| Adulter & Vivatus Weapons
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1. Solid, Wicked & Precision Weapons
2. AD Series Weapons
3. See Also
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The Adulter & Vivatus Weapons enchantment system covers two distinct weapon groups: the Solid, Wicked & Precision series (episode 18 gear enchanted at the Clock Tower) and the AD series weapons (enchanted using Ep17.1 materials). Both groups use 2 enchantment slots and support full upgrade paths.
Solid, Wicked & Precision Weapons
These weapons are available in three tiers β Solid (physical melee), Wicked (dark/magic), and Precision (ranged/Gunslinger/Ninja) β and share an identical enchantment system.
Applicable Equipment
| Series |
Weapons
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| Solid |
Claymore, Staff, Manual, Spear, Wand, Dagger, Edge, Rod
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| Wicked |
Katar, Cross, Dagger, Blade, Axe, Book, Plant, Edge
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| Precision |
Lute, Whip, Fist, Bow, Pistol, Rifle, Shotgun, Gatling, Grenade, Fuuma
|
Enchantment Overview
| Property |
Details
|
| Minimum Refine |
None
|
| Slot Order |
Slot 3 β Slot 2
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| Reset |
100% success Β· 50,000z Β· Lead (#1000680) Γ10
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Slot 3 β Random or Perfect Enchant
Slot 3 accepts a random roll or a perfect enchant from the following pool. All enchants have equal probability (~7.69% each) regardless of enchantgrade.
| Enchant |
Effect
|
| Gear_ATK |
+ATK
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| Gear_MATK |
+MATK
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| Gear_ASPD |
+ASPD
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| Gear_CAST |
-Variable Cast Time
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| Gear_SKILL |
-After-Cast Delay
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| Gear_POW |
+POW (4th Job)
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| Gear_SPL |
+SPL (4th Job)
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| Gear_STA |
+STA (4th Job)
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| Gear_WIS |
+WIS (4th Job)
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| Gear_CRT |
+CRT (4th Job)
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| Gear_CON |
+CON (4th Job)
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| Gear_PATK |
+Physical ATK%
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| Gear_SMATK |
+Special MATK%
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Random Enchant Cost
Perfect Enchant Cost
Any single Slot 3 enchant can be chosen directly for a significantly higher cost.
Slot 2 β Perfect Enchant Only (Job-Specific)
Slot 2 is perfect enchant only and grants a job-specific bonus. All options share the same cost.
Cost
Job Enchant Legend
Each job has two enchant tiers (1 and 2). Soul Reaper and Night Watch are exceptions β see notes below.
| Abbr. |
Job |
Tiers
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| DK |
Dragon Knight |
1, 2
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| IG |
Imperial Guard |
1, 2
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| AG |
Arch Mage |
1, 2
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| EM |
Elemental Master |
1, 2
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| CD |
Cardinal |
1, 2
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| IQ |
Inquisitor |
1, 2
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| MT |
Meister |
1, 2
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| BO |
Biolo |
1, 2
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| SHC |
Shadow Cross |
1, 2
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| ABC |
Abyss Chaser |
1, 2
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| WH |
Wind Hawk |
1, 2
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| TR |
Troubadour / Trouvère |
1, 2
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| SS |
Soul Reaper |
1, 2, 3
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| SKE |
Sky Emperor |
1, 2
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| SOA |
Soul Ascetic |
1, 2
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| HN |
Hypernovice |
1, 2
|
| SH |
Star Emperor |
1, 2
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| NW |
Night Watch |
1, 2, 3, 4, 5
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π‘ Tip: Soul Reaper (SS) and Night Watch (NW) have additional enchant tiers compared to other jobs β SS goes up to tier 3 and NW up to tier 5.
AD Series Weapons
The AD series are upgraded versions of Adulter/Vivatus weapons. They use a different material set and follow a pure perfect enchant + upgrade structure with no random rolls.
AD Applicable Equipment
| Weapon
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| Beam Claymore AD
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| Meuchler AD
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| Blasti AD
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| Virtual Bow AD
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| MH P89 AD
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| AC B44 AD
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| HR S55 AD
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| Burning Knuckle AD
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| Cannon Rapier AD
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| Saphir Hall AD
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| Ultio Spes AD
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| Rutilus Stick AD
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| Electric Fox AD
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| Circuit Board AD
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| Kuroiro AD
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| Boost Lance AD
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Enchantment Overview
| Property |
Details
|
| Minimum Refine |
None
|
| Slot Order |
Slot 3 β Slot 2
|
| Reset |
100% success Β· 500,000z Β· no materials required
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Slot 3 β Combat Enchants
Choose one enchant from the four options below, then upgrade it up to level 5.
Starting Enchant (Level 1)
Upgrade Path (Levels 1 β 5)
Slot 2 β Role Enchants
Choose one of three role-based enchants, then upgrade it up to level 5.
Starting Enchant (Level 1)
Upgrade Path (Levels 1 β 5)
See Also