| Wave Mode - Sky |
|---|
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Level Range: Any Party Size: 1-12 Time Limit: Unlimited Cooldown: 1 day Entrance: Prontera (146, 75) Instance Map: 1@def02 Waves: 10 types (cycling) Special Feature:
Fail Condition: Monster escape limit |
Wave Mode - Sky is the daily version of Wave Mode, featuring unique mechanics including Treasure Boxes that appear every 5 waves and Mercenary allies that assist your party.
Overview
"The Wave Mode - Sky: Available once a day. Like the other Wave Mode, keep the monsters away from reaching the other side of the map."
โ Belka
Unlike Forest mode, Sky mode:
- Has a daily cooldown
- Features Treasure Box bonus waves
- Spawns friendly Mercenaries
- Uses different monster set
Quick Info
| Instance Information | |||
|---|---|---|---|
| Level Requirement | None | Cooldown | 1 day |
| Party Size | 1-12 players | Wave Timer | ~20 seconds |
| Treasure Waves | Every 5th | Mercenaries | 2 per wave |
How to Access
Speak to Zonda Rep (Belka) at any location (same as Forest mode):
- Prontera (146, 75)
- Payon (166, 98)
- Eden Group moc_para01 (45, 89)
- Morocc (168, 271)
Mechanics
Wave System
- 10 unique monster types that cycle
- 15 monsters spawn per wave (alternating aggressive/passive)
- Spawn timing: Every 0.5 seconds for 8 seconds
Monster Spawns
Each wave spawns monsters with alternating behavior:
- Aggressive (odd spawns) - Will attack if provoked
- Passive (even spawns) - Only walk to exit
Treasure Waves
Every 5th wave spawns Treasure Boxes instead of monsters:
- Wave 5: 1 Treasure Box
- Wave 10: 2 Treasure Boxes
- Wave 15: 3 Treasure Boxes
- Wave 20: 4 Treasure Boxes
- Wave 25+: 5 Treasure Boxes (max)
Treasure Box Mechanics:
- ID: WA_TREASURE (3075)
- Shows countdown emotes: Dice3 โ Dice2 โ Dice1
- Self-destructs after ~19 seconds if not killed
- Kill quickly for rewards!
Mercenaries
2 Mercenaries spawn each regular wave
- ID: WA_MERCENARY (3086)
- They fight alongside you!
- Walk the same path as monsters
- Last 45 seconds before despawning
- Use AI_WAVEMODE behavior
Monster Types
| Wave | Monster | ID | Notes |
|---|---|---|---|
| 1, 11, 21... | WA Monster 1 | 3076 | Wave 1 type |
| 2, 12, 22... | WA Monster 2 | 3077 | Wave 2 type |
| 3, 13, 23... | WA Monster 3 | 3078 | Wave 3 type |
| 4, 14, 24... | WA Monster 4 | 3079 | Wave 4 type |
| 5, 15, 25... | Treasure Boxes | 3075 | Bonus wave! |
| 6, 16, 26... | WA Monster 6 | 3081 | Wave 6 type |
| 7, 17, 27... | WA Monster 7 | 3082 | Wave 7 type |
| 8, 18, 28... | WA Monster 8 | 3083 | Wave 8 type |
| 9, 19, 29... | WA Monster 9 | 3084 | Wave 9 type |
| 10, 20, 30... | Treasure Boxes | 3075 | Bonus wave! |
Note: Waves 5 and 10 (multiples of 5) are Treasure waves
Treasure Box Strategy
Timing
- Boxes spawn when wave starts
- 3-second countdown begins at 16.5 seconds
- Self-destruct at ~19 seconds
- You have limited time to kill them!
Priority
- High single-target DPS recommended
- Each box killed = bonus rewards
- More boxes spawn as waves progress
- Max 5 boxes after wave 25
Countdown Emotes
- ET_DICE3 (16.5s)
- ET_DICE2 (17.5s)
- ET_DICE1 (18.5s)
- BOOM! (19.5s)
NPCs
| NPC | Type | Function |
|---|---|---|
| Zonda Rep (Belka) | Entry NPC | Instance access |
| Treasure Box | Monster | Bonus wave target |
| Mercenary | Ally | Fights alongside party |
Forest vs Sky Comparison
| Aspect | Forest | Sky |
|---|---|---|
| Cooldown | None | 1 day |
| Monsters | 70 types | 10 types |
| Champion Waves | Every 5th | No |
| Treasure Waves | No | Every 5th |
| Mercenaries | No | 2 per wave |
| Escape Limit | 20 | Variable |
| Best For | Practice | Daily rewards |
Tips
- Daily limit - Only once per day, make it count
- Treasure priority - Kill boxes before they explode
- Mercenary help - They assist but don't rely on them
- Aggressive mobs - Half the spawns will fight back
- Boss DPS - Bring single-target for Treasure waves
- Party up - More effective with coordination
See Also
- Wave Mode - Forest โ Unlimited version
- Instances โ Instance directory
- Zonda Corporation โ Related lore