Stardust Sky Crown Enchantment: Difference between revisions

Stardust Sky Crown Enchantment: Difference between revisions

Created page with "__NOTOC__ {| style="margin-right: 20px; width: 300px; background: #141c2e; border: 2px solid #E8C49B; border-radius: 10px; overflow: hidden;" |- ! style="background: linear-gradient(135deg, #E8C49B 0%, #C9A46D 100%); color: #1a1a2e; font-size: 1.2em; padding: 10px; text-align: left;" | Stardust & Sky Rune Crown Enchantments |- | style="padding: 15px; color: #E8C49B;" | 1. Overview * 1.1 Equipment Coverage * 1.2 How to Enchant *..."
 
 
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__NOTOC__
{| style="margin-right: 20px; width: 300px; background: #141c2e; border: 2px solid #E8C49B; border-radius: 10px; overflow: hidden;"
|-
! style="background: linear-gradient(135deg, #E8C49B 0%, #C9A46D 100%); color: #1a1a2e; font-size: 1.2em; padding: 10px; text-align: left;" | Stardust & Sky Rune Crown Enchantments
|-
| style="padding: 15px; color: #E8C49B;" |
1. Overview
* [[#Equipment Coverage|1.1 Equipment Coverage]]
* [[#How to Enchant|1.2 How to Enchant]]
* [[#Reset System|1.3 Reset System]]
2. Slot 3 — Jewel Enchants
* [[#Perfect Enchant — Select Your Jewel|2.1 Perfect Enchant]]
* [[#Jewel Upgrade Path|2.2 Jewel Upgrade Path]]
[[#See Also|3. See Also]]
|}
== Overview ==
The '''Stardust Crown''' and '''Sky Rune Crown''' headgears share an identical enchantment system. '''Only Slot 3 can be enchanted''' — Slots 1 and 2 are not part of this system.
The system is '''perfect-select only''' — there is no random enchanting. You choose your Jewel type at placement and upgrade it through three levels.
__NOTOC__
__NOTOC__
{| style="margin-right: 20px; width: 300px; background: #141c2e; border: 2px solid #E8C49B; border-radius: 10px; overflow: hidden;"
{| style="margin-right: 20px; width: 300px; background: #141c2e; border: 2px solid #E8C49B; border-radius: 10px; overflow: hidden;"
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! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Variant
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Variant
|-
|-
| {{Item|401055|Silver Stardust Crown   # !todo check english name}} || Silver
| {{Item|401055|Silver Stardust Crown}} || Silver
|-
|-
| {{Item|401056|Scarlet Stardust Crown   # !todo check english name}} || Scarlet
| {{Item|401056|Scarlet Stardust Crown}} || Scarlet
|-
|-
| {{Item|401057|Violet Stardust Crown   # !todo check english name}} || Violet
| {{Item|401057|Violet Stardust Crown}} || Violet
|}
|}


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! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Class
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Class
|-
|-
| {{Item|401058|Celestial Rune Crown (Imperial Guard)   # !todo check english name}} || Imperial Guard
| {{Item|401058|Celestial Rune Crown (Imperial Guard)}} || Imperial Guard
|-
|-
| {{Item|401059|Celestial Rune Crown (Abyss Chaser)   # !todo check english name}} || Abyss Chaser
| {{Item|401059|Celestial Rune Crown (Abyss Chaser)}} || Abyss Chaser
|-
|-
| {{Item|401060|Rune Crown of the Sky (Spiritualist)   # !todo check english name}} || Spiritualist
| {{Item|401060|Rune Crown of the Sky (Spiritualist)}} || Spiritualist
|-
|-
| {{Item|401115|Sky Rune Crown (Meister)   # !todo check english name}} || Meister
| {{Item|401115|Sky Rune Crown (Meister)}} || Meister
|-
|-
| {{Item|401116|Sky Rune Crown (Windhawk)   # !todo check english name}} || Windhawk
| {{Item|401116|Sky Rune Crown (Windhawk)}} || Windhawk
|-
|-
| {{Item|401117|Sky Rune Crown (Hyper Novice)   # !todo check english name}} || Hyper Novice
| {{Item|401117|Sky Rune Crown (Hyper Novice)}} || Hyper Novice
|-
|-
| {{Item|401118|Sky Rune Crown (Cardinal)   # !todo check english name}} || Cardinal
| {{Item|401118|Sky Rune Crown (Cardinal)}} || Cardinal
|-
|-
| {{Item|401119|Sky Rune Crown (Inquisitor)   # !todo check english name}} || Inquisitor
| {{Item|401119|Sky Rune Crown (Inquisitor)}} || Inquisitor
|-
|-
| {{Item|401120|Sky Rune Crown (Sky Emperor)   # !todo check english name}} || Sky Emperor
| {{Item|401120|Sky Rune Crown (Sky Emperor)}} || Sky Emperor
|}
|}


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* [[Stardust Crown]] — Equipment stats and overview
* [[Stardust Crown]] — Equipment stats and overview
* [[Sky Rune Crown]] — Equipment stats and overview
* [[Sky Rune Crown]] — Equipment stats and overview
[[Category:Enchantments]]
[[Category:Equipment]]
[[Category:Headgear]]
=== How to Enchant ===
{{Tip|NPC location to be confirmed. All Stardust and Sky Rune Crowns use the identical enchant system.}}
'''Material:'''<br>
{{Item|1000874|Enchant Ticket}} — Used for all placements, upgrades, and resets
=== Reset System ===
Reset removes the Slot 3 enchant and costs:<br>
1 × {{Item|1000874|Enchant Ticket}}
{{Tip|Reset is '''100% guaranteed''' and costs only a single Enchant Ticket — very forgiving compared to most systems.}}
== Slot 3 — Jewel Enchants ==
Choose one of '''10 Jewel types''' to place in Slot 3, then upgrade it from '''Lv1 → Lv2 → Lv3''' for increasing power. All placements and upgrades use {{Item|1000874|Enchant Ticket}} as the sole material.
{{Warning|Only '''Slot 3''' is enchantable on these headgears. Slots 1 and 2 cannot be enchanted.}}
=== Perfect Enchant — Select Your Jewel ===
Select any Jewel type. Placement is '''100% guaranteed'''.
{| class="wikitable" style="width:100%;"
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Jewel
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Lv1 Stats
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Cost
|-
| {{Item|312719|Mettle Jewel 1Lv}} || P.ATK +3<br>ATK +5% || 30,000,000 Zeny<br>2 × {{Item|1000874|Enchant Ticket}}
|-
| {{Item|312749|Acute Jewel 1Lv}} || Critical Damage +20%<br>C.Rate +1<br>CRI +3 || 30,000,000 Zeny<br>2 × {{Item|1000874|Enchant Ticket}}
|-
| {{Item|312729|Tenacity Jewel 1Lv}} || Melee Physical Damage +7%<br>P.ATK +1 || 30,000,000 Zeny<br>2 × {{Item|1000874|Enchant Ticket}}
|-
| {{Item|312739|Master Archer Jewel 1Lv}} || Ranged Physical Damage +7%<br>P.ATK +1 || 30,000,000 Zeny<br>2 × {{Item|1000874|Enchant Ticket}}
|-
| {{Item|312759|Magic Essence Jewel 1Lv}} || S.MATK +3<br>MATK +5% || 30,000,000 Zeny<br>2 × {{Item|1000874|Enchant Ticket}}
|-
| {{Item|312769|Spell Jewel 1Lv}} || Magic Damage vs All Elements +7%<br>S.MATK +1 || 30,000,000 Zeny<br>2 × {{Item|1000874|Enchant Ticket}}
|-
| {{Item|312779|Adamantine Jewel 1Lv}} || MaxHP +5%<br>DEF +20<br>RES +10 || 30,000,000 Zeny<br>2 × {{Item|1000874|Enchant Ticket}}
|-
| {{Item|312789|Affection Jewel 1Lv}} || Variable Cast Time -3%<br>MaxSP +5% || 30,000,000 Zeny<br>2 × {{Item|1000874|Enchant Ticket}}
|-
| {{Item|314249|Fierce Attack Jewel 1Lv}} || Non-Critical Physical Damage +25%<br>Melee Physical Damage +1% || 30,000,000 Zeny<br>2 × {{Item|1000874|Enchant Ticket}}
|-
| {{Item|314259|Great Craftsman Jewel 1Lv}} || Non-Critical Physical Damage +25%<br>Ranged Physical Damage +1% || 30,000,000 Zeny<br>2 × {{Item|1000874|Enchant Ticket}}
|}
=== Jewel Upgrade Path ===
All 10 Jewel types share identical upgrade costs. Upgrades are '''100% guaranteed'''.
{| class="wikitable" style="width:100%;"
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | From
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | To
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Cost
|-
| Lv1 || Lv2 || 30,000,000 Zeny<br>3 × {{Item|1000874|Enchant Ticket}}
|-
| Lv2 || Lv3 || 40,000,000 Zeny<br>4 × {{Item|1000874|Enchant Ticket}}
|}
'''Total investment''' to reach Lv3 from scratch:<br>
100,000,000 Zeny<br>9 × {{Item|1000874|Enchant Ticket}}
=== Full Jewel Stats Reference ===
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;"
! colspan="4" style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Complete Jewel Stats by Level (Click to expand)
|-
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Jewel Type
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Lv1
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Lv2
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Lv3
|-
| '''Mettle Jewel''' || P.ATK +3<br>ATK +5% || P.ATK +6<br>ATK +10% || P.ATK +9<br>ATK +15%
|-
| '''Acute Jewel''' || Critical Damage +20%<br>C.Rate +1<br>CRI +3 || Critical Damage +35%<br>C.Rate +2<br>CRI +6 || Critical Damage +50%<br>C.Rate +3<br>CRI +9
|-
| '''Tenacity Jewel''' || Melee Physical Damage +7%<br>P.ATK +1 || Melee Physical Damage +14%<br>P.ATK +2 || Melee Physical Damage +21%<br>P.ATK +3
|-
| '''Master Archer Jewel''' || Ranged Physical Damage +7%<br>P.ATK +1 || Ranged Physical Damage +14%<br>P.ATK +2 || Ranged Physical Damage +21%<br>P.ATK +3
|-
| '''Magic Essence Jewel''' || S.MATK +3<br>MATK +5% || S.MATK +6<br>MATK +10% || S.MATK +9<br>MATK +15%
|-
| '''Spell Jewel''' || Magic Damage vs All Elements +7%<br>S.MATK +1 || Magic Damage vs All Elements +14%<br>S.MATK +2 || Magic Damage vs All Elements +21%<br>S.MATK +3
|-
| '''Adamantine Jewel''' || MaxHP +5%<br>DEF +20<br>RES +10 || MaxHP +10%<br>DEF +60<br>RES +20 || MaxHP +15%<br>DEF +100<br>RES +30
|-
| '''Affection Jewel''' || Variable Cast Time -3%<br>MaxSP +5% || Variable Cast Time -6%<br>MaxSP +10% || Variable Cast Time -9%<br>MaxSP +15%
|-
| '''Fierce Attack Jewel''' || Non-Critical Physical Damage +25%<br>Melee Physical Damage +1% || Non-Critical Physical Damage +40%<br>Melee Physical Damage +3% || Non-Critical Physical Damage +55%<br>Melee Physical Damage +4%
|-
| '''Great Craftsman Jewel''' || Non-Critical Physical Damage +25%<br>Ranged Physical Damage +1% || Non-Critical Physical Damage +40%<br>Ranged Physical Damage +3% || Non-Critical Physical Damage +55%<br>Ranged Physical Damage +4%
|}
== See Also ==
* [[Enchantment]] — Main enchantment guide


[[Category:Enchantments]]
[[Category:Enchantments]]
[[Category:Equipment]]
[[Category:Equipment]]
[[Category:Headgear]]
[[Category:Headgear]]

Latest revision as of 11:35, 9 March 2026

Stardust & Sky Rune Crown Enchantments

1. Overview

2. Slot 3 — Jewel Enchants

3. See Also

Overview

The Stardust Crown and Sky Rune Crown headgears share an identical enchantment system. Only Slot 3 can be enchanted — Slots 1 and 2 are not part of this system.

The system is perfect-select only — there is no random enchanting. You choose your Jewel type at placement and upgrade it through three levels.


Stardust & Sky Rune Crown Enchantments

1. Overview

2. Slot 3 — Jewel Enchants

3. See Also

Overview

The Stardust Crown and Sky Rune Crown headgears share an identical enchantment system. Only Slot 3 can be enchanted — Slots 1 and 2 are not part of this system.

The system is perfect-select only — there is no random enchanting. You choose your Jewel type at placement and upgrade it through three levels.

Equipment Coverage

Stardust Crowns:

Accessory Variant
401055.png Silver Stardust Crown (#401055) Silver
401056.png Scarlet Stardust Crown (#401056) Scarlet
401057.png Violet Stardust Crown (#401057) Violet

Sky Rune Crowns:

Accessory Class
401058.png Celestial Rune Crown (Imperial Guard) (#401058) Imperial Guard
401059.png Celestial Rune Crown (Abyss Chaser) (#401059) Abyss Chaser
401060.png Rune Crown of the Sky (Spiritualist) (#401060) Spiritualist
401115.png Sky Rune Crown (Meister) (#401115) Meister
401116.png Sky Rune Crown (Windhawk) (#401116) Windhawk
401117.png Sky Rune Crown (Hyper Novice) (#401117) Hyper Novice
401118.png Sky Rune Crown (Cardinal) (#401118) Cardinal
401119.png Sky Rune Crown (Inquisitor) (#401119) Inquisitor
401120.png Sky Rune Crown (Sky Emperor) (#401120) Sky Emperor

How to Enchant

💡 Tip: NPC location to be confirmed. All Stardust and Sky Rune Crowns use the identical enchant system.

Material:
1000874.png Enchant Ticket (#1000874) — Used for all placements, upgrades, and resets

Reset System

Reset removes the Slot 3 enchant and costs:
1 × 1000874.png Enchant Ticket (#1000874)

💡 Tip: Reset is 100% guaranteed and costs only a single Enchant Ticket — very forgiving compared to most systems.

Slot 3 — Jewel Enchants

Choose one of 10 Jewel types to place in Slot 3, then upgrade it from Lv1 → Lv2 → Lv3 for increasing power. All placements and upgrades use 1000874.png Enchant Ticket (#1000874) as the sole material.

⚠️ Warning: Only Slot 3 is enchantable on these headgears. Slots 1 and 2 cannot be enchanted.

Perfect Enchant — Select Your Jewel

Select any Jewel type. Placement is 100% guaranteed.

Jewel Lv1 Stats Cost
312719.png Mettle Jewel 1Lv (#312719) P.ATK +3
ATK +5%
30,000,000 Zeny
2 × 1000874.png Enchant Ticket (#1000874)
312749.png Acute Jewel 1Lv (#312749) Critical Damage +20%
C.Rate +1
CRI +3
30,000,000 Zeny
2 × 1000874.png Enchant Ticket (#1000874)
312729.png Tenacity Jewel 1Lv (#312729) Melee Physical Damage +7%
P.ATK +1
30,000,000 Zeny
2 × 1000874.png Enchant Ticket (#1000874)
312739.png Master Archer Jewel 1Lv (#312739) Ranged Physical Damage +7%
P.ATK +1
30,000,000 Zeny
2 × 1000874.png Enchant Ticket (#1000874)
312759.png Magic Essence Jewel 1Lv (#312759) S.MATK +3
MATK +5%
30,000,000 Zeny
2 × 1000874.png Enchant Ticket (#1000874)
312769.png Spell Jewel 1Lv (#312769) Magic Damage vs All Elements +7%
S.MATK +1
30,000,000 Zeny
2 × 1000874.png Enchant Ticket (#1000874)
312779.png Adamantine Jewel 1Lv (#312779) MaxHP +5%
DEF +20
RES +10
30,000,000 Zeny
2 × 1000874.png Enchant Ticket (#1000874)
312789.png Affection Jewel 1Lv (#312789) Variable Cast Time -3%
MaxSP +5%
30,000,000 Zeny
2 × 1000874.png Enchant Ticket (#1000874)
314249.png Fierce Attack Jewel 1Lv (#314249) Non-Critical Physical Damage +25%
Melee Physical Damage +1%
30,000,000 Zeny
2 × 1000874.png Enchant Ticket (#1000874)
314259.png Great Craftsman Jewel 1Lv (#314259) Non-Critical Physical Damage +25%
Ranged Physical Damage +1%
30,000,000 Zeny
2 × 1000874.png Enchant Ticket (#1000874)

Jewel Upgrade Path

All 10 Jewel types share identical upgrade costs. Upgrades are 100% guaranteed.

From To Cost
Lv1 Lv2 30,000,000 Zeny
3 × 1000874.png Enchant Ticket (#1000874)
Lv2 Lv3 40,000,000 Zeny
4 × 1000874.png Enchant Ticket (#1000874)

Total investment to reach Lv3 from scratch:
100,000,000 Zeny
9 × 1000874.png Enchant Ticket (#1000874)

Full Jewel Stats Reference

Complete Jewel Stats by Level (Click to expand)
Jewel Type Lv1 Lv2 Lv3
Mettle Jewel P.ATK +3
ATK +5%
P.ATK +6
ATK +10%
P.ATK +9
ATK +15%
Acute Jewel Critical Damage +20%
C.Rate +1
CRI +3
Critical Damage +35%
C.Rate +2
CRI +6
Critical Damage +50%
C.Rate +3
CRI +9
Tenacity Jewel Melee Physical Damage +7%
P.ATK +1
Melee Physical Damage +14%
P.ATK +2
Melee Physical Damage +21%
P.ATK +3
Master Archer Jewel Ranged Physical Damage +7%
P.ATK +1
Ranged Physical Damage +14%
P.ATK +2
Ranged Physical Damage +21%
P.ATK +3
Magic Essence Jewel S.MATK +3
MATK +5%
S.MATK +6
MATK +10%
S.MATK +9
MATK +15%
Spell Jewel Magic Damage vs All Elements +7%
S.MATK +1
Magic Damage vs All Elements +14%
S.MATK +2
Magic Damage vs All Elements +21%
S.MATK +3
Adamantine Jewel MaxHP +5%
DEF +20
RES +10
MaxHP +10%
DEF +60
RES +20
MaxHP +15%
DEF +100
RES +30
Affection Jewel Variable Cast Time -3%
MaxSP +5%
Variable Cast Time -6%
MaxSP +10%
Variable Cast Time -9%
MaxSP +15%
Fierce Attack Jewel Non-Critical Physical Damage +25%
Melee Physical Damage +1%
Non-Critical Physical Damage +40%
Melee Physical Damage +3%
Non-Critical Physical Damage +55%
Melee Physical Damage +4%
Great Craftsman Jewel Non-Critical Physical Damage +25%
Ranged Physical Damage +1%
Non-Critical Physical Damage +40%
Ranged Physical Damage +3%
Non-Critical Physical Damage +55%
Ranged Physical Damage +4%

See Also

How to Enchant

💡 Tip: NPC location to be confirmed. All Stardust and Sky Rune Crowns use the identical enchant system.

Material:
1000874.png Enchant Ticket (#1000874) — Used for all placements, upgrades, and resets

Reset System

Reset removes the Slot 3 enchant and costs:
1 × 1000874.png Enchant Ticket (#1000874)

💡 Tip: Reset is 100% guaranteed and costs only a single Enchant Ticket — very forgiving compared to most systems.

Slot 3 — Jewel Enchants

Choose one of 10 Jewel types to place in Slot 3, then upgrade it from Lv1 → Lv2 → Lv3 for increasing power. All placements and upgrades use 1000874.png Enchant Ticket (#1000874) as the sole material.

⚠️ Warning: Only Slot 3 is enchantable on these headgears. Slots 1 and 2 cannot be enchanted.

Perfect Enchant — Select Your Jewel

Select any Jewel type. Placement is 100% guaranteed.

Jewel Lv1 Stats Cost
312719.png Mettle Jewel 1Lv (#312719) P.ATK +3
ATK +5%
30,000,000 Zeny
2 × 1000874.png Enchant Ticket (#1000874)
312749.png Acute Jewel 1Lv (#312749) Critical Damage +20%
C.Rate +1
CRI +3
30,000,000 Zeny
2 × 1000874.png Enchant Ticket (#1000874)
312729.png Tenacity Jewel 1Lv (#312729) Melee Physical Damage +7%
P.ATK +1
30,000,000 Zeny
2 × 1000874.png Enchant Ticket (#1000874)
312739.png Master Archer Jewel 1Lv (#312739) Ranged Physical Damage +7%
P.ATK +1
30,000,000 Zeny
2 × 1000874.png Enchant Ticket (#1000874)
312759.png Magic Essence Jewel 1Lv (#312759) S.MATK +3
MATK +5%
30,000,000 Zeny
2 × 1000874.png Enchant Ticket (#1000874)
312769.png Spell Jewel 1Lv (#312769) Magic Damage vs All Elements +7%
S.MATK +1
30,000,000 Zeny
2 × 1000874.png Enchant Ticket (#1000874)
312779.png Adamantine Jewel 1Lv (#312779) MaxHP +5%
DEF +20
RES +10
30,000,000 Zeny
2 × 1000874.png Enchant Ticket (#1000874)
312789.png Affection Jewel 1Lv (#312789) Variable Cast Time -3%
MaxSP +5%
30,000,000 Zeny
2 × 1000874.png Enchant Ticket (#1000874)
314249.png Fierce Attack Jewel 1Lv (#314249) Non-Critical Physical Damage +25%
Melee Physical Damage +1%
30,000,000 Zeny
2 × 1000874.png Enchant Ticket (#1000874)
314259.png Great Craftsman Jewel 1Lv (#314259) Non-Critical Physical Damage +25%
Ranged Physical Damage +1%
30,000,000 Zeny
2 × 1000874.png Enchant Ticket (#1000874)

Jewel Upgrade Path

All 10 Jewel types share identical upgrade costs. Upgrades are 100% guaranteed.

From To Cost
Lv1 Lv2 30,000,000 Zeny
3 × 1000874.png Enchant Ticket (#1000874)
Lv2 Lv3 40,000,000 Zeny
4 × 1000874.png Enchant Ticket (#1000874)

Total investment to reach Lv3 from scratch:
100,000,000 Zeny
9 × 1000874.png Enchant Ticket (#1000874)

Full Jewel Stats Reference

Complete Jewel Stats by Level (Click to expand)
Jewel Type Lv1 Lv2 Lv3
Mettle Jewel P.ATK +3
ATK +5%
P.ATK +6
ATK +10%
P.ATK +9
ATK +15%
Acute Jewel Critical Damage +20%
C.Rate +1
CRI +3
Critical Damage +35%
C.Rate +2
CRI +6
Critical Damage +50%
C.Rate +3
CRI +9
Tenacity Jewel Melee Physical Damage +7%
P.ATK +1
Melee Physical Damage +14%
P.ATK +2
Melee Physical Damage +21%
P.ATK +3
Master Archer Jewel Ranged Physical Damage +7%
P.ATK +1
Ranged Physical Damage +14%
P.ATK +2
Ranged Physical Damage +21%
P.ATK +3
Magic Essence Jewel S.MATK +3
MATK +5%
S.MATK +6
MATK +10%
S.MATK +9
MATK +15%
Spell Jewel Magic Damage vs All Elements +7%
S.MATK +1
Magic Damage vs All Elements +14%
S.MATK +2
Magic Damage vs All Elements +21%
S.MATK +3
Adamantine Jewel MaxHP +5%
DEF +20
RES +10
MaxHP +10%
DEF +60
RES +20
MaxHP +15%
DEF +100
RES +30
Affection Jewel Variable Cast Time -3%
MaxSP +5%
Variable Cast Time -6%
MaxSP +10%
Variable Cast Time -9%
MaxSP +15%
Fierce Attack Jewel Non-Critical Physical Damage +25%
Melee Physical Damage +1%
Non-Critical Physical Damage +40%
Melee Physical Damage +3%
Non-Critical Physical Damage +55%
Melee Physical Damage +4%
Great Craftsman Jewel Non-Critical Physical Damage +25%
Ranged Physical Damage +1%
Non-Critical Physical Damage +40%
Ranged Physical Damage +3%
Non-Critical Physical Damage +55%
Ranged Physical Damage +4%

See Also