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Enchantment is a system that adds stat bonuses to special equipment slots separate from card slots. Unlike cards, enchantments can often be re-rolled for different bonuses. | Enchantment is a system that adds stat bonuses to special equipment slots separate from card slots. Unlike cards, enchantments can often be re-rolled or upgraded for different bonuses. | ||
== Overview == | == Overview == | ||
Enchantment provides: | Enchantment provides: | ||
* '''Stat bonuses''' β STR, AGI, VIT, INT, DEX, LUK | * '''Stat bonuses''' β STR, AGI, VIT, INT, DEX, LUK, and 4th job stats (POW, STA, WIS, SPL, CON, CRT) | ||
* '''Special effects''' β ATK%, MATK%, ASPD, Critical bonuses | * '''Special effects''' β ATK%, MATK%, ASPD, Critical, elemental damage bonuses | ||
* '''Build customization''' β Tailor equipment to your playstyle | * '''Build customization''' β Tailor equipment to your playstyle | ||
* ''' | * '''Upgrade paths''' β Many enchantments can be leveled up for stronger effects | ||
{{Note|Enchantment slots are separate from card slots. You can have both cards AND enchantments on the same equipment.}} | {{Note|Enchantment slots are separate from card slots. You can have both cards AND enchantments on the same equipment.}} | ||
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== How Enchanting Works == | == How Enchanting Works == | ||
# Find | # Find the '''Enchantment NPC''' that handles your specific equipment | ||
# Pay the required '''materials''' | # Pay the required '''materials''' (varies by equipment) | ||
# Receive | # Receive an '''enchantment''' on your equipment (perfect or random depending on system) | ||
# | # '''Upgrade''' existing enchantments to higher levels using additional materials | ||
{{Warning| | {{Warning|Some upgrade attempts can fail! Check the success rate before attempting. Failed upgrades may downgrade or reset your enchantment depending on the system.}} | ||
== | == Enchantable Equipment Directory == | ||
Click on any equipment name to view detailed enchantment information including NPC locations, material costs, upgrade paths, and success rates. | |||
{| class="wikitable" | {| class="wikitable mw-collapsible" style="width:100%;" | ||
|- | |- | ||
| | ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" colspan="2" | A | ||
|- | |- | ||
| | | style="width:50%; vertical-align:top;" | | ||
* [[Abyss_Lake_Enchantment|Abyss Lake Equipment]] | |||
* [[Accessories_Enchantment|Accessories Enchantment]] | |||
* [[Adulter_Vivatus_Weapon_Enchantment|Adulter and Vivatus Weapons]] | |||
* [[Ancient_Hero_Weapons_Enchantment|Ancient Hero Weapons]] | |||
* [[Angel_Poring_Boots_Enchantment|Angel Poring Boots]] | |||
| style="width:50%; vertical-align:top;" | | |||
* [[Automatic_Enchantment|Automatic Equipment (17.2)]] | |||
|} | |||
Β | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | |||
|- | |- | ||
| | ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" colspan="2" | B | ||
|- | |- | ||
| | | style="width:50%; vertical-align:top;" | | ||
* [[Battle_Processor_Enchant|Battle Processor]] | |||
* [[Bio5_Enchantment|Bio 5 Equipment]] | |||
* [[Biolab_Enchantment|Biolab Equipment]] | |||
| style="width:50%; vertical-align:top;" | | |||
|} | |||
Β | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | |||
|- | |- | ||
| | ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" colspan="2" | C - D | ||
|- | |- | ||
| | | style="width:50%; vertical-align:top;" | | ||
* [[Costume_Enchantment|Costume Enchantment]] | |||
| style="width:50%; vertical-align:top;" | | |||
* [[Divine_Beast_Cloak_Enchantment|Divine Beast's Cloak Series]] | |||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | |||
Β | |||
{| class="wikitable" | |||
|- | |- | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" colspan="2" | E - F | |||
|- | |- | ||
| | | style="width:50%; vertical-align:top;" | | ||
* [[Edda_Equipment_Enchantment|EDDA Equipment]] | |||
| style="width:50%; vertical-align:top;" | | |||
* [[Fallen_Angel_Wings_Enchantment|Fallen Angel Wings]] | |||
|} | |||
Β | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | |||
|- | |- | ||
| | ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" colspan="2" | G - H | ||
|- | |- | ||
| | | style="width:50%; vertical-align:top;" | | ||
* [[Garden_of_Time_Enchantment|Garden of Time Equipment]] | |||
* [[Giant_Snake_Enchantment|Giant Snake Skin Series]] | |||
| style="width:50%; vertical-align:top;" | | |||
* [[Heart_Hunter_Enchantment|Heart Hunter Equipment]] | |||
|} | |||
Β | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | |||
|- | |- | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" colspan="2" | I - K | |||
|- | |||
|- | |- | ||
| | | style="width:50%; vertical-align:top;" | | ||
* [[Illusion_Equipment_Enchantment|Illusion Equipment]] | |||
| style="width:50%; vertical-align:top;" | | |||
* [[King_Schmidt_Enchantment|King Schmidt's Suit and Manteau]] | |||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | |||
Β | |||
Β | |||
{| class="wikitable | |||
|- | |- | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" colspan="2" | L - M | |||
|- | |- | ||
| | | style="width:50%; vertical-align:top;" | | ||
* [[Magical_Crimson_Booster_Enchantment|Magical Crimson Booster]] | |||
* [[Magma_Enchant|Magma Equipment]] | |||
| style="width:50%; vertical-align:top;" | | |||
* [[Mora_Enchantments|Mora Equipment]] | |||
* [[Muqaddas_Weapons_Enchantment|Muqaddas Weapons]] | |||
* [[Muzaszir_Enchantment|Muzaszir Equipment]] | |||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | |||
Β | |||
Β | |||
Β | |||
{| class="wikitable" | |||
|- | |- | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" colspan="2" | N - O | |||
|- | |- | ||
| | | style="width:50%; vertical-align:top;" | | ||
| style="width:50%; vertical-align:top;" | | |||
* [[Odin_Enchant|Odin's Equipment]] | |||
* [[Officer_Hat_LT_Enchantment|Officer's Hat-LT]] | |||
* [[OS_OSAD_Weapon_Enchanting|OS / OSAD Weapons]] | |||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | |||
Β | |||
Β | |||
Β | |||
{| class="wikitable" | |||
|- | |- | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" colspan="2" | P - R | |||
|- | |- | ||
| | | style="width:50%; vertical-align:top;" | | ||
* [[Patent_Weapons_Enchantment|Patent Weapons]] | |||
| style="width:50%; vertical-align:top;" | | |||
* [[Rock_Ridge_Enchantment|Rock Ridge Equipment]] | |||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | |||
Β | |||
Β | |||
Β | |||
Β | |||
Β | |||
{| class="wikitable" | |||
|- | |- | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" colspan="2" | S | |||
|- | |- | ||
| | | style="width:50%; vertical-align:top;" | | ||
| | * [[Shadow_Equipment_Enchantment|Shadow Equipment]] | ||
| | * [[Soutane_Enchantment|Soutane Series]] | ||
| style="width:50%; vertical-align:top;" | | |||
* [[Spell_Circuit_Enchantment|Spell Circuit Equipment]] | |||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | |||
Β | |||
{| class="wikitable | |||
|- | |- | ||
| | ! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" colspan="2" | T | ||
|- | |- | ||
| | | style="width:50%; vertical-align:top;" | | ||
| | * [[Temporal_Boots_Enchantment|Temporal Boots (Old Glast Heim)]] | ||
| | * [[Temporal_Manteau_Enchantment|Temporal Manteau]] | ||
| style="width:50%; vertical-align:top;" | | |||
* [[Thanatos_Tower_Enchantment|Thanatos Tower Equipment]] | |||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | |||
Β | |||
{| class="wikitable | |||
|- | |- | ||
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" colspan="2" | U - Z | |||
|- | |- | ||
| | | style="width:50%; vertical-align:top;" | | ||
* [[Upgraded_Temporal_Boots_Enchantment|Upgraded Temporal Boots]] | |||
| style="width:50%; vertical-align:top;" | | |||
* [[Vivatus_Equipment_Enchantment|Vivatus Equipment]] | |||
* [[Vicious_Mind_Weapons_Enchantment|Vicious Mind Weapons]] | |||
|} | |} | ||
== | == Types of Enchantments == | ||
=== | === Stat Enchantments === | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! Enchantment !! Effect !! Typical Range | ||
|- | |- | ||
| | | STR/AGI/VIT/INT/DEX/LUK || +Stat || +1 to +10 | ||
|- | |- | ||
| | | POW/STA/WIS/SPL/CON/CRT || +4th Job Stat || +1 to +10 | ||
|} | |} | ||
=== | === Combat Enchantments === | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! Enchantment !! Effect | ||
|- | |- | ||
| | | Fighting Spirit || +ATK based on level | ||
|- | |- | ||
| | | Expert Archer || +Ranged ATK% | ||
|- | |- | ||
| | | Spell || +MATK based on level | ||
|- | |- | ||
| | | Sharp / Lucky Day || +Critical rate | ||
Β | |||
Β | |||
|- | |- | ||
| | | Fatal || +Critical damage% | ||
|- | |- | ||
| | | Vital || +Max HP% | ||
|- | |- | ||
| | | Speed of Light || +ASPD | ||
|- | |- | ||
| | | Casting || -Variable cast time% | ||
Β | |||
Β | |||
|- | |- | ||
| | | Delay After Skill || -After-cast delay% | ||
|- | |||
|} | |} | ||
== | === Special/Set Enchantments === | ||
Some equipment has unique enchantment lines that provide powerful set bonuses: | |||
* ''' | * '''Bear Power''' (3x STR) β Physical melee builds | ||
* ''' | * '''Hawk Eye''' (3x DEX) β Ranged buildsΒ | ||
* ''' | * '''Lucky Day''' (3x LUK) β Critical builds | ||
* ''' | * '''Spell''' lines β Magic damage builds | ||
== | == General Tips == | ||
* '''Research first''' β Know what enchantments are possible and their costs before starting | |||
* '''Check success rates''' β High-level upgrades often have lower success chances | |||
* '''Gather materials in advance''' β Some enchants require rare instance drops | |||
* '''Perfect vs Random''' β Perfect enchants guarantee success but cost more; random is cheaper but risky | |||
* '''"Good enough"''' β Perfect max-level enchants are expensive; functional mid-tier enchants work fine for most content | |||
== See Also == | == See Also == | ||
* [[Refinement]] β Upgrading equipment | * [[Refinement]] β Upgrading equipment refine levels | ||
* [[Socket_Enchant]] β Adding card slots | * [[Socket_Enchant|Socket Enchant]] β Adding card slots to equipment | ||
* [[Card_System]] β How cards work | * [[Card_System]] β How cards work | ||
* [[Grading_System]] β Equipment grade upgrades | |||
[[Category:Game Systems]] | [[Category:Game Systems]] | ||
[[Category:Equipment]] | [[Category:Equipment]] | ||
[[Category:Enchantment]] | |||
Revision as of 00:27, 30 December 2025
Enchantment is a system that adds stat bonuses to special equipment slots separate from card slots. Unlike cards, enchantments can often be re-rolled or upgraded for different bonuses.
Overview
Enchantment provides:
- Stat bonuses β STR, AGI, VIT, INT, DEX, LUK, and 4th job stats (POW, STA, WIS, SPL, CON, CRT)
- Special effects β ATK%, MATK%, ASPD, Critical, elemental damage bonuses
- Build customization β Tailor equipment to your playstyle
- Upgrade paths β Many enchantments can be leveled up for stronger effects
βΉοΈ Note: Enchantment slots are separate from card slots. You can have both cards AND enchantments on the same equipment.
How Enchanting Works
- Find the Enchantment NPC that handles your specific equipment
- Pay the required materials (varies by equipment)
- Receive an enchantment on your equipment (perfect or random depending on system)
- Upgrade existing enchantments to higher levels using additional materials
β οΈ Warning: Some upgrade attempts can fail! Check the success rate before attempting. Failed upgrades may downgrade or reset your enchantment depending on the system.
Enchantable Equipment Directory
Click on any equipment name to view detailed enchantment information including NPC locations, material costs, upgrade paths, and success rates.
| A | |
|---|---|
| B | |
|---|---|
| C - D | |
|---|---|
| E - F | |
|---|---|
| G - H | |
|---|---|
| I - K | |
|---|---|
| L - M | |
|---|---|
| N - O | |
|---|---|
| P - R | |
|---|---|
| S | |
|---|---|
| T | |
|---|---|
| U - Z | |
|---|---|
Types of Enchantments
Stat Enchantments
| Enchantment | Effect | Typical Range |
|---|---|---|
| STR/AGI/VIT/INT/DEX/LUK | +Stat | +1 to +10 |
| POW/STA/WIS/SPL/CON/CRT | +4th Job Stat | +1 to +10 |
Combat Enchantments
| Enchantment | Effect |
|---|---|
| Fighting Spirit | +ATK based on level |
| Expert Archer | +Ranged ATK% |
| Spell | +MATK based on level |
| Sharp / Lucky Day | +Critical rate |
| Fatal | +Critical damage% |
| Vital | +Max HP% |
| Speed of Light | +ASPD |
| Casting | -Variable cast time% |
| Delay After Skill | -After-cast delay% |
Special/Set Enchantments
Some equipment has unique enchantment lines that provide powerful set bonuses:
- Bear Power (3x STR) β Physical melee builds
- Hawk Eye (3x DEX) β Ranged builds
- Lucky Day (3x LUK) β Critical builds
- Spell lines β Magic damage builds
General Tips
- Research first β Know what enchantments are possible and their costs before starting
- Check success rates β High-level upgrades often have lower success chances
- Gather materials in advance β Some enchants require rare instance drops
- Perfect vs Random β Perfect enchants guarantee success but cost more; random is cheaper but risky
- "Good enough" β Perfect max-level enchants are expensive; functional mid-tier enchants work fine for most content
See Also
- Refinement β Upgrading equipment refine levels
- Socket Enchant β Adding card slots to equipment
- Card_System β How cards work
- Grading_System β Equipment grade upgrades