<span class="mw-page-title-main">Patent Weapons Enchantment</span>

Patent Weapons Enchantment

This page covers the enchantment system for Patent Weapons from the Patent Workshop.

Overview

Patent Weapons are a series of job-specific weapons that can be enchanted to add powerful bonuses.

Weapon Type Jobs Enchant Slots
Patent Swords Swordsman classes 2
Patent Spears Knight/Crusader classes 2
Patent Axes Merchant classes 2
Patent Maces Acolyte classes 2
Patent Staves Mage classes 2
Patent Daggers Thief classes 2
Patent Bows Archer classes 2
Patent Katars Assassin classes 2
Patent Knuckles Monk classes 2
Patent Instruments Bard classes 2
Patent Whips Dancer classes 2

Enchantment System

Patent weapons use a module-based enchantment system where you select specific enchants to apply.

Available Enchants

Category Enchants
Physical Fighting Spirit 1-6, ATK +1~3%
Magical Spell 1-6, MATK +1~3%
Ranged Expert Archer 1-6
Critical Sharp 1-6, Critical +5~15
Stats STR/AGI/VIT/INT/DEX/LUK +3~8
Special Job-specific bonuses

Material Cost

Action Materials Success Rate
Enchant Slot 4 Patent Modules + Zeny 100%
Enchant Slot 3 Patent Modules + Zeny 100%
Reset Reset materials 100%

Tips

πŸ’‘ Tip: Job-specific weapons β€” Choose the weapon type for your class
Module system β€” Collect modules to customize your enchants
Can reset β€” Reset available for rerolling enchants
100% success rate β€” All enchants guaranteed to succeed


See Also