Overview
The Time Gap weapons are class-specific enchantable weapons with two enchantment slots (Slot 3 and Slot 2), filled in order: Slot 3 β Slot 2.
Both slots are perfect-select only β there is no random enchanting. All placements are 100% guaranteed. There are no upgrades; the chosen enchant is final.
Equipment Coverage
How to Enchant
π‘ Tip: NPC location to be confirmed. All 19 weapon variants share the identical enchant system.
Materials used across this system:
Time Dimension Magic Rune (#1001556) β Required for all Slot 3 and Slot 2 placements
Energy of Elemental (#1001600) β Required for Slot 2 placements
Various Depth Runes β Each Slot 3 gem requires two specific Depth Rune types (see Slot 3 table)
Reset System
Reset removes all enchanted slots at once and is 100% guaranteed. Cost:
5,000,000 Zeny
50 Γ
Zelunium (#25731)
50 Γ
Shadowdecon (#25729)
100 Γ
Etel Dust (#1000322)
Slot 3 β Biosphere Gems
Choose one of 5 Biosphere Gems, each boosting damage against two specific monster races by 30% for both physical and magic attacks. No grade scaling β the bonus is flat regardless of enchant grade.
Slot 2 β Varmundt's Crystals
Choose one of 5 Varmundt's Crystals, each boosting damage against two specific elements for both physical and magic attacks. Bonuses scale with enchant grade.
Cost (all types): 10 Γ
Energy of Elemental (#1001600) + 15 Γ
Time Dimension Magic Rune (#1001556)
π‘ Tip: All 5 Crystals are Lv3 variants. Grade bonuses are cumulative: ungraded = +10%, Grade D = +14%, Grade C = +18%, Grade B = +24%, Grade A = +30% to each element (Phys & Magic).
| Crystal | Elements | No Grade | Grade D | Grade C | Grade B | Grade A |
|---|---|---|---|---|---|---|
| Dark & Fire | +10% | +14% | +18% | +24% | +30% | |
| Holy & Water | +10% | +14% | +18% | +24% | +30% | |
| Earth & Wind | +10% | +14% | +18% | +24% | +30% | |
| Undead & Ghost | +10% | +14% | +18% | +24% | +30% | |
| Poison & Neutral | +10% | +14% | +18% | +24% | +30% |
π‘ Tip: Each percentage applies to both elements listed and to both physical and magic damage. For example, Flame Crystal at Grade A grants +30% physical damage vs Dark, +30% magic damage vs Dark, +30% physical damage vs Fire, and +30% magic damage vs Fire.
See Also
- Enchantment β Main enchantment guide
- Time Gap β Equipment stats and overview
- Enchant Grade β Guide to enchant grading