Time DM Crown Enchantment: Difference between revisions

Time DM Crown Enchantment: Difference between revisions

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'''Cost per attempt:''' 5 Γ— {{Item|1001555|Abyss Magic Rune}}
'''Cost per attempt:''' 5 Γ— {{Item|1001555|Abyss Magic Rune}}


=== Slot 3 β€” Drop Rates ===
=== Slot 3 β€” Chance ===


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Revision as of 11:57, 9 March 2026

Time Dimensions Rune Crown Enchantments

1. Overview

2. Enchantment Slots

3. See Also

Overview

The Time Dimensions Rune Crown series are class-specific enchantable headgears with three enchantment slots (Slot 3, 2, and 1), each using a distinct enchant system. Slots are filled in order: Slot 3 β†’ Slot 2 β†’ Slot 1.

All three slots use random enchanting only (no perfect select), except Slot 1 which additionally offers a perfect select for Jewel enchants.

Equipment Coverage

Equipment Coverage (18 variants β€” click to expand)
Crown Job Class
400529.png Time Dimensions Rune Crown (Dragon Knight) (#400529) Dragon Knight
400530.png Time Dimensions Rune Crown (Imperial Guard) (#400530) Imperial Guard
400531.png Time Dimensions Rune Crown (Meister) (#400531) Meister
400532.png Time Dimensions Rune Crown (Biolo) (#400532) Biolo
400533.png Time Dimensions Rune Crown (Shadow Cross) (#400533) Shadow Cross
400534.png Time Dimensions Rune Crown (Abyss Chaser) (#400534) Abyss Chaser
400535.png Time Dimensions Rune Crown (Arch Mage) (#400535) Arch Mage
400536.png Time Dimensions Rune Crown (Elemental Master) (#400536) Elemental Master
400537.png Time Dimensions Rune Crown (Cardinal) (#400537) Cardinal
400538.png Time Dimensions Rune Crown (Inquisitor) (#400538) Inquisitor
400539.png Time Dimensions Rune Crown (Wind Hawk) (#400539) Wind Hawk
400540.png Time Dimensions Rune Crown (Troubadour & Trouvere) (#400540) Troubadour & Trouvere
400541.png Time Dimensions Rune Crown (Shinkiro & Shiranui) (#400541) Shinkiro & Shiranui
400542.png Time Dimensions Rune Crown (Night Watch) (#400542) Night Watch
400543.png Time Dimensions Rune Crown (Sky Emperor) (#400543) Sky Emperor
400544.png Time Dimensions Rune Crown (Soul Ascetic) (#400544) Soul Ascetic
400545.png Time Dimensions Rune Crown (Hyper Novice) (#400545) Hyper Novice
400546.png Time Dimensions Rune Crown (Spirit Handler) (#400546) Spirit Handler

How to Enchant

πŸ’‘ Tip: NPC location to be confirmed. All 18 crown variants share the identical enchant system.

Materials used across this system:
1001555.png Abyss Magic Rune (#1001555) β€” Used for Slot 3 and Slot 2 enchanting and upgrades
1001556.png Time Dimension Magic Rune (#1001556) β€” Used exclusively for Slot 1 enchanting and upgrades

Reset System

Reset removes all enchanted slots at once and is 100% guaranteed. Cost:

15 Γ— 25731.png Zelunium (#25731)
15 Γ— 25729.png Shadowdecon (#25729)
30 Γ— 1000322.png Etel Dust (#1000322)

Slot 3 β€” Base Stats

Slot 3 rolls a random base stat bonus from a pool of 4 stat types (STR / INT / VIT / LUK), each available at Lv1–5. There are no upgrades for Slot 3 β€” the rolled level is final.

Cost per attempt: 5 Γ— 1001555.png Abyss Magic Rune (#1001555)

Slot 3 β€” Chance

Slot 3 Enchant Pool (Click to expand)
Enchant Stats Chance
4700.png STR+1 (#4700) STR +1 11.5%
4701.png STR+2 (#4701) STR +2 8.0%
4702.png STR+3 (#4702) STR +3 3.5%
4703.png STR+4 (#4703) STR +4 1.5%
4704.png STR+5 (#4704) STR +5 0.5%
4710.png INT+1 (#4710) INT +1 11.5%
4711.png INT+2 (#4711) INT +2 8.0%
4712.png INT+3 (#4712) INT +3 3.5%
4713.png INT+4 (#4713) INT +4 1.5%
4714.png INT+5 (#4714) INT +5 0.5%
4740.png VIT+1 (#4740) VIT +1 11.5%
4741.png VIT+2 (#4741) VIT +2 8.0%
4742.png VIT+3 (#4742) VIT +3 3.5%
4743.png VIT+4 (#4743) VIT +4 1.5%
4744.png VIT+5 (#4744) VIT +5 0.5%
4750.png LUK+1 (#4750) LUK +1 11.5%
4751.png LUK+2 (#4751) LUK +2 8.0%
4752.png LUK+3 (#4752) LUK +3 3.5%
4753.png LUK+4 (#4753) LUK +4 1.5%
4754.png LUK+5 (#4754) LUK +5 0.5%

Slot 2 β€” Time Dimension Jewels

Slot 2 rolls one of 8 Time Dimension Jewel types across 3 levels. These jewels provide refine-scaling bonuses β€” the higher the equipment's refine level, the stronger the effect.

Cost per attempt: 10 Γ— 1001555.png Abyss Magic Rune (#1001555)

πŸ’‘ Tip: All Slot 2 stat values use integer division based on refine level. For example, at +15 refine: refine/2 = 7, refine/3 = 5, refine/4 = 3, refine/5 = 3. At +10: refine/2 = 5, refine/3 = 3, refine/4 = 2, refine/5 = 2.

Slot 2 β€” Drop Rates

Level Chance (per type) Total pool coverage
Lv1 7.0% each 56.0% total
Lv2 3.7% each 29.6% total
Lv3 1.8% each 14.4% total

Slot 2 β€” Upgrade Path

Upgrades are 100% guaranteed and use only 1001555.png Abyss Magic Rune (#1001555).

From β†’ To Cost
Lv1 β†’ Lv2 40 Γ— 1001555.png Abyss Magic Rune (#1001555)
Lv2 β†’ Lv3 80 Γ— 1001555.png Abyss Magic Rune (#1001555)

Slot 2 β€” Full Stats Reference

Complete Slot 2 Stats by Jewel Type and Level (Click to expand)
Jewel Type Level Item Stats
Strength Lv1 312695.png Time Dimension Jewel (Strength) 1Lv (#312695) ATK +refine/2
Melee Phys Dmg +refine/3%
Lv2 312696.png Time Dimension Jewel (Strength) 2Lv (#312696) ATK +3Γ—(refine/2)
Melee Phys Dmg +refine/3%
P.ATK +refine/5
Lv3 312697.png Time Dimension Jewel (Strength) 3Lv (#312697) ATK +5Γ—(refine/2)
Melee Phys Dmg +2Γ—(refine/3)%
P.ATK +refine/4
Agility Lv1 312698.png Time Dimension Jewel (Agility) 1Lv (#312698) ATK +refine/2, MATK +refine/2
After-Skill Delay βˆ’refine/3%
ASPD +2Γ—(refine/3)%
Lv2 312699.png Time Dimension Jewel (Agility) 2Lv (#312699) ATK/MATK +3Γ—(refine/2)
Delay βˆ’refine/3%, ASPD +2Γ—(refine/3)%
P.ATK +refine/5, S.MATK +refine/5
Lv3 312700.png Time Dimension Jewel (Agility) 3Lv (#312700) ATK/MATK +5Γ—(refine/2)
Delay βˆ’2Γ—(refine/3)%, ASPD +4Γ—(refine/3)%
P.ATK +refine/4, S.MATK +refine/4
Dexterity Lv1 312701.png Time Dimension Jewel (Dexterity) 1Lv (#312701) ATK +refine/2
Ranged Phys Dmg +refine/3%
Lv2 312702.png Time Dimension Jewel (Dexterity) 2Lv (#312702) ATK +3Γ—(refine/2)
Ranged Phys Dmg +refine/3%
P.ATK +refine/5
Lv3 312703.png Time Dimension Jewel (Dexterity) 3Lv (#312703) ATK +5Γ—(refine/2)
Ranged Phys Dmg +2Γ—(refine/3)%
P.ATK +refine/4
Vitality Lv1 312704.png Time Dimension Jewel (Vitality) 1Lv (#312704) ATK +refine/2, MATK +refine/2
MaxHP +refine/3%
Lv2 312705.png Time Dimension Jewel (Vitality) 2Lv (#312705) ATK/MATK +3Γ—(refine/2)
MaxHP +refine/3%
P.ATK +refine/5, S.MATK +refine/5
Lv3 312706.png Time Dimension Jewel (Vitality) 3Lv (#312706) ATK/MATK +5Γ—(refine/2)
MaxHP +2Γ—(refine/3)%
P.ATK +refine/4, S.MATK +refine/4
Intelligence Lv1 312707.png Time Dimension Jewel (Intelligence) 1Lv (#312707) MATK +refine/2
Magic Dmg vs All Ele +refine/3%
Lv2 312708.png Time Dimension Jewel (Intelligence) 2Lv (#312708) MATK +3Γ—(refine/2)
Magic Dmg vs All Ele +refine/3%
S.MATK +refine/5
Lv3 312709.png Time Dimension Jewel (Intelligence) 3Lv (#312709) MATK +5Γ—(refine/2)
Magic Dmg vs All Ele +2Γ—(refine/3)%
S.MATK +refine/4
Luck Lv1 312710.png Time Dimension Jewel (Luck) 1Lv (#312710) ATK +refine/2
Critical Damage +2Γ—(refine/3)%
Lv2 312711.png Time Dimension Jewel (Luck) 2Lv (#312711) ATK +2Γ—(refine/2), CRI +refine/2
Critical Damage +2Γ—(refine/3)%
C.Rate +refine/5
Lv3 312712.png Time Dimension Jewel (Luck) 3Lv (#312712) ATK +3Γ—(refine/2), CRI +2Γ—(refine/2)
Critical Damage +3Γ—(refine/3)%
C.Rate +refine/4
Spirit Lv1 312713.png Time Dimension Jewel (Spirit) 1Lv (#312713) ATK +refine/2, MATK +refine/2
MaxSP +refine/3%
Lv2 312714.png Time Dimension Jewel (Spirit) 2Lv (#312714) ATK/MATK +3Γ—(refine/2)
MaxSP +refine/3%
P.ATK +refine/5, S.MATK +refine/5
Lv3 312715.png Time Dimension Jewel (Spirit) 3Lv (#312715) ATK/MATK +5Γ—(refine/2)
MaxSP +2Γ—(refine/3)%
P.ATK +refine/4, S.MATK +refine/4
Wisdom Lv1 312716.png Time Dimension Jewel (Wisdom) 1Lv (#312716) ATK +refine/2, MATK +refine/2
After-Skill Delay βˆ’refine/3%
Variable Cast Time βˆ’2Γ—(refine/3)%
Lv2 312717.png Time Dimension Jewel (Wisdom) 2Lv (#312717) ATK/MATK +3Γ—(refine/2)
Delay βˆ’refine/3%, VCT βˆ’2Γ—(refine/3)%
P.ATK +refine/5, S.MATK +refine/5
Lv3 312718.png Time Dimension Jewel (Wisdom) 3Lv (#312718) ATK/MATK +5Γ—(refine/2)
Delay βˆ’2Γ—(refine/3)%, VCT βˆ’4Γ—(refine/3)%
P.ATK +refine/4, S.MATK +refine/4

Slot 1 β€” Legacy & Jewel Enchants

Slot 1 has the richest pool, containing both Legacy enchants (Sharp, Expert Archer, Attack Delay, Spell) and 8 types of Combat Jewels (Lv1 only from the random pool, upgradable up to Lv10).

Cost per random attempt: 2 Γ— 1001556.png Time Dimension Magic Rune (#1001556)

Slot 1 β€” Legacy Enchants

Legacy Enchant Stats (Click to expand)
Type Level Stats
Sharp 4818.png Sharp1 (#4818) CRI +6, HIT +2
4817.png Sharp2 (#4817) CRI +9, HIT +3
4816.png Sharp3 (#4816) CRI +12, HIT +4
4843.png Sharp4 (#4843) CRI +14, HIT +5
Expert Archer 4832.png Expert Archer1 (#4832) Ranged Phys Dmg +2%
4833.png Expert Archer2 (#4833) Ranged Phys Dmg +4%
4834.png Expert Archer3 (#4834) Ranged Phys Dmg +6%
4835.png Expert Archer4 (#4835) Ranged Phys Dmg +8%
Attack Delay 4869.png DelayafterAttack1Lv (#4869) ASPD +4%
4872.png DelayafterAttack2Lv (#4872) ASPD +6%
4873.png DelayafterAttack3Lv (#4873) ASPD +8%
4881.png Attack Delay 4 (#4881) ASPD +10%
Spell 4815.png Spell1 (#4815) MATK +6, VCT βˆ’4%
4814.png Spell2 (#4814) MATK +9, VCT βˆ’6%
4813.png Spell3 (#4813) MATK +12, VCT βˆ’8%
4812.png Spell4 (#4812) MATK +15, VCT βˆ’10%

Slot 1 β€” Jewel Enchants

Jewels from the random pool always land at Lv1. They can then be upgraded via Random Upgrade (chance-based, Lv1–10) or Guaranteed Upgrade (100% success, Lv1–5 only). Lv6–10 is only reachable through Random Upgrades.

Perfect Select (guaranteed Lv1 placement): 125 Γ— 1001556.png Time Dimension Magic Rune (#1001556)

Jewel Type Lv1 Stats Lv5 Stats Lv10 Stats
312719.png Mettle Jewel 1Lv (#312719) P.ATK +3, ATK +5% P.ATK +15, ATK +25% P.ATK +30, ATK +50%
312749.png Acute Jewel 1Lv (#312749) Crit Dmg +20%, C.Rate +1, CRI +3 Crit Dmg +80%, C.Rate +5, CRI +15 Crit Dmg +155%, C.Rate +10, CRI +30
312729.png Tenacity Jewel 1Lv (#312729) Melee Phys Dmg +7%, P.ATK +1 Melee Phys Dmg +35%, P.ATK +5 Melee Phys Dmg +70%, P.ATK +10
312739.png Master Archer Jewel 1Lv (#312739) Ranged Phys Dmg +7%, P.ATK +1 Ranged Phys Dmg +35%, P.ATK +5 Ranged Phys Dmg +70%, P.ATK +10
312759.png Magic Essence Jewel 1Lv (#312759) S.MATK +3, MATK +5% S.MATK +15, MATK +25% S.MATK +30, MATK +50%
312769.png Spell Jewel 1Lv (#312769) Magic Dmg vs All Ele +7%, S.MATK +1 Magic Dmg vs All Ele +35%, S.MATK +5 Magic Dmg vs All Ele +70%, S.MATK +10
312779.png Adamantine Jewel 1Lv (#312779) MaxHP +5%, DEF +20, RES +10 MaxHP +25%, DEF +180, RES +50 MaxHP +50%, DEF +380, RES +100
312789.png Affection Jewel 1Lv (#312789) VCT βˆ’3%, MaxSP +5% VCT βˆ’15%, MaxSP +25% VCT βˆ’30%, MaxSP +50%

Slot 1 β€” Drop Rates

Slot 1 Enchant Pool β€” Drop Rates (Click to expand)
Category Enchant Chance
Legacy 4818.png Sharp1 (#4818) 8.0%
4817.png Sharp2 (#4817) 6.0%
4816.png Sharp3 (#4816) 4.5%
4843.png Sharp4 (#4843) 3.0%
Legacy 4832.png Expert Archer1 (#4832) 8.0%
4833.png Expert Archer2 (#4833) 6.0%
4834.png Expert Archer3 (#4834) 4.5%
4835.png Expert Archer4 (#4835) 3.0%
Legacy 4869.png DelayafterAttack1Lv (#4869) 8.0%
4872.png DelayafterAttack2Lv (#4872) 6.0%
4873.png DelayafterAttack3Lv (#4873) 4.5%
4881.png Attack Delay 4 (#4881) 3.0%
Legacy 4815.png Spell1 (#4815) 8.0%
4814.png Spell2 (#4814) 6.0%
4813.png Spell3 (#4813) 4.5%
4812.png Spell4 (#4812) 3.0%
Jewel 312719.png Mettle Jewel 1Lv (#312719) 1.75%
Jewel 312749.png Acute Jewel 1Lv (#312749) 1.75%
Jewel 312729.png Tenacity Jewel 1Lv (#312729) 1.75%
Jewel 312739.png Master Archer Jewel 1Lv (#312739) 1.75%
Jewel 312759.png Magic Essence Jewel 1Lv (#312759) 1.75%
Jewel 312769.png Spell Jewel 1Lv (#312769) 1.75%
Jewel 312779.png Adamantine Jewel 1Lv (#312779) 1.75%
Jewel 312789.png Affection Jewel 1Lv (#312789) 1.75%

Slot 1 β€” Jewel Upgrade Path

All 8 Jewel types share identical upgrade costs and rates.

Guaranteed Upgrades (100% success, Lv1–5 only):

From β†’ To Cost
Lv1 β†’ Lv2 175 Γ— 1001556.png Time Dimension Magic Rune (#1001556)
Lv2 β†’ Lv3 225 Γ— 1001556.png Time Dimension Magic Rune (#1001556)
Lv3 β†’ Lv4 275 Γ— 1001556.png Time Dimension Magic Rune (#1001556)
Lv4 β†’ Lv5 325 Γ— 1001556.png Time Dimension Magic Rune (#1001556)

Random Upgrades (chance-based, Lv1–9; each attempt can go up or fall back one level):

Random Upgrade Rates (Click to expand)
Current Level Cost Outcome
Lv1 β†’ Lv2 5 Γ— 1001556.png Time Dimension Magic Rune (#1001556) 80% up / 20% stay
Lv2 β†’ Lv3 10 Γ— 1001556.png Time Dimension Magic Rune (#1001556) 65% up / 35% stay
Lv3 β†’ Lv4 20 Γ— 1001556.png Time Dimension Magic Rune (#1001556) 50% up / 50% stay
Lv4 β†’ Lv5 35 Γ— 1001556.png Time Dimension Magic Rune (#1001556) 35% up / 65% stay
Lv5 β†’ Lv6 55 Γ— 1001556.png Time Dimension Magic Rune (#1001556) 25% up / 75% stay
Lv6 β†’ Lv7 80 Γ— 1001556.png Time Dimension Magic Rune (#1001556) 20% up / 80% stay
Lv7 β†’ Lv8 110 Γ— 1001556.png Time Dimension Magic Rune (#1001556) 10% up / 90% stay
Lv8 β†’ Lv9 145 Γ— 1001556.png Time Dimension Magic Rune (#1001556) 7% up / 93% stay
Lv9 β†’ Lv10 185 Γ— 1001556.png Time Dimension Magic Rune (#1001556) 5% up / 95% stay

⚠️ Warning: Random Upgrades cannot destroy the enchant β€” a failed attempt rolls back to the previous level, not to Lv1. Lv6 through Lv10 are only reachable via Random Upgrades.

See Also