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== Overview == | == Overview == | ||
'''Illusion Equipment''' refers to the | '''Illusion Equipment''' refers to the '''tradeable gear collection''' obtained from various '''Illusion Dungeons''' throughout Episode 17 content. Unlike bound [E] variants, these items can be '''freely traded''' and represent the standard reward drops from Illusion dungeon encounters. These items typically feature '''refinement-based scaling''' and '''Illusion-themed effects'''. | ||
=== Equipment Collection === | === Equipment Collection === | ||
| Line 49: | Line 49: | ||
{{Tip|Illusion Equipment represents the standard drop rewards from Episode 17 Illusion dungeons. These items are tradeable and can be enhanced through traditional refinement rather than special enchant systems.}} | {{Tip|Illusion Equipment represents the standard drop rewards from Episode 17 Illusion dungeons. These items are tradeable and can be enhanced through traditional refinement rather than special enchant systems.}} | ||
Illusion Equipment focuses on | Illusion Equipment focuses on '''direct stat benefits''' and '''refinement scaling''' rather than complex enchant systems, making them accessible upgrades for players exploring Episode 17 content. | ||
== Illusion Weapons == | == Illusion Weapons == | ||
| Line 55: | Line 55: | ||
=== Weapon Variants === | === Weapon Variants === | ||
Illusion weapons span all weapon types and typically feature | Illusion weapons span all weapon types and typically feature '''refinement-based scaling''' with '''skill-specific bonuses'''. | ||
'''Notable Examples:''' | '''Notable Examples:''' | ||
{| class="wikitable" style="width:100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Weapon | ! colspan="3" style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Illusion Weapon Variants (Click to expand) | ||
|- | |||
| {{Item|1326|Illusion War Axe}} || 1-Hand Axe || STR/DEX/LUK bonuses, Axe skill enhancement | |||
|- | |||
| {{Item|1846|Illusion Combo Battle Gloves}} || Knuckle || Monk combo skill bonuses | |||
|- | |||
| {{Item|2039|Illusion Wizardry Staff}} || 2-Hand Staff || INT/DEX scaling, refinement bonuses | |||
|- | |||
| {{Item|2051|Illusion Survivor's Staff}} || 2-Hand Staff || HP bonus, size damage bonuses | |||
|- | |||
| {{Item|13337|Illusion Huuma Fluttering Snow}} || Huuma || Refinement-based ATK and long range bonuses | |||
|- | |||
| {{Item|13338|Illusion Wing Shuriken}} || Huuma || DEX bonus, ninja skill enhancement | |||
|- | |||
| {{Item|13469|Illusion Immaterial Sword}} || 1-Hand Sword || SP drain effects, ghost element | |||
|- | |||
| {{Item|16063|Illusion Long Mace}} || 1-Hand Mace || Mace-type weapon bonuses | |||
|- | |||
| {{Item|16065|Illusion Iron Driver}} || 1-Hand Mace || Enhanced mace variant | |||
|- | |||
| {{Item|18149|Illusion Ballista}} || Bow || Archer weapon bonuses | |||
|- | |||
| {{Item|18174|Illusion Hunter Bow}} || Bow || Hunter-focused bow variant | |||
|- | |||
| {{Item|21050|Illusion Tae Goo Lyeon}} || 2-Hand Sword || Two-handed sword bonuses | |||
|- | |||
| {{Item|26007|Illusion Spectral Spear}} || 2-Hand Spear || Spear combat bonuses | |||
|- | |- | ||
| Illusion | | {{Item|26109|Illusion Staff of Bordeaux}} || Staff || Staff-type magical weapon | ||
|- | |- | ||
| Illusion | | {{Item|26221|Dark Illusion Whip}} || Whip || Dark-themed whip weapon | ||
|- | |- | ||
| Illusion | | {{Item|28022|Illusion Infiltrator}} || Katar || Assassin weapon bonuses | ||
|- | |- | ||
| Illusion | | {{Item|28023|Illusion Sharpened Legbone of Ghoul}} || Katar || Ghoul-themed katar | ||
|- | |- | ||
| Illusion | | {{Item|28244|Illusion Gale Keeper-DD}} || Katar || Enhanced katar variant | ||
|- | |- | ||
| Illusion | | {{Item|28254|Illusion Butcher}} || Katar || Butcher-themed katar | ||
|} | |} | ||
| Line 87: | Line 111: | ||
=== Armor Equipment === | === Armor Equipment === | ||
{| class="wikitable" style="width:100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | ||
! | ! colspan="3" style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Illusion Armor Collection (Click to expand) | ||
|- | |- | ||
| {{Item|15195|Illusion Puente Robe}} || Robe || Fixed cast reduction, heal power bonuses | | {{Item|15195|Illusion Puente Robe}} || Robe || Fixed cast reduction, heal power bonuses | ||
|- | |- | ||
| Illusion Gobine's Armor || Armor || Defensive bonuses | | {{Item|15348|Illusion Gobine's Armor}} || Armor || Defensive bonuses | ||
|- | |||
| {{Item|15376|Illusion Armor Type A}} || Armor || Balanced defensive stats | |||
|- | |- | ||
| Illusion Armor Type | | {{Item|15377|Illusion Armor Type B}} || Armor || Alternative stat distribution | ||
|- | |- | ||
| Illusion Armor Type B || | | {{Item|450144|Illusion Saint Robe}} || Robe || Saint-themed defensive robe | ||
|- | |||
| {{Item|450145|Illusion Saphien's Armor of Ocean}} || Armor || Ocean-themed armor variant | |||
|- | |||
| {{Item|450146|Illusion Chain Mail}} || Armor || Chain mail defensive variant | |||
|- | |||
| {{Item|450182|Illusion Sprint Mail}} || Armor || Speed-focused armor | |||
|} | |||
 | |||
=== Garment Equipment === | |||
 | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | |||
! colspan="2" style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Illusion Garment Collection (Click to expand) | |||
|- | |||
| {{Item|20838|Illusion Muffler}} || Basic garment with stat bonuses | |||
|- | |||
| {{Item|20840|Illusion Ancient Cape}} || Ancient-themed cape | |||
|- | |||
| {{Item|20847|Illusion Survivor's Manteau}} || Survivor-themed manteau | |||
|- | |||
| {{Item|20923|Illusion Gobine's Spaulders}} || Shoulder equipment variant | |||
|- | |||
| {{Item|20933|Illusion Engine Wing Type A}} || Engine wing garment Type A | |||
|- | |||
| {{Item|20934|Illusion Engine Wing Type B}} || Engine wing garment Type B | |||
|- | |||
| {{Item|20948|Illusion Morpheus's Shawl}} || Morpheus-themed shawl | |||
|- | |||
| {{Item|480054|Illusion Morrigane's Manteau}} || Morrigane set manteau | |||
|} | |} | ||
| Line 108: | Line 160: | ||
! colspan="2" style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Illusion Headgear Collection (Click to expand) | ! colspan="2" style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Illusion Headgear Collection (Click to expand) | ||
|- | |- | ||
| Illusion Nurse Cap || Medical-themed headgear with support bonuses | | {{Item|19209|Illusion Nurse Cap}} || Medical-themed headgear with support bonuses | ||
|- | |||
| {{Item|19210|Illusion Apple of Archer}} || Archer-focused headgear | |||
|- | |||
| {{Item|19223|Illusion Cap}} || Basic stat enhancement headgear | |||
|- | |||
| {{Item|19247|Illusion Fancy Flower}} || Decorative headgear with special effects | |||
|- | |||
| {{Item|19344|Illusion Hot-blooded Headband}} || Combat-focused headgear | |||
|- | |||
| {{Item|19366|Illusion Gobine's Helm}} || Defensive helmet variant | |||
|- | |- | ||
| Illusion | | {{Item|19391|Eyes Of Illusion}} || Vision-themed accessory | ||
|- | |- | ||
| Illusion | | {{Item|19428|Illusion Morpheus' Hood}} || Sleep/status-themed headgear | ||
|- | |- | ||
| Illusion | | {{Item|400053|Illusion Morrigane's Helm}} || Morrigane set headgear | ||
|- | |- | ||
| Illusion | | {{Item|400463|Opened Illusion Apple of Archer}} || Enhanced archer headgear variant | ||
|- | |- | ||
| Illusion | | {{Item|400464|Opened Illusion Nursing Cap}} || Enhanced nursing cap variant | ||
|- | |- | ||
| | | {{Item|400483|Opened Illusion Cap}} || Enhanced basic cap variant | ||
|- | |- | ||
| Illusion | | {{Item|400487|Opened Illusion Fancy Flower}} || Enhanced flower headgear variant | ||
|} | |} | ||
=== Accessory Items === | === Accessory Items === | ||
{| class="wikitable" style="width:100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Accessory | ! colspan="2" style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Illusion Accessory Collection (Click to expand) | ||
|- | |||
| {{Item|28508|Illusion Skull Ring}} || Ring accessory with special bonuses | |||
|- | |||
| {{Item|28509|Illusion Ring}} || Basic ring enhancement accessory | |||
|- | |||
| {{Item|32207|Illusion Booster R}} || Right-side booster accessory | |||
|- | |||
| {{Item|32208|Illusion Booster L}} || Left-side booster accessory | |||
|- | |||
| {{Item|32209|Illusion Battle chip R}} || Right-side battle chip | |||
|- | |||
| {{Item|32210|Illusion Battle chip L}} || Left-side battle chip | |||
|- | |||
| {{Item|32238|Illusion Morpheus's Ring}} || Morpheus set ring accessory | |||
|- | |||
| {{Item|32239|Illusion Morpheus's Bracelet}} || Morpheus set bracelet | |||
|- | |||
| {{Item|490069|Illusion Morrigane's Belt}} || Morrigane set belt accessory | |||
|- | |||
| {{Item|490070|Illusion Morrigane's Pendant}} || Morrigane set pendant | |||
|- | |- | ||
| {{Item| | | {{Item|490120|Illusion Sprint Ring}} || Speed-focused ring accessory | ||
|- | |- | ||
| Illusion | | {{Item|490121|Illusion Sprint Glove}} || Speed-focused glove accessory | ||
|} | |} | ||
== Materials & Enhancement == | |||
=== | === Enhancement Methods === | ||
{{Item|20583|C. Illusion Crystal}} serves as the | '''Traditional Illusion Equipment''' (the tradeable versions shown above) use '''standard enhancement methods''' rather than special enchant systems: | ||
 | |||
'''Enhancement Options:''' | |||
- '''Refinement''' â Standard +1 to +20 refinement using Enriched materials | |||
- '''Card Slotting''' â Insert cards into available slots for bonuses | |||
- '''Upgrade Items''' â Use standard improvement items available in-game | |||
 | |||
{{Tip|Unlike their [E] (bound) counterparts, regular Illusion equipment relies on traditional enhancement methods rather than special material-intensive enchant systems.}} | |||
 | |||
=== Illusion [E] Equipment Difference === | |||
 | |||
'''For Special Enchant Systems:''' Players seeking Modification Orb enchants with Unknown Parts and Cor Core materials should look for the '''bound [E] variants''' of Illusion equipment, which have dedicated enchant NPCs and systems. | |||
 | |||
'''Key Distinction:''' | |||
- '''Tradeable Illusion Equipment''' â Uses standard refinement and cards | |||
- '''Bound Illusion [E] Equipment''' â Uses Modification Orb enchant systems | |||
 | |||
=== What Drops from Illusion Dungeons === | |||
 | |||
'''Illusion dungeons drop:''' | |||
- '''Tradeable Illusion Equipment''' â All the weapons, armor, headgear, and accessories listed above | |||
- '''{{Item|20583|C. Illusion Crystal}}''' â Enhancement material for upgrading equipment | |||
- '''Crafting Materials''' â Used to create "Opened" enhanced variants | |||
 | |||
=== Illusion Crystals & Enhanced Variants === | |||
 | |||
{{Item|20583|C. Illusion Crystal}} serves as the '''primary enhancement material''' for Illusion equipment, likely used in upgrade or refinement processes specific to the Illusion equipment line. | |||
 | |||
'''Enhanced "Opened" Equipment Variants:''' | |||
 | |||
These represent '''upgraded versions''' of standard Illusion equipment with enhanced stats and higher level requirements: | |||
 | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | |||
! colspan="2" style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enhanced "Opened" Illusion Equipment (Click to expand) | |||
|- | |||
| {{Item|400463|Opened Illusion Apple of Archer}} || Enhanced archer headgear (Level 150 requirement) | |||
|- | |||
| {{Item|400464|Opened Illusion Nursing Cap}} || Enhanced nursing cap (Level 150 requirement) | |||
|- | |||
| {{Item|400483|Opened Illusion Cap}} || Enhanced basic cap (Level 150 requirement) | |||
|- | |||
| {{Item|400487|Opened Illusion Fancy Flower}} || Enhanced flower headgear (Level 150 requirement) | |||
|- | |||
| {{Item|480322|Opened Illusion Muffler}} || Enhanced muffler garment (Level 150 requirement) | |||
|- | |||
| {{Item|480323|Opened Illusion Ancient Cape}} || Enhanced cape garment (Level 150 requirement) | |||
|- | |||
| {{Item|480339|Opened Illusion Survivor's Manteau}} || Enhanced manteau garment (Level 150 requirement) | |||
|- | |||
| {{Item|510120|Opened Illusion Moonlight Sword}} || Enhanced dagger weapon (Level 150 requirement) | |||
|- | |||
| {{Item|520033|Opened Illusion War Axe}} || Enhanced axe weapon (Level 150 requirement) | |||
|- | |||
| {{Item|530049|Opened Illusion Pole Axe}} || Enhanced spear weapon (Level 150 requirement) | |||
|} | |||
=== Usage Notes === | === Usage Notes === | ||
'''Refinement Focus:''' Unlike complex enchant systems, Illusion Equipment emphasizes | '''Refinement Focus:''' Unlike complex enchant systems, Illusion Equipment emphasizes '''traditional refinement''' as the primary enhancement method. | ||
'''Accessibility:''' Being | '''Accessibility:''' Being '''tradeable''', these items can be obtained through market transactions rather than requiring personal dungeon farming. | ||
'''Scaling Benefits:''' Most Illusion items feature | '''Scaling Benefits:''' Most Illusion items feature '''refinement thresholds''' (+7, +9, +11) where significant bonus improvements occur. | ||
{{Tip|Illusion Equipment provides an accessible entry point into Episode 17 content without requiring complex enchant material farming, making them excellent starter gear for transitioning into higher-tier content.}} | {{Tip|Illusion Equipment provides an accessible entry point into Episode 17 content without requiring complex enchant material farming, making them excellent starter gear for transitioning into higher-tier content.}} | ||
Latest revision as of 04:35, 9 March 2026
Overview
Illusion Equipment refers to the tradeable gear collection obtained from various Illusion Dungeons throughout Episode 17 content. Unlike bound [E] variants, these items can be freely traded and represent the standard reward drops from Illusion dungeon encounters. These items typically feature refinement-based scaling and Illusion-themed effects.
Equipment Collection
| Equipment Type | Characteristics | Acquisition |
|---|---|---|
| Illusion Weapons | Refinement scaling, skill bonuses | Illusion dungeon drops |
| Illusion Armor & Robes | Defensive bonuses, cast improvements | Illusion dungeon drops |
| Illusion Headgear | Stat bonuses, special effects | Illusion dungeon drops |
| Illusion Accessories | Enhancement materials, support effects | Illusion dungeon drops |
Illusion Dungeon Drops
đĄ Tip: Illusion Equipment represents the standard drop rewards from Episode 17 Illusion dungeons. These items are tradeable and can be enhanced through traditional refinement rather than special enchant systems.
Illusion Equipment focuses on direct stat benefits and refinement scaling rather than complex enchant systems, making them accessible upgrades for players exploring Episode 17 content.
Illusion Weapons
Weapon Variants
Illusion weapons span all weapon types and typically feature refinement-based scaling with skill-specific bonuses.
Notable Examples:
| Illusion Weapon Variants (Click to expand) | ||
|---|---|---|
| 1-Hand Axe | STR/DEX/LUK bonuses, Axe skill enhancement | |
| Knuckle | Monk combo skill bonuses | |
| 2-Hand Staff | INT/DEX scaling, refinement bonuses | |
| 2-Hand Staff | HP bonus, size damage bonuses | |
| Huuma | Refinement-based ATK and long range bonuses | |
| Huuma | DEX bonus, ninja skill enhancement | |
| 1-Hand Sword | SP drain effects, ghost element | |
| 1-Hand Mace | Mace-type weapon bonuses | |
| 1-Hand Mace | Enhanced mace variant | |
| Bow | Archer weapon bonuses | |
| Bow | Hunter-focused bow variant | |
| 2-Hand Sword | Two-handed sword bonuses | |
| 2-Hand Spear | Spear combat bonuses | |
| Staff | Staff-type magical weapon | |
| Whip | Dark-themed whip weapon | |
| Katar | Assassin weapon bonuses | |
| Katar | Ghoul-themed katar | |
| Katar | Enhanced katar variant | |
| Katar | Butcher-themed katar | |
Weapon Examples
Refinement Scaling: Most Illusion weapons feature effects that improve with refinement levels, typically reaching significant bonuses at +7, +9, and +11 refinement.
Skill Enhancement: Many Illusion weapons provide specific skill damage bonuses for their intended classes, making them excellent choices for skill-focused builds.
Illusion Armor & Accessories
Armor Equipment
| Illusion Armor Collection (Click to expand) | ||
|---|---|---|
| Robe | Fixed cast reduction, heal power bonuses | |
| Armor | Defensive bonuses | |
| Armor | Balanced defensive stats | |
| Armor | Alternative stat distribution | |
| Robe | Saint-themed defensive robe | |
| Armor | Ocean-themed armor variant | |
| Armor | Chain mail defensive variant | |
| Armor | Speed-focused armor | |
Garment Equipment
| Illusion Garment Collection (Click to expand) | |
|---|---|
| Basic garment with stat bonuses | |
| Ancient-themed cape | |
| Survivor-themed manteau | |
| Shoulder equipment variant | |
| Engine wing garment Type A | |
| Engine wing garment Type B | |
| Morpheus-themed shawl | |
| Morrigane set manteau | |
Headgear Collection
Illusion dungeons provide various headgear options:
| Illusion Headgear Collection (Click to expand) | |
|---|---|
| Medical-themed headgear with support bonuses | |
| Archer-focused headgear | |
| Basic stat enhancement headgear | |
| Decorative headgear with special effects | |
| Combat-focused headgear | |
| Defensive helmet variant | |
| Vision-themed accessory | |
| Sleep/status-themed headgear | |
| Morrigane set headgear | |
| Enhanced archer headgear variant | |
| Enhanced nursing cap variant | |
| Enhanced basic cap variant | |
| Enhanced flower headgear variant | |
Accessory Items
| Illusion Accessory Collection (Click to expand) | |
|---|---|
| Ring accessory with special bonuses | |
| Basic ring enhancement accessory | |
| Right-side booster accessory | |
| Left-side booster accessory | |
| Right-side battle chip | |
| Left-side battle chip | |
| Morpheus set ring accessory | |
| Morpheus set bracelet | |
| Morrigane set belt accessory | |
| Morrigane set pendant | |
| Speed-focused ring accessory | |
| Speed-focused glove accessory | |
Materials & Enhancement
Enhancement Methods
Traditional Illusion Equipment (the tradeable versions shown above) use standard enhancement methods rather than special enchant systems:
Enhancement Options: - Refinement â Standard +1 to +20 refinement using Enriched materials - Card Slotting â Insert cards into available slots for bonuses - Upgrade Items â Use standard improvement items available in-game
đĄ Tip: Unlike their [E] (bound) counterparts, regular Illusion equipment relies on traditional enhancement methods rather than special material-intensive enchant systems.
Illusion [E] Equipment Difference
For Special Enchant Systems: Players seeking Modification Orb enchants with Unknown Parts and Cor Core materials should look for the bound [E] variants of Illusion equipment, which have dedicated enchant NPCs and systems.
Key Distinction: - Tradeable Illusion Equipment â Uses standard refinement and cards - Bound Illusion [E] Equipment â Uses Modification Orb enchant systems
What Drops from Illusion Dungeons
Illusion dungeons drop:
- Tradeable Illusion Equipment â All the weapons, armor, headgear, and accessories listed above
-
C. Illusion Crystal (#20583) â Enhancement material for upgrading equipment
- Crafting Materials â Used to create "Opened" enhanced variants
Illusion Crystals & Enhanced Variants
C. Illusion Crystal (#20583) serves as the primary enhancement material for Illusion equipment, likely used in upgrade or refinement processes specific to the Illusion equipment line.
Enhanced "Opened" Equipment Variants:
These represent upgraded versions of standard Illusion equipment with enhanced stats and higher level requirements:
| Enhanced "Opened" Illusion Equipment (Click to expand) | |
|---|---|
| Enhanced archer headgear (Level 150 requirement) | |
| Enhanced nursing cap (Level 150 requirement) | |
| Enhanced basic cap (Level 150 requirement) | |
| Enhanced flower headgear (Level 150 requirement) | |
| Enhanced muffler garment (Level 150 requirement) | |
| Enhanced cape garment (Level 150 requirement) | |
| Enhanced manteau garment (Level 150 requirement) | |
| Enhanced dagger weapon (Level 150 requirement) | |
| Enhanced axe weapon (Level 150 requirement) | |
| Enhanced spear weapon (Level 150 requirement) | |
Usage Notes
Refinement Focus: Unlike complex enchant systems, Illusion Equipment emphasizes traditional refinement as the primary enhancement method.
Accessibility: Being tradeable, these items can be obtained through market transactions rather than requiring personal dungeon farming.
Scaling Benefits: Most Illusion items feature refinement thresholds (+7, +9, +11) where significant bonus improvements occur.
đĄ Tip: Illusion Equipment provides an accessible entry point into Episode 17 content without requiring complex enchant material farming, making them excellent starter gear for transitioning into higher-tier content.
See Also
- Episode_17 â Related Illusion dungeon content
- Automatic Enchantment â Related [E] equipment systems
- Enchantment â Main enchantment guide