Created page with "__NOTOC__ {| style="margin-right: 20px; width: 320px; background: #141c2e; border: 2px solid #E8C49B; border-radius: 10px; overflow: hidden;" |- ! style="background: linear-gradient(135deg, #E8C49B 0%, #C9A46D 100%); color: #1a1a2e; font-size: 1.2em; padding: 10px; text-align: left;" | Time Gap Weapon Enchantments |- | style="padding: 15px; color: #E8C49B;" | 1. Overview * 1.1 Equipment Coverage * 1.2 How to Enchant * #Reset..." |
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* [[Enchantment]] — Main enchantment guide | * [[Enchantment]] — Main enchantment guide | ||
* [[Enchant Grade]] — Guide to enchant grading | * [[Enchant Grade]] — Guide to enchant grading | ||
Latest revision as of 12:17, 9 March 2026
Overview
The Time Gap weapons are class-specific enchantable weapons with two enchantment slots (Slot 3 and Slot 2), filled in order: Slot 3 → Slot 2.
Both slots are perfect-select only — there is no random enchanting. All placements are 100% guaranteed. There are no upgrades; the chosen enchant is final.
Equipment Coverage
How to Enchant
💡 Tip: NPC location to be confirmed. All 19 weapon variants share the identical enchant system.
Materials used across this system:
Time Dimension Magic Rune (#1001556) — Required for all Slot 3 and Slot 2 placements
Energy of Elemental (#1001600) — Required for Slot 2 placements
Various Depth Runes — Each Slot 3 gem requires two specific Depth Rune types (see Slot 3 table)
Reset System
Reset removes all enchanted slots at once and is 100% guaranteed. Cost:
5,000,000 Zeny
50 ×
Zelunium (#25731)
50 ×
Shadowdecon (#25729)
100 ×
Etel Dust (#1000322)
Slot 3 — Biosphere Gems
Choose one of 5 Biosphere Gems, each boosting damage against two specific monster races by 30% for both physical and magic attacks. No grade scaling — the bonus is flat regardless of enchant grade.
Slot 2 — Varmundt's Crystals
Choose one of 5 Varmundt's Crystals, each boosting damage against two specific elements for both physical and magic attacks. Bonuses scale with enchant grade.
Cost (all types): 10 ×
Energy of Elemental (#1001600) + 15 ×
Time Dimension Magic Rune (#1001556)
💡 Tip: All 5 Crystals are Lv3 variants. Grade bonuses are cumulative: ungraded = +10%, Grade D = +14%, Grade C = +18%, Grade B = +24%, Grade A = +30% to each element (Phys & Magic).
| Crystal | Elements | No Grade | Grade D | Grade C | Grade B | Grade A |
|---|---|---|---|---|---|---|
| Dark & Fire | +10% | +14% | +18% | +24% | +30% | |
| Holy & Water | +10% | +14% | +18% | +24% | +30% | |
| Earth & Wind | +10% | +14% | +18% | +24% | +30% | |
| Undead & Ghost | +10% | +14% | +18% | +24% | +30% | |
| Poison & Neutral | +10% | +14% | +18% | +24% | +30% |
💡 Tip: Each percentage applies to both elements listed and to both physical and magic damage. For example, Flame Crystal at Grade A grants +30% physical damage vs Dark, +30% magic damage vs Dark, +30% physical damage vs Fire, and +30% magic damage vs Fire.
See Also
- Enchantment — Main enchantment guide
- Enchant Grade — Guide to enchant grading