This page covers the enchantment system for Temporal Boots obtained from Old Glast Heim.
Overview
| NPC |
Location
|
| Dark Magic Artisan |
vdistrict1 (59, 18)
|
β οΈ Warning: Enchanting will remove refinement and cards from the equipment!
Enchantment System
The enchantment process has two phases:
Phase 1 (Slot 4): Perfect Enchant - Choose a series and upgrade it 4 times (Lv1 β Lv4)
- You select which series to enchant
- Cannot change series once started
- 100% success rate
Phase 2 (Slot 3): Random Enchant - Requires Phase 1 complete (Lv4)
- Random result from 6 possible special enchants
- 100% success rate
Phase 1 - Perfect Enchant (Slot 4)
Choose one of 6 series. Each series upgrades through 4 levels.
Material Cost per Upgrade
Fighting Spirit Series
Expert Archer Series
Spell Series
VIT Series
Speed Series
LUK Series
Phase 2 - Random Enchant (Slot 3)
Requirement: Phase 1 must be complete (any series at Lv4)
Possible Results
Reset
Total Material Summary
Recommended Combinations
| Build Type
|
Phase 1 Series
|
Best Phase 2
|
| Melee Physical |
Fighting Spirit |
Bear's Power
|
| Ranged Physical |
Expert Archer |
Hawk Eye
|
| Magic DPS |
Spell |
Runaway Magic
|
| Tank/Support |
VIT |
Muscle Fool
|
| Critical Build |
Speed / LUK |
Lucky Day
|
| Flee/Dodge |
Speed |
Speed of Light
|
Material Sources
Tips
π‘ Tip: Phase 1 is selectable β Choose the series that fits your build, you can't change later
Phase 2 is random β You may need multiple resets to get the desired special enchant
100% success rate β No risk of failure on any enchant step
Refinement is lost β Enchant before refining, or be prepared to refine again
Cards are lost β Remove valuable cards before enchanting
See Also