Infinite Space Enchantment: Difference between revisions

Infinite Space Enchantment: Difference between revisions

Created page with "__NOTOC__ This page covers the enchantment system for equipment obtained from the '''Infinite Space''' instance. == Equipment Overview == === Weapons === {| class="wikitable" style="width:100%;" |- ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Item ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;"..."
 
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== Weapon Enchantments ==
== Weapon Enchantments ==
Slots 3 and 4 share the same enchant pool for each series.


=== Physical Attack Series ===
=== Physical Attack Series ===
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{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
|-
|-
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Slot
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Available Enchants
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect
|-
| {{Item|4700|STR +1}} || STR +1
|-
| {{Item|4701|STR +2}} || STR +2
|-
| {{Item|4811|Fighting Spirit 1}} || ATK +3, HIT +1
|-
| {{Item|4810|Fighting Spirit 2}} || ATK +6, HIT +2
|-
| {{Item|4809|Fighting Spirit 3}} || ATK +9, HIT +3
|-
| {{Item|4808|Fighting Spirit 4}} || ATK +12, HIT +4
|-
| {{Item|4820|Fighting Spirit 5}} || ATK +15, HIT +5
|-
| {{Item|4821|Fighting Spirit 6}} || ATK +18, HIT +6
|-
|-
| Slot 3 || {{Item|4700|STR +1}}, {{Item|4701|STR +2}}, {{Item|4811|Fighting Spirit 1}}, {{Item|4810|Fighting Spirit 2}}, {{Item|4809|Fighting Spirit 3}}, {{Item|4808|Fighting Spirit 4}}, {{Item|4820|Fighting Spirit 5}}, {{Item|4821|Fighting Spirit 6}}, {{Item|4822|Fighting Spirit 7}}, {{Item|4823|Fighting Spirit 8}}
| {{Item|4822|Fighting Spirit 7}} || ATK +21, HIT +7
|-
|-
| Slot 4 || Same as Slot 3
| {{Item|4823|Fighting Spirit 8}} || ATK +24, HIT +8
|}
|}


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{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
|-
|-
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Slot
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Available Enchants
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect
|-
| {{Item|4710|INT +1}} || INT +1
|-
| {{Item|4711|INT +2}} || INT +2
|-
| {{Item|4815|Spell 1}} || MATK +3, Variable Cast -2%
|-
| {{Item|4814|Spell 2}} || MATK +6, Variable Cast -4%
|-
| {{Item|4813|Spell 3}} || MATK +9, Variable Cast -6%
|-
| {{Item|4812|Spell 4}} || MATK +12, Variable Cast -8%
|-
|-
| Slot 3 || {{Item|4710|INT +1}}, {{Item|4711|INT +2}}, {{Item|4815|Spell 1}}, {{Item|4814|Spell 2}}, {{Item|4813|Spell 3}}, {{Item|4812|Spell 4}}, {{Item|4826|Spell 5}}, {{Item|4827|Spell 6}}, {{Item|4828|Spell 7}}, {{Item|4829|Spell 8}}
| {{Item|4826|Spell 5}} || MATK +15, Variable Cast -10%
|-
|-
| Slot 4 || Same as Slot 3
| {{Item|4827|Spell 6}} || MATK +18, Variable Cast -10%
|-
| {{Item|4828|Spell 7}} || MATK +21, Variable Cast -10%
|-
| {{Item|4829|Spell 8}} || MATK +24, Variable Cast -10%
|}
|}


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{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
|-
|-
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Slot
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Available Enchants
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect
|-
| {{Item|4720|DEX +1}} || DEX +1
|-
| {{Item|4721|DEX +2}} || DEX +2
|-
| {{Item|4832|Expert Archer 1}} || Ranged ATK +2%
|-
| {{Item|4833|Expert Archer 2}} || Ranged ATK +4%
|-
| {{Item|4834|Expert Archer 3}} || Ranged ATK +6%
|-
| {{Item|4835|Expert Archer 4}} || Ranged ATK +8%
|-
|-
| Slot 3 || {{Item|4720|DEX +1}}, {{Item|4721|DEX +2}}, {{Item|4832|Expert Archer 1}}, {{Item|4833|Expert Archer 2}}, {{Item|4834|Expert Archer 3}}, {{Item|4835|Expert Archer 4}}, {{Item|4836|Expert Archer 5}}, {{Item|4837|Expert Archer 6}}, {{Item|4838|Expert Archer 7}}, {{Item|4839|Expert Archer 8}}
| {{Item|4836|Expert Archer 5}} || Ranged ATK +10%
|-
|-
| Slot 4 || Same as Slot 3
| {{Item|4837|Expert Archer 6}} || Ranged ATK +12%
|-
| {{Item|4838|Expert Archer 7}} || Ranged ATK +14%
|-
| {{Item|4839|Expert Archer 8}} || Ranged ATK +16%
|}
|}


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== Armor Enchantments ==
== Armor Enchantments ==


{{Item|15141|Ruins Cloth [1]}} and {{Item|32075|Ruins Magic Stone}}
{{Item|15141|Ruins Cloth [1]}} and {{Item|32075|Ruins Magic Stone}} - Slots 3 and 4 share the same pool.


=== Physical Attack Series ===
=== Physical Attack Series ===
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{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
|-
|-
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Slot
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Available Enchants
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect
|-
| {{Item|4795|Max HP +1%}} || Max HP +1%
|-
| {{Item|4796|Max HP +2%}} || Max HP +2%
|-
|-
| Slot 3 || {{Item|4795|Max HP +1%}}, {{Item|4796|Max HP +2%}}, {{Item|4797|Max HP +3%}}, {{Item|4700|STR +1}}, {{Item|4701|STR +2}}, {{Item|4702|STR +3}}, {{Item|4703|STR +4}}
| {{Item|4797|Max HP +3%}} || Max HP +3%
|-
|-
| Slot 4 || Same as Slot 3
| {{Item|4700|STR +1}} || STR +1
|-
| {{Item|4701|STR +2}} || STR +2
|-
| {{Item|4702|STR +3}} || STR +3
|-
| {{Item|4703|STR +4}} || STR +4
|}
|}


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{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
|-
|-
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Slot
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Available Enchants
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect
|-
|-
| Slot 3 || {{Item|4870|Max SP +1%}}, {{Item|4800|Max SP +2%}}, {{Item|4871|Max SP +3%}}, {{Item|4710|INT +1}}, {{Item|4711|INT +2}}, {{Item|4712|INT +3}}, {{Item|4713|INT +4}}
| {{Item|4870|Max SP +1%}} || Max SP +1%
|-
|-
| Slot 4 || Same as Slot 3
| {{Item|4800|Max SP +2%}} || Max SP +2%
|-
| {{Item|4871|Max SP +3%}} || Max SP +3%
|-
| {{Item|4710|INT +1}} || INT +1
|-
| {{Item|4711|INT +2}} || INT +2
|-
| {{Item|4712|INT +3}} || INT +3
|-
| {{Item|4713|INT +4}} || INT +4
|}
|}


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{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
|-
|-
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Slot
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Available Enchants
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect
|-
| {{Item|4870|Max SP +1%}} || Max SP +1%
|-
| {{Item|4800|Max SP +2%}} || Max SP +2%
|-
| {{Item|4871|Max SP +3%}} || Max SP +3%
|-
|-
| Slot 3 || {{Item|4870|Max SP +1%}}, {{Item|4800|Max SP +2%}}, {{Item|4871|Max SP +3%}}, {{Item|4720|DEX +1}}, {{Item|4721|DEX +2}}, {{Item|4722|DEX +3}}, {{Item|4723|DEX +4}}
| {{Item|4720|DEX +1}} || DEX +1
|-
|-
| Slot 4 || Same as Slot 3
| {{Item|4721|DEX +2}} || DEX +2
|-
| {{Item|4722|DEX +3}} || DEX +3
|-
| {{Item|4723|DEX +4}} || DEX +4
|}
|}


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== Footgear & Garment Enchantments ==
== Footgear & Garment Enchantments ==


{{Item|23789|Ruins Greaves [1]}} and {{Item|20779|Ruins Manteau [1]}}
{{Item|23789|Ruins Greaves [1]}} and {{Item|20779|Ruins Manteau [1]}} - Slots 3 and 4 share the same pool.


=== Physical Attack Series ===
=== Physical Attack Series ===
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{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
|-
|-
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Slot
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Available Enchants
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect
|-
| {{Item|4861|Max HP +1%}} || Max HP +1%
|-
| {{Item|4862|Max HP +2%}} || Max HP +2%
|-
| {{Item|4867|Max HP +3%}} || Max HP +3%
|-
| {{Item|4868|Max HP +4%}} || Max HP +4%
|-
| {{Item|4900|Max HP +5%}} || Max HP +5%
|-
| {{Item|4700|STR +1}} || STR +1
|-
| {{Item|4701|STR +2}} || STR +2
|-
|-
| Slot 3 || {{Item|4861|Max HP +1%}}, {{Item|4862|Max HP +2%}}, {{Item|4867|Max HP +3%}}, {{Item|4868|Max HP +4%}}, {{Item|4900|Max HP +5%}}, {{Item|4700|STR +1}}, {{Item|4701|STR +2}}, {{Item|4702|STR +3}}, {{Item|4703|STR +4}}
| {{Item|4702|STR +3}} || STR +3
|-
|-
| Slot 4 || Same as Slot 3
| {{Item|4703|STR +4}} || STR +4
|}
|}


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{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
|-
|-
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Slot
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Available Enchants
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect
|-
| {{Item|4861|Max HP +1%}} || Max HP +1%
|-
| {{Item|4862|Max HP +2%}} || Max HP +2%
|-
| {{Item|4867|Max HP +3%}} || Max HP +3%
|-
| {{Item|4868|Max HP +4%}} || Max HP +4%
|-
| {{Item|4900|Max HP +5%}} || Max HP +5%
|-
| {{Item|4710|INT +1}} || INT +1
|-
|-
| Slot 3 || {{Item|4861|Max HP +1%}}, {{Item|4862|Max HP +2%}}, {{Item|4867|Max HP +3%}}, {{Item|4868|Max HP +4%}}, {{Item|4900|Max HP +5%}}, {{Item|4710|INT +1}}, {{Item|4711|INT +2}}, {{Item|4712|INT +3}}, {{Item|4713|INT +4}}
| {{Item|4711|INT +2}} || INT +2
|-
|-
| Slot 4 || Same as Slot 3
| {{Item|4712|INT +3}} || INT +3
|-
| {{Item|4713|INT +4}} || INT +4
|}
|}


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{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
|-
|-
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Slot
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Enchant
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Available Enchants
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" | Effect
|-
| {{Item|4861|Max HP +1%}} || Max HP +1%
|-
| {{Item|4862|Max HP +2%}} || Max HP +2%
|-
| {{Item|4867|Max HP +3%}} || Max HP +3%
|-
| {{Item|4868|Max HP +4%}} || Max HP +4%
|-
| {{Item|4900|Max HP +5%}} || Max HP +5%
|-
| {{Item|4720|DEX +1}} || DEX +1
|-
| {{Item|4721|DEX +2}} || DEX +2
|-
|-
| Slot 3 || {{Item|4861|Max HP +1%}}, {{Item|4862|Max HP +2%}}, {{Item|4867|Max HP +3%}}, {{Item|4868|Max HP +4%}}, {{Item|4900|Max HP +5%}}, {{Item|4720|DEX +1}}, {{Item|4721|DEX +2}}, {{Item|4722|DEX +3}}, {{Item|4723|DEX +4}}
| {{Item|4722|DEX +3}} || DEX +3
|-
|-
| Slot 4 || Same as Slot 3
| {{Item|4723|DEX +4}} || DEX +4
|}
|}



Revision as of 01:08, 30 December 2025

This page covers the enchantment system for equipment obtained from the Infinite Space instance.

Equipment Overview

Weapons

Item Type
1938.png Ruins Dagger [2] (#1938) Dagger
1994.png Ruins Sword [2] (#1994) One-Handed Sword
2024.png Ruins Two-Handed Sword [2] (#2024) Two-Handed Sword
13126.png Ruins Katar [2] (#13126) Katar
13323.png Ruins Revolver [2] (#13323) Revolver
16038.png Ruins Staff [2] (#16038) Staff
18128.png Ruins Bow [2] (#18128) Bow
21014.png Ruins Spear [2] (#21014) Spear
28105.png Ruins Mace [2] (#28105) Mace
28703.png Ruins Whip [2] (#28703) Whip

Armor & Accessories

Item Type
15141.png Ruins Cloth [1] (#15141) Armor
32075.png Ruins Magic Stone (#32075) Accessory
23789.png Ruins Greaves [1] (#23789) Footgear
20779.png Ruins Manteau [1] (#20779) Garment

Enchantment

Equipment can be enchanted at Ruins Enhancer located at map03 (111, 96).

Material Success Rate
6905.png Damaged Magic Stone (#6905) x20 100%

💡 Tip: Enchanting is 100% success rate with no risk of failure!


Enchant Categories

When enchanting, you first select your build type, then choose which slot to enchant:

Build Type Best For
Physical Attack Melee physical damage dealers
Magic Attack Magic damage dealers
Ranged Bow/Gun users, ranged attackers

Weapon Enchantments

Slots 3 and 4 share the same enchant pool for each series.

Physical Attack Series

Enchant Effect
4700.png STR +1 (#4700) STR +1
4701.png STR +2 (#4701) STR +2
4811.png Fighting Spirit 1 (#4811) ATK +3, HIT +1
4810.png Fighting Spirit 2 (#4810) ATK +6, HIT +2
4809.png Fighting Spirit 3 (#4809) ATK +9, HIT +3
4808.png Fighting Spirit 4 (#4808) ATK +12, HIT +4
4820.png Fighting Spirit 5 (#4820) ATK +15, HIT +5
4821.png Fighting Spirit 6 (#4821) ATK +18, HIT +6
4822.png Fighting Spirit 7 (#4822) ATK +21, HIT +7
4823.png Fighting Spirit 8 (#4823) ATK +24, HIT +8

Magic Attack Series

Enchant Effect
4710.png INT +1 (#4710) INT +1
4711.png INT +2 (#4711) INT +2
4815.png Spell 1 (#4815) MATK +3, Variable Cast -2%
4814.png Spell 2 (#4814) MATK +6, Variable Cast -4%
4813.png Spell 3 (#4813) MATK +9, Variable Cast -6%
4812.png Spell 4 (#4812) MATK +12, Variable Cast -8%
4826.png Spell 5 (#4826) MATK +15, Variable Cast -10%
4827.png Spell 6 (#4827) MATK +18, Variable Cast -10%
4828.png Spell 7 (#4828) MATK +21, Variable Cast -10%
4829.png Spell 8 (#4829) MATK +24, Variable Cast -10%

Ranged Series

Enchant Effect
4720.png DEX +1 (#4720) DEX +1
4721.png DEX +2 (#4721) DEX +2
4832.png Expert Archer 1 (#4832) Ranged ATK +2%
4833.png Expert Archer 2 (#4833) Ranged ATK +4%
4834.png Expert Archer 3 (#4834) Ranged ATK +6%
4835.png Expert Archer 4 (#4835) Ranged ATK +8%
4836.png Expert Archer 5 (#4836) Ranged ATK +10%
4837.png Expert Archer 6 (#4837) Ranged ATK +12%
4838.png Expert Archer 7 (#4838) Ranged ATK +14%
4839.png Expert Archer 8 (#4839) Ranged ATK +16%

Armor Enchantments

15141.png Ruins Cloth [1] (#15141) and 32075.png Ruins Magic Stone (#32075) - Slots 3 and 4 share the same pool.

Physical Attack Series

Enchant Effect
4795.png Max HP +1% (#4795) Max HP +1%
4796.png Max HP +2% (#4796) Max HP +2%
4797.png Max HP +3% (#4797) Max HP +3%
4700.png STR +1 (#4700) STR +1
4701.png STR +2 (#4701) STR +2
4702.png STR +3 (#4702) STR +3
4703.png STR +4 (#4703) STR +4

Magic Attack Series

Enchant Effect
4870.png Max SP +1% (#4870) Max SP +1%
4800.png Max SP +2% (#4800) Max SP +2%
4871.png Max SP +3% (#4871) Max SP +3%
4710.png INT +1 (#4710) INT +1
4711.png INT +2 (#4711) INT +2
4712.png INT +3 (#4712) INT +3
4713.png INT +4 (#4713) INT +4

Ranged Series

Enchant Effect
4870.png Max SP +1% (#4870) Max SP +1%
4800.png Max SP +2% (#4800) Max SP +2%
4871.png Max SP +3% (#4871) Max SP +3%
4720.png DEX +1 (#4720) DEX +1
4721.png DEX +2 (#4721) DEX +2
4722.png DEX +3 (#4722) DEX +3
4723.png DEX +4 (#4723) DEX +4

Footgear & Garment Enchantments

23789.png Ruins Greaves [1] (#23789) and 20779.png Ruins Manteau [1] (#20779) - Slots 3 and 4 share the same pool.

Physical Attack Series

Enchant Effect
4861.png Max HP +1% (#4861) Max HP +1%
4862.png Max HP +2% (#4862) Max HP +2%
4867.png Max HP +3% (#4867) Max HP +3%
4868.png Max HP +4% (#4868) Max HP +4%
4900.png Max HP +5% (#4900) Max HP +5%
4700.png STR +1 (#4700) STR +1
4701.png STR +2 (#4701) STR +2
4702.png STR +3 (#4702) STR +3
4703.png STR +4 (#4703) STR +4

Magic Attack Series

Enchant Effect
4861.png Max HP +1% (#4861) Max HP +1%
4862.png Max HP +2% (#4862) Max HP +2%
4867.png Max HP +3% (#4867) Max HP +3%
4868.png Max HP +4% (#4868) Max HP +4%
4900.png Max HP +5% (#4900) Max HP +5%
4710.png INT +1 (#4710) INT +1
4711.png INT +2 (#4711) INT +2
4712.png INT +3 (#4712) INT +3
4713.png INT +4 (#4713) INT +4

Ranged Series

Enchant Effect
4861.png Max HP +1% (#4861) Max HP +1%
4862.png Max HP +2% (#4862) Max HP +2%
4867.png Max HP +3% (#4867) Max HP +3%
4868.png Max HP +4% (#4868) Max HP +4%
4900.png Max HP +5% (#4900) Max HP +5%
4720.png DEX +1 (#4720) DEX +1
4721.png DEX +2 (#4721) DEX +2
4722.png DEX +3 (#4722) DEX +3
4723.png DEX +4 (#4723) DEX +4

Enchant Reset

You can also reset (wash) enchantments at the same NPC. Reset removes the enchant from the specified slot.


Material Sources

Material Source
6905.png Damaged Magic Stone (#6905) Infinite Space instance drops, monster drops

Tips

💡 Tip: 100% success rate — No risk of failure, guaranteed enchant
Choose your build type — Physical, Magic, or Ranged determines available enchants
Weapons get offensive enchants — Fighting Spirit, Spell, or Expert Archer series
Armor gets defensive enchants — Max HP%, Max SP%, and stat bonuses
Farm Damaged Magic Stones — Need 20 per enchant attempt


See Also