This page covers the enchantment system for Ninja class equipment.
Overview
| Target Items
|
Slots
|
Enchant Type
|
Success Rate
|
| Ninja Weapons & Armors |
3 β 4 |
Random (refine-dependent) |
100%
|
| NPC |
Location
|
| Master Craftsman Taizan |
vdistrict1 (74, 72)
|
Target Equipment
Weapons
Armors
| Equipment
|
Type
|
| Crescent Moon Totem Bracer [1] |
Accessory
|
| Wild Wolf Totem Bracer [1] |
Accessory
|
| Ninja Scale Armor [1] |
Armor
|
| Shadow in Mist [1] |
Armor
|
| Special Ninja Suit Blood Cherry [1] |
Armor
|
Material Cost
| Action
|
Zeny
|
Success Rate
|
| Enchant (per slot) |
100,000 |
100%
|
| Reset (per slot) |
100,000 |
100%
|
Total for full enchant: 200,000 Zeny (both slots)
Refine-Based Enchant System
The enchant pool changes based on your equipment's refine level. Higher refine = better enchants!
+0 to +4 Refine (8 options)
Defensive enchants only:
+5 to +7 Refine (14 options)
Defensive + basic stats:
+8 to +9 Refine (12 options)
Stats only, +1 and +2:
| Enchant
|
Effect
|
Chance
|
| STR/INT/DEX/AGI/VIT/LUK +1 |
Stat +1 |
50% (8.33% each)
|
| STR/INT/DEX/AGI/VIT/LUK +2 |
Stat +2 |
50% (8.33% each)
|
+10 to +12 Refine (17 options)
Stats +1/+2 plus HP/SP:
+13 and Above Refine (17 options)
Best pool with +2/+3 stats and HP/SP:
Tips
π‘ Tip: Refine before enchanting β Higher refine unlocks better enchant pools
+8 removes defensive enchants β At +8 you can only get stats, not MDEF/DEF
+13 for best results β Access to +3 stat enchants
100% success rate β Safe to enchant and reset
Individual slot reset β Can reset just one slot at a time
See Also