Infinite Space Enchantment: Difference between revisions

Infinite Space Enchantment: Difference between revisions

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Line 10: Line 10:
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Item
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Item
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Type
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Type
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant Slots
|-
|-
| {{Item|1938|Ruins Dagger [2]}} || Dagger
| {{Item|1938|Ruins Dagger [2]}} || Dagger || Slot 3, Slot 4
|-
|-
| {{Item|1994|Ruins Sword [2]}} || One-Handed Sword
| {{Item|1994|Ruins Sword [2]}} || One-Handed Sword || Slot 3, Slot 4
|-
|-
| {{Item|2024|Ruins Two-Handed Sword [2]}} || Two-Handed Sword
| {{Item|2024|Ruins Two-Handed Sword [2]}} || Two-Handed Sword || Slot 3, Slot 4
|-
|-
| {{Item|13126|Ruins Katar [2]}} || Katar
| {{Item|13126|Ruins Katar [2]}} || Katar || Slot 3, Slot 4
|-
|-
| {{Item|13323|Ruins Revolver [2]}} || Revolver
| {{Item|13323|Ruins Revolver [2]}} || Revolver || Slot 3, Slot 4
|-
|-
| {{Item|16038|Ruins Staff [2]}} || Staff
| {{Item|16038|Ruins Staff [2]}} || Staff || Slot 3, Slot 4
|-
|-
| {{Item|18128|Ruins Bow [2]}} || Bow
| {{Item|18128|Ruins Bow [2]}} || Bow || Slot 3, Slot 4
|-
|-
| {{Item|21014|Ruins Spear [2]}} || Spear
| {{Item|21014|Ruins Spear [2]}} || Spear || Slot 3, Slot 4
|-
|-
| {{Item|28105|Ruins Mace [2]}} || Mace
| {{Item|28105|Ruins Mace [2]}} || Mace || Slot 3, Slot 4
|-
|-
| {{Item|28703|Ruins Whip [2]}} || Whip
| {{Item|28703|Ruins Whip [2]}} || Whip || Slot 3, Slot 4
|}
|}


Line 38: Line 39:
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Item
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Item
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Type
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Type
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant Slots
|-
|-
| {{Item|15141|Ruins Cloth [1]}} || Armor
| {{Item|15141|Ruins Cloth [1]}} || Armor || Slot 3, Slot 4
|-
|-
| {{Item|32075|Ruins Magic Stone}} || Accessory
| {{Item|32075|Ruins Magic Stone}} || Accessory || Slot 3, Slot 4
|-
|-
| {{Item|23789|Ruins Greaves [1]}} || Footgear
| {{Item|23789|Ruins Greaves [1]}} || Footgear || Slot 3, Slot 4
|-
|-
| {{Item|20779|Ruins Manteau [1]}} || Garment
| {{Item|20779|Ruins Manteau [1]}} || Garment || Slot 3, Slot 4
|}
|}


----
----


== Enchantment ==
== Enchantment Info ==
 
Equipment can be enchanted at '''Ruins Enhancer''' located at '''map03''' (111, 96).


{| class="wikitable"
{| class="wikitable"
|-
|-
! Material !! Success Rate
! NPC !! Location !! Enchant Type !! Success Rate
|-
|-
| {{Item|6905|Damaged Magic Stone}} x20 || 100%
| Ruins Enhancer || map03 (111, 96) || '''Random''' || '''100%'''
|}
|}
{{Tip|Enchanting is 100% success rate with no risk of failure!}}


----
----


== Enchant Categories ==
== Material Cost ==


When enchanting, you first select your '''build type''', then choose which slot to enchant:
{| class="wikitable" style="width:100%;"
 
{| class="wikitable"
|-
|-
! Build Type !! Best For
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Material
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Amount
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Per Enchant
|-
|-
| Physical Attack || Melee physical damage dealers
| {{Item|6905|Damaged Magic Stone}} || 20 || Per slot (Slot 3 or Slot 4)
|-
| Magic Attack || Magic damage dealers
|-
| Ranged || Bow/Gun users, ranged attackers
|}
|}
'''Total for full enchant (both slots):''' 40x {{Item|6905|Damaged Magic Stone}}
----
== Enchant System ==
# Choose your '''build type''': Physical Attack, Magic Attack, or Ranged
# Choose which '''slot''' to enchant: Slot 3 or Slot 4
# Pay '''20x Damaged Magic Stone'''
# Receive a '''random''' enchant from the selected pool (equal chance for each)
{{Tip|You select the category but the specific enchant is random within that category. Each enchant in the pool has an equal chance of being selected.}}


----
----
Line 84: Line 91:
== Weapon Enchantments ==
== Weapon Enchantments ==


Slots 3 and 4 share the same enchant pool for each series.
'''Applies to:''' All Ruins weapons (Slot 3 and Slot 4 share the same pool)


=== Physical Attack Series ===
=== Physical Attack Series ===
Line 92: Line 99:
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Chance
|-
|-
| {{Item|4700|STR +1}} || STR +1
| {{Item|4700|STR +1}} || STR +1 || 10%
|-
|-
| {{Item|4701|STR +2}} || STR +2
| {{Item|4701|STR +2}} || STR +2 || 10%
|-
|-
| {{Item|4811|Fighting Spirit 1}} || ATK +3, HIT +1
| {{Item|4811|Fighting Spirit 1}} || ATK +3, HIT +1 || 10%
|-
|-
| {{Item|4810|Fighting Spirit 2}} || ATK +6, HIT +2
| {{Item|4810|Fighting Spirit 2}} || ATK +6, HIT +2 || 10%
|-
|-
| {{Item|4809|Fighting Spirit 3}} || ATK +9, HIT +3
| {{Item|4809|Fighting Spirit 3}} || ATK +9, HIT +3 || 10%
|-
|-
| {{Item|4808|Fighting Spirit 4}} || ATK +12, HIT +4
| {{Item|4808|Fighting Spirit 4}} || ATK +12, HIT +4 || 10%
|-
|-
| {{Item|4820|Fighting Spirit 5}} || ATK +15, HIT +5
| {{Item|4820|Fighting Spirit 5}} || ATK +15, HIT +5 || 10%
|-
|-
| {{Item|4821|Fighting Spirit 6}} || ATK +18, HIT +6
| {{Item|4821|Fighting Spirit 6}} || ATK +18, HIT +6 || 10%
|-
|-
| {{Item|4822|Fighting Spirit 7}} || ATK +21, HIT +7
| {{Item|4822|Fighting Spirit 7}} || ATK +21, HIT +7 || 10%
|-
|-
| {{Item|4823|Fighting Spirit 8}} || ATK +24, HIT +8
| {{Item|4823|Fighting Spirit 8}} || ATK +24, HIT +8 || 10%
|}
|}


Line 120: Line 128:
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Chance
|-
|-
| {{Item|4710|INT +1}} || INT +1
| {{Item|4710|INT +1}} || INT +1 || 10%
|-
|-
| {{Item|4711|INT +2}} || INT +2
| {{Item|4711|INT +2}} || INT +2 || 10%
|-
|-
| {{Item|4815|Spell 1}} || MATK +3, Variable Cast -2%
| {{Item|4815|Spell 1}} || MATK +3, Variable Cast -2% || 10%
|-
|-
| {{Item|4814|Spell 2}} || MATK +6, Variable Cast -4%
| {{Item|4814|Spell 2}} || MATK +6, Variable Cast -4% || 10%
|-
|-
| {{Item|4813|Spell 3}} || MATK +9, Variable Cast -6%
| {{Item|4813|Spell 3}} || MATK +9, Variable Cast -6% || 10%
|-
|-
| {{Item|4812|Spell 4}} || MATK +12, Variable Cast -8%
| {{Item|4812|Spell 4}} || MATK +12, Variable Cast -8% || 10%
|-
|-
| {{Item|4826|Spell 5}} || MATK +15, Variable Cast -10%
| {{Item|4826|Spell 5}} || MATK +15, Variable Cast -10% || 10%
|-
|-
| {{Item|4827|Spell 6}} || MATK +18, Variable Cast -10%
| {{Item|4827|Spell 6}} || MATK +18, Variable Cast -10% || 10%
|-
|-
| {{Item|4828|Spell 7}} || MATK +21, Variable Cast -10%
| {{Item|4828|Spell 7}} || MATK +21, Variable Cast -10% || 10%
|-
|-
| {{Item|4829|Spell 8}} || MATK +24, Variable Cast -10%
| {{Item|4829|Spell 8}} || MATK +24, Variable Cast -10% || 10%
|}
|}


Line 148: Line 157:
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Chance
|-
|-
| {{Item|4720|DEX +1}} || DEX +1
| {{Item|4720|DEX +1}} || DEX +1 || 10%
|-
|-
| {{Item|4721|DEX +2}} || DEX +2
| {{Item|4721|DEX +2}} || DEX +2 || 10%
|-
|-
| {{Item|4832|Expert Archer 1}} || Ranged ATK +2%
| {{Item|4832|Expert Archer 1}} || Ranged ATK +2% || 10%
|-
|-
| {{Item|4833|Expert Archer 2}} || Ranged ATK +4%
| {{Item|4833|Expert Archer 2}} || Ranged ATK +4% || 10%
|-
|-
| {{Item|4834|Expert Archer 3}} || Ranged ATK +6%
| {{Item|4834|Expert Archer 3}} || Ranged ATK +6% || 10%
|-
|-
| {{Item|4835|Expert Archer 4}} || Ranged ATK +8%
| {{Item|4835|Expert Archer 4}} || Ranged ATK +8% || 10%
|-
|-
| {{Item|4836|Expert Archer 5}} || Ranged ATK +10%
| {{Item|4836|Expert Archer 5}} || Ranged ATK +10% || 10%
|-
|-
| {{Item|4837|Expert Archer 6}} || Ranged ATK +12%
| {{Item|4837|Expert Archer 6}} || Ranged ATK +12% || 10%
|-
|-
| {{Item|4838|Expert Archer 7}} || Ranged ATK +14%
| {{Item|4838|Expert Archer 7}} || Ranged ATK +14% || 10%
|-
|-
| {{Item|4839|Expert Archer 8}} || Ranged ATK +16%
| {{Item|4839|Expert Archer 8}} || Ranged ATK +16% || 10%
|}
|}


----
----


== Armor Enchantments ==
== Armor & Accessory Enchantments ==


{{Item|15141|Ruins Cloth [1]}} and {{Item|32075|Ruins Magic Stone}} - Slots 3 and 4 share the same pool.
'''Applies to:''' {{Item|15141|Ruins Cloth [1]}}, {{Item|32075|Ruins Magic Stone}}


=== Physical Attack Series ===
=== Physical Attack Series ===
Line 182: Line 192:
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Chance
|-
|-
| {{Item|4795|Max HP +1%}} || Max HP +1%
| {{Item|4795|Max HP +1%}} || Max HP +1% || 14.3%
|-
|-
| {{Item|4796|Max HP +2%}} || Max HP +2%
| {{Item|4796|Max HP +2%}} || Max HP +2% || 14.3%
|-
|-
| {{Item|4797|Max HP +3%}} || Max HP +3%
| {{Item|4797|Max HP +3%}} || Max HP +3% || 14.3%
|-
|-
| {{Item|4700|STR +1}} || STR +1
| {{Item|4700|STR +1}} || STR +1 || 14.3%
|-
|-
| {{Item|4701|STR +2}} || STR +2
| {{Item|4701|STR +2}} || STR +2 || 14.3%
|-
|-
| {{Item|4702|STR +3}} || STR +3
| {{Item|4702|STR +3}} || STR +3 || 14.3%
|-
|-
| {{Item|4703|STR +4}} || STR +4
| {{Item|4703|STR +4}} || STR +4 || 14.3%
|}
|}


Line 204: Line 215:
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Chance
|-
|-
| {{Item|4870|Max SP +1%}} || Max SP +1%
| {{Item|4870|Max SP +1%}} || Max SP +1% || 14.3%
|-
|-
| {{Item|4800|Max SP +2%}} || Max SP +2%
| {{Item|4800|Max SP +2%}} || Max SP +2% || 14.3%
|-
|-
| {{Item|4871|Max SP +3%}} || Max SP +3%
| {{Item|4871|Max SP +3%}} || Max SP +3% || 14.3%
|-
|-
| {{Item|4710|INT +1}} || INT +1
| {{Item|4710|INT +1}} || INT +1 || 14.3%
|-
|-
| {{Item|4711|INT +2}} || INT +2
| {{Item|4711|INT +2}} || INT +2 || 14.3%
|-
|-
| {{Item|4712|INT +3}} || INT +3
| {{Item|4712|INT +3}} || INT +3 || 14.3%
|-
|-
| {{Item|4713|INT +4}} || INT +4
| {{Item|4713|INT +4}} || INT +4 || 14.3%
|}
|}


Line 226: Line 238:
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Chance
|-
|-
| {{Item|4870|Max SP +1%}} || Max SP +1%
| {{Item|4870|Max SP +1%}} || Max SP +1% || 14.3%
|-
|-
| {{Item|4800|Max SP +2%}} || Max SP +2%
| {{Item|4800|Max SP +2%}} || Max SP +2% || 14.3%
|-
|-
| {{Item|4871|Max SP +3%}} || Max SP +3%
| {{Item|4871|Max SP +3%}} || Max SP +3% || 14.3%
|-
|-
| {{Item|4720|DEX +1}} || DEX +1
| {{Item|4720|DEX +1}} || DEX +1 || 14.3%
|-
|-
| {{Item|4721|DEX +2}} || DEX +2
| {{Item|4721|DEX +2}} || DEX +2 || 14.3%
|-
|-
| {{Item|4722|DEX +3}} || DEX +3
| {{Item|4722|DEX +3}} || DEX +3 || 14.3%
|-
|-
| {{Item|4723|DEX +4}} || DEX +4
| {{Item|4723|DEX +4}} || DEX +4 || 14.3%
|}
|}


Line 246: Line 259:
== Footgear & Garment Enchantments ==
== Footgear & Garment Enchantments ==


{{Item|23789|Ruins Greaves [1]}} and {{Item|20779|Ruins Manteau [1]}} - Slots 3 and 4 share the same pool.
'''Applies to:''' {{Item|23789|Ruins Greaves [1]}}, {{Item|20779|Ruins Manteau [1]}}


=== Physical Attack Series ===
=== Physical Attack Series ===
Line 254: Line 267:
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Chance
|-
|-
| {{Item|4861|Max HP +1%}} || Max HP +1%
| {{Item|4861|Max HP +1%}} || Max HP +1% || 11.1%
|-
|-
| {{Item|4862|Max HP +2%}} || Max HP +2%
| {{Item|4862|Max HP +2%}} || Max HP +2% || 11.1%
|-
|-
| {{Item|4867|Max HP +3%}} || Max HP +3%
| {{Item|4867|Max HP +3%}} || Max HP +3% || 11.1%
|-
|-
| {{Item|4868|Max HP +4%}} || Max HP +4%
| {{Item|4868|Max HP +4%}} || Max HP +4% || 11.1%
|-
|-
| {{Item|4900|Max HP +5%}} || Max HP +5%
| {{Item|4900|Max HP +5%}} || Max HP +5% || 11.1%
|-
|-
| {{Item|4700|STR +1}} || STR +1
| {{Item|4700|STR +1}} || STR +1 || 11.1%
|-
|-
| {{Item|4701|STR +2}} || STR +2
| {{Item|4701|STR +2}} || STR +2 || 11.1%
|-
|-
| {{Item|4702|STR +3}} || STR +3
| {{Item|4702|STR +3}} || STR +3 || 11.1%
|-
|-
| {{Item|4703|STR +4}} || STR +4
| {{Item|4703|STR +4}} || STR +4 || 11.1%
|}
|}


Line 280: Line 294:
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Chance
|-
|-
| {{Item|4861|Max HP +1%}} || Max HP +1%
| {{Item|4861|Max HP +1%}} || Max HP +1% || 11.1%
|-
|-
| {{Item|4862|Max HP +2%}} || Max HP +2%
| {{Item|4862|Max HP +2%}} || Max HP +2% || 11.1%
|-
|-
| {{Item|4867|Max HP +3%}} || Max HP +3%
| {{Item|4867|Max HP +3%}} || Max HP +3% || 11.1%
|-
|-
| {{Item|4868|Max HP +4%}} || Max HP +4%
| {{Item|4868|Max HP +4%}} || Max HP +4% || 11.1%
|-
|-
| {{Item|4900|Max HP +5%}} || Max HP +5%
| {{Item|4900|Max HP +5%}} || Max HP +5% || 11.1%
|-
|-
| {{Item|4710|INT +1}} || INT +1
| {{Item|4710|INT +1}} || INT +1 || 11.1%
|-
|-
| {{Item|4711|INT +2}} || INT +2
| {{Item|4711|INT +2}} || INT +2 || 11.1%
|-
|-
| {{Item|4712|INT +3}} || INT +3
| {{Item|4712|INT +3}} || INT +3 || 11.1%
|-
|-
| {{Item|4713|INT +4}} || INT +4
| {{Item|4713|INT +4}} || INT +4 || 11.1%
|}
|}


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! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Chance
|-
|-
| {{Item|4861|Max HP +1%}} || Max HP +1%
| {{Item|4861|Max HP +1%}} || Max HP +1% || 11.1%
|-
|-
| {{Item|4862|Max HP +2%}} || Max HP +2%
| {{Item|4862|Max HP +2%}} || Max HP +2% || 11.1%
|-
|-
| {{Item|4867|Max HP +3%}} || Max HP +3%
| {{Item|4867|Max HP +3%}} || Max HP +3% || 11.1%
|-
|-
| {{Item|4868|Max HP +4%}} || Max HP +4%
| {{Item|4868|Max HP +4%}} || Max HP +4% || 11.1%
|-
|-
| {{Item|4900|Max HP +5%}} || Max HP +5%
| {{Item|4900|Max HP +5%}} || Max HP +5% || 11.1%
|-
|-
| {{Item|4720|DEX +1}} || DEX +1
| {{Item|4720|DEX +1}} || DEX +1 || 11.1%
|-
|-
| {{Item|4721|DEX +2}} || DEX +2
| {{Item|4721|DEX +2}} || DEX +2 || 11.1%
|-
|-
| {{Item|4722|DEX +3}} || DEX +3
| {{Item|4722|DEX +3}} || DEX +3 || 11.1%
|-
|-
| {{Item|4723|DEX +4}} || DEX +4
| {{Item|4723|DEX +4}} || DEX +4 || 11.1%
|}
|}


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== Enchant Reset ==
== Enchant Reset ==


You can also reset (wash) enchantments at the same NPC. Reset removes the enchant from the specified slot.
You can remove enchantments at the same NPC:
 
{| class="wikitable"
|-
! Material !! Amount !! Effect
|-
| {{Item|6905|Damaged Magic Stone}} || 20 || Removes enchant from selected slot
|}


----
----
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! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Source
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Source
|-
|-
| {{Item|6905|Damaged Magic Stone}} || [[Infinite_Space|Infinite Space]] instance drops, monster drops
| {{Item|6905|Damaged Magic Stone}} || [[Infinite_Space|Infinite Space]] instance drops, monster drops in the instance
|}
|}


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== Tips ==
== Tips ==


{{Tip|'''100% success rate''' — No risk of failure, guaranteed enchant<br>'''Choose your build type''' — Physical, Magic, or Ranged determines available enchants<br>'''Weapons get offensive enchants''' — Fighting Spirit, Spell, or Expert Archer series<br>'''Armor gets defensive enchants''' — Max HP%, Max SP%, and stat bonuses<br>'''Farm Damaged Magic Stones''' — Need 20 per enchant attempt}}
{{Tip|'''100% success rate''' — Enchanting always succeeds, no risk of failure<br>'''Random within category''' — You choose Physical/Magic/Ranged, but the specific enchant is random<br>'''Equal chance''' — Each enchant in a pool has equal probability<br>'''Both slots independent''' — Slot 3 and 4 can have different enchants<br>'''Reset costs same as enchant''' — 20 Damaged Magic Stones to remove an enchant}}


----
----

Latest revision as of 01:15, 30 December 2025

This page covers the enchantment system for equipment obtained from the Infinite Space instance.

Equipment Overview

Weapons

Item Type Enchant Slots
1938.png Ruins Dagger [2] (#1938) Dagger Slot 3, Slot 4
1994.png Ruins Sword [2] (#1994) One-Handed Sword Slot 3, Slot 4
2024.png Ruins Two-Handed Sword [2] (#2024) Two-Handed Sword Slot 3, Slot 4
13126.png Ruins Katar [2] (#13126) Katar Slot 3, Slot 4
13323.png Ruins Revolver [2] (#13323) Revolver Slot 3, Slot 4
16038.png Ruins Staff [2] (#16038) Staff Slot 3, Slot 4
18128.png Ruins Bow [2] (#18128) Bow Slot 3, Slot 4
21014.png Ruins Spear [2] (#21014) Spear Slot 3, Slot 4
28105.png Ruins Mace [2] (#28105) Mace Slot 3, Slot 4
28703.png Ruins Whip [2] (#28703) Whip Slot 3, Slot 4

Armor & Accessories

Item Type Enchant Slots
15141.png Ruins Cloth [1] (#15141) Armor Slot 3, Slot 4
32075.png Ruins Magic Stone (#32075) Accessory Slot 3, Slot 4
23789.png Ruins Greaves [1] (#23789) Footgear Slot 3, Slot 4
20779.png Ruins Manteau [1] (#20779) Garment Slot 3, Slot 4

Enchantment Info

NPC Location Enchant Type Success Rate
Ruins Enhancer map03 (111, 96) Random 100%

Material Cost

Material Amount Per Enchant
6905.png Damaged Magic Stone (#6905) 20 Per slot (Slot 3 or Slot 4)

Total for full enchant (both slots): 40x 6905.png Damaged Magic Stone (#6905)


Enchant System

  1. Choose your build type: Physical Attack, Magic Attack, or Ranged
  2. Choose which slot to enchant: Slot 3 or Slot 4
  3. Pay 20x Damaged Magic Stone
  4. Receive a random enchant from the selected pool (equal chance for each)

💡 Tip: You select the category but the specific enchant is random within that category. Each enchant in the pool has an equal chance of being selected.


Weapon Enchantments

Applies to: All Ruins weapons (Slot 3 and Slot 4 share the same pool)

Physical Attack Series

Enchant Effect Chance
4700.png STR +1 (#4700) STR +1 10%
4701.png STR +2 (#4701) STR +2 10%
4811.png Fighting Spirit 1 (#4811) ATK +3, HIT +1 10%
4810.png Fighting Spirit 2 (#4810) ATK +6, HIT +2 10%
4809.png Fighting Spirit 3 (#4809) ATK +9, HIT +3 10%
4808.png Fighting Spirit 4 (#4808) ATK +12, HIT +4 10%
4820.png Fighting Spirit 5 (#4820) ATK +15, HIT +5 10%
4821.png Fighting Spirit 6 (#4821) ATK +18, HIT +6 10%
4822.png Fighting Spirit 7 (#4822) ATK +21, HIT +7 10%
4823.png Fighting Spirit 8 (#4823) ATK +24, HIT +8 10%

Magic Attack Series

Enchant Effect Chance
4710.png INT +1 (#4710) INT +1 10%
4711.png INT +2 (#4711) INT +2 10%
4815.png Spell 1 (#4815) MATK +3, Variable Cast -2% 10%
4814.png Spell 2 (#4814) MATK +6, Variable Cast -4% 10%
4813.png Spell 3 (#4813) MATK +9, Variable Cast -6% 10%
4812.png Spell 4 (#4812) MATK +12, Variable Cast -8% 10%
4826.png Spell 5 (#4826) MATK +15, Variable Cast -10% 10%
4827.png Spell 6 (#4827) MATK +18, Variable Cast -10% 10%
4828.png Spell 7 (#4828) MATK +21, Variable Cast -10% 10%
4829.png Spell 8 (#4829) MATK +24, Variable Cast -10% 10%

Ranged Series

Enchant Effect Chance
4720.png DEX +1 (#4720) DEX +1 10%
4721.png DEX +2 (#4721) DEX +2 10%
4832.png Expert Archer 1 (#4832) Ranged ATK +2% 10%
4833.png Expert Archer 2 (#4833) Ranged ATK +4% 10%
4834.png Expert Archer 3 (#4834) Ranged ATK +6% 10%
4835.png Expert Archer 4 (#4835) Ranged ATK +8% 10%
4836.png Expert Archer 5 (#4836) Ranged ATK +10% 10%
4837.png Expert Archer 6 (#4837) Ranged ATK +12% 10%
4838.png Expert Archer 7 (#4838) Ranged ATK +14% 10%
4839.png Expert Archer 8 (#4839) Ranged ATK +16% 10%

Armor & Accessory Enchantments

Applies to: 15141.png Ruins Cloth [1] (#15141), 32075.png Ruins Magic Stone (#32075)

Physical Attack Series

Enchant Effect Chance
4795.png Max HP +1% (#4795) Max HP +1% 14.3%
4796.png Max HP +2% (#4796) Max HP +2% 14.3%
4797.png Max HP +3% (#4797) Max HP +3% 14.3%
4700.png STR +1 (#4700) STR +1 14.3%
4701.png STR +2 (#4701) STR +2 14.3%
4702.png STR +3 (#4702) STR +3 14.3%
4703.png STR +4 (#4703) STR +4 14.3%

Magic Attack Series

Enchant Effect Chance
4870.png Max SP +1% (#4870) Max SP +1% 14.3%
4800.png Max SP +2% (#4800) Max SP +2% 14.3%
4871.png Max SP +3% (#4871) Max SP +3% 14.3%
4710.png INT +1 (#4710) INT +1 14.3%
4711.png INT +2 (#4711) INT +2 14.3%
4712.png INT +3 (#4712) INT +3 14.3%
4713.png INT +4 (#4713) INT +4 14.3%

Ranged Series

Enchant Effect Chance
4870.png Max SP +1% (#4870) Max SP +1% 14.3%
4800.png Max SP +2% (#4800) Max SP +2% 14.3%
4871.png Max SP +3% (#4871) Max SP +3% 14.3%
4720.png DEX +1 (#4720) DEX +1 14.3%
4721.png DEX +2 (#4721) DEX +2 14.3%
4722.png DEX +3 (#4722) DEX +3 14.3%
4723.png DEX +4 (#4723) DEX +4 14.3%

Footgear & Garment Enchantments

Applies to: 23789.png Ruins Greaves [1] (#23789), 20779.png Ruins Manteau [1] (#20779)

Physical Attack Series

Enchant Effect Chance
4861.png Max HP +1% (#4861) Max HP +1% 11.1%
4862.png Max HP +2% (#4862) Max HP +2% 11.1%
4867.png Max HP +3% (#4867) Max HP +3% 11.1%
4868.png Max HP +4% (#4868) Max HP +4% 11.1%
4900.png Max HP +5% (#4900) Max HP +5% 11.1%
4700.png STR +1 (#4700) STR +1 11.1%
4701.png STR +2 (#4701) STR +2 11.1%
4702.png STR +3 (#4702) STR +3 11.1%
4703.png STR +4 (#4703) STR +4 11.1%

Magic Attack Series

Enchant Effect Chance
4861.png Max HP +1% (#4861) Max HP +1% 11.1%
4862.png Max HP +2% (#4862) Max HP +2% 11.1%
4867.png Max HP +3% (#4867) Max HP +3% 11.1%
4868.png Max HP +4% (#4868) Max HP +4% 11.1%
4900.png Max HP +5% (#4900) Max HP +5% 11.1%
4710.png INT +1 (#4710) INT +1 11.1%
4711.png INT +2 (#4711) INT +2 11.1%
4712.png INT +3 (#4712) INT +3 11.1%
4713.png INT +4 (#4713) INT +4 11.1%

Ranged Series

Enchant Effect Chance
4861.png Max HP +1% (#4861) Max HP +1% 11.1%
4862.png Max HP +2% (#4862) Max HP +2% 11.1%
4867.png Max HP +3% (#4867) Max HP +3% 11.1%
4868.png Max HP +4% (#4868) Max HP +4% 11.1%
4900.png Max HP +5% (#4900) Max HP +5% 11.1%
4720.png DEX +1 (#4720) DEX +1 11.1%
4721.png DEX +2 (#4721) DEX +2 11.1%
4722.png DEX +3 (#4722) DEX +3 11.1%
4723.png DEX +4 (#4723) DEX +4 11.1%

Enchant Reset

You can remove enchantments at the same NPC:

Material Amount Effect
6905.png Damaged Magic Stone (#6905) 20 Removes enchant from selected slot

Material Sources

Material Source
6905.png Damaged Magic Stone (#6905) Infinite Space instance drops, monster drops in the instance

Tips

💡 Tip: 100% success rate — Enchanting always succeeds, no risk of failure
Random within category — You choose Physical/Magic/Ranged, but the specific enchant is random
Equal chance — Each enchant in a pool has equal probability
Both slots independent — Slot 3 and 4 can have different enchants
Reset costs same as enchant — 20 Damaged Magic Stones to remove an enchant


See Also