<span class="mw-page-title-main">Heart Hunter War Base</span>

Heart Hunter War Base

Heart Hunter War Base

Level Range: 170+

Party Size: 1-12

Time Limit: 1 hour

Cooldown: 1 day

Entrance: Einbroch Field (ein_fild04 275, 342)

Instance Map: 1@swat

Monsters:

  • Heart Hunter Guard
  • Upgraded Heart Hunter

Notable Drops:

Heart Hunter War Base is an end-game instance that is part of the Terra Gloria storyline. Players join General Julian and the Rebellion Striker Unit to assault the Heart Hunter organization's base. The instance features tactical combat with explosive mechanics and multiple security systems to breach.

Overview

The Rebellion forces have located the Heart Hunter organization's war base near Einbroch. Players lead a strike team alongside Julian to infiltrate the base, disable security systems using explosives, and eliminate Heart Hunter forces.

Quick Info

Instance Information
Level Requirement 170+ Cooldown 1 day (daily)
Party Size 1-12 players Time Limit 1 hour
Location ein_fild04 (275, 342) Instance Map 1@swat

Requirements

Requirement Details
Level Base Level 170+
Prerequisites Terra Gloria main quest (terra_gloria_main >= 19)
Party Party leader creates instance
Briefing Must receive briefing from Julian first
Quest Quest 12374 (story), Quest 12375 (cooldown)

How to Access

  1. Complete Terra Gloria main quest to stage 19.
  2. Travel to Einbroch Field (ein_fild04).
  3. Receive briefing from Julian at (281, 337).
  4. Speak to Striker Unit Commander at (275, 342) to enter.
"Once we are ready for the operation, you will get in there with me."
β€” Striker Unit Commander
"If you are ready, I will let you know the attack time."
β€” Julian

Instance Versions

The instance has two versions based on story progress:

Version Requirement Notes
Heart Hunter War Base 1 terra_gloria_main == 19 Story mode, first assault
Heart Hunter War Base 2 terra_gloria_main > 19 Daily repeatable version

Instance Walkthrough

Phase 1: Deployment

Upon entering, you spawn with 15 Rebellion soldiers in formation. Julian briefs the team:

"According to the estimation, there must be a greeting here. But there is nothing."
β€” Julian
"From here, we split. Each of us will find the weak spots and annihilate the enemies."
β€” Julian
"These might be sharpshooters around, so do not gather. Accomplish the operation individually."
β€” Julian

After the briefing, soldiers disperse and the first wave begins.

Phase 2: Initial Assault

First Enemy Wave:

  • 24 Heart Hunter Guards spawn in the area (55,49 to 89,77)
  • Clear the initial enemies to proceed

Phase 3: Security System 1

Julian encounters the first security barrier:

"There is a security system being operated in front of this. If you take one step ahead, you will be riddled with bullets."
β€” Julian
"We are in trouble from the beginning."
β€” Julian

Objective: Find Gunpowder

  1. Locate the Pile of Gunpowder at (58, 90)
  2. Interact to spawn 5 Antique Powder items on the ground
  3. Pick up the 25154.png Antique Powder (#25154)

Warning: Collecting powder triggers an alarm!

"Intruders detected in the restricted area. Heart Hunters, heighten the security!"
β€” Base Announcement

Second Enemy Wave:

  • Additional Heart Hunter Guards spawn
  • Must clear or avoid while collecting powder
  1. Return powder to Julian
  2. He uses it to blow up the security system
"This is good enough to get rid of the security system and the Heart Hunter guys who rushed a moment ago."
β€” Julian
"Now, let me blow them away!"
β€” Julian

The explosion destroys the security barrier and rope pile obstacles.

Phase 4: Security System 2

"Don't worry about this place. I can handle it with the remaining gunpowder."
β€” Julian
"You go up and check if there is any remaining force or threat."
β€” Julian

Objective: Trigger Alarms

  1. Find the Suspicious Instrument at (150, 119)
  2. It has a warning: "[Do not push]"
  3. Push the button anyway!
"Intruders detected in Section 2. Heart Hunters, heighten the security!"
β€” Base Announcement

Third Enemy Wave:

  • Heart Hunter Guards spawn in section 2
  • 5% chance for Upgraded Heart Hunter (ID: 3626) to spawn on each kill
  • System announces remaining enemy count

Julian completes the explosive assembly while you fight:

"Great. We have finished making the explosive."
β€” Julian
"Cover your ears to protect your eardrum! I am exploding it now!"
β€” Julian

Phase 5: Security System 3 (Final)

"This might be the last security system. But we ran out of gunpowder."
β€” Julian
"We must secure a path for the cleanup party. Find gunpowder nearby."
β€” Julian

Objective: Find More Gunpowder

  1. Locate Pile of Gunpowder #2 at (163, 58)
  2. Collect 5 more Antique Powder
  3. Fight through spawning enemies
"Intruders detected deep in Section 3. Heart Hunters, protect the base at all cost!"
β€” Base Announcement
"The battle can start while you are finding gunpowder. Prepare for it."
β€” Julian

Completion

After clearing the final security system, the base assault is successful. Return to Julian for completion.


Monsters

Monster ID Notes
3627.gif
Heart Hunter Guard (#3627)
3627 Standard enemy, spawns in waves
3626.gif
Upgraded Heart Hunter (#3626)
3626 Rare spawn (5% chance), stronger variant

Items

Item ID Use
25154.png Antique Powder (#25154) 25154 Collected from piles, given to Julian for explosives

NPCs

NPC Location Function
Julian ein_fild04 (281, 337) Quest briefing, instance triggers
Striker Unit Commander ein_fild04 (275, 342) Instance entry
Julian (Instance) 1@swat (multiple) Guides through instance
Rebellion Soldiers 1@swat (33-36, 59-71) 15 allied NPCs
Pile of Gunpowder #1 1@swat (58, 90) First powder location
Pile of Gunpowder #2 1@swat (163, 58) Second powder location
Suspicious Instrument 1@swat (150, 119) Trigger for phase 4

Quests

Quest ID Name Purpose
12374 - Story quest progress
12375 Base Maintenance Daily cooldown tracker

Tips

  • Follow Julian - He guides you through each phase
  • Collect all powder - Need 5 pieces from each pile
  • Push the button - Despite the warning, it's required to progress
  • Watch for Upgraded variants - 5% spawn chance, more dangerous
  • Don't rush ahead - Security systems are lethal until disabled
  • Party synergy - Coordinate for wave spawns
  • Daily farming - Run daily after story completion

See Also