<span class="mw-page-title-main">Weapons</span>

Weapons

Weapons determine your character's offensive capabilities. Each job class can equip specific weapon types.

Weapon Directory

Quick Links
Weapons aArmor Cards Headgear Shadow Gear Costumes Consumables

Weapon Types

Type Classes Notes
Daggers Novice, Thief, Mage classes, Ninja Fast attack speed, dual-wieldable
Swords Swordsman, Knight, Crusader classes Balanced offense, one or two-handed
Two-Handed Swords Knight, Rune Knight High damage, no shield
Spears Knight, Crusader classes Long range melee, mount bonuses
Axes Swordsman, Merchant classes High damage, slower speed
Maces Swordsman, Acolyte, Merchant classes Effective vs Undead
Rods/Staves Mage, Acolyte classes MATK bonuses, cast time reduction
Two-Handed Staves High Wizard, Warlock High MATK, no shield
Bows Archer, Bard, Dancer classes Ranged physical attacks
Katars Assassin classes Always critical, dual-attack
Knuckles Monk classes Combo skills, ATK bonuses
Instruments Bard, Minstrel Performance skills
Whips Dancer, Wanderer Performance skills
Books Sage, Professor, Sorcerer MATK and ATK hybrid
Guns Gunslinger, Rebellion Ranged, various ammo types
Shuriken Ninja, Kagerou/Oboro Throwable weapons
Huuma Shuriken Ninja, Kagerou/Oboro Two-handed throwing

Weapon Levels

Weapons are classified by level, which affects refinement costs and bonuses:

Level Refinement Material ATK per Refine Examples
Level 1 1010.png Phracon (#1010) +2 ATK Basic starter weapons
Level 2 1011.png Emveretarcon (#1011) +3 ATK Early game weapons
Level 3 984.png Oridecon (#984) +5 ATK Mid-game weapons
Level 4 984.png Oridecon (#984) +7 ATK End-game weapons
Level 5 6224.png Carnium (#6224) +14 ATK Episode 17+ weapons

Weapon Properties

Element

Weapons can have elemental properties that deal bonus damage to certain enemies:

Element Strong Against Weak Against
Fire Earth, Undead Water
Water Fire Wind, Poison
Wind Water Earth
Earth Wind, Poison Fire
Holy Shadow, Undead β€”
Shadow Holy β€”
Ghost Neutral β€”
Poison β€” Earth

Size Modifiers

Weapon types have different effectiveness against monster sizes:

Weapon Type Small Medium Large
Daggers 100% 75% 50%
Swords 75% 100% 75%
Two-Handed Swords 75% 75% 100%
Spears 75% 75% 100%
Axes 50% 75% 100%
Maces 75% 100% 100%
Rods 100% 100% 100%
Bows 100% 100% 75%
Katars 75% 100% 75%
Knuckles 100% 75% 50%

πŸ’‘ Tip: Use cards like 4054.png Skeleton Worker Card (#4054) or 4047.png Minorous Card (#4047) to overcome size penalties!

Card Slots

Weapons can have 0 to 4 card slots. More slots allow more customization but slotted versions may have lower base stats.

Popular Weapon Cards:

Obtaining Weapons

  • Eden Group - Free Paradise weapons at level 60+
  • NPC Shops - Basic weapons in towns
  • Monster Drops - Many monsters drop weapons
  • Instances - Instance-specific weapons
  • Crafting - Blacksmith and other crafting NPCs
  • Quests - Episode quest rewards

See Also