<span class="mw-page-title-main">Time Gap Weapon Enchantment</span>

Time Gap Weapon Enchantment

Time Gap Weapon Enchantments

1. Overview

2. Enchantment Slots

3. See Also

Overview

The Time Gap weapons are class-specific enchantable weapons with two enchantment slots (Slot 3 and Slot 2), filled in order: Slot 3 β†’ Slot 2.

Both slots are perfect-select only β€” there is no random enchanting. All placements are 100% guaranteed. There are no upgrades; the chosen enchant is final.

Equipment Coverage

Equipment Coverage (19 weapons β€” click to expand)
Weapon Job Class Type
630049.png Time Gap Dragon Spear (#630049) Dragon Knight Spear
530060.png Time Gap Guardian Spear (#530060) Imperial Guard Spear
620043.png Time Gap Mechanical Axe (#620043) Meister Axe
500107.png Time Gap Biologic Blade (#500107) Biolo Blade
510165.png Time Gap Shadow Dagger (A) (#510165) Shadow Cross Dagger
28785.png Time Gap Abyss Dagger (#28785) Abyss Chaser Dagger
640054.png Time Gap Arch Staff (#640054) Arch Mage Staff
540096.png Time Gap Elemental Spell Book (#540096) Elemental Master Spell Book
550156.png Time Gap Saint Staff (#550156) Cardinal Staff
560072.png Time Gap Judgment Knuckle (#560072) Inquisitor Knuckle
700108.png Time Gap Wind Bow (#700108) Wind Hawk Bow
580075.png Time Gap Musical Ribbon (#580075) Troubadour & Trouvere Ribbon
570075.png Time Gap Musical Violin (#570075) Troubadour & Trouvere Violin
28789.png Time Gap Kurojin (A) (#28789) Shinkiro & Shiranui Dagger
800042.png Time Gap Night Revolver (#800042) Night Watch Revolver
540094.png Time Gap Emperor Revolution Book (#540094) Sky Emperor Book
550155.png Time Gap Soul Rod (#550155) Soul Ascetic Rod
550152.png Time Gap Hyper Staff (#550152) Hyper Novice Staff
550159.png Time Gap Spirit Foxtail (#550159) Spirit Handler Foxtail

How to Enchant

πŸ’‘ Tip: NPC location to be confirmed. All 19 weapon variants share the identical enchant system.

Materials used across this system:
1001556.png Time Dimension Magic Rune (#1001556) β€” Required for all Slot 3 and Slot 2 placements
1001600.png Energy of Elemental (#1001600) β€” Required for Slot 2 placements
Various Depth Runes β€” Each Slot 3 gem requires two specific Depth Rune types (see Slot 3 table)

Reset System

Reset removes all enchanted slots at once and is 100% guaranteed. Cost:

5,000,000 Zeny
50 Γ— 25731.png Zelunium (#25731)
50 Γ— 25729.png Shadowdecon (#25729)
100 Γ— 1000322.png Etel Dust (#1000322)

Slot 3 β€” Biosphere Gems

Choose one of 5 Biosphere Gems, each boosting damage against two specific monster races by 30% for both physical and magic attacks. No grade scaling β€” the bonus is flat regardless of enchant grade.

Gem Races Covered Stats Materials
311928.png Biosphere Gem (Dragon Fishing) (#311928) Dragon Fishing Dmg vs Fish +30%
Dmg vs Dragon +30%
(Phys & Magic)
15 Γ— 1001309.png Depth Storm Rune (#1001309)
15 Γ— 1001308.png Depth Cold Rune (#1001308)
10 Γ— 1001556.png Time Dimension Magic Rune (#1001556)
311931.png Biosphere Gem (Exor-scissor) (#311931) Exor-scissor Dmg vs Demon +30%
Dmg vs Plant +30%
(Phys & Magic)
15 Γ— 1001312.png Depth Corruption Rune (#1001312)
15 Γ— 1001313.png Depth Poison Rune (#1001313)
10 Γ— 1001556.png Time Dimension Magic Rune (#1001556)
311934.png Biosphere Gem (Vibra-rupt) (#311934) Vibra-rupt Dmg vs Angel +30%
Dmg vs Formless +30%
(Phys & Magic)
15 Γ— 1001311.png Depth Cleansing Rune (#1001311)
15 Γ— 1001310.png Depth Soul Rune (#1001310)
10 Γ— 1001556.png Time Dimension Magic Rune (#1001556)
311937.png Biosphere Gem (Execu-sect) (#311937) Execu-sect Dmg vs Insect +30%
Dmg vs Demi-Human +30%
(Phys & Magic)
15 Γ— 1001306.png Depth Fire Rune (#1001306)
15 Γ— 1001313.png Depth Poison Rune (#1001313)
10 Γ— 1001556.png Time Dimension Magic Rune (#1001556)
311940.png Biosphere Gem (Hunting Divine) (#311940) Hunting Divine Dmg vs Undead +30%
Dmg vs Brute +30%
(Phys & Magic)
15 Γ— 1001307.png Depth Earth Rune (#1001307)
15 Γ— 1001310.png Depth Soul Rune (#1001310)
10 Γ— 1001556.png Time Dimension Magic Rune (#1001556)

Slot 2 β€” Varmundt's Crystals

Choose one of 5 Varmundt's Crystals, each boosting damage against two specific elements for both physical and magic attacks. Bonuses scale with enchant grade.

Cost (all types): 10 Γ— 1001600.png Energy of Elemental (#1001600) + 15 Γ— 1001556.png Time Dimension Magic Rune (#1001556)

πŸ’‘ Tip: All 5 Crystals are Lv3 variants. Grade bonuses are cumulative: ungraded = +10%, Grade D = +14%, Grade C = +18%, Grade B = +24%, Grade A = +30% to each element (Phys & Magic).

Crystal Elements No Grade Grade D Grade C Grade B Grade A
311864.png Varmundt's Crystal (Flame) Lv3 (#311864) Dark & Fire +10% +14% +18% +24% +30%
311869.png Varmundt's Crystal (Ice) Lv3 (#311869) Holy & Water +10% +14% +18% +24% +30%
311874.png Varmundt's Crystal (Plain) Lv3 (#311874) Earth & Wind +10% +14% +18% +24% +30%
311879.png Varmundt's Crystal (Death) Lv3 (#311879) Undead & Ghost +10% +14% +18% +24% +30%
312800.png Varmundt's Crystal (Poison) Lv3 (#312800) Poison & Neutral +10% +14% +18% +24% +30%

πŸ’‘ Tip: Each percentage applies to both elements listed and to both physical and magic damage. For example, Flame Crystal at Grade A grants +30% physical damage vs Dark, +30% magic damage vs Dark, +30% physical damage vs Fire, and +30% magic damage vs Fire.

See Also