Enchantment: Difference between revisions

Enchantment: Difference between revisions

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* [[Dimensional_Weapon_Enchantment|Dimensional Weapons]]
* [[Dimensional_Weapon_Enchantment|Dimensional Weapons]]
* [[Divine_Beast's_Cloak|Divine Beast's Cloak]]
* [[Divine_Beast's_Cloak_Autumn|Divine Beast's Cloak: Autumn]]
* [[Divine_Beast's_Cloak_Spring|Divine Beast's Cloak: Spring]]
* [[Divine_Beast's_Cloak_Summer|Divine Beast's Cloak: Summer]]
* [[Divine_Beast's_Cloak_Winter|Divine Beast's Cloak: Winter]]
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* [[Entwined_Enchantment|Entwined Equipment]]
* [[Entwined_Enchantment|Entwined Equipment]]
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* [[FateSin_Boots_Enchantment|Fate's Sin Boots (per job)]]
* [[Furious_Enchantment|Furious Weapons, Circlet & Boots]]
* [[Furious_Enchantment|Furious Weapons, Circlet & Boots]]
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* [[Gaebolg_Enchantment|Gaebolg Equipment]]
* [[Gaebolg_Enchantment|Gaebolg Equipment]]
* [[Glacier_and_Dim_Glacier_Gear|Glacier and Dim Glacier Gear]]
* [[Glacier_and_Dim_Glacier_Enchantment|Glacier and Dim Glacier Equipment]]
* [[GoodnEvil_Circlet_Enchantment|Good & Evil Circlet]]
* [[GoodnEvil_Enchantment|Good & Evil Crown & Boots]]
* [[Gray_Wolf_Enchantment|Gray Wolf Equipment]]
* [[Gray_Wolf_Enchantment|Gray Wolf Equipment]]
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* [[Helm_of_Faith|Helm of Faith]]
* [[Hero_Enchantment|Hero Insignia & Hero Boots [LT]]]
* [[Hero_Enchantment|Hero Insignia & Hero Boots [LT]]]
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* [[LoveLove_Balloon_Enchantment|LoveLove Balloon]]
* [[LoveLove_Balloon_Enchantment|LoveLove Balloon]]
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* [[Mocadas_Weapon_Enchantment|Mocadas Weapons]]
* [[Muqaddas _Weapon_Enchantment|Muqaddas Weapons]]
* [[Muqaddas_Weapons_Enchantment|Muqaddas Weapons (Light & Dark)]]
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* [[Varmundt_Enchantment|Varmundt Equipment]]
* [[Varmundt_Enchantment|Varmundt Equipment]]
* [[Viva_Adulter_Hat_Enchantment|Viva Adulter Hats (per job)]]
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* [[Yorscalp_Enchantment|Yorscalp Equipment]]
* [[Yorscalp_Enchantment|Yorscalp Equipment]]
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* [[Refinement]] β€” Upgrading equipment refine levels
* [[Refinement]] β€” Upgrading equipment refine levels
* [[Socket_Enchant|Socket Enchant]] β€” Adding card slots to equipment
* [[Socket_Enchant|Socket Enchant]] β€” Adding card slots to equipment
* [[Grading_System]] β€” Equipment grade upgrades
* [[Grading System]] β€” Equipment grade upgrades


[[Category:Game Systems]]
[[Category:Game Systems]]
[[Category:Equipment]]
[[Category:Equipment]]
[[Category:Enchantment]]
[[Category:Enchantment]]

Latest revision as of 14:31, 9 March 2026

Enchantment is a system that adds stat bonuses to special equipment slots separate from card slots. Unlike cards, enchantments can often be re-rolled or upgraded for different bonuses.

Overview

Enchantment provides:

  • Stat bonuses β€” STR, AGI, VIT, INT, DEX, LUK, and 4th job stats (POW, STA, WIS, SPL, CON, CRT)
  • Special effects β€” ATK%, MATK%, ASPD, Critical, elemental damage bonuses
  • Build customization β€” Tailor equipment to your playstyle
  • Upgrade paths β€” Many enchantments can be leveled up for stronger effects

ℹ️ Note: Enchantment slots are separate from card slots. You can have both cards AND enchantments on the same equipment.

How Enchanting Works

  1. Find the Enchantment NPC that handles your specific equipment
  2. Pay the required materials (varies by equipment)
  3. Receive an enchantment on your equipment (perfect or random depending on system)
  4. Upgrade existing enchantments to higher levels using additional materials

⚠️ Warning: Some upgrade attempts can fail! Check the success rate before attempting. Failed upgrades may downgrade or reset your enchantment depending on the system.

Enchantable Equipment Directory

Click on any equipment name to view detailed enchantment information including NPC locations, material costs, upgrade paths, and success rates.

A - B
C - D
E - F
G - H
I - K
L - M
N - O
P - R
S - T
U - Z

Types of Enchantments

Stat Enchantments

Enchantment Effect Typical Range
STR/AGI/VIT/INT/DEX/LUK +Stat +1 to +10
POW/STA/WIS/SPL/CON/CRT +4th Job Stat +1 to +10

Combat Enchantments

Enchantment Effect
Fighting Spirit +ATK based on level
Expert Archer +Ranged ATK%
Spell +MATK based on level
Sharp / Lucky Day +Critical rate
Fatal +Critical damage%
Vital +Max HP%
Speed of Light +ASPD
Casting -Variable cast time%
Delay After Skill -After-cast delay%

Special/Set Enchantments

Some equipment has unique enchantment lines that provide powerful set bonuses:

  • Bear's Power (3x STR) β€” Physical melee builds
  • Hawk Eye (3x DEX) β€” Ranged builds
  • Lucky Day (3x LUK) β€” Critical builds
  • Spell lines β€” Magic damage builds

General Tips

πŸ’‘ Tip: Research first β€” Know what enchantments are possible and their costs before starting
Check success rates β€” High-level upgrades often have lower success chances
Gather materials in advance β€” Some enchants require rare instance drops
Perfect vs Random β€” Perfect enchants guarantee success but cost more; random is cheaper but risky
"Good enough" β€” Perfect max-level enchants are expensive; functional mid-tier enchants work fine for most content

See Also