Enchantment: Difference between revisions

Enchantment: Difference between revisions

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Enchantment is a system that adds stat bonuses to special equipment slots separate from card slots. Unlike cards, enchantments can often be re-rolled for different bonuses.
Enchantment is a system that adds stat bonuses to special equipment slots separate from card slots. Unlike cards, enchantments can often be re-rolled or upgraded for different bonuses.


== Overview ==
== Overview ==


Enchantment provides:
Enchantment provides:
* '''Stat bonuses''' — STR, AGI, VIT, INT, DEX, LUK increases
* '''Stat bonuses''' — STR, AGI, VIT, INT, DEX, LUK, and 4th job stats (POW, STA, WIS, SPL, CON, CRT)
* '''Special effects''' — ATK%, MATK%, ASPD, Critical bonuses
* '''Special effects''' — ATK%, MATK%, ASPD, Critical, elemental damage bonuses
* '''Build customization''' — Tailor equipment to your playstyle
* '''Build customization''' — Tailor equipment to your playstyle
* '''Re-rollable''' — Change enchantments if you don't like the result
* '''Upgrade paths''' — Many enchantments can be leveled up for stronger effects


{{Note|Enchantment slots are separate from card slots. You can have both cards AND enchantments on the same equipment.}}
{{Note|Enchantment slots are separate from card slots. You can have both cards AND enchantments on the same equipment.}}
Line 14: Line 14:
== How Enchanting Works ==
== How Enchanting Works ==


# Find an '''Enchantment NPC''' that handles your equipment type
# Find the '''Enchantment NPC''' that handles your specific equipment
# Pay the required '''materials''' and '''zeny'''
# Pay the required '''materials''' (varies by equipment)
# Receive a '''random enchantment''' on your equipment
# Receive an '''enchantment''' on your equipment (perfect or random depending on system)
# If unsatisfied, you can '''re-enchant''' (usually at reduced cost)
# '''Upgrade''' existing enchantments to higher levels using additional materials


{{Warning|Re-enchanting replaces your current enchantment with a new random one. The old enchantment is lost!}}
{{Warning|Some upgrade attempts can fail! Check the success rate before attempting. Failed upgrades may downgrade or reset your enchantment depending on the system.}}


== Types of Enchantments ==
== Enchantable Equipment Directory ==


=== Stat Enchantments ===
Click on any equipment name to view detailed enchantment information including NPC locations, material costs, upgrade paths, and success rates.


{| class="wikitable"
{| class="wikitable mw-collapsible" style="width:100%;"
! Enchantment !! Effect !! Typical Range
|-
|-
| STR || +STR || +1 to +4
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" colspan="2" | A - B
|-
|-
| AGI || +AGI || +1 to +4
| style="width:50%; vertical-align:top;" |
* [[Adulter_Vivatus_Weapon_Enchantment|Adulter & Vivatus Weapons]]
* [[Automatic_Enchantment|Automatic Equipment [E]]]
| style="width:50%; vertical-align:top;" |
* [[Bio5_Enchantment|Bio 5 Weapons [B]]]
|}
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;"
|-
|-
| VIT || +VIT || +1 to +4
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" colspan="2" | C - D
|-
|-
| INT || +INT || +1 to +4
| style="width:50%; vertical-align:top;" |
* [[Circulation_of_Life_Accessories|Circulation of Life Accessories]]
| style="width:50%; vertical-align:top;" |
* [[Dimensional_Weapon_Enchantment|Dimensional Weapons]]
* [[Divine_Beast's_Cloak_Autumn|Divine Beast's Cloak: Autumn]]
* [[Divine_Beast's_Cloak_Spring|Divine Beast's Cloak: Spring]]
* [[Divine_Beast's_Cloak_Summer|Divine Beast's Cloak: Summer]]
* [[Divine_Beast's_Cloak_Winter|Divine Beast's Cloak: Winter]]
|}
 
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;"
|-
|-
| DEX || +DEX || +1 to +4
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" colspan="2" | E - F
|-
|-
| LUK || +LUK || +1 to +4
| style="width:50%; vertical-align:top;" |
* [[Entwined_Enchantment|Entwined Equipment]]
| style="width:50%; vertical-align:top;" |
* [[Furious_Enchantment|Furious Weapons, Circlet & Boots]]
|}
|}


=== Combat Enchantments ===
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;"
 
{| class="wikitable"
! Enchantment !! Effect
|-
| Fighting Spirit || +ATK based on level (physical melee/ranged)
|-
| Expert Archer || +Ranged ATK%
|-
| Spell || +MATK based on level
|-
|-
| Sharp || +Critical rate
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" colspan="2" | G - H
|-
|-
| Lucky Day || +Critical rate (alternative)
| style="width:50%; vertical-align:top;" |
|-
* [[Gaebolg_Enchantment|Gaebolg Equipment]]
| Vital || +Max HP%
* [[Glacier_and_Dim_Glacier_Enchantment|Glacier and Dim Glacier Equipment]]
|-
* [[GoodnEvil_Enchantment|Good & Evil Crown & Boots]]
| Speed || +ASPD
* [[Gray_Wolf_Enchantment|Gray Wolf Equipment]]
| style="width:50%; vertical-align:top;" |
* [[Helm_of_Faith|Helm of Faith]]
* [[Hero_Enchantment|Hero Insignia & Hero Boots [LT]]]
|}
|}


=== Special Enchantments ===
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;"
 
Some equipment can receive rare special enchantments:
 
{| class="wikitable"
! Enchantment !! Effect !! Rarity
|-
| Fatal || +Critical damage% || Rare
|-
| Casting || -Variable cast time% || Rare
|-
| Delay After Skill || -After-cast delay% || Very Rare
|-
|-
| HP Recovery || +HP Recovery% || Uncommon
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" colspan="2" | I - K
|-
|-
| SP Recovery || +SP Recovery% || Uncommon
| style="width:50%; vertical-align:top;" |
* [[Illusion_Equipment_Enchantment|Illusion Equipment [E]]]
| style="width:50%; vertical-align:top;" |
|}
|}


== Instance-Specific Enchantments ==
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;"
 
=== Temporal Boots (Old Glast Heim) ===
 
The {{Item|22006|Temporal Boots}} series can receive powerful enchantments:
 
{| class="wikitable"
! Enchant Slot !! Available Enchantments
|-
| Slot 1 || Fighting Spirit, Expert Archer, Spell, HP%, SP%
|-
|-
| Slot 2 || STR+1~4, AGI+1~4, VIT+1~4, INT+1~4, DEX+1~4, LUK+1~4
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" colspan="2" | L - M
|-
|-
| Slot 3 || Bear Power, Hawk Eye, Lucky Day, Muscle Fool, etc.
| style="width:50%; vertical-align:top;" |
* [[LoveLove_Balloon_Enchantment|LoveLove Balloon]]
| style="width:50%; vertical-align:top;" |
* [[Muqaddas _Weapon_Enchantment|Muqaddas Weapons]]
|}
|}


Special combos available:
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;"
* '''Bear Power (3x STR)''' — +20 ATK per 3 refine
* '''Hawk Eye (3x DEX)''' — +2% ranged damage per 3 refine
* '''Lucky Day (3x LUK)''' — +3 Critical per 3 refine
 
=== Fallen Angel Wings ===
 
Fallen Angel Wings have 3 enchantment slots:
 
{| class="wikitable"
! Slot !! Available Enchantments
|-
| Slot 1 || STR+1~4, AGI+1~4, VIT+1~4, INT+1~4, DEX+1~4, LUK+1~4
|-
|-
| Slot 2 || ATK%, MATK%, ASPD, Ranged%, Critical
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" colspan="2" | N - O
|-
|-
| Slot 3 || Expert Archer, Fighting Spirit, Spell, Sharp, Fatal
| style="width:50%; vertical-align:top;" |
* [[Nebula Armor|Nebula Armor]]
| style="width:50%; vertical-align:top;" |
|}
|}


=== Mora Equipment ===
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;"
 
Mora equipment from Eclage can be enchanted:
 
* '''Mora Boots'''
* '''Mora Manteau'''
* '''Mora Accessories'''
 
== Enchantment Costs ==
 
Costs vary by equipment type and enchantment NPC:
 
{| class="wikitable"
! Equipment Tier !! Initial Cost !! Re-enchant Cost
|-
|-
| Basic || 10,000 - 50,000z || 50-75% of initial
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" colspan="2" | P - R
|-
|-
| Mid-tier || 100,000 - 500,000z || 50-75% of initial
| style="width:50%; vertical-align:top;" |
|-
* [[Poring_Balloon_Enchantment|Poring Balloons]]
| High-tier || 500,000z+ || 50-75% of initial
| style="width:50%; vertical-align:top;" |
* [[Rising_Circlet_Enchantment|Rising Circlet]]
* [[Royal_Heir_Enchantment|Royal Heir Equipment]]
|}
|}


=== Common Materials ===
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;"
 
{| class="wikitable"
! Material !! Used For
|-
|-
| {{Item|6635|Blacksmith Blessing}} || Some high-tier enchants
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" colspan="2" | S - T
|-
|-
| {{Item|6909|Purified Parts}} || Instance equipment
| style="width:50%; vertical-align:top;" |
|-
* [[Snowflower_Enchantment|Snowflower Equipment]]
| Mora Coins || Mora equipment
* [[Solid_Wicked_Precision_Enchantment|Solid, Wicked & Precision Weapons]]
|-
* [[Soutane_Enchantment|Soutane Equipment (per job)]]
| Cat Hand Coins || Cat-themed equipment
* [[Stellar_Seal_Accessories|Stellar Seal Accessories]]
* [[Stardust_Sky_Crown_Enchantment|Stardust & Sky Rune Crown]]
| style="width:50%; vertical-align:top;" |
* [[Thanatos_Tower_Enchantment|Thanatos Helm [LT]]]
* [[Time_DM_Crown_Enchantment|Time Dimensions Rune Crown]]
* [[Time_Gap_Weapon_Enchantment|Time Gap Weapons]]
* [[Tree_Of_Sprout_Enchantment|Tree of Sprout]]
|}
|}


== Enchantment NPCs ==
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;"
 
{| class="wikitable"
! NPC !! Location !! Equipment Types
|-
|-
| Malangdo Enchanter || Malangdo (220, 158) || Temporal equipment, accessories
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" colspan="2" | U - Z
|-
|-
| Mora Enchanter || Mora || Mora equipment
| style="width:50%; vertical-align:top;" |
|-
* [[Varmundt_Enchantment|Varmundt Equipment]]
| Heaven Enchanter || <code>@go main</code> || Various (check NPC)
| style="width:50%; vertical-align:top;" |
|-
* [[Yorscalp_Enchantment|Yorscalp Equipment]]
| Glast Heim NPC || Old Glast Heim || Temporal Boots series
|}
|}


== Recommended Enchantments by Build ==
== Types of Enchantments ==


=== Physical DPS ===
=== Stat Enchantments ===


{| class="wikitable"
{| class="wikitable"
! Priority !! Enchantment
! Enchantment !! Effect !! Typical Range
|-
|-
| 1 || Fighting Spirit (highest level)
| STR/AGI/VIT/INT/DEX/LUK || +Stat || +1 to +10
|-
|-
| 2 || ATK%
| POW/STA/WIS/SPL/CON/CRT || +4th Job Stat || +1 to +10
|-
| 3 || STR or DEX
|-
| 4 || Sharp/Fatal (Critical builds)
|}
|}


=== Magic DPS ===
=== Combat Enchantments ===


{| class="wikitable"
{| class="wikitable"
! Priority !! Enchantment
! Enchantment !! Effect
|-
|-
| 1 || Spell (highest level)
| Fighting Spirit || +ATK based on level
|-
|-
| 2 || MATK%
| Expert Archer || +Ranged ATK%
|-
|-
| 3 || INT
| Spell || +MATK based on level
|-
|-
| 4 || Casting (if available)
| Sharp / Lucky Day || +Critical rate
|}
|-
 
| Fatal || +Critical damage%
=== Ranged DPS ===
 
{| class="wikitable"
! Priority !! Enchantment
|-
|-
| 1 || Expert Archer
| Vital || +Max HP%
|-
|-
| 2 || DEX
| Speed of Light || +ASPD
|-
|-
| 3 || Ranged ATK%
| Casting || -Variable cast time%
|-
|-
| 4 || AGI (for ASPD)
| Delay After Skill || -After-cast delay%
|}
|}


=== Support / Tank ===
=== Special/Set Enchantments ===


{| class="wikitable"
Some equipment has unique enchantment lines that provide powerful set bonuses:
! Priority !! Enchantment
* '''Bear's Power''' (3x STR) — Physical melee builds
|-
* '''Hawk Eye''' (3x DEX) — Ranged builds 
| 1 || Vital (Max HP%)
* '''Lucky Day''' (3x LUK) — Critical builds
|-
* '''Spell''' lines — Magic damage builds
| 2 || VIT
|-
| 3 || HP Recovery
|-
| 4 || DEX (for cast time)
|}


== Tips for Enchanting ==
== General Tips ==


{{Tip|
{{Tip|
* '''Research first''' — Know what enchantments are possible before spending zeny
'''Research first''' — Know what enchantments are possible and their costs before starting<br>'''Check success rates''' — High-level upgrades often have lower success chances<br>'''Gather materials in advance''' — Some enchants require rare instance drops<br>'''Perfect vs Random''' — Perfect enchants guarantee success but cost more; random is cheaper but risky<br>'''"Good enough"''' — Perfect max-level enchants are expensive; functional mid-tier enchants work fine for most content}}
* '''Set a budget''' — Enchanting can be expensive if you're aiming for perfect rolls
* '''Prioritize key gear''' — Enchant your most-used equipment first
* '''Consider "good enough"''' — Perfect enchants are rare; functional ones are often sufficient
* '''Save materials''' — Some enchants require rare materials that should be farmed in advance
}}
 
{{Warning|Some enchantment NPCs have a chance to FAIL and reset all enchantments. Always check the NPC's rules!}}
 
== Enchantment vs. Cards ==
 
{| class="wikitable"
! Aspect !! Enchantment !! Cards
|-
| Slots || Separate enchant slots || Card slots [1-4]
|-
| Removal || Re-enchant (new random) || Card Remover NPC
|-
| Cost || Zeny + materials || Card value + removal fee
|-
| Flexibility || Can re-roll || Permanent until removed
|-
| Bonuses || Often % based || Usually flat or race/element
|}


== See Also ==
== See Also ==


* [[Refinement]] — Upgrading equipment stats
* [[Refinement]] — Upgrading equipment refine levels
* [[Socket_Enchant]] — Adding card slots
* [[Socket_Enchant|Socket Enchant]] — Adding card slots to equipment
* [[Card_System]] — How cards work
* [[Grading System]] — Equipment grade upgrades


[[Category:Game Systems]]
[[Category:Game Systems]]
[[Category:Equipment]]
[[Category:Equipment]]
[[Category:Enchantment]]

Latest revision as of 14:31, 9 March 2026

Enchantment is a system that adds stat bonuses to special equipment slots separate from card slots. Unlike cards, enchantments can often be re-rolled or upgraded for different bonuses.

Overview

Enchantment provides:

  • Stat bonuses — STR, AGI, VIT, INT, DEX, LUK, and 4th job stats (POW, STA, WIS, SPL, CON, CRT)
  • Special effects — ATK%, MATK%, ASPD, Critical, elemental damage bonuses
  • Build customization — Tailor equipment to your playstyle
  • Upgrade paths — Many enchantments can be leveled up for stronger effects

ℹ️ Note: Enchantment slots are separate from card slots. You can have both cards AND enchantments on the same equipment.

How Enchanting Works

  1. Find the Enchantment NPC that handles your specific equipment
  2. Pay the required materials (varies by equipment)
  3. Receive an enchantment on your equipment (perfect or random depending on system)
  4. Upgrade existing enchantments to higher levels using additional materials

⚠️ Warning: Some upgrade attempts can fail! Check the success rate before attempting. Failed upgrades may downgrade or reset your enchantment depending on the system.

Enchantable Equipment Directory

Click on any equipment name to view detailed enchantment information including NPC locations, material costs, upgrade paths, and success rates.

A - B
C - D
E - F
G - H
I - K
L - M
N - O
P - R
S - T
U - Z

Types of Enchantments

Stat Enchantments

Enchantment Effect Typical Range
STR/AGI/VIT/INT/DEX/LUK +Stat +1 to +10
POW/STA/WIS/SPL/CON/CRT +4th Job Stat +1 to +10

Combat Enchantments

Enchantment Effect
Fighting Spirit +ATK based on level
Expert Archer +Ranged ATK%
Spell +MATK based on level
Sharp / Lucky Day +Critical rate
Fatal +Critical damage%
Vital +Max HP%
Speed of Light +ASPD
Casting -Variable cast time%
Delay After Skill -After-cast delay%

Special/Set Enchantments

Some equipment has unique enchantment lines that provide powerful set bonuses:

  • Bear's Power (3x STR) — Physical melee builds
  • Hawk Eye (3x DEX) — Ranged builds
  • Lucky Day (3x LUK) — Critical builds
  • Spell lines — Magic damage builds

General Tips

💡 Tip: Research first — Know what enchantments are possible and their costs before starting
Check success rates — High-level upgrades often have lower success chances
Gather materials in advance — Some enchants require rare instance drops
Perfect vs Random — Perfect enchants guarantee success but cost more; random is cheaper but risky
"Good enough" — Perfect max-level enchants are expensive; functional mid-tier enchants work fine for most content

See Also