This page covers the enchantment system for Patent Weapons from the Patent Workshop.
Overview
Patent Weapons are a series of job-specific weapons that can be enchanted to add powerful bonuses.
| Weapon Type | Jobs | Enchant Slots |
|---|---|---|
| Patent Swords | Swordsman classes | 2 |
| Patent Spears | Knight/Crusader classes | 2 |
| Patent Axes | Merchant classes | 2 |
| Patent Maces | Acolyte classes | 2 |
| Patent Staves | Mage classes | 2 |
| Patent Daggers | Thief classes | 2 |
| Patent Bows | Archer classes | 2 |
| Patent Katars | Assassin classes | 2 |
| Patent Knuckles | Monk classes | 2 |
| Patent Instruments | Bard classes | 2 |
| Patent Whips | Dancer classes | 2 |
Enchantment System
Patent weapons use a module-based enchantment system where you select specific enchants to apply.
Available Enchants
| Category | Enchants |
|---|---|
| Physical | Fighting Spirit 1-6, ATK +1~3% |
| Magical | Spell 1-6, MATK +1~3% |
| Ranged | Expert Archer 1-6 |
| Critical | Sharp 1-6, Critical +5~15 |
| Stats | STR/AGI/VIT/INT/DEX/LUK +3~8 |
| Special | Job-specific bonuses |
Material Cost
| Action | Materials | Success Rate |
|---|---|---|
| Enchant Slot 4 | Patent Modules + Zeny | 100% |
| Enchant Slot 3 | Patent Modules + Zeny | 100% |
| Reset | Reset materials | 100% |
Tips
π‘ Tip: Job-specific weapons β Choose the weapon type for your class
Module system β Collect modules to customize your enchants
Can reset β Reset available for rerolling enchants
100% success rate β All enchants guaranteed to succeed
See Also
- Enchantment β Main enchantment guide
- Weapon_Enchantment β General weapon enchantment guide