Illusion Equipment Enchantment: Difference between revisions

Illusion Equipment Enchantment: Difference between revisions

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1. Overview
1. Overview
* [[#Equipment Sets|1.1 Equipment Sets]]
* [[#Equipment Collection|1.1 Equipment Collection]]
* [[#How to Enchant|1.2 How to Enchant]]
* [[#Illusion Dungeon Drops|1.2 Illusion Dungeon Drops]]


2. Illusion Armor [E]
2. Illusion Weapons
* [[#Armor Equipment|2.1 Armor Type A & B]]
* [[#Weapon Variants|2.1 Weapon Types]]
* [[#Armor Enchant System|2.2 Modification Orb System]]
* [[#Weapon Examples|2.2 Notable Weapons]]


3. Illusion Engine Wings [E]
3. Illusion Armor & Accessories
* [[#Engine Equipment|3.1 Engine Wing Type A & B]]
* [[#Armor Equipment|3.1 Armor & Robes]]
* [[#Engine Enchant System|3.2 Wing Enhancement System]]
* [[#Headgear Collection|3.2 Headgear Variants]]
* [[#Accessory Items|3.3 Special Accessories]]


4. Illusion Legs [E]
4. Materials & Enhancement
* [[#Leg Equipment|4.1 Leg Type A & B]]
* [[#Illusion Crystals|4.1 Enhancement Materials]]
* [[#Leg Enchant System|4.2 Mobility Enhancement]]
* [[#Usage Notes|4.2 Equipment Notes]]


5. Illusion Accessories [E]
[[#See Also|5. See Also]]
* [[#Accessory Equipment|5.1 Boosters & Battle Chips]]
* [[#Accessory Enchant System|5.2 Combat Support System]]
 
[[#Cost Summary|6. Cost Summary]]
 
[[#See Also|7. See Also]]
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== Overview ==
== Overview ==


The '''Illusion Equipment [E]''' is a comprehensive Episode 17-based gear set featuring Armor, Engine Wings, Legs, and Accessories, all using the '''Modification Orb''' enchant system. These items are '''bound equipment''' variants that use '''Unknown Parts''' and '''Cor Core''' materials from Illusion content for enhancement.
'''Illusion Equipment''' refers to the **tradeable gear collection** obtained from various **Illusion Dungeons** throughout Episode 17 content. Unlike bound [E] variants, these items can be **freely traded** and represent the standard reward drops from Illusion dungeon encounters. These items typically feature **refinement-based scaling** and **Illusion-themed effects**.


=== Equipment Sets ===
=== Equipment Collection ===


{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Equipment Type
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Equipment Type
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Variants
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Characteristics
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Materials
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Acquisition
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Slots
|-
|-
| Illusion Armor [E] || Type A & Type B || {{Item|25669|Unknown Parts}}<br>{{Item|25723|Cor Core}} || 3 (3→2→1)
| Illusion Weapons || Refinement scaling, skill bonuses || Illusion dungeon drops
|-
|-
| Illusion Engine Wings [E] || Type A & Type B || {{Item|25669|Unknown Parts}}<br>{{Item|25723|Cor Core}} || 3 (3→2→1)
| Illusion Armor & Robes || Defensive bonuses, cast improvements || Illusion dungeon drops
|-
|-
| Illusion Legs [E] || Type A & Type B || {{Item|25669|Unknown Parts}}<br>{{Item|25723|Cor Core}} || 3 (3→2→1)
| Illusion Headgear || Stat bonuses, special effects || Illusion dungeon drops
|-
|-
| Illusion Accessories [E] || Boosters & Battle Chips (L/R) || {{Item|25669|Unknown Parts}}<br>{{Item|25723|Cor Core}} || 3 (3→2→1)
| Illusion Accessories || Enhancement materials, support effects || Illusion dungeon drops
|}
|}


=== How to Enchant ===
=== Illusion Dungeon Drops ===


{{Tip|NPC location to be confirmed. All enchants are perfect (100% success) using Episode 17 Illusion materials and Modification Orb rewards.}}
{{Tip|Illusion Equipment represents the standard drop rewards from Episode 17 Illusion dungeons. These items are tradeable and can be enhanced through traditional refinement rather than special enchant systems.}}


All Illusion Equipment [E] uses '''perfect enchants''' with '''Modification Orbs''' that provide specific stat and combat enhancements. Each equipment type follows the same material requirements but offers different orb selections optimized for their equipment slot.
Illusion Equipment focuses on **direct stat benefits** and **refinement scaling** rather than complex enchant systems, making them accessible upgrades for players exploring Episode 17 content.


'''Shared Materials:'''<br>
== Illusion Weapons ==
15 × {{Item|25669|Unknown Parts}}<br>
5 × {{Item|25723|Cor Core}}


== Illusion Armor [E] ==
=== Weapon Variants ===


=== Armor Equipment ===
Illusion weapons span all weapon types and typically feature **refinement-based scaling** with **skill-specific bonuses**.
 
'''Notable Examples:'''


{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Equipment
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Weapon
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Type
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Type
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Special Features
|-
|-
| {{Item|450147|Illusion Armor Type A (Bound)}} || Type A variant
| Illusion War Axe || 1-Hand Axe || STR/DEX/LUK bonuses, Axe skill enhancement
|-
|-
| {{Item|450148|Illusion Armor Type B (Bound)}} || Type B variant
| Illusion Combo Battle Gloves || Knuckle || Monk combo skill bonuses
|-
| Illusion Wizardry Staff || 2-Hand Staff || INT/DEX scaling, refinement bonuses
|-
| Illusion Survivor's Staff || 2-Hand Staff || HP bonus, size damage bonuses
|-
| Illusion Wing Shuriken || Huuma || DEX bonus, ninja skill enhancement
|-
| Illusion Immaterial Sword || 1-Hand Sword || SP drain effects, ghost element
|}
|}


=== Armor Enchant System ===
=== Weapon Examples ===
 
'''Refinement Scaling:''' Most Illusion weapons feature effects that improve with refinement levels, typically reaching significant bonuses at +7, +9, and +11 refinement.


Illusion Armor [E] uses '''Modification Orbs''' focused on defensive and offensive balance.
'''Skill Enhancement:''' Many Illusion weapons provide specific skill damage bonuses for their intended classes, making them excellent choices for skill-focused builds.


'''Cost per slot:'''<br>
== Illusion Armor & Accessories ==
15 × {{Item|25669|Unknown Parts}}<br>
5 × {{Item|25723|Cor Core}}


'''Available Modification Orbs:'''
=== Armor Equipment ===


{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Modification Orb
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Armor
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enhancement Focus
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Type
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Features
|-
|-
| {{Item|29527|Modification Orb (DEF)}} || Physical defense enhancement
| {{Item|15195|Illusion Puente Robe}} || Robe || Fixed cast reduction, heal power bonuses
|-
|-
| {{Item|29528|Modification Orb (MDEF)}} || Magical defense enhancement
| Illusion Gobine's Armor || Armor || Defensive bonuses
|-
|-
| {{Item|29534|Modification Orb (ATK)}} || Attack power enhancement
| Illusion Armor Type A || Armor || Balanced defensive stats
|-
|-
| {{Item|29535|Modification Orb (MATK)}} || Magical attack enhancement
| Illusion Armor Type B || Armor || Alternative stat distribution
|-
| {{Item|29536|Modification Orb (Sharpshooter)}} || Ranged combat enhancement
|}
|}


## Illusion Engine Wings [E] ##
=== Headgear Collection ===


=== Engine Equipment ===
Illusion dungeons provide various headgear options:


{| class="wikitable" style="width:100%;"
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;"
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Equipment
! colspan="2" style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Illusion Headgear Collection (Click to expand)
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Type
|-
| Illusion Nurse Cap || Medical-themed headgear with support bonuses
|-
| Illusion Apple of Archer || Archer-focused headgear
|-
| Illusion Cap || Basic stat enhancement headgear
|-
| Illusion Fancy Flower || Decorative headgear with special effects
|-
|-
| {{Item|480062|Illusion Engine Wing Type A (Bound)}} || Type A wing variant
| Illusion Hot-blooded Headband || Combat-focused headgear
|-
|-
| {{Item|480063|Illusion Engine Wing Type A (Bound)}} || Type B wing variant
| Illusion Gobine's Helm || Defensive helmet variant
|}
 
=== Engine Enchant System ===
 
Illusion Engine Wings [E] use the same '''Modification Orb system''' as armor with identical costs and orb selection for aerial mobility enhancement.
 
## Illusion Legs [E] ##
 
=== Leg Equipment ===
 
{| class="wikitable" style="width:100%;"
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Equipment
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Type
|-
|-
| {{Item|470054|Illusion Leg Type A (Bound)}} || Type A leg variant
| Eyes Of Illusion || Vision-themed accessory
|-
|-
| {{Item|470055|Illusion Leg Type B (Bound)}} || Type B leg variant
| Illusion Morpheus' Hood || Sleep/status-themed headgear
|}
|}


=== Leg Enchant System ===
=== Accessory Items ===
 
Illusion Legs [E] follow the same enchant structure as other Illusion [E] equipment, focusing on mobility and movement-based enhancements.
 
## Illusion Accessories [E] ##
 
=== Accessory Equipment ===


{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Equipment
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Accessory
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Type
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Purpose
|-
|-
| {{Item|490072|Illusion Booster R (Bound)}} || Right-side booster
| {{Item|20583|C. Illusion Crystal}} || Enhancement material for Illusion equipment
|-
|-
| {{Item|490073|Illusion Booster L (Bound)}} || Left-side booster
| Illusion Nothing || Special accessory with unique properties
|-
| {{Item|490074|Illusion Battle Chip R (Bound)}} || Right-side battle chip
|-
| {{Item|490075|Illusion Battle Chip L (Bound)}} || Left-side battle chip
|}
|}


=== Accessory Enchant System ===
## Materials & Enhancement ##


Illusion Accessories [E] use the same '''Modification Orb system''' optimized for combat support and enhancement roles.
=== Illusion Crystals ===


## Cost Summary ##
{{Item|20583|C. Illusion Crystal}} serves as the **primary enhancement material** for Illusion equipment, likely used in upgrade or refinement processes specific to the Illusion equipment line.


=== Single Equipment Piece (3 Slots) ===
=== Usage Notes ===


45 × {{Item|25669|Unknown Parts}}<br>
'''Refinement Focus:''' Unlike complex enchant systems, Illusion Equipment emphasizes **traditional refinement** as the primary enhancement method.
15 × {{Item|25723|Cor Core}}


=== Full Set Investment (8 Equipment Pieces) ===
'''Accessibility:''' Being **tradeable**, these items can be obtained through market transactions rather than requiring personal dungeon farming.


'''Complete Illusion [E] Set:'''<br>
'''Scaling Benefits:''' Most Illusion items feature **refinement thresholds** (+7, +9, +11) where significant bonus improvements occur.
360 × {{Item|25669|Unknown Parts}}<br>
120 × {{Item|25723|Cor Core}}


=== Material Sources ===
{{Tip|Illusion Equipment provides an accessible entry point into Episode 17 content without requiring complex enchant material farming, making them excellent starter gear for transitioning into higher-tier content.}}
 
'''Episode 17 Content:''' Unknown Parts and Cor Core are obtained from Illusion dungeons and related Episode 17 activities.
 
{{Tip|Illusion Equipment [E] offers a coordinated enhancement system across all equipment slots using unified materials and consistent Modification Orb rewards.}}


== See Also ==
== See Also ==


* [[Episode_17]] — Related Illusion dungeon content
* [[Automatic Enchantment]] — Related [E] equipment systems
* [[Enchantment]] — Main enchantment guide
* [[Enchantment]] — Main enchantment guide
* [[Episode_17]] — Related Illusion content
* [[Automatic Enchantment]] — Related [E] equipment systems


[[Category:Equipment]]
[[Category:Equipment]]
[[Category:Enchantment]]
[[Category:Illusion]]
[[Category:Illusion]]
[[Category:Episode 17]]
[[Category:Episode 17]]
[[Category:Bound Equipment]]
[[Category:Dungeon Drops]]

Revision as of 03:32, 9 March 2026

Illusion Equipment

1. Overview

2. Illusion Weapons

3. Illusion Armor & Accessories

4. Materials & Enhancement

5. See Also

Overview

Illusion Equipment refers to the **tradeable gear collection** obtained from various **Illusion Dungeons** throughout Episode 17 content. Unlike bound [E] variants, these items can be **freely traded** and represent the standard reward drops from Illusion dungeon encounters. These items typically feature **refinement-based scaling** and **Illusion-themed effects**.

Equipment Collection

Equipment Type Characteristics Acquisition
Illusion Weapons Refinement scaling, skill bonuses Illusion dungeon drops
Illusion Armor & Robes Defensive bonuses, cast improvements Illusion dungeon drops
Illusion Headgear Stat bonuses, special effects Illusion dungeon drops
Illusion Accessories Enhancement materials, support effects Illusion dungeon drops

Illusion Dungeon Drops

💡 Tip: Illusion Equipment represents the standard drop rewards from Episode 17 Illusion dungeons. These items are tradeable and can be enhanced through traditional refinement rather than special enchant systems.

Illusion Equipment focuses on **direct stat benefits** and **refinement scaling** rather than complex enchant systems, making them accessible upgrades for players exploring Episode 17 content.

Illusion Weapons

Weapon Variants

Illusion weapons span all weapon types and typically feature **refinement-based scaling** with **skill-specific bonuses**.

Notable Examples:

Weapon Type Special Features
Illusion War Axe 1-Hand Axe STR/DEX/LUK bonuses, Axe skill enhancement
Illusion Combo Battle Gloves Knuckle Monk combo skill bonuses
Illusion Wizardry Staff 2-Hand Staff INT/DEX scaling, refinement bonuses
Illusion Survivor's Staff 2-Hand Staff HP bonus, size damage bonuses
Illusion Wing Shuriken Huuma DEX bonus, ninja skill enhancement
Illusion Immaterial Sword 1-Hand Sword SP drain effects, ghost element

Weapon Examples

Refinement Scaling: Most Illusion weapons feature effects that improve with refinement levels, typically reaching significant bonuses at +7, +9, and +11 refinement.

Skill Enhancement: Many Illusion weapons provide specific skill damage bonuses for their intended classes, making them excellent choices for skill-focused builds.

Illusion Armor & Accessories

Armor Equipment

Armor Type Features
15195.png Illusion Puente Robe (#15195) Robe Fixed cast reduction, heal power bonuses
Illusion Gobine's Armor Armor Defensive bonuses
Illusion Armor Type A Armor Balanced defensive stats
Illusion Armor Type B Armor Alternative stat distribution

Headgear Collection

Illusion dungeons provide various headgear options:

Illusion Headgear Collection (Click to expand)
Illusion Nurse Cap Medical-themed headgear with support bonuses
Illusion Apple of Archer Archer-focused headgear
Illusion Cap Basic stat enhancement headgear
Illusion Fancy Flower Decorative headgear with special effects
Illusion Hot-blooded Headband Combat-focused headgear
Illusion Gobine's Helm Defensive helmet variant
Eyes Of Illusion Vision-themed accessory
Illusion Morpheus' Hood Sleep/status-themed headgear

Accessory Items

Accessory Purpose
20583.png C. Illusion Crystal (#20583) Enhancement material for Illusion equipment
Illusion Nothing Special accessory with unique properties
    1. Materials & Enhancement ##

Illusion Crystals

20583.png C. Illusion Crystal (#20583) serves as the **primary enhancement material** for Illusion equipment, likely used in upgrade or refinement processes specific to the Illusion equipment line.

Usage Notes

Refinement Focus: Unlike complex enchant systems, Illusion Equipment emphasizes **traditional refinement** as the primary enhancement method.

Accessibility: Being **tradeable**, these items can be obtained through market transactions rather than requiring personal dungeon farming.

Scaling Benefits: Most Illusion items feature **refinement thresholds** (+7, +9, +11) where significant bonus improvements occur.

💡 Tip: Illusion Equipment provides an accessible entry point into Episode 17 content without requiring complex enchant material farming, making them excellent starter gear for transitioning into higher-tier content.

See Also