The Adulter & Vivatus Weapons enchantment system covers two distinct weapon groups: the Solid, Wicked & Precision series (episode 18 gear enchanted at the Clock Tower) and the AD series weapons (enchanted using Ep17.1 materials). Both groups use 2 enchantment slots and support full upgrade paths.
Solid, Wicked & Precision Weapons
These weapons are available in three tiers β Solid (physical melee), Wicked (dark/magic), and Precision (ranged/Gunslinger/Ninja) β and share an identical enchantment system.
Applicable Equipment
| Series |
Weapons
|
| Solid |
Claymore, Staff, Manual, Spear, Wand, Dagger, Edge, Rod
|
| Wicked |
Katar, Cross, Dagger, Blade, Axe, Book, Plant, Edge
|
| Precision |
Lute, Whip, Fist, Bow, Pistol, Rifle, Shotgun, Gatling, Grenade, Fuuma
|
Enchantment Overview
Slot 3 β Random or Perfect Enchant
Slot 3 accepts a random roll or a perfect enchant from the following pool. All enchants have equal probability (~7.69% each) and the same chances regardless of enchantgrade.
| Enchant |
Effect
|
| Gear_ATK |
+ATK
|
| Gear_MATK |
+MATK
|
| Gear_ASPD |
+ASPD
|
| Gear_CAST |
-Variable Cast Time
|
| Gear_SKILL |
-After-Cast Delay (Skill)
|
| Gear_POW |
+POW (4th Job)
|
| Gear_SPL |
+SPL (4th Job)
|
| Gear_STA |
+STA (4th Job)
|
| Gear_WIS |
+WIS (4th Job)
|
| Gear_CRT |
+CRT (4th Job)
|
| Gear_CON |
+CON (4th Job)
|
| Gear_PATK |
+Physical ATK%
|
| Gear_SMATK |
+Special MATK%
|
Random Enchant Cost
Perfect Enchant Cost
Any single Slot 3 enchant can be chosen directly for a significantly higher cost.
Slot 2 β Perfect Enchant Only (Job-Specific)
Slot 2 is perfect enchant only and grants a job-specific bonus. Each option costs the same materials regardless of job choice.
Slot 2 Cost
Available Job Enchants
Each job has two enchant tiers (1 and 2).
| Abbr. |
Job |
Enchants Available
|
| DK |
Dragon Knight |
Gear_DK1, Gear_DK2
|
| IG |
Imperial Guard |
Gear_IG1, Gear_IG2
|
| AG |
Arch Mage |
Gear_AG1, Gear_AG2
|
| EM |
Elemental Master |
Gear_EM1, Gear_EM2
|
| CD |
Cardinal |
Gear_CD1, Gear_CD2
|
| IQ |
Inquisitor |
Gear_IQ1, Gear_IQ2
|
| MT |
Meister |
Gear_MT1, Gear_MT2
|
| BO |
Biolo |
Gear_BO1, Gear_BO2
|
| SHC |
Shadow Cross |
Gear_SHC1, Gear_SHC2
|
| ABC |
Abyss Chaser |
Gear_ABC1, Gear_ABC2
|
| WH |
Wind Hawk |
Gear_WH1, Gear_WH2
|
| TR |
Troubadour / Trouvère |
Gear_TR1, Gear_TR2
|
| SS |
Soul Reaper |
Gear_SS1, Gear_SS2, Gear_SS3
|
| SKE |
Sky Emperor |
Gear_SKE1, Gear_SKE2
|
| SOA |
Soul Ascetic |
Gear_SOA1, Gear_SOA2
|
| HN |
Hypernovice |
Gear_HN1, Gear_HN2
|
| SH |
Star Emperor |
Gear_SH1, Gear_SH2
|
| NW |
Night Watch |
Gear_NW1, Gear_NW2, Gear_NW3, Gear_NW4, Gear_NW5
|
π‘ Tip: Soul Reaper (SS) and Night Watch (NW) have additional enchant tiers compared to other jobs β SS goes up to tier 3 and NW up to tier 5.
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AD Series Weapons
The AD series are upgraded versions of Adulter/Vivatus weapons. They use a different material and follow a pure perfect enchant + upgrade structure with no random rolls.
Applicable Equipment
| Weapon
|
| Beam Claymore AD
|
| Meuchler AD
|
| Blasti AD
|
| Virtual Bow AD
|
| MH P89 AD
|
| AC B44 AD
|
| HR S55 AD
|
| Burning Knuckle AD
|
| Cannon Rapier AD
|
| Saphir Hall AD
|
| Ultio Spes AD
|
| Rutilus Stick AD
|
| Electric Fox AD
|
| Circuit Board AD
|
| Kuroiro AD
|
| Boost Lance AD
|
Enchantment Overview
| Property |
Details
|
| Minimum Refine |
None
|
| Slot Order |
Slot 3 β Slot 2
|
| Reset |
100% success Β· 500,000z Β· no materials required
|
Slot 3 β Combat Enchants
Choose one enchant from the four options, then upgrade it up to level 5.
Starting Enchant (Level 1)
Upgrade Path (Levels 1 β 5)
Slot 2 β Role Enchants
Choose one of three role-based enchants, then upgrade it up to level 5.
Starting Enchant (Level 1)
Upgrade Path (Levels 1 β 5)
See Also