Created page with "__NOTOC__ This page covers the enchantment system for '''Temporal Manteau''' equipment. == Overview == {| class="wikitable" style="width:100%;" |- ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Target Items ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Type ! style="background: linear-gradient(90deg, rgba(232, 19..." |
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! style="background: linear-gradient(135deg, #E8C49B 0%, #C9A46D 100%); color: #1a1a2e; font-size: 1.2em; padding: 10px; text-align: left;" | Thanatos Helm [LT] Enchantments | |||
|- | |||
| style="padding: 15px; color: #E8C49B;" | | |||
1. Overview | |||
* [[#Equipment Coverage|1.1 Equipment Coverage]] | |||
* [[#How to Enchant|1.2 How to Enchant]] | |||
* [[#Reset System|1.3 Reset System]] | |||
2. Enchantment Slots | |||
* [[#Slot 3 — Combat Jewels|2.1 Slot 3 — Combat Jewels]] | |||
** [[#Slot 3 — Upgrade Path|2.1.1 Upgrade Path]] | |||
** [[#Slot 3 — Full Stats Reference|2.1.2 Full Stats Reference]] | |||
* [[#Slot 2 — Earth Magic|2.2 Slot 2 — Earth Magic]] | |||
** [[#Slot 2 — Upgrade Path|2.2.1 Upgrade Path]] | |||
** [[#Slot 2 — Full Stats Reference|2.2.2 Full Stats Reference]] | |||
[[#See Also|3. See Also]] | |||
|} | |||
== Overview == | == Overview == | ||
The '''Thanatos Helm [LT]''' series are enchantable headgears with '''two enchantment slots''' (Slot 3 and Slot 2), each offering a distinct enchant system. Slots are filled in order: '''Slot 3 → Slot 2'''. | |||
Both slots are '''perfect-select only''' — there is no random enchanting. All upgrades are guaranteed (100% success). | |||
=== Equipment Coverage === | |||
{| class="wikitable" style="width:100%;" | {| class="wikitable" style="width:100%;" | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Helmet | |||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Type | |||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Focus | |||
|- | |||
| {{Item|400135|Thanatos Warrior Helmet-LT}} || Warrior || Melee / Physical | |||
|- | |- | ||
| {{Item|400142|Thanatos Shooter Helmet-LT}} || Shooter || Ranged / Physical | |||
|- | |||
| {{Item|400145|Thanatos Magic Helmet-LT}} || Magic || Magic / Casting | |||
|- | |- | ||
| {{Item| | | {{Item|400151|Thanatos Fighter Helmet-LT}} || Fighter || Combat / Mixed | ||
|} | |} | ||
=== How to Enchant === | |||
{{Tip|NPC location to be confirmed. All four helmet variants share the identical enchant system.}} | |||
'''Materials used across this system:'''<br> | |||
{{Item|1000874|Enchant Ticket}} — Required for all placements and upgrades<br> | |||
{{Item|6672|Gray Shard}} — Required for all placements and upgrades<br> | |||
{{Item|100479|Sakrai's Wraith}} — Required for upgrades only<br> | |||
{{Item|100485|Sakrai's Regret}} — Required for upgrades only | |||
=== Reset System === | |||
Reset removes '''all enchanted slots at once''' and costs:<br> | |||
500,000 Zeny | |||
{{Tip|Reset is '''100% guaranteed''' and requires only Zeny — no materials consumed.}} | |||
== Slot 3 — Combat Jewels == | |||
Choose one of '''7 enchant types''' for Slot 3, covering physical, ranged, critical, magic, and support builds. Upgrades proceed Lv1 → Lv2 → Lv3. | |||
=== Slot 3 — Perfect Enchant === | |||
Select your enchant type. Placement is '''100% guaranteed'''. | |||
'''Cost:'''<br> | |||
1 × {{Item|1000874|Enchant Ticket}}<br> | |||
100 × {{Item|6672|Gray Shard}} | |||
== | {| class="wikitable" style="width:100%;" | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant | |||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Lv1 Stats | |||
|- | |||
| {{Item|29061|Mettle Lv. 1}} || ATK +4%<br>HIT +10 | |||
|- | |||
| {{Item|29081|Acute Lv. 1}} || Critical Damage +20%<br>CRI +3 | |||
|- | |||
| {{Item|29706|Tenacity Lv1}} || Melee Physical Damage +4%<br>Perfect Hit +1% | |||
|- | |||
| {{Item|29091|Master Archer Lv. 1}} || Ranged Physical Damage +4%<br>ASPD +1% | |||
|- | |||
| {{Item|29071|Magic Essence Lv. 1}} || Fixed Cast Time -100ms<br>MATK +4% | |||
|- | |||
| {{Item|29101|Adamantine Lv. 1}} || MaxHP +5%<br>MDEF +20<br>DEF +140 | |||
|- | |||
| {{Item|29111|Affection Lv. 1}} || MaxSP +3%<br>Healing Skill Effectiveness +5% | |||
|} | |||
=== Slot 3 — Upgrade Path === | |||
All 7 enchant types share identical upgrade costs. Upgrades are '''100% guaranteed'''. | |||
{| class="wikitable" style="width:100%;" | {| class="wikitable" style="width:100%;" | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | From | |||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | To | |||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Cost | |||
|- | |||
| Lv1 || Lv2 || 1 × {{Item|1000874|Enchant Ticket}}<br>150 × {{Item|6672|Gray Shard}}<br>2 × {{Item|100479|Sakrai's Wraith}}<br>2 × {{Item|100485|Sakrai's Regret}} | |||
|- | |||
| Lv2 || Lv3 || 1 × {{Item|1000874|Enchant Ticket}}<br>300 × {{Item|6672|Gray Shard}}<br>4 × {{Item|100479|Sakrai's Wraith}}<br>4 × {{Item|100485|Sakrai's Regret}} | |||
|} | |||
=== Slot 3 — Full Stats Reference === | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | |||
! colspan="4" style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Complete Slot 3 Stats by Level (Click to expand) | |||
|- | |||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant Type | |||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Lv1 | |||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Lv2 | |||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Lv3 | |||
|- | |- | ||
| '''Mettle''' || ATK +4%<br>HIT +10 || ATK +8%<br>HIT +20 || ATK +12%<br>HIT +30 | |||
|- | |- | ||
| | | '''Acute''' || Critical Damage +20%<br>CRI +3 || Critical Damage +35%<br>CRI +6 || Critical Damage +50%<br>CRI +9 | ||
|- | |- | ||
| | | '''Tenacity''' || Melee Physical Damage +4%<br>Perfect Hit +1% || Melee Physical Damage +8%<br>Perfect Hit +2% || Melee Physical Damage +12%<br>Perfect Hit +3% | ||
|- | |- | ||
| | | '''Master Archer''' || Ranged Physical Damage +4%<br>ASPD +1% || Ranged Physical Damage +8%<br>ASPD +2% || Ranged Physical Damage +12%<br>ASPD +3% | ||
|- | |- | ||
| | | '''Magic Essence''' || Fixed Cast Time -100ms<br>MATK +4% || Fixed Cast Time -200ms<br>MATK +8% || Fixed Cast Time -300ms<br>MATK +12% | ||
|- | |||
| '''Adamantine''' || MaxHP +5%<br>MDEF +20<br>DEF +140 || MaxHP +10%<br>MDEF +40<br>DEF +180 || MaxHP +15%<br>MDEF +60<br>DEF +220 | |||
|- | |||
| '''Affection''' || MaxSP +3%<br>Healing Skill Effectiveness +5% || MaxSP +6%<br>Healing Skill Effectiveness +10% || MaxSP +9%<br>Healing Skill Effectiveness +15% | |||
|} | |} | ||
== Slot 2 — Earth Magic == | |||
Slot 2 offers '''4 build-specific Earth Magic enchants''' that grant '''bonus stats based on the item's enchant grade'''. Higher grades unlock stronger bonuses. | |||
{{Tip|Slot 2 enchants scale with enchant grade. Grading to '''D''' unlocks the primary stat bonus; grading to '''C''' adds the secondary bonus.}} | |||
=== Slot 2 — Perfect Enchant === | |||
Select your enchant type. Placement is '''100% guaranteed'''. | |||
'''Cost:'''<br> | |||
1 × {{Item|1000874|Enchant Ticket}}<br> | |||
100 × {{Item|6672|Gray Shard}} | |||
{| class="wikitable" style="width:100%;" | {| class="wikitable" style="width:100%;" | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant | |||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Build | |||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Lv1 Stats | |||
|- | |||
| {{Item|311367|Earth Magic (Warrior) Lv. 1}} || Warrior / Melee || Grade D+: POW +1<br>Grade C+: P.ATK +1 | |||
|- | |- | ||
| {{Item|311370|Earth Magic (Sniper) Lv. 1}} || Shooter / Ranged || Grade D+: CON +1<br>Grade C+: P.ATK +1 | |||
|- | |- | ||
| | | {{Item|311373|Earth Magic (Magical) Lv. 1}} || Magic || Grade D+: SPL +1<br>Grade C+: S.MATK +1 | ||
|- | |- | ||
| | | {{Item|311376|Earth Magic (Combat) Lv. 1}} || Fighter / Combat || Grade D+: STA +1<br>Grade C+: P.ATK +1 | ||
|} | |} | ||
=== Slot 2 — Upgrade Path === | |||
All 4 enchant types share identical upgrade costs. Upgrades are '''100% guaranteed'''. | |||
== | {| class="wikitable" style="width:100%;" | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | From | |||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | To | |||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Cost | |||
|- | |||
| Lv1 || Lv2 || 1 × {{Item|1000874|Enchant Ticket}}<br>150 × {{Item|6672|Gray Shard}}<br>5 × {{Item|100479|Sakrai's Wraith}}<br>5 × {{Item|100485|Sakrai's Regret}} | |||
|- | |||
| Lv2 || Lv3 || 1 × {{Item|1000874|Enchant Ticket}}<br>300 × {{Item|6672|Gray Shard}}<br>10 × {{Item|100479|Sakrai's Wraith}}<br>10 × {{Item|100485|Sakrai's Regret}} | |||
|} | |||
=== Slot 2 — Full Stats Reference === | |||
---- | {| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | ||
! colspan="4" style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Complete Slot 2 Stats by Level (Click to expand) | |||
|- | |||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant Type | |||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Lv1 | |||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Lv2 | |||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Lv3 | |||
|- | |||
| '''Earth Magic (Warrior)''' || Grade D+: POW +1<br>Grade C+: P.ATK +1 || Grade D+: POW +2<br>Grade C+: P.ATK +2 || Grade D+: POW +3<br>Grade C+: P.ATK +3 | |||
|- | |||
| '''Earth Magic (Sniper)''' || Grade D+: CON +1<br>Grade C+: P.ATK +1 || Grade D+: CON +2<br>Grade C+: P.ATK +2 || Grade D+: CON +3<br>Grade C+: P.ATK +3 | |||
|- | |||
| '''Earth Magic (Magical)''' || Grade D+: SPL +1<br>Grade C+: S.MATK +1 || Grade D+: SPL +2<br>Grade C+: S.MATK +2 || Grade D+: SPL +3<br>Grade C+: S.MATK +3 | |||
|- | |||
| '''Earth Magic (Combat)''' || Grade D+: STA +1<br>Grade C+: P.ATK +1 || Grade D+: STA +2<br>Grade C+: P.ATK +2 || Grade D+: STA +3<br>Grade C+: P.ATK +3 | |||
|} | |||
== See Also == | == See Also == | ||
* [[Enchantment]] — Main enchantment guide | * [[Enchantment]] — Main enchantment guide | ||
[[Category:Enchantments]] | |||
[[Category:Equipment]] | [[Category:Equipment]] | ||
[[Category: | [[Category:Headgear]] | ||
Latest revision as of 11:38, 9 March 2026
Overview
The Thanatos Helm [LT] series are enchantable headgears with two enchantment slots (Slot 3 and Slot 2), each offering a distinct enchant system. Slots are filled in order: Slot 3 → Slot 2.
Both slots are perfect-select only — there is no random enchanting. All upgrades are guaranteed (100% success).
Equipment Coverage
| Helmet | Type | Focus |
|---|---|---|
| Warrior | Melee / Physical | |
| Shooter | Ranged / Physical | |
| Magic | Magic / Casting | |
| Fighter | Combat / Mixed |
How to Enchant
💡 Tip: NPC location to be confirmed. All four helmet variants share the identical enchant system.
Materials used across this system:
Enchant Ticket (#1000874) — Required for all placements and upgrades
Gray Shard (#6672) — Required for all placements and upgrades
Sakrai's Wraith (#100479) — Required for upgrades only
Sakrai's Regret (#100485) — Required for upgrades only
Reset System
Reset removes all enchanted slots at once and costs:
500,000 Zeny
💡 Tip: Reset is 100% guaranteed and requires only Zeny — no materials consumed.
Slot 3 — Combat Jewels
Choose one of 7 enchant types for Slot 3, covering physical, ranged, critical, magic, and support builds. Upgrades proceed Lv1 → Lv2 → Lv3.
Slot 3 — Perfect Enchant
Select your enchant type. Placement is 100% guaranteed.
Cost:
1 ×
Enchant Ticket (#1000874)
100 ×
Gray Shard (#6672)
| Enchant | Lv1 Stats |
|---|---|
| ATK +4% HIT +10 | |
| Critical Damage +20% CRI +3 | |
| Melee Physical Damage +4% Perfect Hit +1% | |
| Ranged Physical Damage +4% ASPD +1% | |
| Fixed Cast Time -100ms MATK +4% | |
| MaxHP +5% MDEF +20 DEF +140 | |
| MaxSP +3% Healing Skill Effectiveness +5% |
Slot 3 — Upgrade Path
All 7 enchant types share identical upgrade costs. Upgrades are 100% guaranteed.
| From | To | Cost |
|---|---|---|
| Lv1 | Lv2 | 1 × 150 × 2 × 2 × |
| Lv2 | Lv3 | 1 × 300 × 4 × 4 × |
Slot 3 — Full Stats Reference
| Complete Slot 3 Stats by Level (Click to expand) | |||
|---|---|---|---|
| Enchant Type | Lv1 | Lv2 | Lv3 |
| Mettle | ATK +4% HIT +10 |
ATK +8% HIT +20 |
ATK +12% HIT +30 |
| Acute | Critical Damage +20% CRI +3 |
Critical Damage +35% CRI +6 |
Critical Damage +50% CRI +9 |
| Tenacity | Melee Physical Damage +4% Perfect Hit +1% |
Melee Physical Damage +8% Perfect Hit +2% |
Melee Physical Damage +12% Perfect Hit +3% |
| Master Archer | Ranged Physical Damage +4% ASPD +1% |
Ranged Physical Damage +8% ASPD +2% |
Ranged Physical Damage +12% ASPD +3% |
| Magic Essence | Fixed Cast Time -100ms MATK +4% |
Fixed Cast Time -200ms MATK +8% |
Fixed Cast Time -300ms MATK +12% |
| Adamantine | MaxHP +5% MDEF +20 DEF +140 |
MaxHP +10% MDEF +40 DEF +180 |
MaxHP +15% MDEF +60 DEF +220 |
| Affection | MaxSP +3% Healing Skill Effectiveness +5% |
MaxSP +6% Healing Skill Effectiveness +10% |
MaxSP +9% Healing Skill Effectiveness +15% |
Slot 2 — Earth Magic
Slot 2 offers 4 build-specific Earth Magic enchants that grant bonus stats based on the item's enchant grade. Higher grades unlock stronger bonuses.
💡 Tip: Slot 2 enchants scale with enchant grade. Grading to D unlocks the primary stat bonus; grading to C adds the secondary bonus.
Slot 2 — Perfect Enchant
Select your enchant type. Placement is 100% guaranteed.
Cost:
1 ×
Enchant Ticket (#1000874)
100 ×
Gray Shard (#6672)
| Enchant | Build | Lv1 Stats |
|---|---|---|
| Warrior / Melee | Grade D+: POW +1 Grade C+: P.ATK +1 | |
| Shooter / Ranged | Grade D+: CON +1 Grade C+: P.ATK +1 | |
| Magic | Grade D+: SPL +1 Grade C+: S.MATK +1 | |
| Fighter / Combat | Grade D+: STA +1 Grade C+: P.ATK +1 |
Slot 2 — Upgrade Path
All 4 enchant types share identical upgrade costs. Upgrades are 100% guaranteed.
| From | To | Cost |
|---|---|---|
| Lv1 | Lv2 | 1 × 150 × 5 × 5 × |
| Lv2 | Lv3 | 1 × 300 × 10 × 10 × |
Slot 2 — Full Stats Reference
| Complete Slot 2 Stats by Level (Click to expand) | |||
|---|---|---|---|
| Enchant Type | Lv1 | Lv2 | Lv3 |
| Earth Magic (Warrior) | Grade D+: POW +1 Grade C+: P.ATK +1 |
Grade D+: POW +2 Grade C+: P.ATK +2 |
Grade D+: POW +3 Grade C+: P.ATK +3 |
| Earth Magic (Sniper) | Grade D+: CON +1 Grade C+: P.ATK +1 |
Grade D+: CON +2 Grade C+: P.ATK +2 |
Grade D+: CON +3 Grade C+: P.ATK +3 |
| Earth Magic (Magical) | Grade D+: SPL +1 Grade C+: S.MATK +1 |
Grade D+: SPL +2 Grade C+: S.MATK +2 |
Grade D+: SPL +3 Grade C+: S.MATK +3 |
| Earth Magic (Combat) | Grade D+: STA +1 Grade C+: P.ATK +1 |
Grade D+: STA +2 Grade C+: P.ATK +2 |
Grade D+: STA +3 Grade C+: P.ATK +3 |
See Also
- Enchantment — Main enchantment guide