Created page with "__NOTOC__ This page covers the enchantment system for equipment obtained from the '''Infinite Space''' instance. == Equipment Overview == === Weapons === {| class="wikitable" style="width:100%;" |- ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Item ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;"..." Â |
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== Weapon Enchantments == | == Weapon Enchantments == | ||
Slots 3 and 4 share the same enchant pool for each series. | |||
=== Physical Attack Series === | === Physical Attack Series === | ||
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{| class="wikitable" style="width:100%;" | {| class="wikitable" style="width:100%;" | ||
|- | |- | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | | ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | | ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect | ||
|- | |||
| {{Item|4700|STR +1}} || STR +1 | |||
|- | |||
| {{Item|4701|STR +2}} || STR +2 | |||
|- | |||
| {{Item|4811|Fighting Spirit 1}} || ATK +3, HIT +1 | |||
|- | |||
| {{Item|4810|Fighting Spirit 2}} || ATK +6, HIT +2 | |||
|- | |||
| {{Item|4809|Fighting Spirit 3}} || ATK +9, HIT +3 | |||
|- | |||
| {{Item|4808|Fighting Spirit 4}} || ATK +12, HIT +4 | |||
|- | |||
| {{Item|4820|Fighting Spirit 5}} || ATK +15, HIT +5 | |||
|- | |||
| {{Item|4821|Fighting Spirit 6}} || ATK +18, HIT +6 | |||
|- | |- | ||
| {{Item|4822|Fighting Spirit 7}} || ATK +21, HIT +7 | |||
|- | |- | ||
| | | {{Item|4823|Fighting Spirit 8}} || ATK +24, HIT +8 | ||
|} | |} | ||
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{| class="wikitable" style="width:100%;" | {| class="wikitable" style="width:100%;" | ||
|- | |- | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | | ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | | ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect | ||
|- | |||
| {{Item|4710|INT +1}} || INT +1 | |||
|- | |||
| {{Item|4711|INT +2}} || INT +2 | |||
|- | |||
| {{Item|4815|Spell 1}} || MATK +3, Variable Cast -2% | |||
|- | |||
| {{Item|4814|Spell 2}} || MATK +6, Variable Cast -4% | |||
|- | |||
| {{Item|4813|Spell 3}} || MATK +9, Variable Cast -6% | |||
|- | |||
| {{Item|4812|Spell 4}} || MATK +12, Variable Cast -8% | |||
|- | |- | ||
| {{Item|4826|Spell 5}} || MATK +15, Variable Cast -10% | |||
|- | |- | ||
| | | {{Item|4827|Spell 6}} || MATK +18, Variable Cast -10% | ||
|- | |||
| {{Item|4828|Spell 7}} || MATK +21, Variable Cast -10% | |||
|- | |||
| {{Item|4829|Spell 8}} || MATK +24, Variable Cast -10% | |||
|} | |} | ||
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{| class="wikitable" style="width:100%;" | {| class="wikitable" style="width:100%;" | ||
|- | |- | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | | ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | | ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect | ||
|- | |||
| {{Item|4720|DEX +1}} || DEX +1 | |||
|- | |||
| {{Item|4721|DEX +2}} || DEX +2 | |||
|- | |||
| {{Item|4832|Expert Archer 1}} || Ranged ATK +2% | |||
|- | |||
| {{Item|4833|Expert Archer 2}} || Ranged ATK +4% | |||
|- | |||
| {{Item|4834|Expert Archer 3}} || Ranged ATK +6% | |||
|- | |||
| {{Item|4835|Expert Archer 4}} || Ranged ATK +8% | |||
|- | |- | ||
| | | {{Item|4836|Expert Archer 5}} || Ranged ATK +10% | ||
|- | |- | ||
| | | {{Item|4837|Expert Archer 6}} || Ranged ATK +12% | ||
|- | |||
| {{Item|4838|Expert Archer 7}} || Ranged ATK +14% | |||
|- | |||
| {{Item|4839|Expert Archer 8}} || Ranged ATK +16% | |||
|} | |} | ||
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== Armor Enchantments == | == Armor Enchantments == | ||
{{Item|15141|Ruins Cloth [1]}} and {{Item|32075|Ruins Magic Stone}} | {{Item|15141|Ruins Cloth [1]}} and {{Item|32075|Ruins Magic Stone}} - Slots 3 and 4 share the same pool. | ||
=== Physical Attack Series === | === Physical Attack Series === | ||
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{| class="wikitable" style="width:100%;" | {| class="wikitable" style="width:100%;" | ||
|- | |- | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | | ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | | ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect | ||
|- | |||
| {{Item|4795|Max HP +1%}} || Max HP +1% | |||
|- | |||
| {{Item|4796|Max HP +2%}} || Max HP +2% | |||
|- | |- | ||
| {{Item|4797|Max HP +3%}} || Max HP +3% | |||
|- | |- | ||
| | | {{Item|4700|STR +1}} || STR +1 | ||
|- | |||
| {{Item|4701|STR +2}} || STR +2 | |||
|- | |||
| {{Item|4702|STR +3}} || STR +3 | |||
|- | |||
| {{Item|4703|STR +4}} || STR +4 | |||
|} | |} | ||
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{| class="wikitable" style="width:100%;" | {| class="wikitable" style="width:100%;" | ||
|- | |- | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | | ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | | ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect | ||
|- | |- | ||
| {{Item|4870|Max SP +1%}} || Max SP +1% | |||
|- | |- | ||
| | | {{Item|4800|Max SP +2%}} || Max SP +2% | ||
|- | |||
| {{Item|4871|Max SP +3%}} || Max SP +3% | |||
|- | |||
| {{Item|4710|INT +1}} || INT +1 | |||
|- | |||
| {{Item|4711|INT +2}} || INT +2 | |||
|- | |||
| {{Item|4712|INT +3}} || INT +3 | |||
|- | |||
| {{Item|4713|INT +4}} || INT +4 | |||
|} | |} | ||
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{| class="wikitable" style="width:100%;" | {| class="wikitable" style="width:100%;" | ||
|- | |- | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | | ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | | ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect | ||
|- | |||
| {{Item|4870|Max SP +1%}} || Max SP +1% | |||
|- | |||
| {{Item|4800|Max SP +2%}} || Max SP +2% | |||
|- | |||
| {{Item|4871|Max SP +3%}} || Max SP +3% | |||
|- | |- | ||
| | | {{Item|4720|DEX +1}} || DEX +1 | ||
|- | |- | ||
| | | {{Item|4721|DEX +2}} || DEX +2 | ||
|- | |||
| {{Item|4722|DEX +3}} || DEX +3 | |||
|- | |||
| {{Item|4723|DEX +4}} || DEX +4 | |||
|} | |} | ||
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== Footgear & Garment Enchantments == | == Footgear & Garment Enchantments == | ||
{{Item|23789|Ruins Greaves [1]}} and {{Item|20779|Ruins Manteau [1]}} | {{Item|23789|Ruins Greaves [1]}} and {{Item|20779|Ruins Manteau [1]}} - Slots 3 and 4 share the same pool. | ||
=== Physical Attack Series === | === Physical Attack Series === | ||
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{| class="wikitable" style="width:100%;" | {| class="wikitable" style="width:100%;" | ||
|- | |- | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | | ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | | ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect | ||
|- | |||
| {{Item|4861|Max HP +1%}} || Max HP +1% | |||
|- | |||
| {{Item|4862|Max HP +2%}} || Max HP +2% | |||
|- | |||
| {{Item|4867|Max HP +3%}} || Max HP +3% | |||
|- | |||
| {{Item|4868|Max HP +4%}} || Max HP +4% | |||
|- | |||
| {{Item|4900|Max HP +5%}} || Max HP +5% | |||
|- | |||
| {{Item|4700|STR +1}} || STR +1 | |||
|- | |||
| {{Item|4701|STR +2}} || STR +2 | |||
|- | |- | ||
| | | {{Item|4702|STR +3}} || STR +3 | ||
|- | |- | ||
| | | {{Item|4703|STR +4}} || STR +4 | ||
|} | |} | ||
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{| class="wikitable" style="width:100%;" | {| class="wikitable" style="width:100%;" | ||
|- | |- | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | | ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | | ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect | ||
|- | |||
| {{Item|4861|Max HP +1%}} || Max HP +1% | |||
|- | |||
| {{Item|4862|Max HP +2%}} || Max HP +2% | |||
|- | |||
| {{Item|4867|Max HP +3%}} || Max HP +3% | |||
|- | |||
| {{Item|4868|Max HP +4%}} || Max HP +4% | |||
|- | |||
| {{Item|4900|Max HP +5%}} || Max HP +5% | |||
|- | |||
| {{Item|4710|INT +1}} || INT +1 | |||
|- | |- | ||
| | | {{Item|4711|INT +2}} || INT +2 | ||
|- | |- | ||
| | | {{Item|4712|INT +3}} || INT +3 | ||
|- | |||
| {{Item|4713|INT +4}} || INT +4 | |||
|} | |} | ||
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{| class="wikitable" style="width:100%;" | {| class="wikitable" style="width:100%;" | ||
|- | |- | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | | ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | | ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect | ||
|- | |||
| {{Item|4861|Max HP +1%}} || Max HP +1% | |||
|- | |||
| {{Item|4862|Max HP +2%}} || Max HP +2% | |||
|- | |||
| {{Item|4867|Max HP +3%}} || Max HP +3% | |||
|- | |||
| {{Item|4868|Max HP +4%}} || Max HP +4% | |||
|- | |||
| {{Item|4900|Max HP +5%}} || Max HP +5% | |||
|- | |||
| {{Item|4720|DEX +1}} || DEX +1 | |||
|- | |||
| {{Item|4721|DEX +2}} || DEX +2 | |||
|- | |- | ||
| | | {{Item|4722|DEX +3}} || DEX +3 | ||
|- | |- | ||
| | | {{Item|4723|DEX +4}} || DEX +4 | ||
|} | |} | ||
Revision as of 01:08, 30 December 2025
This page covers the enchantment system for equipment obtained from the Infinite Space instance.
Equipment Overview
Weapons
| Item | Type |
|---|---|
| Dagger | |
| One-Handed Sword | |
| Two-Handed Sword | |
| Katar | |
| Revolver | |
| Staff | |
| Bow | |
| Spear | |
| Mace | |
| Whip |
Armor & Accessories
| Item | Type |
|---|---|
| Armor | |
| Accessory | |
| Footgear | |
| Garment |
Enchantment
Equipment can be enchanted at Ruins Enhancer located at map03 (111, 96).
| Material | Success Rate |
|---|---|
| 100% |
đĄ Tip: Enchanting is 100% success rate with no risk of failure!
Enchant Categories
When enchanting, you first select your build type, then choose which slot to enchant:
| Build Type | Best For |
|---|---|
| Physical Attack | Melee physical damage dealers |
| Magic Attack | Magic damage dealers |
| Ranged | Bow/Gun users, ranged attackers |
Weapon Enchantments
Slots 3 and 4 share the same enchant pool for each series.
Physical Attack Series
| Enchant | Effect |
|---|---|
| STR +1 | |
| STR +2 | |
| ATK +3, HIT +1 | |
| ATK +6, HIT +2 | |
| ATK +9, HIT +3 | |
| ATK +12, HIT +4 | |
| ATK +15, HIT +5 | |
| ATK +18, HIT +6 | |
| ATK +21, HIT +7 | |
| ATK +24, HIT +8 |
Magic Attack Series
| Enchant | Effect |
|---|---|
| INT +1 | |
| INT +2 | |
| MATK +3, Variable Cast -2% | |
| MATK +6, Variable Cast -4% | |
| MATK +9, Variable Cast -6% | |
| MATK +12, Variable Cast -8% | |
| MATK +15, Variable Cast -10% | |
| MATK +18, Variable Cast -10% | |
| MATK +21, Variable Cast -10% | |
| MATK +24, Variable Cast -10% |
Ranged Series
| Enchant | Effect |
|---|---|
| DEX +1 | |
| DEX +2 | |
| Ranged ATK +2% | |
| Ranged ATK +4% | |
| Ranged ATK +6% | |
| Ranged ATK +8% | |
| Ranged ATK +10% | |
| Ranged ATK +12% | |
| Ranged ATK +14% | |
| Ranged ATK +16% |
Armor Enchantments
Ruins Cloth [1] (#15141) and
Ruins Magic Stone (#32075) - Slots 3 and 4 share the same pool.
Physical Attack Series
| Enchant | Effect |
|---|---|
| Max HP +1% | |
| Max HP +2% | |
| Max HP +3% | |
| STR +1 | |
| STR +2 | |
| STR +3 | |
| STR +4 |
Magic Attack Series
| Enchant | Effect |
|---|---|
| Max SP +1% | |
| Max SP +2% | |
| Max SP +3% | |
| INT +1 | |
| INT +2 | |
| INT +3 | |
| INT +4 |
Ranged Series
| Enchant | Effect |
|---|---|
| Max SP +1% | |
| Max SP +2% | |
| Max SP +3% | |
| DEX +1 | |
| DEX +2 | |
| DEX +3 | |
| DEX +4 |
Footgear & Garment Enchantments
Ruins Greaves [1] (#23789) and
Ruins Manteau [1] (#20779) - Slots 3 and 4 share the same pool.
Physical Attack Series
| Enchant | Effect |
|---|---|
| Max HP +1% | |
| Max HP +2% | |
| Max HP +3% | |
| Max HP +4% | |
| Max HP +5% | |
| STR +1 | |
| STR +2 | |
| STR +3 | |
| STR +4 |
Magic Attack Series
| Enchant | Effect |
|---|---|
| Max HP +1% | |
| Max HP +2% | |
| Max HP +3% | |
| Max HP +4% | |
| Max HP +5% | |
| INT +1 | |
| INT +2 | |
| INT +3 | |
| INT +4 |
Ranged Series
| Enchant | Effect |
|---|---|
| Max HP +1% | |
| Max HP +2% | |
| Max HP +3% | |
| Max HP +4% | |
| Max HP +5% | |
| DEX +1 | |
| DEX +2 | |
| DEX +3 | |
| DEX +4 |
Enchant Reset
You can also reset (wash) enchantments at the same NPC. Reset removes the enchant from the specified slot.
Material Sources
| Material | Source |
|---|---|
| Infinite Space instance drops, monster drops |
Tips
đĄ Tip: 100% success rate â No risk of failure, guaranteed enchant
Choose your build type â Physical, Magic, or Ranged determines available enchants
Weapons get offensive enchants â Fighting Spirit, Spell, or Expert Archer series
Armor gets defensive enchants â Max HP%, Max SP%, and stat bonuses
Farm Damaged Magic Stones â Need 20 per enchant attempt
See Also
- Enchantment â Main enchantment guide
- Infinite_Space â Instance guide and material farming