Dungeons are dangerous areas filled with monsters, treasures, and adventure. Unlike Instances, regular dungeons are persistent and shared with other players.
Dungeon Basics
- Dungeons have multiple floors that get progressively harder
- MVPs (Boss monsters) spawn on specific floors with long respawn times
- No time limits - stay as long as you want
- Other players share the dungeon with you
π‘ Tip: Use @whereis [monster name] to find which dungeon floor a monster spawns on.
Memorial Dungeons are special instanced dungeons that generate a unique copy for your party. They combine elements of regular dungeons and instances.
What are Memorial Dungeons?
Memorial Dungeons are instanced versions of classic dungeons, providing:
- Private dungeon copy for your party
- Fixed monster spawns and layouts
- Guaranteed rewards upon completion
- Daily cooldown system
βΉοΈ Note: Memorial Dungeons are different from regular Instances. They're based on existing dungeon maps rather than unique instance maps.
Available Memorial Dungeons
Weekend Dungeon
Availability: Saturday and Sunday only
Level: 100+
Time Limit: 1 hour
Location: Based on Payon Cave
Description: A memorial version of Payon Cave available only on weekends. Features enhanced monster spawns and special rewards.
Rewards:
- Bonus EXP
- Weekend-exclusive drops
- Enhanced equipment chances
Friday Dungeon
Availability: Friday only
Level: 100+
Time Limit: 2 hours
Location: Based on Geffen Dungeon
Description: A special Friday-only dungeon with unique mechanics and rewards.
Rewards:
- Significant EXP bonus
- Friday-exclusive items
- Rare material drops
How to Enter
- Form a party (some memorial dungeons allow solo entry)
- Find the Memorial Dungeon NPC in major towns
- Select the dungeon you wish to enter
- Confirm the creation of your memorial dungeon
- Enter through the created portal
π‘ Tip: Memorial Dungeon NPCs are often located near the original dungeon entrances or in Eden Group.
Memorial Dungeon Mechanics
Instance Creation
- Only the party leader can create the memorial dungeon
- All party members must meet level requirements
- Creation has a small delay while the instance generates
Time Limits
- Each memorial dungeon has a fixed time limit
- Timer starts when you enter
- When time expires, all players are teleported out
- Uncollected loot is lost
Cooldowns
- After completion, there's a cooldown period
- Cooldowns are typically once per day
- Some memorial dungeons have weekly cooldowns
- Cooldowns are per-character, not per-account
Monster Respawns
- Monsters in memorial dungeons do not respawn
- Clear monsters strategically
- Boss monsters appear after clearing requirements
Differences from Regular Instances
| Feature | Memorial Dungeon | Regular Instance |
|---|---|---|
| Map Style | Based on existing dungeons | Unique instance maps |
| Availability | May be time-restricted | Always available |
| Monster Spawns | Usually no respawns | Varies by instance |
| Objectives | Clear dungeon floors | Specific objectives/bosses |
| Party Size | Flexible | Often fixed requirements |
Strategies
General Tips
- Clear efficiently - No respawns means every kill counts
- Manage time - Watch the timer and plan your route
- Coordinate drops - Decide loot distribution before entering
- Know the layout - Memorial dungeons mirror original maps
Party Composition
Recommended party setup:
- Tank - To hold monster aggro
- Healer - Support and survival
- DPS - Damage dealers for fast clears
- Utility - Buffs and crowd control
Solo Play
Some memorial dungeons allow solo entry:
- Bring plenty of healing items
- Have escape skills ready
- Consider your class strengths
- Take your time on harder areas
Rewards
Memorial dungeons typically offer:
| Reward Type | Description |
|---|---|
| Experience | Bonus EXP from monsters and completion |
| Equipment | Dungeon-specific gear drops |
| Materials | Crafting and upgrade materials |
| Currency | Special tokens or coins |
| Cards | Monster cards from the dungeon |
Commands
Useful commands for memorial dungeons:
@instanceinfo- Check current instance status@party- Party management@time- Check server time for time-restricted dungeons
See Also
- Instances β Full instance dungeon list
- Dungeons β Regular dungeon information
- Daily_Quests β Daily content guide
- Party_Guide β How to form effective parties
Intermediate Dungeons
For characters transitioning from early to mid game.
| Dungeon | Level | Floors | Notes |
|---|---|---|---|
| Pyramid | 40-80 | 4 + Basement | Osiris MVP, Mummies and Isis |
| Sphinx | 50-90 | 5 | Pharaoh MVP, Pasana and Anubis |
| Orc Dungeon | 45-75 | 2 | Orc Hero/Lord MVPs |
| Geffen Dungeon | 50-85 | 4 | Doppelganger MVP |
| Clock Tower | 60-100 | 4 + Basement | Alarm and High Orc, multiple MVPs |
| Toy Factory | 50-80 | 2 | Christmas-themed dungeon |
Advanced Dungeons
Challenging content for well-geared characters.
| Dungeon | Level | Floors | Notes |
|---|---|---|---|
| Glast Heim | 80-130 | Many areas | Classic dungeon, multiple MVPs |
| Abbey Dungeon | 100-145 | 3 | Fallen Bishop MVP, Holy weakness |
| Thanatos Tower | 120-160 | 12 | Long climb, Thanatos MVP at top |
| Abyss Lake | 100-140 | 3 | Dragon-type monsters |
| Ice Dungeon | 90-130 | 3 | Water element monsters, Ktullanux MVP |
| Magma Dungeon | 90-130 | 2 | Fire element monsters |
End-Game Dungeons
The most challenging permanent dungeons.
| Dungeon | Level | Floors | Notes |
|---|---|---|---|
| Biolab | 140-175+ | 4 | Somatology Laboratory, bio-weapon monsters |
| Juperos | 130-160 | 3 | Robot dungeon, Vesper MVP |
| Rachel Sanctuary | 130-165 | 5 | Holy monsters, Fallen Bishop |
| Thor Volcano | 140-170 | 3 | Ifrit MVP, fire damage required |
| Scaraba Hole | 140-170 | 3 | Insect monsters, good EXP |
| Nidhoggur's Dungeon | 150-175 | 2 | Dragon monsters |
Illusion Dungeons
Upgraded versions of classic dungeons with stronger monsters and better rewards.
| Dungeon | Level | Notes |
|---|---|---|
| Illusion of Moonlight | 160+ | Based on Payon Cave |
| Illusion of Vampire | 165+ | Based on Geffen Dungeon |
| Illusion of Frozen | 170+ | Based on Ice Dungeon |
| Illusion of Abyss | 170+ | Based on Abyss Lake |
| Illusion of Luanda | 175+ | Based on Comodo dungeon |
| Illusion of Teddy Bear | 170+ | Based on Toy Factory |
| Illusion of Labyrinth | 175+ | Maze-style dungeon |
βΉοΈ Note: Illusion dungeons drop Illusion equipment which can be enchanted for powerful bonuses.
Glast Heim Areas
Glast Heim deserves special mention as one of the largest dungeon complexes:
| Area | Level | MVP |
|---|---|---|
| St. Abbey | 80-110 | Dark Lord |
| Chivalry | 90-120 | Abysmal Knight |
| Churchyard | 85-115 | β |
| Castle | 100-130 | β |
| Underprison | 95-125 | Dark Lord |
| Culvert | 90-120 | β |
Dungeon Tips
Preparation
- Check monster element and race for proper gear
- Bring elemental converters for damage boost
- Stock up on healing items
- Have a Butterfly Wing for emergency escape
- Use
@navito find dungeon entrances - Memorize warp points for quick return
- Party with a Priest for warp portals
MVP Hunting
- MVPs have 2-4 hour respawn times
- Use
@mobinfo [MVP name]for stats - Party up for difficult MVPs
- Watch for MVP announcements in chat
β οΈ Warning: Some dungeon areas are PvP-enabled. Check before entering!
See Also
- Instances β Private dungeon instances
- Memorial_Dungeons β Memorial dungeon guide
- MVP_Guide β Boss monster information
- Leveling_Guide β Where to hunt at each level