow || Hunter-focused bow variant
|-
| {{Item|21050|Illusion Tae Goo Lyeon}} || 2-Hand Sword || Two-handed sword bonuses
|-
| {{Item|26007|Illusion Spectral Spear}} || 2-Hand Spear || Spear combat bonuses
|-
| {{Item|26109|Illusion Staff of Bordeaux}} || Staff || Staff-type magical weapon
|-
| {{Item|26221|Dark Illusion Whip}} || Whip || Dark-themed whip weapon
|-
| {{Item|28022|Illusion Infiltrator}} || Katar || Assassin weapon bonuses
|-
| {{Item|28023|Illusion Sharpened Legbone of Ghoul}} || Katar || Ghoul-themed katar
|-
|-
| {{Item|450147|Illusion Armor Type A (Bound)}} || Type A variant
| {{Item|28244|Illusion Gale Keeper-DD}} || Katar || Enhanced katar variant
|-
|-
| {{Item|450148|Illusion Armor Type B (Bound)}} || Type B variant
| {{Item|28254|Illusion Butcher}} || Katar || Butcher-themed katar
|}
|}


=== Armor Enchant System ===
=== Weapon Examples ===


Illusion Armor [E] uses '''Modification Orbs''' focused on defensive and offensive balance.
'''Refinement Scaling:''' Most Illusion weapons feature effects that improve with refinement levels, typically reaching significant bonuses at +7, +9, and +11 refinement.


'''Cost per slot:'''<br>
'''Skill Enhancement:''' Many Illusion weapons provide specific skill damage bonuses for their intended classes, making them excellent choices for skill-focused builds.
15 × {{Item|25669|Unknown Parts}}<br>
5 × {{Item|25723|Cor Core}}


'''Available Modification Orbs:'''
== Illusion Armor & Accessories ==


{| class="wikitable" style="width:100%;"
=== Armor Equipment ===
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Modification Orb
 
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enhancement Focus
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;"
! colspan="3" style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Illusion Armor Collection (Click to expand)
|-
| {{Item|15195|Illusion Puente Robe}} || Robe || Fixed cast reduction, heal power bonuses
|-
| {{Item|15348|Illusion Gobine's Armor}} || Armor || Defensive bonuses
|-
| {{Item|15376|Illusion Armor Type A}} || Armor || Balanced defensive stats
|-
|-
| {{Item|29527|Modification Orb (DEF)}} || Physical defense enhancement
| {{Item|15377|Illusion Armor Type B}} || Armor || Alternative stat distribution
|-
|-
| {{Item|29528|Modification Orb (MDEF)}} || Magical defense enhancement
| {{Item|450144|Illusion Saint Robe}} || Robe || Saint-themed defensive robe
|-
|-
| {{Item|29534|Modification Orb (ATK)}} || Attack power enhancement
| {{Item|450145|Illusion Saphien's Armor of Ocean}} || Armor || Ocean-themed armor variant
|-
|-
| {{Item|29535|Modification Orb (MATK)}} || Magical attack enhancement
| {{Item|450146|Illusion Chain Mail}} || Armor || Chain mail defensive variant
|-
|-
| {{Item|29536|Modification Orb (Sharpshooter)}} || Ranged combat enhancement
| {{Item|450182|Illusion Sprint Mail}} || Armor || Speed-focused armor
|}
|}


## Illusion Engine Wings [E] ##
=== Garment Equipment ===


=== Engine Equipment ===
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;"
 
! colspan="2" style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Illusion Garment Collection (Click to expand)
{| class="wikitable" style="width:100%;"
|-
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Equipment
| {{Item|20838|Illusion Muffler}} || Basic garment with stat bonuses
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Type
|-
| {{Item|20840|Illusion Ancient Cape}} || Ancient-themed cape
|-
| {{Item|20847|Illusion Survivor's Manteau}} || Survivor-themed manteau
|-
| {{Item|20923|Illusion Gobine's Spaulders}} || Shoulder equipment variant
|-
| {{Item|20933|Illusion Engine Wing Type A}} || Engine wing garment Type A
|-
| {{Item|20934|Illusion Engine Wing Type B}} || Engine wing garment Type B
|-
|-
| {{Item|480062|Illusion Engine Wing Type A (Bound)}} || Type A wing variant
| {{Item|20948|Illusion Morpheus's Shawl}} || Morpheus-themed shawl
|-
|-
| {{Item|480063|Illusion Engine Wing Type A (Bound)}} || Type B wing variant
| {{Item|480054|Illusion Morrigane's Manteau}} || Morrigane set manteau
|}
|}


=== Engine Enchant System ===
=== Headgear Collection ===


Illusion Engine Wings [E] use the same '''Modification Orb system''' as armor with identical costs and orb selection for aerial mobility enhancement.
Illusion dungeons provide various headgear options:


## Illusion Legs [E] ##
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;"
! colspan="2" style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Illusion Headgear Collection (Click to expand)
|-
| {{Item|19209|Illusion Nurse Cap}} || Medical-themed headgear with support bonuses
|-
| {{Item|19210|Illusion Apple of Archer}} || Archer-focused headgear
|-
| {{Item|19223|Illusion Cap}} || Basic stat enhancement headgear
|-
| {{Item|19247|Illusion Fancy Flower}} || Decorative headgear with special effects
|-
| {{Item|19344|Illusion Hot-blooded Headband}} || Combat-focused headgear
|-
| {{Item|19366|Illusion Gobine's Helm}} || Defensive helmet variant
|-
| {{Item|19391|Eyes Of Illusion}} || Vision-themed accessory
|-
| {{Item|19428|Illusion Morpheus' Hood}} || Sleep/status-themed headgear
|-
| {{Item|400053|Illusion Morrigane's Helm}} || Morrigane set headgear
|-
| {{Item|400463|Opened Illusion Apple of Archer}} || Enhanced archer headgear variant
|-
| {{Item|400464|Opened Illusion Nursing Cap}} || Enhanced nursing cap variant
|-
| {{Item|400483|Opened Illusion Cap}} || Enhanced basic cap variant
|-
| {{Item|400487|Opened Illusion Fancy Flower}} || Enhanced flower headgear variant
|}


=== Leg Equipment ===
=== Accessory Items ===


{| class="wikitable" style="width:100%;"
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;"
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Equipment
! colspan="2" style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Illusion Accessory Collection (Click to expand)
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Type
|-
| {{Item|28508|Illusion Skull Ring}} || Ring accessory with special bonuses
|-
| {{Item|28509|Illusion Ring}} || Basic ring enhancement accessory
|-
| {{Item|32207|Illusion Booster R}} || Right-side booster accessory
|-
| {{Item|32208|Illusion Booster L}} || Left-side booster accessory
|-
| {{Item|32209|Illusion Battle chip R}} || Right-side battle chip
|-
| {{Item|32210|Illusion Battle chip L}} || Left-side battle chip
|-
| {{Item|32238|Illusion Morpheus's Ring}} || Morpheus set ring accessory
|-
| {{Item|32239|Illusion Morpheus's Bracelet}} || Morpheus set bracelet
|-
| {{Item|490069|Illusion Morrigane's Belt}} || Morrigane set belt accessory
|-
| {{Item|490070|Illusion Morrigane's Pendant}} || Morrigane set pendant
|-
|-
| {{Item|470054|Illusion Leg Type A (Bound)}} || Type A leg variant
| {{Item|490120|Illusion Sprint Ring}} || Speed-focused ring accessory
|-
|-
| {{Item|470055|Illusion Leg Type B (Bound)}} || Type B leg variant
| {{Item|490121|Illusion Sprint Glove}} || Speed-focused glove accessory
|}
|}


=== Leg Enchant System ===
== Materials & Enhancement ==
 
=== Enhancement Methods ===
 
'''Traditional Illusion Equipment''' (the tradeable versions shown above) use '''standard enhancement methods''' rather than special enchant systems:
 
'''Enhancement Options:'''
- '''Refinement''' — Standard +1 to +20 refinement using Enriched materials
- '''Card Slotting''' — Insert cards into available slots for bonuses
- '''Upgrade Items''' — Use standard improvement items available in-game
 
{{Tip|Unlike their [E] (bound) counterparts, regular Illusion equipment relies on traditional enhancement methods rather than special material-intensive enchant systems.}}
 
=== Illusion [E] Equipment Difference ===
 
'''For Special Enchant Systems:''' Players seeking Modification Orb enchants with Unknown Parts and Cor Core materials should look for the '''bound [E] variants''' of Illusion equipment, which have dedicated enchant NPCs and systems.
 
'''Key Distinction:'''
- '''Tradeable Illusion Equipment''' — Uses standard refinement and cards
- '''Bound Illusion [E] Equipment''' — Uses Modification Orb enchant systems


Illusion Legs [E] follow the same enchant structure as other Illusion [E] equipment, focusing on mobility and movement-based enhancements.
=== What Drops from Illusion Dungeons ===


## Illusion Accessories [E] ##
'''Illusion dungeons drop:'''
- '''Tradeable Illusion Equipment''' — All the weapons, armor, headgear, and accessories listed above
- '''{{Item|20583|C. Illusion Crystal}}''' — Enhancement material for upgrading equipment
- '''Crafting Materials''' — Used to create "Opened" enhanced variants


=== Accessory Equipment ===
=== Illusion Crystals & Enhanced Variants ===


{| class="wikitable" style="width:100%;"
{{Item|20583|C. Illusion Crystal}} serves as the '''primary enhancement material''' for Illusion equipment, likely used in upgrade or refinement processes specific to the Illusion equipment line.
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Equipment
 
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Type
'''Enhanced "Opened" Equipment Variants:'''
 
These represent '''upgraded versions''' of standard Illusion equipment with enhanced stats and higher level requirements:
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;"
! colspan="2" style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enhanced "Opened" Illusion Equipment (Click to expand)
|-
| {{Item|400463|Opened Illusion Apple of Archer}} || Enhanced archer headgear (Level 150 requirement)
|-
| {{Item|400464|Opened Illusion Nursing Cap}} || Enhanced nursing cap (Level 150 requirement)
|-
| {{Item|400483|Opened Illusion Cap}} || Enhanced basic cap (Level 150 requirement)
|-
| {{Item|400487|Opened Illusion Fancy Flower}} || Enhanced flower headgear (Level 150 requirement)
|-
| {{Item|480322|Opened Illusion Muffler}} || Enhanced muffler garment (Level 150 requirement)
|-
| {{Item|480323|Opened Illusion Ancient Cape}} || Enhanced cape garment (Level 150 requirement)
|-
|-
| {{Item|490072|Illusion Booster R (Bound)}} || Right-side booster
| {{Item|480339|Opened Illusion Survivor's Manteau}} || Enhanced manteau garment (Level 150 requirement)
|-
|-
| {{Item|490073|Illusion Booster L (Bound)}} || Left-side booster
| {{Item|510120|Opened Illusion Moonlight Sword}} || Enhanced dagger weapon (Level 150 requirement)
|-
|-
| {{Item|490074|Illusion Battle Chip R (Bound)}} || Right-side battle chip
| {{Item|520033|Opened Illusion War Axe}} || Enhanced axe weapon (Level 150 requirement)
|-
|-
| {{Item|490075|Illusion Battle Chip L (Bound)}} || Left-side battle chip
| {{Item|530049|Opened Illusion Pole Axe}} || Enhanced spear weapon (Level 150 requirement)
|}
|}


=== Accessory Enchant System ===
=== Usage Notes ===
 
Illusion Accessories [E] use the same '''Modification Orb system''' optimized for combat support and enhancement roles.
 
## Cost Summary ##
 
=== Single Equipment Piece (3 Slots) ===


45 × {{Item|25669|Unknown Parts}}<br>
'''Refinement Focus:''' Unlike complex enchant systems, Illusion Equipment emphasizes '''traditional refinement''' as the primary enhancement method.
15 × {{Item|25723|Cor Core}}


=== Full Set Investment (8 Equipment Pieces) ===
'''Accessibility:''' Being '''tradeable''', these items can be obtained through market transactions rather than requiring personal dungeon farming.


'''Complete Illusion [E] Set:'''<br>
'''Scaling Benefits:''' Most Illusion items feature '''refinement thresholds''' (+7, +9, +11) where significant bonus improvements occur.
360 × {{Item|25669|Unknown Parts}}<br>
120 × {{Item|25723|Cor Core}}


=== Material Sources ===
{{Tip|Illusion Equipment provides an accessible entry point into Episode 17 content without requiring complex enchant material farming, making them excellent starter gear for transitioning into higher-tier content.}}
 
'''Episode 17 Content:''' Unknown Parts and Cor Core are obtained from Illusion dungeons and related Episode 17 activities.
 
{{Tip|Illusion Equipment [E] offers a coordinated enhancement system across all equipment slots using unified materials and consistent Modification Orb rewards.}}


== See Also ==
== See Also ==


* [[Episode_17]] — Related Illusion dungeon content
* [[Automatic Enchantment]] — Related [E] equipment systems
* [[Enchantment]] — Main enchantment guide
* [[Enchantment]] — Main enchantment guide
* [[Episode_17]] — Related Illusion content
* [[Automatic Enchantment]] — Related [E] equipment systems


[[Category:Equipment]]
[[Category:Equipment]]
[[Category:Enchantment]]
[[Category:Illusion]]
[[Category:Illusion]]
[[Category:Episode 17]]
[[Category:Episode 17]]
[[Category:Bound Equipment]]
[[Category:Dungeon Drops]]

Latest revision as of 04:35, 9 March 2026

Illusion Equipment

1. Overview

2. Illusion Weapons

3. Illusion Armor & Accessories

4. Materials & Enhancement

5. See Also

Overview

Illusion Equipment refers to the tradeable gear collection obtained from various Illusion Dungeons throughout Episode 17 content. Unlike bound [E] variants, these items can be freely traded and represent the standard reward drops from Illusion dungeon encounters. These items typically feature refinement-based scaling and Illusion-themed effects.

Equipment Collection

Equipment Type Characteristics Acquisition
Illusion Weapons Refinement scaling, skill bonuses Illusion dungeon drops
Illusion Armor & Robes Defensive bonuses, cast improvements Illusion dungeon drops
Illusion Headgear Stat bonuses, special effects Illusion dungeon drops
Illusion Accessories Enhancement materials, support effects Illusion dungeon drops

Illusion Dungeon Drops

💡 Tip: Illusion Equipment represents the standard drop rewards from Episode 17 Illusion dungeons. These items are tradeable and can be enhanced through traditional refinement rather than special enchant systems.

Illusion Equipment focuses on direct stat benefits and refinement scaling rather than complex enchant systems, making them accessible upgrades for players exploring Episode 17 content.

Illusion Weapons

Weapon Variants

Illusion weapons span all weapon types and typically feature refinement-based scaling with skill-specific bonuses.

Notable Examples:

Illusion Weapon Variants (Click to expand)
1326.png Illusion War Axe (#1326) 1-Hand Axe STR/DEX/LUK bonuses, Axe skill enhancement
1846.png Illusion Combo Battle Gloves (#1846) Knuckle Monk combo skill bonuses
2039.png Illusion Wizardry Staff (#2039) 2-Hand Staff INT/DEX scaling, refinement bonuses
2051.png Illusion Survivor's Staff (#2051) 2-Hand Staff HP bonus, size damage bonuses
13337.png Illusion Huuma Fluttering Snow (#13337) Huuma Refinement-based ATK and long range bonuses
13338.png Illusion Wing Shuriken (#13338) Huuma DEX bonus, ninja skill enhancement
13469.png Illusion Immaterial Sword (#13469) 1-Hand Sword SP drain effects, ghost element
16063.png Illusion Long Mace (#16063) 1-Hand Mace Mace-type weapon bonuses
16065.png Illusion Iron Driver (#16065) 1-Hand Mace Enhanced mace variant
18149.png Illusion Ballista (#18149) Bow Archer weapon bonuses
18174.png Illusion Hunter Bow (#18174) Bow Hunter-focused bow variant
21050.png Illusion Tae Goo Lyeon (#21050) 2-Hand Sword Two-handed sword bonuses
26007.png Illusion Spectral Spear (#26007) 2-Hand Spear Spear combat bonuses
26109.png Illusion Staff of Bordeaux (#26109) Staff Staff-type magical weapon
26221.png Dark Illusion Whip (#26221) Whip Dark-themed whip weapon
28022.png Illusion Infiltrator (#28022) Katar Assassin weapon bonuses
28023.png Illusion Sharpened Legbone of Ghoul (#28023) Katar Ghoul-themed katar
28244.png Illusion Gale Keeper-DD (#28244) Katar Enhanced katar variant
28254.png Illusion Butcher (#28254) Katar Butcher-themed katar

Weapon Examples

Refinement Scaling: Most Illusion weapons feature effects that improve with refinement levels, typically reaching significant bonuses at +7, +9, and +11 refinement.

Skill Enhancement: Many Illusion weapons provide specific skill damage bonuses for their intended classes, making them excellent choices for skill-focused builds.

Illusion Armor & Accessories

Armor Equipment

Illusion Armor Collection (Click to expand)
15195.png Illusion Puente Robe (#15195) Robe Fixed cast reduction, heal power bonuses
15348.png Illusion Gobine's Armor (#15348) Armor Defensive bonuses
15376.png Illusion Armor Type A (#15376) Armor Balanced defensive stats
15377.png Illusion Armor Type B (#15377) Armor Alternative stat distribution
450144.png Illusion Saint Robe (#450144) Robe Saint-themed defensive robe
450145.png Illusion Saphien's Armor of Ocean (#450145) Armor Ocean-themed armor variant
450146.png Illusion Chain Mail (#450146) Armor Chain mail defensive variant
450182.png Illusion Sprint Mail (#450182) Armor Speed-focused armor

Garment Equipment

Illusion Garment Collection (Click to expand)
20838.png Illusion Muffler (#20838) Basic garment with stat bonuses
20840.png Illusion Ancient Cape (#20840) Ancient-themed cape
20847.png Illusion Survivor's Manteau (#20847) Survivor-themed manteau
20923.png Illusion Gobine's Spaulders (#20923) Shoulder equipment variant
20933.png Illusion Engine Wing Type A (#20933) Engine wing garment Type A
20934.png Illusion Engine Wing Type B (#20934) Engine wing garment Type B
20948.png Illusion Morpheus's Shawl (#20948) Morpheus-themed shawl
480054.png Illusion Morrigane's Manteau (#480054) Morrigane set manteau

Headgear Collection

Illusion dungeons provide various headgear options:

Illusion Headgear Collection (Click to expand)
19209.png Illusion Nurse Cap (#19209) Medical-themed headgear with support bonuses
19210.png Illusion Apple of Archer (#19210) Archer-focused headgear
19223.png Illusion Cap (#19223) Basic stat enhancement headgear
19247.png Illusion Fancy Flower (#19247) Decorative headgear with special effects
19344.png Illusion Hot-blooded Headband (#19344) Combat-focused headgear
19366.png Illusion Gobine's Helm (#19366) Defensive helmet variant
19391.png Eyes Of Illusion (#19391) Vision-themed accessory
19428.png Illusion Morpheus' Hood (#19428) Sleep/status-themed headgear
400053.png Illusion Morrigane's Helm (#400053) Morrigane set headgear
400463.png Opened Illusion Apple of Archer (#400463) Enhanced archer headgear variant
400464.png Opened Illusion Nursing Cap (#400464) Enhanced nursing cap variant
400483.png Opened Illusion Cap (#400483) Enhanced basic cap variant
400487.png Opened Illusion Fancy Flower (#400487) Enhanced flower headgear variant

Accessory Items

Illusion Accessory Collection (Click to expand)
28508.png Illusion Skull Ring (#28508) Ring accessory with special bonuses
28509.png Illusion Ring (#28509) Basic ring enhancement accessory
32207.png Illusion Booster R (#32207) Right-side booster accessory
32208.png Illusion Booster L (#32208) Left-side booster accessory
32209.png Illusion Battle chip R (#32209) Right-side battle chip
32210.png Illusion Battle chip L (#32210) Left-side battle chip
32238.png Illusion Morpheus's Ring (#32238) Morpheus set ring accessory
32239.png Illusion Morpheus's Bracelet (#32239) Morpheus set bracelet
490069.png Illusion Morrigane's Belt (#490069) Morrigane set belt accessory
490070.png Illusion Morrigane's Pendant (#490070) Morrigane set pendant
490120.png Illusion Sprint Ring (#490120) Speed-focused ring accessory
490121.png Illusion Sprint Glove (#490121) Speed-focused glove accessory

Materials & Enhancement

Enhancement Methods

Traditional Illusion Equipment (the tradeable versions shown above) use standard enhancement methods rather than special enchant systems:

Enhancement Options: - Refinement — Standard +1 to +20 refinement using Enriched materials - Card Slotting — Insert cards into available slots for bonuses - Upgrade Items — Use standard improvement items available in-game

💡 Tip: Unlike their [E] (bound) counterparts, regular Illusion equipment relies on traditional enhancement methods rather than special material-intensive enchant systems.

Illusion [E] Equipment Difference

For Special Enchant Systems: Players seeking Modification Orb enchants with Unknown Parts and Cor Core materials should look for the bound [E] variants of Illusion equipment, which have dedicated enchant NPCs and systems.

Key Distinction: - Tradeable Illusion Equipment — Uses standard refinement and cards - Bound Illusion [E] Equipment — Uses Modification Orb enchant systems

What Drops from Illusion Dungeons

Illusion dungeons drop: - Tradeable Illusion Equipment — All the weapons, armor, headgear, and accessories listed above - 20583.png C. Illusion Crystal (#20583) — Enhancement material for upgrading equipment - Crafting Materials — Used to create "Opened" enhanced variants

Illusion Crystals & Enhanced Variants

20583.png C. Illusion Crystal (#20583) serves as the primary enhancement material for Illusion equipment, likely used in upgrade or refinement processes specific to the Illusion equipment line.

Enhanced "Opened" Equipment Variants:

These represent upgraded versions of standard Illusion equipment with enhanced stats and higher level requirements:

Enhanced "Opened" Illusion Equipment (Click to expand)
400463.png Opened Illusion Apple of Archer (#400463) Enhanced archer headgear (Level 150 requirement)
400464.png Opened Illusion Nursing Cap (#400464) Enhanced nursing cap (Level 150 requirement)
400483.png Opened Illusion Cap (#400483) Enhanced basic cap (Level 150 requirement)
400487.png Opened Illusion Fancy Flower (#400487) Enhanced flower headgear (Level 150 requirement)
480322.png Opened Illusion Muffler (#480322) Enhanced muffler garment (Level 150 requirement)
480323.png Opened Illusion Ancient Cape (#480323) Enhanced cape garment (Level 150 requirement)
480339.png Opened Illusion Survivor's Manteau (#480339) Enhanced manteau garment (Level 150 requirement)
510120.png Opened Illusion Moonlight Sword (#510120) Enhanced dagger weapon (Level 150 requirement)
520033.png Opened Illusion War Axe (#520033) Enhanced axe weapon (Level 150 requirement)
530049.png Opened Illusion Pole Axe (#530049) Enhanced spear weapon (Level 150 requirement)

Usage Notes

Refinement Focus: Unlike complex enchant systems, Illusion Equipment emphasizes traditional refinement as the primary enhancement method.

Accessibility: Being tradeable, these items can be obtained through market transactions rather than requiring personal dungeon farming.

Scaling Benefits: Most Illusion items feature refinement thresholds (+7, +9, +11) where significant bonus improvements occur.

💡 Tip: Illusion Equipment provides an accessible entry point into Episode 17 content without requiring complex enchant material farming, making them excellent starter gear for transitioning into higher-tier content.

See Also