Twilight Garden: Difference between revisions

Twilight Garden: Difference between revisions

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* Story Mode
* Story Mode
* Hey! Sweety (Daily)
* Hey! Sweety (Daily)
'''Boss:'''
* {{Monster|20642|Sweety}}


'''Key NPCs:'''
'''Key NPCs:'''

Revision as of 06:38, 9 January 2026

Twilight Garden

Level Range: 175+

Party Size: 1-12

Time Limit: 1 hour

Cooldown: 1 day

Part of: Episode 17.2

Instance Maps:

  • 1@bamn (Garden)
  • 1@bamq (Mansion)

Modes:

  • Story Mode
  • Hey! Sweety (Daily)

Key NPCs:

  • Est
  • Almond
  • Sweety (Intruder)

Twilight Garden is an end-game instance introduced in Episode 17.2. Players work with Est and the android Almond to infiltrate a garden estate, repair communication repeaters, and ultimately confront the mischievous Sweety.

Overview

The instance features both a story mode with extensive exploration and a daily "Hey! Sweety" mode focused on the boss fight. Players navigate through a twilight-lit garden, chase the elusive Sweety, and work with Rebellion forces and the mansion's automatons.

Quick Info

Instance Information
Level Requirement 175+ Cooldown 1 day (daily)
Party Size 1-12 players Time Limit 1 hour
Episode 17.2 Modes Story / Hey! Sweety

Instance Modes

Story Mode (First Clear)

Full narrative experience with Est, Almond, and Rebellion forces.

Hey! Sweety (Daily)

Streamlined version for daily farming, focused on the boss encounter.


Story Mode Walkthrough

Phase 1: Garden Infiltration

Est briefs you on the stealth approach:

"It's dark and quiet. If you want to execute the plan, now's the perfect time. Right?"
— Est
"Elena said she'd join us later, but there's a good chance she won't be able to join."
— Est
"All we have to do is walk around like a patrol and catch them off guard."
— Est
"Go along the road to the main building of the mansion. I'll lurk behind you. Don't look around too much, and pretend you're not vigilant, got it?"
— Est

5 Heart Hunters appear as patrol NPCs ahead.

Phase 2: First Ambush

Approaching the Heart Hunters triggers combat:

"Quietly surrender or return back to where you came from."
— Heart Hunter
"Well, that doesn't mean we'll let you go back."
— Heart Hunter

Combat: 6 Heart Hunter spawns

  • (119, 308), (128, 308), (121, 300), (118, 293), (124, 294), (130, 308)

Phase 3: Elyumina's Tracker

After clearing enemies, Est gives you a tracking device:

"Activate the tracker that we got from Elyumina."
— Est
"Tracker: According to the intuition of the great Elyumina... Too Doo Too Doo Too~"
— Your Character
"Tracker: Over there!! Beep!"
— Your Character

The tracker navigates you to (206, 273).

Combat: 5 Heart Hunters at target location

Phase 4: Escort Almond

Meet Almond, an android who needs to repair repeaters:

"The repeater is dead again. That's why I have to fix it."
— Almond
"The repeater is the favorite target of the intruders, so we can't just leave it broken, right?"
— Almond

Escort Mission: Follow Almond through the garden as she moves between waypoints.

Phase 5: Sweety Encounters

The elusive Sweety (purple-haired intruder) keeps appearing and fleeing:

"You're one step behind! You bunch of idiots!"
— Sweety
"Hah! Do you think you can catch me?"
— Sweety
"Go suffer!"
— Sweety

Combat after each encounter:

  • 4 Heart Hunters (at repeater #3)
  • 2 Heart Hunter Commanders (after Sweety flees)

Phase 6: Rebellion Firefight

Arrive at a location where Rebellion forces are engaged:

"We'll take over this place, just watch!"
— Rebellion

A scripted battle plays out between Rebellions and Heart Hunters. After the battle, Sweety appears again:

"What, where did the other guys go? Did you do it? You're pretty good, aren't you?"
— Sweety

Sweety receives a communication and flees again:

"You! You're the reason I don't have time right now! I'll kill you the next time we meet!"
— Sweety

Phase 7: Final Chase

Meet Est again to plan the final approach:

"I've heard the report. You found a guy who looked like the leader?"
— Est
"He probably went to the western part of the mansion, so head over there. You have Elyumina's tracker. It will activate if you get near him."
— Est

Enter the mansion (1@bamq) to confront Sweety.

Phase 8: Boss - Sweety

"Hey, are you ready? Come at me anytime. I'm sure I'll feel better once I beat you."
— Sweety

Boss: 20642.gif
Sweety (#20642)

  • Spawns at (32, 49) in 1@bamq

After defeating Sweety:

"Almond: Sweety~ Do it in moderation~"
— System Announcement

Sweety is stunned but alive.

Completion

Speak to Almond to finish:

"I will take care of moving Sweety. Do you want to wrap up now?"
— Almond

Hey! Sweety (Daily) Walkthrough

The daily version is streamlined:

  1. Enter instance
  2. Garden spawns pre-placed enemies:
    • 10x Heart Hunter (ID: 20681)
    • 5x Heart Hunter Commander (ID: 20699)
  3. Proceed directly to the mansion
  4. Fight Sweety
  5. Complete with Almond

Monsters

Monster ID Notes
Heart Hunter G_EP17_2_HEART_HUNTER / 20681 Standard enemy
Heart Hunter Commander G_BELLARE3 / 20699 Stronger enemy
20642.gif
Sweety (#20642)
20642 Final Boss

NPCs

NPC Role
Est Mission leader, combat specialist
Almond Android companion, needs repeater repairs
Sweety The "Intruder" - purple-haired antagonist, becomes boss
Rebellion Soldiers Allied NPCs in firefight scene
Broken Beta Bodies Daily quest collectibles (9 locations)

Daily Quest

Quest 18024 - Collect cores from broken Beta android bodies:

Location Coordinates
Body #1 (150, 47)
Body #2 (221, 193)
Body #3 (208, 87)
Body #4 (314, 146)
Body #5 (207, 276)
Body #6 (70, 256)
Body #7 (64, 187)
Body #8 (275, 313)
Body #9 (338, 267)

Each body has ~50% chance to contain a core (1000226.png {{{2}}} (#1000226)).


Repeaters

Three repeater locations that Almond checks:

  • Repeater #1 - wifi01
  • Repeater #2 - (334, 143) - Postbox model
  • Repeater #3 - (243, 208)

Tips

  • Story first - Complete story mode before daily farming
  • Follow Almond - She walks between waypoints, don't rush ahead
  • Tracker navigation - The tracker points you to objectives
  • Daily is faster - Hey! Sweety skips most dialogue
  • Collect bodies - Daily quest rewards from broken androids
  • Sweety mechanics - He taunts and flees multiple times in story

See Also