<span class="mw-page-title-main">Enchantment</span>

Enchantment

Enchantment is a system that adds stat bonuses to special equipment slots separate from card slots. Unlike cards, enchantments can often be re-rolled for different bonuses.

Overview

Enchantment provides:

  • Stat bonuses β€” STR, AGI, VIT, INT, DEX, LUK increases
  • Special effects β€” ATK%, MATK%, ASPD, Critical bonuses
  • Build customization β€” Tailor equipment to your playstyle
  • Re-rollable β€” Change enchantments if you don't like the result

ℹ️ Note: Enchantment slots are separate from card slots. You can have both cards AND enchantments on the same equipment.

How Enchanting Works

  1. Find an Enchantment NPC that handles your equipment type
  2. Pay the required materials and zeny
  3. Receive a random enchantment on your equipment
  4. If unsatisfied, you can re-enchant (usually at reduced cost)

⚠️ Warning: Re-enchanting replaces your current enchantment with a new random one. The old enchantment is lost!

Types of Enchantments

Stat Enchantments

Enchantment Effect Typical Range
STR +STR +1 to +4
AGI +AGI +1 to +4
VIT +VIT +1 to +4
INT +INT +1 to +4
DEX +DEX +1 to +4
LUK +LUK +1 to +4

Combat Enchantments

Enchantment Effect
Fighting Spirit +ATK based on level (physical melee/ranged)
Expert Archer +Ranged ATK%
Spell +MATK based on level
Sharp +Critical rate
Lucky Day +Critical rate (alternative)
Vital +Max HP%
Speed +ASPD

Special Enchantments

Some equipment can receive rare special enchantments:

Enchantment Effect Rarity
Fatal +Critical damage% Rare
Casting -Variable cast time% Rare
Delay After Skill -After-cast delay% Very Rare
HP Recovery +HP Recovery% Uncommon
SP Recovery +SP Recovery% Uncommon

Instance-Specific Enchantments

Temporal Boots (Old Glast Heim)

The 22006.png Temporal Boots (#22006) series can receive powerful enchantments:

Enchant Slot Available Enchantments
Slot 1 Fighting Spirit, Expert Archer, Spell, HP%, SP%
Slot 2 STR+1~4, AGI+1~4, VIT+1~4, INT+1~4, DEX+1~4, LUK+1~4
Slot 3 Bear Power, Hawk Eye, Lucky Day, Muscle Fool, etc.

Special combos available:

  • Bear Power (3x STR) β€” +20 ATK per 3 refine
  • Hawk Eye (3x DEX) β€” +2% ranged damage per 3 refine
  • Lucky Day (3x LUK) β€” +3 Critical per 3 refine

Fallen Angel Wings

Fallen Angel Wings have 3 enchantment slots:

Slot Available Enchantments
Slot 1 STR+1~4, AGI+1~4, VIT+1~4, INT+1~4, DEX+1~4, LUK+1~4
Slot 2 ATK%, MATK%, ASPD, Ranged%, Critical
Slot 3 Expert Archer, Fighting Spirit, Spell, Sharp, Fatal

Mora Equipment

Mora equipment from Eclage can be enchanted:

  • Mora Boots
  • Mora Manteau
  • Mora Accessories

Enchantment Costs

Costs vary by equipment type and enchantment NPC:

Equipment Tier Initial Cost Re-enchant Cost
Basic 10,000 - 50,000z 50-75% of initial
Mid-tier 100,000 - 500,000z 50-75% of initial
High-tier 500,000z+ 50-75% of initial

Common Materials

Material Used For
6635.png Blacksmith Blessing (#6635) Some high-tier enchants
6909.png Purified Parts (#6909) Instance equipment
Mora Coins Mora equipment
Cat Hand Coins Cat-themed equipment

Enchantment NPCs

NPC Location Equipment Types
Malangdo Enchanter Malangdo (220, 158) Temporal equipment, accessories
Mora Enchanter Mora Mora equipment
Heaven Enchanter @go main Various (check NPC)
Glast Heim NPC Old Glast Heim Temporal Boots series

Recommended Enchantments by Build

Physical DPS

Priority Enchantment
1 Fighting Spirit (highest level)
2 ATK%
3 STR or DEX
4 Sharp/Fatal (Critical builds)

Magic DPS

Priority Enchantment
1 Spell (highest level)
2 MATK%
3 INT
4 Casting (if available)

Ranged DPS

Priority Enchantment
1 Expert Archer
2 DEX
3 Ranged ATK%
4 AGI (for ASPD)

Support / Tank

Priority Enchantment
1 Vital (Max HP%)
2 VIT
3 HP Recovery
4 DEX (for cast time)

Tips for Enchanting

πŸ’‘ Tip:

  • Research first β€” Know what enchantments are possible before spending zeny
  • Set a budget β€” Enchanting can be expensive if you're aiming for perfect rolls
  • Prioritize key gear β€” Enchant your most-used equipment first
  • Consider "good enough" β€” Perfect enchants are rare; functional ones are often sufficient
  • Save materials β€” Some enchants require rare materials that should be farmed in advance

⚠️ Warning: Some enchantment NPCs have a chance to FAIL and reset all enchantments. Always check the NPC's rules!

Enchantment vs. Cards

Aspect Enchantment Cards
Slots Separate enchant slots Card slots [1-4]
Removal Re-enchant (new random) Card Remover NPC
Cost Zeny + materials Card value + removal fee
Flexibility Can re-roll Permanent until removed
Bonuses Often % based Usually flat or race/element

See Also