<span class="mw-page-title-main">Temporal Boots Enchantment</span>

Temporal Boots Enchantment

This page covers the enchantment system for Temporal Boots obtained from Old Glast Heim.

Equipment Overview

The Temporal Boots series consists of 6 different boots, each providing different base stats:

Item Base Bonus
22006.png Temporal STR Boots [1 (#22006)] STR-based bonuses
22007.png Temporal AGI Boots [1 (#22007)] AGI-based bonuses
22008.png Temporal VIT Boots [1 (#22008)] VIT-based bonuses
22009.png Temporal INT Boots [1 (#22009)] INT-based bonuses
22010.png Temporal DEX Boots [1 (#22010)] DEX-based bonuses
22011.png Temporal LUK Boots [1 (#22011)] LUK-based bonuses

How to Obtain

Temporal Boots can be obtained from:

  • Old Glast Heim instance drops
  • Exchange at the Enchantment NPC using materials

Enchantment

Temporal Boots can be enchanted at Dark Magic Artisan located at vdistrict1 (59, 18).

Target Items Slot Order Reset Available
All Temporal Boots [1] (22006-22011) Slot 4 β†’ Slot 3 Yes (requires 7925.png Intense Essence (#7925))

⚠️ Warning: Enchanting will remove any existing refine and cards on the equipment!


Enchantment System

The Temporal Boots enchantment is divided into two phases:

Phase 1: Slot 4 Enchant (Selectable Series)

Choose one of 6 enchantment series. Each series can be upgraded 4 times (Lv1 β†’ Lv4).

Important: You cannot switch between series once you start. To change series, you must reset the enchantment.

Available Series

Series Lv1 Lv2 Lv3 Lv4 Best For
Fighting Spirit 4808.png Fighting Spirit 1 (#4808) 4820.png Fighting Spirit 2 (#4820) 4821.png Fighting Spirit 3 (#4821) 4822.png Fighting Spirit 4 (#4822) Physical Melee DPS
Expert Archer 4832.png Expert Archer 1 (#4832) 4833.png Expert Archer 2 (#4833) 4834.png Expert Archer 3 (#4834) 4835.png Expert Archer 4 (#4835) Ranged DPS
Spell 4814.png Spell 1 (#4814) 4813.png Spell 2 (#4813) 4812.png Spell 3 (#4812) 4826.png Spell 4 (#4826) Magic DPS
VIT 4741.png VIT +1 (#4741) 4742.png VIT +2 (#4742) 4861.png VIT +3 (#4861) 4862.png VIT +4 (#4862) Tank / Support
Speed 4869.png Speed 1 (#4869) 4872.png Speed 2 (#4872) 4873.png Speed 3 (#4873) 4881.png Speed 4 (#4881) ASPD builds
LUK 4752.png LUK +1 (#4752) 4753.png LUK +2 (#4753) 4754.png LUK +3 (#4754) 4755.png LUK +4 (#4755) Critical builds

Phase 1 Material Costs

Upgrade 6608.png Coagulated Spell (#6608) 6755.png Contaminated Spell (#6755) Success Rate
First Enchant (Lv1) 3 1 100%
Lv1 β†’ Lv2 10 2 100%
Lv2 β†’ Lv3 20 4 100%
Lv3 β†’ Lv4 40 7 100%
Total for Lv4 73 14 β€”

Phase 2: Slot 3 Enchant (Random Special)

After completing Phase 1 (reaching Lv4 in any series), you can enchant Slot 3 with a random special enchantment.

Requirement: Must have a Lv4 enchant in Slot 4 first.

Available Special Enchants

Enchant Effect Combo Requirement
4875.png Bear's Power (#4875) ATK bonus per 3 refine levels 3x STR stat enchant (Slot 4)
4876.png Runaway Magic (#4876) MATK bonus, increased SP consumption 3x INT stat enchant (Slot 4)
4877.png Speed of Light (#4877) +1 ASPD 3x AGI stat enchant (Slot 4)
4878.png Muscle Fool (#4878) DEF bonus, HP bonus 3x VIT stat enchant (Slot 4)
4879.png Hawk Eye (#4879) Ranged ATK% per 3 refine levels 3x DEX stat enchant (Slot 4)
4880.png Lucky Day (#4880) Critical rate per 3 refine levels 3x LUK stat enchant (Slot 4)

ℹ️ Note: The Phase 2 enchant is random (1/6 chance for each). If you want a specific combo, you may need to reset and try again.

Phase 2 Material Cost

Material Amount Success Rate
6608.png Coagulated Spell (#6608) 50 100%
6755.png Contaminated Spell (#6755) 10 100%

Recommended Combos

For the best set bonuses, match your Slot 4 series with the corresponding Slot 3 special:

Build Type Slot 4 Series Ideal Slot 3 Notes
Physical Melee 4822.png Fighting Spirit 4 (#4822) 4875.png Bear's Power (#4875) +ATK per 3 refine
Magic DPS 4826.png Spell 4 (#4826) 4876.png Runaway Magic (#4876) +MATK, increased SP cost
Ranged DPS 4835.png Expert Archer 4 (#4835) 4879.png Hawk Eye (#4879) +Ranged ATK% per 3 refine
Critical 4755.png LUK +4 (#4755) 4880.png Lucky Day (#4880) +Critical per 3 refine
ASPD 4881.png Speed 4 (#4881) 4877.png Speed of Light (#4877) +1 ASPD flat
Tank/Support 4862.png VIT +4 (#4862) 4878.png Muscle Fool (#4878) +DEF, +HP%

Reset Enchantment

To reset enchantments on Temporal Boots:

Material Amount
7925.png Intense Essence (#7925) 1

Resetting will:

  • Remove all enchantments (both Slot 4 and Slot 3)
  • Preserve the item's refine level
  • Preserve the card in slot 1

Material Sources

Material Source
6608.png Coagulated Spell (#6608) Old Glast Heim instance drops, monster drops
6755.png Contaminated Spell (#6755) Old Glast Heim instance drops, monster drops
7925.png Intense Essence (#7925) Instance rewards, special monsters

Total Material Requirements

To fully enchant Temporal Boots (Slot 4 Lv4 + Slot 3):

Material Total Amount
6608.png Coagulated Spell (#6608) 123 (73 + 50)
6755.png Contaminated Spell (#6755) 24 (14 + 10)

Tips

  • All enchants are 100% success β€” No risk of failure or item destruction
  • Plan your build first β€” Choose the series that matches your class/build
  • Farm materials in advance β€” Old Glast Heim is the primary source
  • Phase 2 is random β€” Budget extra materials if you want a specific combo
  • Refine after enchanting β€” Enchanting removes refine, so enchant first then refine

See Also