Created page with "__NOTOC__ {| style="margin-right: 20px; width: 300px; background: #141c2e; border: 2px solid #E8C49B; border-radius: 10px; overflow: hidden;" |- ! style="background: linear-gradient(135deg, #E8C49B 0%, #C9A46D 100%); color: #1a1a2e; font-size: 1.2em; padding: 10px; text-align: left;" | Illusion Equipment [E] |- | style="padding: 15px; color: #E8C49B;" | 1. Overview * 1.1 Equipment Sets * 1.2 How to Enchant 2. Illusion Armor [E] *..." Â |
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! style="background: linear-gradient(135deg, #E8C49B 0%, #C9A46D 100%); color: #1a1a2e; font-size: 1.2em; padding: 10px; text-align: left;" | Illusion Equipment | ! style="background: linear-gradient(135deg, #E8C49B 0%, #C9A46D 100%); color: #1a1a2e; font-size: 1.2em; padding: 10px; text-align: left;" | Illusion Equipment | ||
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1. Overview | 1. Overview | ||
* [[#Equipment | * [[#Equipment Collection|1.1 Equipment Collection]] | ||
* [[# | * [[#Illusion Dungeon Drops|1.2 Illusion Dungeon Drops]] | ||
2. Illusion | 2. Illusion Weapons | ||
* [[# | * [[#Weapon Variants|2.1 Weapon Types]] | ||
* [[# | * [[#Weapon Examples|2.2 Notable Weapons]] | ||
3. Illusion | 3. Illusion Armor & Accessories | ||
* [[# | * [[#Armor Equipment|3.1 Armor & Robes]] | ||
* [[# | * [[#Headgear Collection|3.2 Headgear Variants]] | ||
* [[#Accessory Items|3.3 Special Accessories]] | |||
4. | 4. Materials & Enhancement | ||
* [[# | * [[#Illusion Crystals|4.1 Enhancement Materials]] | ||
* [[# | * [[#Usage Notes|4.2 Equipment Notes]] | ||
[[#See Also|5. See Also]] | |||
 | |||
 | |||
[[#See Also| | |||
|} | |} | ||
== Overview == | == Overview == | ||
'''Illusion Equipment''' refers to the **tradeable gear collection** obtained from various **Illusion Dungeons** throughout Episode 17 content. Unlike bound [E] variants, these items can be **freely traded** and represent the standard reward drops from Illusion dungeon encounters. These items typically feature **refinement-based scaling** and **Illusion-themed effects**. | |||
=== Equipment | === Equipment Collection === | ||
{| class="wikitable" style="width:100%;" | {| class="wikitable" style="width:100%;" | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Equipment Type | ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Equipment Type | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | | ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Characteristics | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | | ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Acquisition | ||
|- | |- | ||
| Illusion | | Illusion Weapons || Refinement scaling, skill bonuses || Illusion dungeon drops | ||
|- | |- | ||
| Illusion | | Illusion Armor & Robes || Defensive bonuses, cast improvements || Illusion dungeon drops | ||
|- | |- | ||
| Illusion | | Illusion Headgear || Stat bonuses, special effects || Illusion dungeon drops | ||
|- | |- | ||
| Illusion Accessories | | Illusion Accessories || Enhancement materials, support effects || Illusion dungeon drops | ||
|} | |} | ||
=== | === Illusion Dungeon Drops === | ||
{{Tip| | {{Tip|Illusion Equipment represents the standard drop rewards from Episode 17 Illusion dungeons. These items are tradeable and can be enhanced through traditional refinement rather than special enchant systems.}} | ||
Illusion Equipment focuses on **direct stat benefits** and **refinement scaling** rather than complex enchant systems, making them accessible upgrades for players exploring Episode 17 content. | |||
== Illusion Weapons == | |||
== | === Weapon Variants === | ||
Illusion weapons span all weapon types and typically feature **refinement-based scaling** with **skill-specific bonuses**. | |||
 | |||
'''Notable Examples:''' | |||
{| class="wikitable" style="width:100%;" | {| class="wikitable" style="width:100%;" | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | | ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Weapon | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Type | ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Type | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Special Features | |||
|- | |- | ||
| | | Illusion War Axe || 1-Hand Axe || STR/DEX/LUK bonuses, Axe skill enhancement | ||
|- | |- | ||
| | | Illusion Combo Battle Gloves || Knuckle || Monk combo skill bonuses | ||
|- | |||
| Illusion Wizardry Staff || 2-Hand Staff || INT/DEX scaling, refinement bonuses | |||
|- | |||
| Illusion Survivor's Staff || 2-Hand Staff || HP bonus, size damage bonuses | |||
|- | |||
| Illusion Wing Shuriken || Huuma || DEX bonus, ninja skill enhancement | |||
|- | |||
| Illusion Immaterial Sword || 1-Hand Sword || SP drain effects, ghost element | |||
|} | |} | ||
=== | === Weapon Examples === | ||
 | |||
'''Refinement Scaling:''' Most Illusion weapons feature effects that improve with refinement levels, typically reaching significant bonuses at +7, +9, and +11 refinement. | |||
'''Skill Enhancement:''' Many Illusion weapons provide specific skill damage bonuses for their intended classes, making them excellent choices for skill-focused builds. | |||
== Illusion Armor & Accessories == | |||
=== Armor Equipment === | |||
{| class="wikitable" style="width:100%;" | {| class="wikitable" style="width:100%;" | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | | ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Armor | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | | ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Type | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Features | |||
|- | |- | ||
| {{Item| | | {{Item|15195|Illusion Puente Robe}} || Robe || Fixed cast reduction, heal power bonuses | ||
|- | |- | ||
| | | Illusion Gobine's Armor || Armor || Defensive bonuses | ||
|- | |- | ||
| | | Illusion Armor Type A || Armor || Balanced defensive stats | ||
|- | |- | ||
| | | Illusion Armor Type B || Armor || Alternative stat distribution | ||
|} | |} | ||
=== Headgear Collection === | |||
Illusion dungeons provide various headgear options: | |||
{| class="wikitable" style="width:100%;" | {| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | | ! colspan="2" style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Illusion Headgear Collection (Click to expand) | ||
|- | |||
| Illusion Nurse Cap || Medical-themed headgear with support bonuses | |||
|- | |||
| Illusion Apple of Archer || Archer-focused headgear | |||
|- | |||
| Illusion Cap || Basic stat enhancement headgear | |||
|- | |||
| Illusion Fancy Flower || Decorative headgear with special effects | |||
|- | |- | ||
| Illusion Hot-blooded Headband || Combat-focused headgear | |||
|- | |- | ||
| Illusion Gobine's Helm || Defensive helmet variant | |||
 | |||
 | |||
 | |||
 | |||
 | |||
|- | |- | ||
| | | Eyes Of Illusion || Vision-themed accessory | ||
|- | |- | ||
| Illusion Morpheus' Hood || Sleep/status-themed headgear | |||
|} | |} | ||
=== Accessory Items === | |||
 | |||
 | |||
 | |||
=== Accessory | |||
{| class="wikitable" style="width:100%;" | {| class="wikitable" style="width:100%;" | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | | ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Accessory | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | | ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Purpose | ||
|- | |- | ||
| {{Item| | | {{Item|20583|C. Illusion Crystal}} || Enhancement material for Illusion equipment | ||
|- | |- | ||
| Illusion Nothing || Special accessory with unique properties | |||
|} | |} | ||
## Materials & Enhancement ## | |||
Illusion | === Illusion Crystals === | ||
{{Item|20583|C. Illusion Crystal}} serves as the **primary enhancement material** for Illusion equipment, likely used in upgrade or refinement processes specific to the Illusion equipment line. | |||
=== | === Usage Notes === | ||
'''Refinement Focus:''' Unlike complex enchant systems, Illusion Equipment emphasizes **traditional refinement** as the primary enhancement method. | |||
'''Accessibility:''' Being **tradeable**, these items can be obtained through market transactions rather than requiring personal dungeon farming. | |||
''' | '''Scaling Benefits:''' Most Illusion items feature **refinement thresholds** (+7, +9, +11) where significant bonus improvements occur. | ||
{{Tip|Illusion Equipment provides an accessible entry point into Episode 17 content without requiring complex enchant material farming, making them excellent starter gear for transitioning into higher-tier content.}} | |||
 | |||
 | |||
{{Tip|Illusion Equipment | |||
== See Also == | == See Also == | ||
* [[Episode_17]] â Related Illusion dungeon content | |||
* [[Automatic Enchantment]] â Related [E] equipment systems | |||
* [[Enchantment]] â Main enchantment guide | * [[Enchantment]] â Main enchantment guide | ||
[[Category:Equipment]] | [[Category:Equipment]] | ||
[[Category:Illusion]] | [[Category:Illusion]] | ||
[[Category:Episode 17]] | [[Category:Episode 17]] | ||
[[Category: | [[Category:Dungeon Drops]] | ||
Revision as of 03:32, 9 March 2026
Overview
Illusion Equipment refers to the **tradeable gear collection** obtained from various **Illusion Dungeons** throughout Episode 17 content. Unlike bound [E] variants, these items can be **freely traded** and represent the standard reward drops from Illusion dungeon encounters. These items typically feature **refinement-based scaling** and **Illusion-themed effects**.
Equipment Collection
| Equipment Type | Characteristics | Acquisition |
|---|---|---|
| Illusion Weapons | Refinement scaling, skill bonuses | Illusion dungeon drops |
| Illusion Armor & Robes | Defensive bonuses, cast improvements | Illusion dungeon drops |
| Illusion Headgear | Stat bonuses, special effects | Illusion dungeon drops |
| Illusion Accessories | Enhancement materials, support effects | Illusion dungeon drops |
Illusion Dungeon Drops
đĄ Tip: Illusion Equipment represents the standard drop rewards from Episode 17 Illusion dungeons. These items are tradeable and can be enhanced through traditional refinement rather than special enchant systems.
Illusion Equipment focuses on **direct stat benefits** and **refinement scaling** rather than complex enchant systems, making them accessible upgrades for players exploring Episode 17 content.
Illusion Weapons
Weapon Variants
Illusion weapons span all weapon types and typically feature **refinement-based scaling** with **skill-specific bonuses**.
Notable Examples:
| Weapon | Type | Special Features |
|---|---|---|
| Illusion War Axe | 1-Hand Axe | STR/DEX/LUK bonuses, Axe skill enhancement |
| Illusion Combo Battle Gloves | Knuckle | Monk combo skill bonuses |
| Illusion Wizardry Staff | 2-Hand Staff | INT/DEX scaling, refinement bonuses |
| Illusion Survivor's Staff | 2-Hand Staff | HP bonus, size damage bonuses |
| Illusion Wing Shuriken | Huuma | DEX bonus, ninja skill enhancement |
| Illusion Immaterial Sword | 1-Hand Sword | SP drain effects, ghost element |
Weapon Examples
Refinement Scaling: Most Illusion weapons feature effects that improve with refinement levels, typically reaching significant bonuses at +7, +9, and +11 refinement.
Skill Enhancement: Many Illusion weapons provide specific skill damage bonuses for their intended classes, making them excellent choices for skill-focused builds.
Illusion Armor & Accessories
Armor Equipment
| Armor | Type | Features |
|---|---|---|
| Robe | Fixed cast reduction, heal power bonuses | |
| Illusion Gobine's Armor | Armor | Defensive bonuses |
| Illusion Armor Type A | Armor | Balanced defensive stats |
| Illusion Armor Type B | Armor | Alternative stat distribution |
Headgear Collection
Illusion dungeons provide various headgear options:
| Illusion Headgear Collection (Click to expand) | |
|---|---|
| Illusion Nurse Cap | Medical-themed headgear with support bonuses |
| Illusion Apple of Archer | Archer-focused headgear |
| Illusion Cap | Basic stat enhancement headgear |
| Illusion Fancy Flower | Decorative headgear with special effects |
| Illusion Hot-blooded Headband | Combat-focused headgear |
| Illusion Gobine's Helm | Defensive helmet variant |
| Eyes Of Illusion | Vision-themed accessory |
| Illusion Morpheus' Hood | Sleep/status-themed headgear |
Accessory Items
| Accessory | Purpose |
|---|---|
| Enhancement material for Illusion equipment | |
| Illusion Nothing | Special accessory with unique properties |
- Materials & Enhancement ##
Illusion Crystals
C. Illusion Crystal (#20583) serves as the **primary enhancement material** for Illusion equipment, likely used in upgrade or refinement processes specific to the Illusion equipment line.
Usage Notes
Refinement Focus: Unlike complex enchant systems, Illusion Equipment emphasizes **traditional refinement** as the primary enhancement method.
Accessibility: Being **tradeable**, these items can be obtained through market transactions rather than requiring personal dungeon farming.
Scaling Benefits: Most Illusion items feature **refinement thresholds** (+7, +9, +11) where significant bonus improvements occur.
đĄ Tip: Illusion Equipment provides an accessible entry point into Episode 17 content without requiring complex enchant material farming, making them excellent starter gear for transitioning into higher-tier content.
See Also
- Episode_17 â Related Illusion dungeon content
- Automatic Enchantment â Related [E] equipment systems
- Enchantment â Main enchantment guide