This page covers the enchantment system for Temporal Boots obtained from Old Glast Heim.
Equipment Overview
The Temporal Boots series consists of 6 different boots, each providing different base stats:
| Item ID | Item Name | Base Bonus |
|---|---|---|
| 22006 | Temporal STR Boots [1] | STR-based bonuses |
| 22007 | Temporal AGI Boots [1] | AGI-based bonuses |
| 22008 | Temporal VIT Boots [1] | VIT-based bonuses |
| 22009 | Temporal INT Boots [1] | INT-based bonuses |
| 22010 | Temporal DEX Boots [1] | DEX-based bonuses |
| 22011 | Temporal LUK Boots [1] | LUK-based bonuses |
How to Obtain
Temporal Boots can be obtained from:
- Old Glast Heim instance drops
- Exchange at the Enchantment NPC using materials
Enchantment
Temporal Boots can be enchanted at Dark Magic Artisan (黑暗魔法匠人) located in Vdistrict1 (vdistrict1 59, 18).
| Target Items | Slot Order | Reset Available |
|---|---|---|
| All Temporal Boots [1] (22006-22011) | Slot 4 → Slot 3 | Yes (requires 1x Intense Essence) |
⚠️ Warning: Enchanting will remove any existing refine and cards on the equipment!
Enchantment System
The Temporal Boots enchantment is divided into two phases:
Phase 1: Slot 4 Enchant (Selectable Series)
Choose one of 6 enchantment series. Each series can be upgraded 4 times (Lv1 → Lv4).
Important: You cannot switch between series once you start. To change series, you must reset the enchantment.
Available Series
| Series | Lv1 (ID) | Lv2 (ID) | Lv3 (ID) | Lv4 (ID) | Best For |
|---|---|---|---|---|---|
| Fighting Spirit (鬥志系) | Fighting Spirit 1 (4808) | Fighting Spirit 2 (4820) | Fighting Spirit 3 (4821) | Fighting Spirit 4 (4822) | Physical Melee DPS |
| Expert Archer (名弓系) | Expert Archer 1 (4832) | Expert Archer 2 (4833) | Expert Archer 3 (4834) | Expert Archer 4 (4835) | Ranged DPS |
| Spell (魔力系) | Spell 1 (4814) | Spell 2 (4813) | Spell 3 (4812) | Spell 4 (4826) | Magic DPS |
| VIT (VIT系) | VIT +1 (4741) | VIT +2 (4742) | VIT +3 (4861) | VIT +4 (4862) | Tank / Support |
| Speed (攻速系) | Speed 1 (4869) | Speed 2 (4872) | Speed 3 (4873) | Speed 4 (4881) | ASPD builds |
| LUK (LUK系) | LUK +1 (4752) | LUK +2 (4753) | LUK +3 (4754) | LUK +4 (4755) | Critical builds |
Phase 1 Material Costs
| Upgrade | Coagulated Spell (6608) | Contaminated Spell (6755) | Success Rate |
|---|---|---|---|
| First Enchant (Lv1) | 3 | 1 | 100% |
| Lv1 → Lv2 | 10 | 2 | 100% |
| Lv2 → Lv3 | 20 | 4 | 100% |
| Lv3 → Lv4 | 40 | 7 | 100% |
| Total for Lv4 | 73 | 14 | — |
Phase 2: Slot 3 Enchant (Random Special)
After completing Phase 1 (reaching Lv4 in any series), you can enchant Slot 3 with a random special enchantment.
Requirement: Must have a Lv4 enchant in Slot 4 first.
Available Special Enchants
| Enchant Name | ID | Effect | Combo Requirement |
|---|---|---|---|
| Bear's Power (熊之力) | 4875 | ATK bonus per 3 refine levels | 3x STR stat enchant (Slot 4) |
| Runaway Magic (失控魔力) | 4876 | MATK bonus, increased SP consumption | 3x INT stat enchant (Slot 4) |
| Speed of Light (光速) | 4877 | +1 ASPD | 3x AGI stat enchant (Slot 4) |
| Muscle Fool (鋼鐵體) | 4878 | DEF bonus, HP bonus | 3x VIT stat enchant (Slot 4) |
| Hawk Eye (鷹眼) | 4879 | Ranged ATK% per 3 refine levels | 3x DEX stat enchant (Slot 4) |
| Lucky Day (幸運日) | 4880 | Critical rate per 3 refine levels | 3x LUK stat enchant (Slot 4) |
ℹ️ Note: The Phase 2 enchant is random (1/6 chance for each). If you want a specific combo, you may need to reset and try again.
Phase 2 Material Cost
| Material | Amount | Success Rate |
|---|---|---|
| Coagulated Spell (6608) | 50 | 100% |
| Contaminated Spell (6755) | 10 | 100% |
Recommended Combos
For the best set bonuses, match your Slot 4 series with the corresponding Slot 3 special:
| Build Type | Slot 4 Series | Ideal Slot 3 | Notes |
|---|---|---|---|
| Physical Melee | Fighting Spirit 4 | Bear's Power | +ATK per 3 refine |
| Magic DPS | Spell 4 | Runaway Magic | +MATK, increased SP cost |
| Ranged DPS | Expert Archer 4 | Hawk Eye | +Ranged ATK% per 3 refine |
| Critical | LUK 4 | Lucky Day | +Critical per 3 refine |
| ASPD | Speed 4 | Speed of Light | +1 ASPD flat |
| Tank/Support | VIT 4 | Muscle Fool | +DEF, +HP% |
Reset Enchantment
To reset enchantments on Temporal Boots:
| Material | Amount |
|---|---|
| Intense Essence (7925) | 1 |
Resetting will:
- Remove all enchantments (both Slot 4 and Slot 3)
- Preserve the item's refine level
- Preserve the card in slot 1
Material Sources
| Material | Item ID | Source |
|---|---|---|
| Coagulated Spell | 6608 | Old Glast Heim instance drops, monster drops |
| Contaminated Spell | 6755 | Old Glast Heim instance drops, monster drops |
| Intense Essence | 7925 | Instance rewards, special monsters |
Total Material Requirements
To fully enchant Temporal Boots (Slot 4 Lv4 + Slot 3):
| Material | Total Amount |
|---|---|
| Coagulated Spell | 123 (73 + 50) |
| Contaminated Spell | 24 (14 + 10) |
Tips
- All enchants are 100% success — No risk of failure or item destruction
- Plan your build first — Choose the series that matches your class/build
- Farm materials in advance — Old Glast Heim is the primary source
- Phase 2 is random — Budget extra materials if you want a specific combo
- Refine before enchanting — Enchanting removes refine, so it's better to enchant first then refine
See Also
- Enchantment — Main enchantment guide
- Old_Glast_Heim — Instance guide and material farming
- Temporal_Manteau_Enchantment — Related garment enchantment