No edit summary Tag: Manual revert |
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! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Item | ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Item | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Type | ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Type | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant Slots | |||
|- | |- | ||
| {{Item|1938|Ruins Dagger [2]}} || Dagger | | {{Item|1938|Ruins Dagger [2]}} || Dagger || Slot 3, Slot 4 | ||
|- | |- | ||
| {{Item|1994|Ruins Sword [2]}} || One-Handed Sword | | {{Item|1994|Ruins Sword [2]}} || One-Handed Sword || Slot 3, Slot 4 | ||
|- | |- | ||
| {{Item|2024|Ruins Two-Handed Sword [2]}} || Two-Handed Sword | | {{Item|2024|Ruins Two-Handed Sword [2]}} || Two-Handed Sword || Slot 3, Slot 4 | ||
|- | |- | ||
| {{Item|13126|Ruins Katar [2]}} || Katar | | {{Item|13126|Ruins Katar [2]}} || Katar || Slot 3, Slot 4 | ||
|- | |- | ||
| {{Item|13323|Ruins Revolver [2]}} || Revolver | | {{Item|13323|Ruins Revolver [2]}} || Revolver || Slot 3, Slot 4 | ||
|- | |- | ||
| {{Item|16038|Ruins Staff [2]}} || Staff | | {{Item|16038|Ruins Staff [2]}} || Staff || Slot 3, Slot 4 | ||
|- | |- | ||
| {{Item|18128|Ruins Bow [2]}} || Bow | | {{Item|18128|Ruins Bow [2]}} || Bow || Slot 3, Slot 4 | ||
|- | |- | ||
| {{Item|21014|Ruins Spear [2]}} || Spear | | {{Item|21014|Ruins Spear [2]}} || Spear || Slot 3, Slot 4 | ||
|- | |- | ||
| {{Item|28105|Ruins Mace [2]}} || Mace | | {{Item|28105|Ruins Mace [2]}} || Mace || Slot 3, Slot 4 | ||
|- | |- | ||
| {{Item|28703|Ruins Whip [2]}} || Whip | | {{Item|28703|Ruins Whip [2]}} || Whip || Slot 3, Slot 4 | ||
|} | |} | ||
| Line 38: | Line 39: | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Item | ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Item | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Type | ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Type | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant Slots | |||
|- | |- | ||
| {{Item|15141|Ruins Cloth [1]}} || Armor | | {{Item|15141|Ruins Cloth [1]}} || Armor || Slot 3, Slot 4 | ||
|- | |- | ||
| {{Item|32075|Ruins Magic Stone}} || Accessory | | {{Item|32075|Ruins Magic Stone}} || Accessory || Slot 3, Slot 4 | ||
|- | |- | ||
| {{Item|23789|Ruins Greaves [1]}} || Footgear | | {{Item|23789|Ruins Greaves [1]}} || Footgear || Slot 3, Slot 4 | ||
|- | |- | ||
| {{Item|20779|Ruins Manteau [1]}} || Garment | | {{Item|20779|Ruins Manteau [1]}} || Garment || Slot 3, Slot 4 | ||
|} | |} | ||
---- | ---- | ||
== Enchantment == | == Enchantment Info == | ||
 | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! | ! NPC !! Location !! Enchant Type !! Success Rate | ||
|- | |- | ||
| | | Ruins Enhancer || map03 (111, 96) || '''Random''' || '''100%''' | ||
|} | |} | ||
---- | ---- | ||
== | == Material Cost == | ||
{| class="wikitable" style="width:100%;" | |||
 | |||
{| class="wikitable" | |||
|- | |- | ||
! | ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Material | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Amount | |||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Per Enchant | |||
|- | |- | ||
| | | {{Item|6905|Damaged Magic Stone}} || 20 || Per slot (Slot 3 or Slot 4) | ||
| | |||
| | |||
|} | |} | ||
'''Total for full enchant (both slots):''' 40x {{Item|6905|Damaged Magic Stone}} | |||
---- | |||
== Enchant System == | |||
# Choose your '''build type''': Physical Attack, Magic Attack, or Ranged | |||
# Choose which '''slot''' to enchant: Slot 3 or Slot 4 | |||
# Pay '''20x Damaged Magic Stone''' | |||
# Receive a '''random''' enchant from the selected pool (equal chance for each) | |||
{{Tip|You select the category but the specific enchant is random within that category. Each enchant in the pool has an equal chance of being selected.}} | |||
---- | ---- | ||
| Line 84: | Line 91: | ||
== Weapon Enchantments == | == Weapon Enchantments == | ||
'''Applies to:''' All Ruins weapons (Slot 3 and Slot 4 share the same pool) | |||
=== Physical Attack Series === | === Physical Attack Series === | ||
| Line 92: | Line 99: | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant | ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect | ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Chance | |||
|- | |- | ||
| {{Item|4700|STR +1}} || STR +1 | | {{Item|4700|STR +1}} || STR +1 || 10% | ||
|- | |- | ||
| {{Item|4701|STR +2}} || STR +2 | | {{Item|4701|STR +2}} || STR +2 || 10% | ||
|- | |- | ||
| {{Item|4811|Fighting Spirit 1}} || ATK +3, HIT +1 | | {{Item|4811|Fighting Spirit 1}} || ATK +3, HIT +1 || 10% | ||
|- | |- | ||
| {{Item|4810|Fighting Spirit 2}} || ATK +6, HIT +2 | | {{Item|4810|Fighting Spirit 2}} || ATK +6, HIT +2 || 10% | ||
|- | |- | ||
| {{Item|4809|Fighting Spirit 3}} || ATK +9, HIT +3 | | {{Item|4809|Fighting Spirit 3}} || ATK +9, HIT +3 || 10% | ||
|- | |- | ||
| {{Item|4808|Fighting Spirit 4}} || ATK +12, HIT +4 | | {{Item|4808|Fighting Spirit 4}} || ATK +12, HIT +4 || 10% | ||
|- | |- | ||
| {{Item|4820|Fighting Spirit 5}} || ATK +15, HIT +5 | | {{Item|4820|Fighting Spirit 5}} || ATK +15, HIT +5 || 10% | ||
|- | |- | ||
| {{Item|4821|Fighting Spirit 6}} || ATK +18, HIT +6 | | {{Item|4821|Fighting Spirit 6}} || ATK +18, HIT +6 || 10% | ||
|- | |- | ||
| {{Item|4822|Fighting Spirit 7}} || ATK +21, HIT +7 | | {{Item|4822|Fighting Spirit 7}} || ATK +21, HIT +7 || 10% | ||
|- | |- | ||
| {{Item|4823|Fighting Spirit 8}} || ATK +24, HIT +8 | | {{Item|4823|Fighting Spirit 8}} || ATK +24, HIT +8 || 10% | ||
|} | |} | ||
| Line 120: | Line 128: | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant | ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect | ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Chance | |||
|- | |- | ||
| {{Item|4710|INT +1}} || INT +1 | | {{Item|4710|INT +1}} || INT +1 || 10% | ||
|- | |- | ||
| {{Item|4711|INT +2}} || INT +2 | | {{Item|4711|INT +2}} || INT +2 || 10% | ||
|- | |- | ||
| {{Item|4815|Spell 1}} || MATK +3, Variable Cast -2% | | {{Item|4815|Spell 1}} || MATK +3, Variable Cast -2% || 10% | ||
|- | |- | ||
| {{Item|4814|Spell 2}} || MATK +6, Variable Cast -4% | | {{Item|4814|Spell 2}} || MATK +6, Variable Cast -4% || 10% | ||
|- | |- | ||
| {{Item|4813|Spell 3}} || MATK +9, Variable Cast -6% | | {{Item|4813|Spell 3}} || MATK +9, Variable Cast -6% || 10% | ||
|- | |- | ||
| {{Item|4812|Spell 4}} || MATK +12, Variable Cast -8% | | {{Item|4812|Spell 4}} || MATK +12, Variable Cast -8% || 10% | ||
|- | |- | ||
| {{Item|4826|Spell 5}} || MATK +15, Variable Cast -10% | | {{Item|4826|Spell 5}} || MATK +15, Variable Cast -10% || 10% | ||
|- | |- | ||
| {{Item|4827|Spell 6}} || MATK +18, Variable Cast -10% | | {{Item|4827|Spell 6}} || MATK +18, Variable Cast -10% || 10% | ||
|- | |- | ||
| {{Item|4828|Spell 7}} || MATK +21, Variable Cast -10% | | {{Item|4828|Spell 7}} || MATK +21, Variable Cast -10% || 10% | ||
|- | |- | ||
| {{Item|4829|Spell 8}} || MATK +24, Variable Cast -10% | | {{Item|4829|Spell 8}} || MATK +24, Variable Cast -10% || 10% | ||
|} | |} | ||
| Line 148: | Line 157: | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant | ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect | ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Chance | |||
|- | |- | ||
| {{Item|4720|DEX +1}} || DEX +1 | | {{Item|4720|DEX +1}} || DEX +1 || 10% | ||
|- | |- | ||
| {{Item|4721|DEX +2}} || DEX +2 | | {{Item|4721|DEX +2}} || DEX +2 || 10% | ||
|- | |- | ||
| {{Item|4832|Expert Archer 1}} || Ranged ATK +2% | | {{Item|4832|Expert Archer 1}} || Ranged ATK +2% || 10% | ||
|- | |- | ||
| {{Item|4833|Expert Archer 2}} || Ranged ATK +4% | | {{Item|4833|Expert Archer 2}} || Ranged ATK +4% || 10% | ||
|- | |- | ||
| {{Item|4834|Expert Archer 3}} || Ranged ATK +6% | | {{Item|4834|Expert Archer 3}} || Ranged ATK +6% || 10% | ||
|- | |- | ||
| {{Item|4835|Expert Archer 4}} || Ranged ATK +8% | | {{Item|4835|Expert Archer 4}} || Ranged ATK +8% || 10% | ||
|- | |- | ||
| {{Item|4836|Expert Archer 5}} || Ranged ATK +10% | | {{Item|4836|Expert Archer 5}} || Ranged ATK +10% || 10% | ||
|- | |- | ||
| {{Item|4837|Expert Archer 6}} || Ranged ATK +12% | | {{Item|4837|Expert Archer 6}} || Ranged ATK +12% || 10% | ||
|- | |- | ||
| {{Item|4838|Expert Archer 7}} || Ranged ATK +14% | | {{Item|4838|Expert Archer 7}} || Ranged ATK +14% || 10% | ||
|- | |- | ||
| {{Item|4839|Expert Archer 8}} || Ranged ATK +16% | | {{Item|4839|Expert Archer 8}} || Ranged ATK +16% || 10% | ||
|} | |} | ||
---- | ---- | ||
== Armor Enchantments == | == Armor & Accessory Enchantments == | ||
{{Item|15141|Ruins Cloth [1]}} | '''Applies to:''' {{Item|15141|Ruins Cloth [1]}}, {{Item|32075|Ruins Magic Stone}} | ||
=== Physical Attack Series === | === Physical Attack Series === | ||
| Line 182: | Line 192: | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant | ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect | ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Chance | |||
|- | |- | ||
| {{Item|4795|Max HP +1%}} || Max HP +1% | | {{Item|4795|Max HP +1%}} || Max HP +1% || 14.3% | ||
|- | |- | ||
| {{Item|4796|Max HP +2%}} || Max HP +2% | | {{Item|4796|Max HP +2%}} || Max HP +2% || 14.3% | ||
|- | |- | ||
| {{Item|4797|Max HP +3%}} || Max HP +3% | | {{Item|4797|Max HP +3%}} || Max HP +3% || 14.3% | ||
|- | |- | ||
| {{Item|4700|STR +1}} || STR +1 | | {{Item|4700|STR +1}} || STR +1 || 14.3% | ||
|- | |- | ||
| {{Item|4701|STR +2}} || STR +2 | | {{Item|4701|STR +2}} || STR +2 || 14.3% | ||
|- | |- | ||
| {{Item|4702|STR +3}} || STR +3 | | {{Item|4702|STR +3}} || STR +3 || 14.3% | ||
|- | |- | ||
| {{Item|4703|STR +4}} || STR +4 | | {{Item|4703|STR +4}} || STR +4 || 14.3% | ||
|} | |} | ||
| Line 204: | Line 215: | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant | ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect | ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Chance | |||
|- | |- | ||
| {{Item|4870|Max SP +1%}} || Max SP +1% | | {{Item|4870|Max SP +1%}} || Max SP +1% || 14.3% | ||
|- | |- | ||
| {{Item|4800|Max SP +2%}} || Max SP +2% | | {{Item|4800|Max SP +2%}} || Max SP +2% || 14.3% | ||
|- | |- | ||
| {{Item|4871|Max SP +3%}} || Max SP +3% | | {{Item|4871|Max SP +3%}} || Max SP +3% || 14.3% | ||
|- | |- | ||
| {{Item|4710|INT +1}} || INT +1 | | {{Item|4710|INT +1}} || INT +1 || 14.3% | ||
|- | |- | ||
| {{Item|4711|INT +2}} || INT +2 | | {{Item|4711|INT +2}} || INT +2 || 14.3% | ||
|- | |- | ||
| {{Item|4712|INT +3}} || INT +3 | | {{Item|4712|INT +3}} || INT +3 || 14.3% | ||
|- | |- | ||
| {{Item|4713|INT +4}} || INT +4 | | {{Item|4713|INT +4}} || INT +4 || 14.3% | ||
|} | |} | ||
| Line 226: | Line 238: | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant | ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect | ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Chance | |||
|- | |- | ||
| {{Item|4870|Max SP +1%}} || Max SP +1% | | {{Item|4870|Max SP +1%}} || Max SP +1% || 14.3% | ||
|- | |- | ||
| {{Item|4800|Max SP +2%}} || Max SP +2% | | {{Item|4800|Max SP +2%}} || Max SP +2% || 14.3% | ||
|- | |- | ||
| {{Item|4871|Max SP +3%}} || Max SP +3% | | {{Item|4871|Max SP +3%}} || Max SP +3% || 14.3% | ||
|- | |- | ||
| {{Item|4720|DEX +1}} || DEX +1 | | {{Item|4720|DEX +1}} || DEX +1 || 14.3% | ||
|- | |- | ||
| {{Item|4721|DEX +2}} || DEX +2 | | {{Item|4721|DEX +2}} || DEX +2 || 14.3% | ||
|- | |- | ||
| {{Item|4722|DEX +3}} || DEX +3 | | {{Item|4722|DEX +3}} || DEX +3 || 14.3% | ||
|- | |- | ||
| {{Item|4723|DEX +4}} || DEX +4 | | {{Item|4723|DEX +4}} || DEX +4 || 14.3% | ||
|} | |} | ||
| Line 246: | Line 259: | ||
== Footgear & Garment Enchantments == | == Footgear & Garment Enchantments == | ||
{{Item|23789|Ruins Greaves [1]}} | '''Applies to:''' {{Item|23789|Ruins Greaves [1]}}, {{Item|20779|Ruins Manteau [1]}} | ||
=== Physical Attack Series === | === Physical Attack Series === | ||
| Line 254: | Line 267: | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant | ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect | ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Chance | |||
|- | |- | ||
| {{Item|4861|Max HP +1%}} || Max HP +1% | | {{Item|4861|Max HP +1%}} || Max HP +1% || 11.1% | ||
|- | |- | ||
| {{Item|4862|Max HP +2%}} || Max HP +2% | | {{Item|4862|Max HP +2%}} || Max HP +2% || 11.1% | ||
|- | |- | ||
| {{Item|4867|Max HP +3%}} || Max HP +3% | | {{Item|4867|Max HP +3%}} || Max HP +3% || 11.1% | ||
|- | |- | ||
| {{Item|4868|Max HP +4%}} || Max HP +4% | | {{Item|4868|Max HP +4%}} || Max HP +4% || 11.1% | ||
|- | |- | ||
| {{Item|4900|Max HP +5%}} || Max HP +5% | | {{Item|4900|Max HP +5%}} || Max HP +5% || 11.1% | ||
|- | |- | ||
| {{Item|4700|STR +1}} || STR +1 | | {{Item|4700|STR +1}} || STR +1 || 11.1% | ||
|- | |- | ||
| {{Item|4701|STR +2}} || STR +2 | | {{Item|4701|STR +2}} || STR +2 || 11.1% | ||
|- | |- | ||
| {{Item|4702|STR +3}} || STR +3 | | {{Item|4702|STR +3}} || STR +3 || 11.1% | ||
|- | |- | ||
| {{Item|4703|STR +4}} || STR +4 | | {{Item|4703|STR +4}} || STR +4 || 11.1% | ||
|} | |} | ||
| Line 280: | Line 294: | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant | ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect | ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Chance | |||
|- | |- | ||
| {{Item|4861|Max HP +1%}} || Max HP +1% | | {{Item|4861|Max HP +1%}} || Max HP +1% || 11.1% | ||
|- | |- | ||
| {{Item|4862|Max HP +2%}} || Max HP +2% | | {{Item|4862|Max HP +2%}} || Max HP +2% || 11.1% | ||
|- | |- | ||
| {{Item|4867|Max HP +3%}} || Max HP +3% | | {{Item|4867|Max HP +3%}} || Max HP +3% || 11.1% | ||
|- | |- | ||
| {{Item|4868|Max HP +4%}} || Max HP +4% | | {{Item|4868|Max HP +4%}} || Max HP +4% || 11.1% | ||
|- | |- | ||
| {{Item|4900|Max HP +5%}} || Max HP +5% | | {{Item|4900|Max HP +5%}} || Max HP +5% || 11.1% | ||
|- | |- | ||
| {{Item|4710|INT +1}} || INT +1 | | {{Item|4710|INT +1}} || INT +1 || 11.1% | ||
|- | |- | ||
| {{Item|4711|INT +2}} || INT +2 | | {{Item|4711|INT +2}} || INT +2 || 11.1% | ||
|- | |- | ||
| {{Item|4712|INT +3}} || INT +3 | | {{Item|4712|INT +3}} || INT +3 || 11.1% | ||
|- | |- | ||
| {{Item|4713|INT +4}} || INT +4 | | {{Item|4713|INT +4}} || INT +4 || 11.1% | ||
|} | |} | ||
| Line 306: | Line 321: | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant | ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect | ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Chance | |||
|- | |- | ||
| {{Item|4861|Max HP +1%}} || Max HP +1% | | {{Item|4861|Max HP +1%}} || Max HP +1% || 11.1% | ||
|- | |- | ||
| {{Item|4862|Max HP +2%}} || Max HP +2% | | {{Item|4862|Max HP +2%}} || Max HP +2% || 11.1% | ||
|- | |- | ||
| {{Item|4867|Max HP +3%}} || Max HP +3% | | {{Item|4867|Max HP +3%}} || Max HP +3% || 11.1% | ||
|- | |- | ||
| {{Item|4868|Max HP +4%}} || Max HP +4% | | {{Item|4868|Max HP +4%}} || Max HP +4% || 11.1% | ||
|- | |- | ||
| {{Item|4900|Max HP +5%}} || Max HP +5% | | {{Item|4900|Max HP +5%}} || Max HP +5% || 11.1% | ||
|- | |- | ||
| {{Item|4720|DEX +1}} || DEX +1 | | {{Item|4720|DEX +1}} || DEX +1 || 11.1% | ||
|- | |- | ||
| {{Item|4721|DEX +2}} || DEX +2 | | {{Item|4721|DEX +2}} || DEX +2 || 11.1% | ||
|- | |- | ||
| {{Item|4722|DEX +3}} || DEX +3 | | {{Item|4722|DEX +3}} || DEX +3 || 11.1% | ||
|- | |- | ||
| {{Item|4723|DEX +4}} || DEX +4 | | {{Item|4723|DEX +4}} || DEX +4 || 11.1% | ||
|} | |} | ||
| Line 330: | Line 346: | ||
== Enchant Reset == | == Enchant Reset == | ||
You can | You can remove enchantments at the same NPC: | ||
 | |||
{| class="wikitable" | |||
|- | |||
! Material !! Amount !! Effect | |||
|- | |||
| {{Item|6905|Damaged Magic Stone}} || 20 || Removes enchant from selected slot | |||
|} | |||
---- | ---- | ||
| Line 341: | Line 364: | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Source | ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Source | ||
|- | |- | ||
| {{Item|6905|Damaged Magic Stone}} || [[Infinite_Space|Infinite Space]] instance drops, monster drops | | {{Item|6905|Damaged Magic Stone}} || [[Infinite_Space|Infinite Space]] instance drops, monster drops in the instance | ||
|} | |} | ||
| Line 348: | Line 371: | ||
== Tips == | == Tips == | ||
{{Tip|'''100% success rate''' â | {{Tip|'''100% success rate''' â Enchanting always succeeds, no risk of failure<br>'''Random within category''' â You choose Physical/Magic/Ranged, but the specific enchant is random<br>'''Equal chance''' â Each enchant in a pool has equal probability<br>'''Both slots independent''' â Slot 3 and 4 can have different enchants<br>'''Reset costs same as enchant''' â 20 Damaged Magic Stones to remove an enchant}} | ||
---- | ---- | ||
Latest revision as of 01:15, 30 December 2025
This page covers the enchantment system for equipment obtained from the Infinite Space instance.
Equipment Overview
Weapons
| Item | Type | Enchant Slots |
|---|---|---|
| Dagger | Slot 3, Slot 4 | |
| One-Handed Sword | Slot 3, Slot 4 | |
| Two-Handed Sword | Slot 3, Slot 4 | |
| Katar | Slot 3, Slot 4 | |
| Revolver | Slot 3, Slot 4 | |
| Staff | Slot 3, Slot 4 | |
| Bow | Slot 3, Slot 4 | |
| Spear | Slot 3, Slot 4 | |
| Mace | Slot 3, Slot 4 | |
| Whip | Slot 3, Slot 4 |
Armor & Accessories
| Item | Type | Enchant Slots |
|---|---|---|
| Armor | Slot 3, Slot 4 | |
| Accessory | Slot 3, Slot 4 | |
| Footgear | Slot 3, Slot 4 | |
| Garment | Slot 3, Slot 4 |
Enchantment Info
| NPC | Location | Enchant Type | Success Rate |
|---|---|---|---|
| Ruins Enhancer | map03 (111, 96) | Random | 100% |
Material Cost
| Material | Amount | Per Enchant |
|---|---|---|
| 20 | Per slot (Slot 3 or Slot 4) |
Total for full enchant (both slots): 40x
Damaged Magic Stone (#6905)
Enchant System
- Choose your build type: Physical Attack, Magic Attack, or Ranged
- Choose which slot to enchant: Slot 3 or Slot 4
- Pay 20x Damaged Magic Stone
- Receive a random enchant from the selected pool (equal chance for each)
đĄ Tip: You select the category but the specific enchant is random within that category. Each enchant in the pool has an equal chance of being selected.
Weapon Enchantments
Applies to: All Ruins weapons (Slot 3 and Slot 4 share the same pool)
Physical Attack Series
| Enchant | Effect | Chance |
|---|---|---|
| STR +1 | 10% | |
| STR +2 | 10% | |
| ATK +3, HIT +1 | 10% | |
| ATK +6, HIT +2 | 10% | |
| ATK +9, HIT +3 | 10% | |
| ATK +12, HIT +4 | 10% | |
| ATK +15, HIT +5 | 10% | |
| ATK +18, HIT +6 | 10% | |
| ATK +21, HIT +7 | 10% | |
| ATK +24, HIT +8 | 10% |
Magic Attack Series
| Enchant | Effect | Chance |
|---|---|---|
| INT +1 | 10% | |
| INT +2 | 10% | |
| MATK +3, Variable Cast -2% | 10% | |
| MATK +6, Variable Cast -4% | 10% | |
| MATK +9, Variable Cast -6% | 10% | |
| MATK +12, Variable Cast -8% | 10% | |
| MATK +15, Variable Cast -10% | 10% | |
| MATK +18, Variable Cast -10% | 10% | |
| MATK +21, Variable Cast -10% | 10% | |
| MATK +24, Variable Cast -10% | 10% |
Ranged Series
| Enchant | Effect | Chance |
|---|---|---|
| DEX +1 | 10% | |
| DEX +2 | 10% | |
| Ranged ATK +2% | 10% | |
| Ranged ATK +4% | 10% | |
| Ranged ATK +6% | 10% | |
| Ranged ATK +8% | 10% | |
| Ranged ATK +10% | 10% | |
| Ranged ATK +12% | 10% | |
| Ranged ATK +14% | 10% | |
| Ranged ATK +16% | 10% |
Armor & Accessory Enchantments
Applies to:
Ruins Cloth [1] (#15141),
Ruins Magic Stone (#32075)
Physical Attack Series
| Enchant | Effect | Chance |
|---|---|---|
| Max HP +1% | 14.3% | |
| Max HP +2% | 14.3% | |
| Max HP +3% | 14.3% | |
| STR +1 | 14.3% | |
| STR +2 | 14.3% | |
| STR +3 | 14.3% | |
| STR +4 | 14.3% |
Magic Attack Series
| Enchant | Effect | Chance |
|---|---|---|
| Max SP +1% | 14.3% | |
| Max SP +2% | 14.3% | |
| Max SP +3% | 14.3% | |
| INT +1 | 14.3% | |
| INT +2 | 14.3% | |
| INT +3 | 14.3% | |
| INT +4 | 14.3% |
Ranged Series
| Enchant | Effect | Chance |
|---|---|---|
| Max SP +1% | 14.3% | |
| Max SP +2% | 14.3% | |
| Max SP +3% | 14.3% | |
| DEX +1 | 14.3% | |
| DEX +2 | 14.3% | |
| DEX +3 | 14.3% | |
| DEX +4 | 14.3% |
Footgear & Garment Enchantments
Applies to:
Ruins Greaves [1] (#23789),
Ruins Manteau [1] (#20779)
Physical Attack Series
| Enchant | Effect | Chance |
|---|---|---|
| Max HP +1% | 11.1% | |
| Max HP +2% | 11.1% | |
| Max HP +3% | 11.1% | |
| Max HP +4% | 11.1% | |
| Max HP +5% | 11.1% | |
| STR +1 | 11.1% | |
| STR +2 | 11.1% | |
| STR +3 | 11.1% | |
| STR +4 | 11.1% |
Magic Attack Series
| Enchant | Effect | Chance |
|---|---|---|
| Max HP +1% | 11.1% | |
| Max HP +2% | 11.1% | |
| Max HP +3% | 11.1% | |
| Max HP +4% | 11.1% | |
| Max HP +5% | 11.1% | |
| INT +1 | 11.1% | |
| INT +2 | 11.1% | |
| INT +3 | 11.1% | |
| INT +4 | 11.1% |
Ranged Series
| Enchant | Effect | Chance |
|---|---|---|
| Max HP +1% | 11.1% | |
| Max HP +2% | 11.1% | |
| Max HP +3% | 11.1% | |
| Max HP +4% | 11.1% | |
| Max HP +5% | 11.1% | |
| DEX +1 | 11.1% | |
| DEX +2 | 11.1% | |
| DEX +3 | 11.1% | |
| DEX +4 | 11.1% |
Enchant Reset
You can remove enchantments at the same NPC:
| Material | Amount | Effect |
|---|---|---|
| 20 | Removes enchant from selected slot |
Material Sources
| Material | Source |
|---|---|
| Infinite Space instance drops, monster drops in the instance |
Tips
đĄ Tip: 100% success rate â Enchanting always succeeds, no risk of failure
Random within category â You choose Physical/Magic/Ranged, but the specific enchant is random
Equal chance â Each enchant in a pool has equal probability
Both slots independent â Slot 3 and 4 can have different enchants
Reset costs same as enchant â 20 Damaged Magic Stones to remove an enchant
See Also
- Enchantment â Main enchantment guide
- Infinite_Space â Instance guide and material farming