<span class="mw-page-title-main">Adulter Vivatus Weapon Enchantment</span>

Adulter Vivatus Weapon Enchantment

The Adulter & Vivatus Weapons enchantment system covers two distinct weapon groups: the Solid, Wicked & Precision series (episode 18 gear enchanted at the Clock Tower) and the AD series weapons (enchanted using Ep17.1 materials). Both groups use 2 enchantment slots and support full upgrade paths.

Solid, Wicked & Precision Weapons

These weapons are available in three tiers β€” Solid (physical melee), Wicked (dark/magic), and Precision (ranged/Gunslinger/Ninja) β€” and share an identical enchantment system.

Applicable Equipment

Series Weapons
Solid Claymore, Staff, Manual, Spear, Wand, Dagger, Edge, Rod
Wicked Katar, Cross, Dagger, Blade, Axe, Book, Plant, Edge
Precision Lute, Whip, Fist, Bow, Pistol, Rifle, Shotgun, Gatling, Grenade, Fuuma

Enchantment Overview

Property Details
Minimum Refine None
Slot Order Slot 3 β†’ Slot 2
Reset 100% success Β· 50,000z Β· ClockTower_Lead.png Clock Tower Lead (#ClockTower_Lead) Γ—10

Slot 3 β€” Random or Perfect Enchant

Slot 3 accepts a random roll or a perfect enchant from the following pool. All enchants have equal probability (~7.69% each) and the same chances regardless of enchantgrade.

Enchant Effect
Gear_ATK +ATK
Gear_MATK +MATK
Gear_ASPD +ASPD
Gear_CAST -Variable Cast Time
Gear_SKILL -After-Cast Delay (Skill)
Gear_POW +POW (4th Job)
Gear_SPL +SPL (4th Job)
Gear_STA +STA (4th Job)
Gear_WIS +WIS (4th Job)
Gear_CRT +CRT (4th Job)
Gear_CON +CON (4th Job)
Gear_PATK +Physical ATK%
Gear_SMATK +Special MATK%

Random Enchant Cost

Zeny Materials
200,000z ClockTower_Lead.png Clock Tower Lead (#ClockTower_Lead) Γ—30, ClockTower_Gear.png Clock Tower Gear (#ClockTower_Gear) Γ—1

Perfect Enchant Cost

Any single Slot 3 enchant can be chosen directly for a significantly higher cost.

Zeny Materials
5,000,000z ClockTower_Lead.png Clock Tower Lead (#ClockTower_Lead) Γ—1500, ClockTower_Gear.png Clock Tower Gear (#ClockTower_Gear) Γ—50

Slot 2 β€” Perfect Enchant Only (Job-Specific)

Slot 2 is perfect enchant only and grants a job-specific bonus. Each option costs the same materials regardless of job choice.

Slot 2 Cost

Zeny Materials
0z ClockTower_Gear.png Clock Tower Gear (#ClockTower_Gear) Γ—150, Shadowdecon.png Shadowdecon (#Shadowdecon) Γ—150, Zelunium.png Zelunium (#Zelunium) Γ—150

Available Job Enchants

Each job has two enchant tiers (1 and 2).

Abbr. Job Enchants Available
DK Dragon Knight Gear_DK1, Gear_DK2
IG Imperial Guard Gear_IG1, Gear_IG2
AG Arch Mage Gear_AG1, Gear_AG2
EM Elemental Master Gear_EM1, Gear_EM2
CD Cardinal Gear_CD1, Gear_CD2
IQ Inquisitor Gear_IQ1, Gear_IQ2
MT Meister Gear_MT1, Gear_MT2
BO Biolo Gear_BO1, Gear_BO2
SHC Shadow Cross Gear_SHC1, Gear_SHC2
ABC Abyss Chaser Gear_ABC1, Gear_ABC2
WH Wind Hawk Gear_WH1, Gear_WH2
TR Troubadour / Trouvère Gear_TR1, Gear_TR2
SS Soul Reaper Gear_SS1, Gear_SS2, Gear_SS3
SKE Sky Emperor Gear_SKE1, Gear_SKE2
SOA Soul Ascetic Gear_SOA1, Gear_SOA2
HN Hypernovice Gear_HN1, Gear_HN2
SH Star Emperor Gear_SH1, Gear_SH2
NW Night Watch Gear_NW1, Gear_NW2, Gear_NW3, Gear_NW4, Gear_NW5

πŸ’‘ Tip: Soul Reaper (SS) and Night Watch (NW) have additional enchant tiers compared to other jobs β€” SS goes up to tier 3 and NW up to tier 5.

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AD Series Weapons

The AD series are upgraded versions of Adulter/Vivatus weapons. They use a different material and follow a pure perfect enchant + upgrade structure with no random rolls.

Applicable Equipment

Weapon
Beam Claymore AD
Meuchler AD
Blasti AD
Virtual Bow AD
MH P89 AD
AC B44 AD
HR S55 AD
Burning Knuckle AD
Cannon Rapier AD
Saphir Hall AD
Ultio Spes AD
Rutilus Stick AD
Electric Fox AD
Circuit Board AD
Kuroiro AD
Boost Lance AD

Enchantment Overview

Property Details
Minimum Refine None
Slot Order Slot 3 β†’ Slot 2
Reset 100% success Β· 500,000z Β· no materials required

Slot 3 β€” Combat Enchants

Choose one enchant from the four options, then upgrade it up to level 5.

Starting Enchant (Level 1)

Enchant Effect Cost Materials
Sharp 1 +Critical 100,000z EP17_1_EVT02.png Ep17.1 Token (#EP17_1_EVT02) Γ—20
Hit Plus 1 +HIT 100,000z EP17_1_EVT02.png Ep17.1 Token (#EP17_1_EVT02) Γ—20
Attack Delay 1 -After-Cast Delay 100,000z EP17_1_EVT02.png Ep17.1 Token (#EP17_1_EVT02) Γ—20
Caster 1 -Variable Cast Time 100,000z EP17_1_EVT02.png Ep17.1 Token (#EP17_1_EVT02) Γ—20

Upgrade Path (Levels 1 β†’ 5)

Upgrade Cost Materials
Level 1 β†’ 2 200,000z EP17_1_EVT02.png Ep17.1 Token (#EP17_1_EVT02) Γ—40
Level 2 β†’ 3 300,000z EP17_1_EVT02.png Ep17.1 Token (#EP17_1_EVT02) Γ—60
Level 3 β†’ 4 400,000z EP17_1_EVT02.png Ep17.1 Token (#EP17_1_EVT02) Γ—80
Level 4 β†’ 5 500,000z EP17_1_EVT02.png Ep17.1 Token (#EP17_1_EVT02) Γ—100

Slot 2 β€” Role Enchants

Choose one of three role-based enchants, then upgrade it up to level 5.

Starting Enchant (Level 1)

Enchant Effect Cost Materials
Expert Archer 1 +Ranged ATK% 100,000z EP17_1_EVT02.png Ep17.1 Token (#EP17_1_EVT02) Γ—20, EP17_1_EVT39.png Ep17.1 Token (Rare) (#EP17_1_EVT39) Γ—5
Expert Fighter 1 +Melee ATK% 100,000z EP17_1_EVT02.png Ep17.1 Token (#EP17_1_EVT02) Γ—20, EP17_1_EVT39.png Ep17.1 Token (Rare) (#EP17_1_EVT39) Γ—5
Expert Magician 1 +MATK% 100,000z EP17_1_EVT02.png Ep17.1 Token (#EP17_1_EVT02) Γ—20, EP17_1_EVT39.png Ep17.1 Token (Rare) (#EP17_1_EVT39) Γ—5

Upgrade Path (Levels 1 β†’ 5)

Upgrade Cost Materials
Level 1 β†’ 2 200,000z EP17_1_EVT02.png Ep17.1 Token (#EP17_1_EVT02) Γ—40, EP17_1_EVT39.png Ep17.1 Token (Rare) (#EP17_1_EVT39) Γ—10
Level 2 β†’ 3 300,000z EP17_1_EVT02.png Ep17.1 Token (#EP17_1_EVT02) Γ—60, EP17_1_EVT39.png Ep17.1 Token (Rare) (#EP17_1_EVT39) Γ—15
Level 3 β†’ 4 400,000z EP17_1_EVT02.png Ep17.1 Token (#EP17_1_EVT02) Γ—80, EP17_1_EVT39.png Ep17.1 Token (Rare) (#EP17_1_EVT39) Γ—20
Level 4 β†’ 5 500,000z EP17_1_EVT02.png Ep17.1 Token (#EP17_1_EVT02) Γ—100, EP17_1_EVT39.png Ep17.1 Token (Rare) (#EP17_1_EVT39) Γ—25

See Also