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* [[Adulter_Vivatus_Weapon_Enchantment|Adulter & Vivatus Weapons]] | |||
* [[Adulter_Vivatus_Weapon_Enchantment|Adulter | |||
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* [[Automatic_Enchantment|Automatic Equipment | * [[Automatic_Enchantment|Automatic Equipment [E]]] | ||
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* [[ | * [[Barmund_Enchantment|Barmund Equipment (Plain, Flame, Ice, Death)]] | ||
* [[Bio5_Enchantment|Bio 5 | * [[Barmund_Rings_Enchantment|Barmund Rings (Soul, Venom, Temple)]] | ||
* [[Barmund_Rune_Enchantment|Barmund Rune Equipment (Plain, Flame, Ice, Death)]] | |||
* [[Bio5_Enchantment|Bio 5 Weapons [B]]] | |||
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* [[Costume_Enchantment|Costume Headgears (Misc)]] | |||
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* [[ | * [[Dimensional_Weapon_Enchantment|Dimensional Weapons]] | ||
* [[Dimensional_Wallet_Enchantment|Dimensional Wallet Accessories]] | |||
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* [[Entwined_Enchantment|Entwined Equipment]] | |||
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* [[ | * [[FateSin_Boots_Enchantment|Fate's Sin Boots (per job)]] | ||
* [[Furious_Enchantment|Furious Weapons, Circlet & Boots]] | |||
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* [[ | * [[Gaebolg_Enchantment|Gaebolg Equipment]] | ||
* [[ | * [[Glacier_Equipment_Enchantment|Glacier Equipment (Armor, Accessories, Helm)]] | ||
* [[Glacier | * [[Glacier_Weapon_Enchantment|Glacier Weapons]] | ||
* [[GoodnEvil_Circlet_Enchantment|Good & Evil Circlet]] | |||
* [[Gray_Wolf_Enchantment|Gray Wolf Equipment]] | |||
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* [[ | * [[Hero_Enchantment|Hero Insignia & Hero Boots [LT]]] | ||
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* [[Illusion_Equipment_Enchantment|Illusion Equipment] | * [[Illusion_Equipment_Enchantment|Illusion Equipment [E]]] | ||
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* [[ | * [[LoveLove_Balloon_Enchantment|LoveLove Balloon]] | ||
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* [[ | * [[Mocadas_Weapon_Enchantment|Mocadas Weapons]] | ||
* [[Muqaddas_Weapons_Enchantment|Muqaddas Weapons]] | * [[Muqaddas_Weapons_Enchantment|Muqaddas Weapons (Light & Dark)]] | ||
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* [[ | * [[Officer_Cap_LT_Enchantment|Officer's Cap [LT]]] | ||
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* [[ | * [[Poring_Balloon_Enchantment|Poring Balloons]] | ||
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* [[ | * [[Rising_Circlet_Enchantment|Rising Circlet]] | ||
* [[Royal_Heir_Enchantment|Royal Heir Equipment]] | |||
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* [[ | * [[Season_Hood_Enchantment|Season Hood & Circlet of Life]] | ||
* [[Season_Signet_Enchantment|Season Signets (Spring, Summer, Autumn, Winter)]] | |||
* [[Snowflower_Enchantment|Snowflower Equipment]] | |||
* [[Solid_Wicked_Precision_Enchantment|Solid, Wicked & Precision Weapons]] | |||
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* [[ | * [[Soutane_Enchantment|Soutane Equipment (per job)]] | ||
* [[Star_Equipment_Enchantment|Star Armor/Suit/Robe & Signets]] | |||
* [[Stardust_Sky_Crown_Enchantment|Stardust & Sky Rune Crown]] | |||
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* [[ | * [[Time_DM_Crown_Enchantment|Time D.M.R. Crown]] | ||
* [[ | * [[Time_Gap_Weapon_Enchantment|Time Gap Weapons]] | ||
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* [[Thanatos_Tower_Enchantment|Thanatos | * [[Thanatos_Tower_Enchantment|Thanatos Helm [LT]]] | ||
* [[ | * [[Tree_Of_Sprout_Enchantment|Tree of Sprout]] | ||
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* [[ | * [[Viva_Adulter_Hat_Enchantment|Viva Adulter Hats (per job)]] | ||
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* [[ | * [[Yorscalp_Enchantment|Yorscalp Equipment]] | ||
|} | |} | ||
Revision as of 08:26, 8 March 2026
Enchantment is a system that adds stat bonuses to special equipment slots separate from card slots. Unlike cards, enchantments can often be re-rolled or upgraded for different bonuses.
Overview
Enchantment provides:
- Stat bonuses β STR, AGI, VIT, INT, DEX, LUK, and 4th job stats (POW, STA, WIS, SPL, CON, CRT)
- Special effects β ATK%, MATK%, ASPD, Critical, elemental damage bonuses
- Build customization β Tailor equipment to your playstyle
- Upgrade paths β Many enchantments can be leveled up for stronger effects
βΉοΈ Note: Enchantment slots are separate from card slots. You can have both cards AND enchantments on the same equipment.
How Enchanting Works
- Find the Enchantment NPC that handles your specific equipment
- Pay the required materials (varies by equipment)
- Receive an enchantment on your equipment (perfect or random depending on system)
- Upgrade existing enchantments to higher levels using additional materials
β οΈ Warning: Some upgrade attempts can fail! Check the success rate before attempting. Failed upgrades may downgrade or reset your enchantment depending on the system.
Enchantable Equipment Directory
Click on any equipment name to view detailed enchantment information including NPC locations, material costs, upgrade paths, and success rates.
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| I - K | |
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| L - M | |
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| N - O | |
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| P - R | |
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| T | |
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| U - Z | |
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Types of Enchantments
Stat Enchantments
| Enchantment | Effect | Typical Range |
|---|---|---|
| STR/AGI/VIT/INT/DEX/LUK | +Stat | +1 to +10 |
| POW/STA/WIS/SPL/CON/CRT | +4th Job Stat | +1 to +10 |
Combat Enchantments
| Enchantment | Effect |
|---|---|
| Fighting Spirit | +ATK based on level |
| Expert Archer | +Ranged ATK% |
| Spell | +MATK based on level |
| Sharp / Lucky Day | +Critical rate |
| Fatal | +Critical damage% |
| Vital | +Max HP% |
| Speed of Light | +ASPD |
| Casting | -Variable cast time% |
| Delay After Skill | -After-cast delay% |
Special/Set Enchantments
Some equipment has unique enchantment lines that provide powerful set bonuses:
- Bear's Power (3x STR) β Physical melee builds
- Hawk Eye (3x DEX) β Ranged builds
- Lucky Day (3x LUK) β Critical builds
- Spell lines β Magic damage builds
General Tips
π‘ Tip:
Research first β Know what enchantments are possible and their costs before starting
Check success rates β High-level upgrades often have lower success chances
Gather materials in advance β Some enchants require rare instance drops
Perfect vs Random β Perfect enchants guarantee success but cost more; random is cheaper but risky
"Good enough" β Perfect max-level enchants are expensive; functional mid-tier enchants work fine for most content
See Also
- Refinement β Upgrading equipment refine levels
- Socket Enchant β Adding card slots to equipment
- Grading_System β Equipment grade upgrades