Created page with "__NOTOC__ Enchantment is a system that adds bonus stats and effects to equipment through various NPCs. Unlike cards which require slots, enchantments are applied to specific enchant slots on eligible equipment. == Overview == Enchantment: * '''Adds stat bonuses''' to eligible equipment * '''Does not require card slots''' â uses separate enchant slots * '''Can be re-rolled''' for different enchants * '''Available through specific NPCs''' and systems {{Note|Enchantmen..." Â |
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__NOTOC__ | __NOTOC__ | ||
Enchantment is a system that adds | Enchantment is a system that adds stat bonuses to special equipment slots separate from card slots. Unlike cards, enchantments can often be re-rolled for different bonuses. | ||
== Overview == | == Overview == | ||
Enchantment: | Enchantment provides: | ||
* ''' | * '''Stat bonuses''' â STR, AGI, VIT, INT, DEX, LUK increases | ||
* ''' | * '''Special effects''' â ATK%, MATK%, ASPD, Critical bonuses | ||
* ''' | * '''Build customization''' â Tailor equipment to your playstyle | ||
* ''' | * '''Re-rollable''' â Change enchantments if you don't like the result | ||
{{Note| | {{Note|Enchantment slots are separate from card slots. You can have both cards AND enchantments on the same equipment.}} | ||
 | |||
== How Enchanting Works == | |||
 | |||
# Find an '''Enchantment NPC''' that handles your equipment type | |||
# Pay the required '''materials''' and '''zeny''' | |||
# Receive a '''random enchantment''' on your equipment | |||
# If unsatisfied, you can '''re-enchant''' (usually at reduced cost) | |||
 | |||
{{Warning|Re-enchanting replaces your current enchantment with a new random one. The old enchantment is lost!}} | |||
== Types of Enchantments == | == Types of Enchantments == | ||
=== | === Stat Enchantments === | ||
 | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! Enchantment !! Effect !! Typical Range | ||
|- | |- | ||
| | | STR || +STR || +1 to +4 | ||
|- | |- | ||
| | | AGI || +AGI || +1 to +4 | ||
|- | |- | ||
| | | VIT || +VIT || +1 to +4 | ||
|- | |- | ||
| | | INT || +INT || +1 to +4 | ||
|- | |- | ||
| | | DEX || +DEX || +1 to +4 | ||
|- | |||
| LUK || +LUK || +1 to +4 | |||
|} | |} | ||
=== | === Combat Enchantments === | ||
 | |||
 | |||
 | |||
 | |||
 | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! Enchantment !! Effect | ||
|- | |- | ||
| Fighting Spirit || | | Fighting Spirit || +ATK based on level (physical melee/ranged) | ||
|- | |- | ||
| Expert Archer || Ranged ATK | | Expert Archer || +Ranged ATK% | ||
|- | |- | ||
| Spell || MATK | | Spell || +MATK based on level | ||
|- | |- | ||
| | | Sharp || +Critical rate | ||
|- | |- | ||
| | | Lucky Day || +Critical rate (alternative) | ||
|- | |- | ||
| | | Vital || +Max HP% | ||
|- | |- | ||
| | | Speed || +ASPD | ||
|} | |} | ||
=== | === Special Enchantments === | ||
Some equipment can receive rare special enchantments: | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! Enchantment !! Effect !! Rarity | ||
|- | |- | ||
| | | Fatal || +Critical damage% || Rare | ||
|- | |- | ||
| | | Casting || -Variable cast time% || Rare | ||
|- | |- | ||
| | | Delay After Skill || -After-cast delay% || Very Rare | ||
|- | |||
| HP Recovery || +HP Recovery% || Uncommon | |||
|- | |||
| SP Recovery || +SP Recovery% || Uncommon | |||
|} | |} | ||
=== | == Instance-Specific Enchantments == | ||
 | |||
=== Temporal Boots (Old Glast Heim) === | |||
The {{Item|22006|Temporal Boots}} series can receive powerful enchantments: | |||
{| class="wikitable" | {| class="wikitable" | ||
! Enchant | ! Enchant Slot !! Available Enchantments | ||
|- | |- | ||
| | | Slot 1 || Fighting Spirit, Expert Archer, Spell, HP%, SP% | ||
|- | |- | ||
| | | Slot 2 || STR+1~4, AGI+1~4, VIT+1~4, INT+1~4, DEX+1~4, LUK+1~4 | ||
|- | |- | ||
| | | Slot 3 || Bear Power, Hawk Eye, Lucky Day, Muscle Fool, etc. | ||
|} | |} | ||
== | Special combos available: | ||
* '''Bear Power (3x STR)''' â +20 ATK per 3 refine | |||
* '''Hawk Eye (3x DEX)''' â +2% ranged damage per 3 refine | |||
* '''Lucky Day (3x LUK)''' â +3 Critical per 3 refine | |||
 | |||
=== Fallen Angel Wings === | |||
Fallen Angel Wings have 3 enchantment slots: | |||
{| class="wikitable" | |||
! Slot !! Available Enchantments | |||
|- | |||
| Slot 1 || STR+1~4, AGI+1~4, VIT+1~4, INT+1~4, DEX+1~4, LUK+1~4 | |||
|- | |||
| Slot 2 || ATK%, MATK%, ASPD, Ranged%, Critical | |||
|- | |||
| Slot 3 || Expert Archer, Fighting Spirit, Spell, Sharp, Fatal | |||
|} | |||
=== Mora Equipment === | |||
Mora equipment from Eclage can be enchanted: | |||
* '''Mora Boots''' | |||
* '''Mora Manteau''' | |||
* '''Mora Accessories''' | |||
== | == Enchantment Costs == | ||
Costs vary by equipment type and enchantment NPC: | |||
= | {| class="wikitable" | ||
! Equipment Tier !! Initial Cost !! Re-enchant Cost | |||
|- | |||
| Basic || 10,000 - 50,000z || 50-75% of initial | |||
|- | |||
| Mid-tier || 100,000 - 500,000z || 50-75% of initial | |||
|- | |||
| High-tier || 500,000z+ || 50-75% of initial | |||
|} | |||
=== Common Materials === | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! Material !! Used For | ||
|- | |- | ||
| | | {{Item|6635|Blacksmith Blessing}} || Some high-tier enchants | ||
|- | |- | ||
| | | {{Item|6909|Purified Parts}} || Instance equipment | ||
|- | |- | ||
| | | Mora Coins || Mora equipment | ||
|- | |- | ||
| | | Cat Hand Coins || Cat-themed equipment | ||
|} | |} | ||
== Enchantment NPCs == | |||
 | |||
{| class="wikitable" | |||
! NPC !! Location !! Equipment Types | |||
|- | |||
| Malangdo Enchanter || Malangdo (220, 158) || Temporal equipment, accessories | |||
|- | |||
| Mora Enchanter || Mora || Mora equipment | |||
|- | |||
| Heaven Enchanter || <code>@go main</code> || Various (check NPC) | |||
|- | |||
| Glast Heim NPC || Old Glast Heim || Temporal Boots series | |||
|} | |||
== | == Recommended Enchantments by Build == | ||
=== Physical DPS === | === Physical DPS === | ||
{| class="wikitable" | |||
! Priority !! Enchantment | |||
|- | |||
| 1 || Fighting Spirit (highest level) | |||
|- | |||
| 2 || ATK% | |||
|- | |||
| 3 || STR or DEX | |||
|- | |||
| 4 || Sharp/Fatal (Critical builds) | |||
|} | |||
=== Magic DPS === | === Magic DPS === | ||
{| class="wikitable" | |||
! Priority !! Enchantment | |||
|- | |||
| 1 || Spell (highest level) | |||
|- | |||
| 2 || MATK% | |||
|- | |||
| 3 || INT | |||
|- | |||
| 4 || Casting (if available) | |||
|} | |||
=== | === Ranged DPS === | ||
{| class="wikitable" | |||
! Priority !! Enchantment | |||
|- | |||
| 1 || Expert Archer | |||
|- | |||
| 2 || DEX | |||
|- | |||
| 3 || Ranged ATK% | |||
|- | |||
| 4 || AGI (for ASPD) | |||
|} | |||
== | === Support / Tank === | ||
 | |||
{| class="wikitable" | {| class="wikitable" | ||
! | ! Priority !! Enchantment | ||
|- | |- | ||
| | | 1 || Vital (Max HP%) | ||
|- | |- | ||
| | | 2 || VIT | ||
|- | |- | ||
| | | 3 || HP Recovery | ||
|- | |- | ||
| | | 4 || DEX (for cast time) | ||
|} | |} | ||
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{{Tip| | {{Tip| | ||
* '''Research first''' â Know what | * '''Research first''' â Know what enchantments are possible before spending zeny | ||
* ''' | * '''Set a budget''' â Enchanting can be expensive if you're aiming for perfect rolls | ||
* '''Prioritize | * '''Prioritize key gear''' â Enchant your most-used equipment first | ||
* ''' | * '''Consider "good enough"''' â Perfect enchants are rare; functional ones are often sufficient | ||
* '''Save materials''' â | * '''Save materials''' â Some enchants require rare materials that should be farmed in advance | ||
}} | }} | ||
{{Warning|Some | {{Warning|Some enchantment NPCs have a chance to FAIL and reset all enchantments. Always check the NPC's rules!}} | ||
== | == Enchantment vs. Cards == | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! Aspect !! Enchantment !! Cards | ||
|- | |- | ||
| | | Slots || Separate enchant slots || Card slots [1-4] | ||
|- | |- | ||
| | | Removal || Re-enchant (new random) || Card Remover NPC | ||
|- | |- | ||
| | | Cost || Zeny + materials || Card value + removal fee | ||
|- | |||
| Flexibility || Can re-roll || Permanent until removed | |||
|- | |||
| Bonuses || Often % based || Usually flat or race/element | |||
|} | |} | ||
== See Also == | == See Also == | ||
* [[ | * [[Refinement]] â Upgrading equipment stats | ||
* [[Socket_Enchant]] â Adding card slots | * [[Socket_Enchant]] â Adding card slots | ||
* [[ | * [[Card_System]] â How cards work | ||
[[Category:Game Systems]] | [[Category:Game Systems]] | ||
[[Category:Equipment]] | [[Category:Equipment]] | ||
Revision as of 03:20, 25 December 2025
Enchantment is a system that adds stat bonuses to special equipment slots separate from card slots. Unlike cards, enchantments can often be re-rolled for different bonuses.
Overview
Enchantment provides:
- Stat bonuses â STR, AGI, VIT, INT, DEX, LUK increases
- Special effects â ATK%, MATK%, ASPD, Critical bonuses
- Build customization â Tailor equipment to your playstyle
- Re-rollable â Change enchantments if you don't like the result
âšī¸ Note: Enchantment slots are separate from card slots. You can have both cards AND enchantments on the same equipment.
How Enchanting Works
- Find an Enchantment NPC that handles your equipment type
- Pay the required materials and zeny
- Receive a random enchantment on your equipment
- If unsatisfied, you can re-enchant (usually at reduced cost)
â ī¸ Warning: Re-enchanting replaces your current enchantment with a new random one. The old enchantment is lost!
Types of Enchantments
Stat Enchantments
| Enchantment | Effect | Typical Range |
|---|---|---|
| STR | +STR | +1 to +4 |
| AGI | +AGI | +1 to +4 |
| VIT | +VIT | +1 to +4 |
| INT | +INT | +1 to +4 |
| DEX | +DEX | +1 to +4 |
| LUK | +LUK | +1 to +4 |
Combat Enchantments
| Enchantment | Effect |
|---|---|
| Fighting Spirit | +ATK based on level (physical melee/ranged) |
| Expert Archer | +Ranged ATK% |
| Spell | +MATK based on level |
| Sharp | +Critical rate |
| Lucky Day | +Critical rate (alternative) |
| Vital | +Max HP% |
| Speed | +ASPD |
Special Enchantments
Some equipment can receive rare special enchantments:
| Enchantment | Effect | Rarity |
|---|---|---|
| Fatal | +Critical damage% | Rare |
| Casting | -Variable cast time% | Rare |
| Delay After Skill | -After-cast delay% | Very Rare |
| HP Recovery | +HP Recovery% | Uncommon |
| SP Recovery | +SP Recovery% | Uncommon |
Instance-Specific Enchantments
Temporal Boots (Old Glast Heim)
The
Temporal Boots (#22006) series can receive powerful enchantments:
| Enchant Slot | Available Enchantments |
|---|---|
| Slot 1 | Fighting Spirit, Expert Archer, Spell, HP%, SP% |
| Slot 2 | STR+1~4, AGI+1~4, VIT+1~4, INT+1~4, DEX+1~4, LUK+1~4 |
| Slot 3 | Bear Power, Hawk Eye, Lucky Day, Muscle Fool, etc. |
Special combos available:
- Bear Power (3x STR) â +20 ATK per 3 refine
- Hawk Eye (3x DEX) â +2% ranged damage per 3 refine
- Lucky Day (3x LUK) â +3 Critical per 3 refine
Fallen Angel Wings
Fallen Angel Wings have 3 enchantment slots:
| Slot | Available Enchantments |
|---|---|
| Slot 1 | STR+1~4, AGI+1~4, VIT+1~4, INT+1~4, DEX+1~4, LUK+1~4 |
| Slot 2 | ATK%, MATK%, ASPD, Ranged%, Critical |
| Slot 3 | Expert Archer, Fighting Spirit, Spell, Sharp, Fatal |
Mora Equipment
Mora equipment from Eclage can be enchanted:
- Mora Boots
- Mora Manteau
- Mora Accessories
Enchantment Costs
Costs vary by equipment type and enchantment NPC:
| Equipment Tier | Initial Cost | Re-enchant Cost |
|---|---|---|
| Basic | 10,000 - 50,000z | 50-75% of initial |
| Mid-tier | 100,000 - 500,000z | 50-75% of initial |
| High-tier | 500,000z+ | 50-75% of initial |
Common Materials
| Material | Used For |
|---|---|
| Some high-tier enchants | |
| Instance equipment | |
| Mora Coins | Mora equipment |
| Cat Hand Coins | Cat-themed equipment |
Enchantment NPCs
| NPC | Location | Equipment Types |
|---|---|---|
| Malangdo Enchanter | Malangdo (220, 158) | Temporal equipment, accessories |
| Mora Enchanter | Mora | Mora equipment |
| Heaven Enchanter | @go main |
Various (check NPC) |
| Glast Heim NPC | Old Glast Heim | Temporal Boots series |
Recommended Enchantments by Build
Physical DPS
| Priority | Enchantment |
|---|---|
| 1 | Fighting Spirit (highest level) |
| 2 | ATK% |
| 3 | STR or DEX |
| 4 | Sharp/Fatal (Critical builds) |
Magic DPS
| Priority | Enchantment |
|---|---|
| 1 | Spell (highest level) |
| 2 | MATK% |
| 3 | INT |
| 4 | Casting (if available) |
Ranged DPS
| Priority | Enchantment |
|---|---|
| 1 | Expert Archer |
| 2 | DEX |
| 3 | Ranged ATK% |
| 4 | AGI (for ASPD) |
Support / Tank
| Priority | Enchantment |
|---|---|
| 1 | Vital (Max HP%) |
| 2 | VIT |
| 3 | HP Recovery |
| 4 | DEX (for cast time) |
Tips for Enchanting
đĄ Tip:
- Research first â Know what enchantments are possible before spending zeny
- Set a budget â Enchanting can be expensive if you're aiming for perfect rolls
- Prioritize key gear â Enchant your most-used equipment first
- Consider "good enough" â Perfect enchants are rare; functional ones are often sufficient
- Save materials â Some enchants require rare materials that should be farmed in advance
â ī¸ Warning: Some enchantment NPCs have a chance to FAIL and reset all enchantments. Always check the NPC's rules!
Enchantment vs. Cards
| Aspect | Enchantment | Cards |
|---|---|---|
| Slots | Separate enchant slots | Card slots [1-4] |
| Removal | Re-enchant (new random) | Card Remover NPC |
| Cost | Zeny + materials | Card value + removal fee |
| Flexibility | Can re-roll | Permanent until removed |
| Bonuses | Often % based | Usually flat or race/element |
See Also
- Refinement â Upgrading equipment stats
- Socket_Enchant â Adding card slots
- Card_System â How cards work