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* [[Enchantment]] — Main enchantment guide | * [[Enchantment]] — Main enchantment guide | ||
[[Category:Enchantments]] | [[Category:Enchantments]] | ||
[[Category:Equipment]] | [[Category:Equipment]] | ||
[[Category:Headgear]] | [[Category:Headgear]] | ||
Latest revision as of 11:38, 9 March 2026
Overview
The Thanatos Helm [LT] series are enchantable headgears with two enchantment slots (Slot 3 and Slot 2), each offering a distinct enchant system. Slots are filled in order: Slot 3 → Slot 2.
Both slots are perfect-select only — there is no random enchanting. All upgrades are guaranteed (100% success).
Equipment Coverage
| Helmet | Type | Focus |
|---|---|---|
| Warrior | Melee / Physical | |
| Shooter | Ranged / Physical | |
| Magic | Magic / Casting | |
| Fighter | Combat / Mixed |
How to Enchant
💡 Tip: NPC location to be confirmed. All four helmet variants share the identical enchant system.
Materials used across this system:
Enchant Ticket (#1000874) — Required for all placements and upgrades
Gray Shard (#6672) — Required for all placements and upgrades
Sakrai's Wraith (#100479) — Required for upgrades only
Sakrai's Regret (#100485) — Required for upgrades only
Reset System
Reset removes all enchanted slots at once and costs:
500,000 Zeny
💡 Tip: Reset is 100% guaranteed and requires only Zeny — no materials consumed.
Slot 3 — Combat Jewels
Choose one of 7 enchant types for Slot 3, covering physical, ranged, critical, magic, and support builds. Upgrades proceed Lv1 → Lv2 → Lv3.
Slot 3 — Perfect Enchant
Select your enchant type. Placement is 100% guaranteed.
Cost:
1 ×
Enchant Ticket (#1000874)
100 ×
Gray Shard (#6672)
| Enchant | Lv1 Stats |
|---|---|
| ATK +4% HIT +10 | |
| Critical Damage +20% CRI +3 | |
| Melee Physical Damage +4% Perfect Hit +1% | |
| Ranged Physical Damage +4% ASPD +1% | |
| Fixed Cast Time -100ms MATK +4% | |
| MaxHP +5% MDEF +20 DEF +140 | |
| MaxSP +3% Healing Skill Effectiveness +5% |
Slot 3 — Upgrade Path
All 7 enchant types share identical upgrade costs. Upgrades are 100% guaranteed.
| From | To | Cost |
|---|---|---|
| Lv1 | Lv2 | 1 × 150 × 2 × 2 × |
| Lv2 | Lv3 | 1 × 300 × 4 × 4 × |
Slot 3 — Full Stats Reference
| Complete Slot 3 Stats by Level (Click to expand) | |||
|---|---|---|---|
| Enchant Type | Lv1 | Lv2 | Lv3 |
| Mettle | ATK +4% HIT +10 |
ATK +8% HIT +20 |
ATK +12% HIT +30 |
| Acute | Critical Damage +20% CRI +3 |
Critical Damage +35% CRI +6 |
Critical Damage +50% CRI +9 |
| Tenacity | Melee Physical Damage +4% Perfect Hit +1% |
Melee Physical Damage +8% Perfect Hit +2% |
Melee Physical Damage +12% Perfect Hit +3% |
| Master Archer | Ranged Physical Damage +4% ASPD +1% |
Ranged Physical Damage +8% ASPD +2% |
Ranged Physical Damage +12% ASPD +3% |
| Magic Essence | Fixed Cast Time -100ms MATK +4% |
Fixed Cast Time -200ms MATK +8% |
Fixed Cast Time -300ms MATK +12% |
| Adamantine | MaxHP +5% MDEF +20 DEF +140 |
MaxHP +10% MDEF +40 DEF +180 |
MaxHP +15% MDEF +60 DEF +220 |
| Affection | MaxSP +3% Healing Skill Effectiveness +5% |
MaxSP +6% Healing Skill Effectiveness +10% |
MaxSP +9% Healing Skill Effectiveness +15% |
Slot 2 — Earth Magic
Slot 2 offers 4 build-specific Earth Magic enchants that grant bonus stats based on the item's enchant grade. Higher grades unlock stronger bonuses.
💡 Tip: Slot 2 enchants scale with enchant grade. Grading to D unlocks the primary stat bonus; grading to C adds the secondary bonus.
Slot 2 — Perfect Enchant
Select your enchant type. Placement is 100% guaranteed.
Cost:
1 ×
Enchant Ticket (#1000874)
100 ×
Gray Shard (#6672)
| Enchant | Build | Lv1 Stats |
|---|---|---|
| Warrior / Melee | Grade D+: POW +1 Grade C+: P.ATK +1 | |
| Shooter / Ranged | Grade D+: CON +1 Grade C+: P.ATK +1 | |
| Magic | Grade D+: SPL +1 Grade C+: S.MATK +1 | |
| Fighter / Combat | Grade D+: STA +1 Grade C+: P.ATK +1 |
Slot 2 — Upgrade Path
All 4 enchant types share identical upgrade costs. Upgrades are 100% guaranteed.
| From | To | Cost |
|---|---|---|
| Lv1 | Lv2 | 1 × 150 × 5 × 5 × |
| Lv2 | Lv3 | 1 × 300 × 10 × 10 × |
Slot 2 — Full Stats Reference
| Complete Slot 2 Stats by Level (Click to expand) | |||
|---|---|---|---|
| Enchant Type | Lv1 | Lv2 | Lv3 |
| Earth Magic (Warrior) | Grade D+: POW +1 Grade C+: P.ATK +1 |
Grade D+: POW +2 Grade C+: P.ATK +2 |
Grade D+: POW +3 Grade C+: P.ATK +3 |
| Earth Magic (Sniper) | Grade D+: CON +1 Grade C+: P.ATK +1 |
Grade D+: CON +2 Grade C+: P.ATK +2 |
Grade D+: CON +3 Grade C+: P.ATK +3 |
| Earth Magic (Magical) | Grade D+: SPL +1 Grade C+: S.MATK +1 |
Grade D+: SPL +2 Grade C+: S.MATK +2 |
Grade D+: SPL +3 Grade C+: S.MATK +3 |
| Earth Magic (Combat) | Grade D+: STA +1 Grade C+: P.ATK +1 |
Grade D+: STA +2 Grade C+: P.ATK +2 |
Grade D+: STA +3 Grade C+: P.ATK +3 |
See Also
- Enchantment — Main enchantment guide