<span class="mw-page-title-main">Ninja Equipment Enchantment</span>

Ninja Equipment Enchantment

This page covers the enchantment system for Ninja class equipment.

Overview

Target Items Slots Enchant Type Success Rate
Ninja Weapons & Armors 3 β†’ 4 Random (refine-dependent) 100%
NPC Location
Master Craftsman Taizan vdistrict1 (74, 72)

Target Equipment

Weapons

Equipment Type
13076.png Raksasa Dagger [1] (#13076) Dagger
2173.png Crescent Dagger [1] (#2173) Dagger
13078.png Fuuma Shuriken Petal [2] (#13078) Huuma Shuriken
2172.png Fuuma Shuriken Blizzard [1] (#2172) Huuma Shuriken
13313.png Fuuma Shuriken Storm [1] (#13313) Huuma Shuriken

Armors

Equipment Type
15054.png Crescent Moon Totem Bracer [1] (#15054) Accessory
13314.png Wild Wolf Totem Bracer [1] (#13314) Accessory
15055.png Ninja Scale Armor [1] (#15055) Armor
13315.png Shadow in Mist [1] (#13315) Armor
15056.png Special Ninja Suit Blood Cherry [1] (#15056) Armor

Material Cost

Action Zeny Success Rate
Enchant (per slot) 100,000 100%
Reset (per slot) 100,000 100%

Total for full enchant: 200,000 Zeny (both slots)


Refine-Based Enchant System

The enchant pool changes based on your equipment's refine level. Higher refine = better enchants!

+0 to +4 Refine (8 options)

Defensive enchants only:

Enchant Effect Chance
4786.png MDEF +2 (#4786) MDEF +2 12.5%
4787.png MDEF +4 (#4787) MDEF +4 12.5%
4788.png MDEF +6 (#4788) MDEF +6 12.5%
4789.png MDEF +8 (#4789) MDEF +8 12.5%
4791.png DEF +3 (#4791) DEF +3 12.5%
4792.png DEF +6 (#4792) DEF +6 12.5%
4793.png DEF +9 (#4793) DEF +9 12.5%
4794.png DEF +12 (#4794) DEF +12 12.5%

+5 to +7 Refine (14 options)

Defensive + basic stats:

Enchant Effect Chance
MDEF +2 ~ +8 MDEF bonuses 28.6% (7.14% each)
DEF +3 ~ +12 DEF bonuses 28.6% (7.14% each)
4700.png STR +1 (#4700), 4710.png INT +1 (#4710), 4720.png DEX +1 (#4720), 4730.png AGI +1 (#4730), 4740.png VIT +1 (#4740), 4750.png LUK +1 (#4750) Stat +1 42.8% (7.14% each)

+8 to +9 Refine (12 options)

Stats only, +1 and +2:

Enchant Effect Chance
STR/INT/DEX/AGI/VIT/LUK +1 Stat +1 50% (8.33% each)
STR/INT/DEX/AGI/VIT/LUK +2 Stat +2 50% (8.33% each)

+10 to +12 Refine (17 options)

Stats +1/+2 plus HP/SP:

Enchant Effect Chance
STR/INT/DEX/AGI/VIT/LUK +1 Stat +1 35.3% (5.88% each)
STR/INT/DEX/AGI/VIT/LUK +2 Stat +2 35.3% (5.88% each)
4795.png HP +100 (#4795), 4796.png HP +200 (#4796), 4797.png HP +300 (#4797) HP bonuses 17.6% (5.88% each)
4800.png SP +50 (#4800), 4801.png SP +100 (#4801) SP bonuses 11.8% (5.88% each)

+13 and Above Refine (17 options)

Best pool with +2/+3 stats and HP/SP:

Enchant Effect Chance
STR/INT/DEX/AGI/VIT/LUK +2 Stat +2 35.3% (5.88% each)
STR/INT/DEX/AGI/VIT/LUK +3 Stat +3 35.3% (5.88% each)
4795.png HP +100 (#4795), 4796.png HP +200 (#4796), 4797.png HP +300 (#4797) HP bonuses 17.6% (5.88% each)
4800.png SP +50 (#4800), 4801.png SP +100 (#4801) SP bonuses 11.8% (5.88% each)

Tips

πŸ’‘ Tip: Refine before enchanting β€” Higher refine unlocks better enchant pools
+8 removes defensive enchants β€” At +8 you can only get stats, not MDEF/DEF
+13 for best results β€” Access to +3 stat enchants
100% success rate β€” Safe to enchant and reset
Individual slot reset β€” Can reset just one slot at a time


See Also