Overview
Bio 5 Booster Weapons [B] are 4th job weapons from EDDA Biolab, enchanted using
Booster Coin (#1000254) by NPC Neil (vdistrict1 83, 18). All enchants are perfect enchant only — the process never fails and there are no random rolls. Each weapon has 2 enchantment slots filled in order: Slot 3 → Slot 2.
| Slots | Enchant Type | Currency | Reset |
|---|---|---|---|
| 3 → 2 | Perfect only | None |
How to Enchant
Equip the Booster weapon, then speak with Neil (vdistrict1 83, 18). Select the enchant you want — the process always succeeds. Slot 3 must be enchanted before Slot 2 becomes available.
⚠️ Warning: There is no reset available for Booster weapon enchants. Choose carefully.
How to Obtain Booster Coins
Booster Coin (#1000254) can be obtained from the EDDA Biolab instance as a reward, or exchanged from other EDDA Biolab instance currencies.
Slot 3 Enchants
Choose one of 4 enchants for Slot 3. Cost: 80 ×
Booster Coin (#1000254) per enchant.
| Enchant | Effect |
|---|---|
| CRI +15, HIT +6 | |
| Perfect Flee ignore +15%, HIT +25 | |
| ASPD +1, ASPD +10% | |
| Variable Cast Time -10% |
Slot 2 Enchants
Choose one of 3 enchants for Slot 2. Cost: 180 ×
Booster Coin (#1000254) per enchant.
| Enchant | Effect |
|---|---|
| Melee ATK +10% | |
| Ranged ATK +10% | |
| Magic dmg (All elements) +10% |
Target Equipment
38 Booster weapons from EDDA Biolab, grouped by weapon type:
💡 Tip: All Booster weapons share the same enchant pool regardless of weapon type — any weapon can receive any of the 4 Slot 3 options and any of the 3 Slot 2 options.
See Also
- Enchantment — Main enchantment guide
- EDDA_Biolab — Instance guide