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! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Zeny !! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Materials | ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Zeny !! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Materials | ||
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| 5,000,000z || {{Item|1000680|Lead}} Γ1500 | | 5,000,000z || {{Item|1000680|Lead}} Γ1500<br>{{Item|1000681|Clock Gear}} Γ50 | ||
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Revision as of 01:26, 9 March 2026
The Adulter & Vivatus Weapons enchantment system covers two distinct weapon groups: the Solid, Wicked & Precision series (episode 18 gear enchanted at the Clock Tower) and the AD series weapons (enchanted using Ep17.1 materials). Both groups use 2 enchantment slots and support full upgrade paths.
Solid, Wicked & Precision Weapons
These weapons are available in three tiers β Solid (physical melee), Wicked (dark/magic), and Precision (ranged/Gunslinger/Ninja) β and share an identical enchantment system.
Applicable Equipment
| Series | Weapons |
|---|---|
| Solid | Claymore, Staff, Manual, Spear, Wand, Dagger, Edge, Rod |
| Wicked | Katar, Cross, Dagger, Blade, Axe, Book, Plant, Edge |
| Precision | Lute, Whip, Fist, Bow, Pistol, Rifle, Shotgun, Gatling, Grenade, Fuuma |
Enchantment Overview
| Property | Details |
|---|---|
| Minimum Refine | None |
| Slot Order | Slot 3 β Slot 2 |
| Reset | 100% success Β· 50,000z Β· |
Slot 3 β Random or Perfect Enchant
Slot 3 accepts a random roll or a perfect enchant from the following pool. All enchants have equal probability (~7.69% each) regardless of enchantgrade.
| Enchant | Effect |
|---|---|
| Gear_ATK | +ATK |
| Gear_MATK | +MATK |
| Gear_ASPD | +ASPD |
| Gear_CAST | -Variable Cast Time |
| Gear_SKILL | -After-Cast Delay |
| Gear_POW | +POW (4th Job) |
| Gear_SPL | +SPL (4th Job) |
| Gear_STA | +STA (4th Job) |
| Gear_WIS | +WIS (4th Job) |
| Gear_CRT | +CRT (4th Job) |
| Gear_CON | +CON (4th Job) |
| Gear_PATK | +Physical ATK% |
| Gear_SMATK | +Special MATK% |
Random Enchant Cost
| Zeny | Materials |
|---|---|
| 200,000z |
Perfect Enchant Cost
Any single Slot 3 enchant can be chosen directly for a significantly higher cost.
| Zeny | Materials |
|---|---|
| 5,000,000z |
Slot 2 β Perfect Enchant Only (Job-Specific)
Slot 2 is perfect enchant only and grants a job-specific bonus. All options share the same cost.
Cost
| Zeny | Materials |
|---|---|
| 0z |
Job Enchant Legend
Each job has two enchant tiers (1 and 2). Soul Reaper and Night Watch are exceptions β see notes below.
| Abbr. | Job | Tiers |
|---|---|---|
| DK | Dragon Knight | 1, 2 |
| IG | Imperial Guard | 1, 2 |
| AG | Arch Mage | 1, 2 |
| EM | Elemental Master | 1, 2 |
| CD | Cardinal | 1, 2 |
| IQ | Inquisitor | 1, 2 |
| MT | Meister | 1, 2 |
| BO | Biolo | 1, 2 |
| SHC | Shadow Cross | 1, 2 |
| ABC | Abyss Chaser | 1, 2 |
| WH | Wind Hawk | 1, 2 |
| TR | Troubadour / Trouvère | 1, 2 |
| SS | Soul Reaper | 1, 2, 3 |
| SKE | Sky Emperor | 1, 2 |
| SOA | Soul Ascetic | 1, 2 |
| HN | Hypernovice | 1, 2 |
| SH | Star Emperor | 1, 2 |
| NW | Night Watch | 1, 2, 3, 4, 5 |
π‘ Tip: Soul Reaper (SS) and Night Watch (NW) have additional enchant tiers compared to other jobs β SS goes up to tier 3 and NW up to tier 5.
AD Series Weapons
The AD series are upgraded versions of Adulter/Vivatus weapons. They use a different material set and follow a pure perfect enchant + upgrade structure with no random rolls.
AD Applicable Equipment
| Weapon |
|---|
| Beam Claymore AD |
| Meuchler AD |
| Blasti AD |
| Virtual Bow AD |
| MH P89 AD |
| AC B44 AD |
| HR S55 AD |
| Burning Knuckle AD |
| Cannon Rapier AD |
| Saphir Hall AD |
| Ultio Spes AD |
| Rutilus Stick AD |
| Electric Fox AD |
| Circuit Board AD |
| Kuroiro AD |
| Boost Lance AD |
Enchantment Overview
| Property | Details |
|---|---|
| Minimum Refine | None |
| Slot Order | Slot 3 β Slot 2 |
| Reset | 100% success Β· 500,000z Β· no materials required |
Slot 3 β Combat Enchants
Choose one enchant from the four options below, then upgrade it up to level 5.
Starting Enchant (Level 1)
| Enchant | Effect | Cost | Materials |
|---|---|---|---|
| Sharp 1 | +Critical | 100,000z | |
| Hit Plus 1 | +HIT | 100,000z | |
| Attack Delay 1 | -After-Cast Delay | 100,000z | |
| Caster 1 | -Variable Cast Time | 100,000z |
Upgrade Path (Levels 1 β 5)
| Upgrade | Cost | Materials |
|---|---|---|
| Level 1 β 2 | 200,000z | |
| Level 2 β 3 | 300,000z | |
| Level 3 β 4 | 400,000z | |
| Level 4 β 5 | 500,000z |
Slot 2 β Role Enchants
Choose one of three role-based enchants, then upgrade it up to level 5.
Starting Enchant (Level 1)
| Enchant | Effect | Cost | Materials |
|---|---|---|---|
| Expert Archer 1 | +Ranged ATK% | 100,000z | |
| Expert Fighter 1 | +Melee ATK% | 100,000z | |
| Expert Magician 1 | +MATK% | 100,000z |
Upgrade Path (Levels 1 β 5)
| Upgrade | Cost | Materials |
|---|---|---|
| Level 1 β 2 | 200,000z | |
| Level 2 β 3 | 300,000z | |
| Level 3 β 4 | 400,000z | |
| Level 4 β 5 | 500,000z |
See Also
- Enchantment β Full enchantable equipment directory
- Viva Adulter Hats β Headgear enchants for the Adulter series
- Grading_System β Equipment grade upgrades