Enchantment: Difference between revisions

Enchantment: Difference between revisions

Created page with "__NOTOC__ Enchantment is a system that adds bonus stats and effects to equipment through various NPCs. Unlike cards which require slots, enchantments are applied to specific enchant slots on eligible equipment. == Overview == Enchantment: * '''Adds stat bonuses''' to eligible equipment * '''Does not require card slots''' β€” uses separate enchant slots * '''Can be re-rolled''' for different enchants * '''Available through specific NPCs''' and systems {{Note|Enchantmen..."
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__NOTOC__
__NOTOC__
Enchantment is a system that adds bonus stats and effects to equipment through various NPCs. Unlike cards which require slots, enchantments are applied to specific enchant slots on eligible equipment.
Enchantment is a system that adds stat bonuses to special equipment slots separate from card slots. Unlike cards, enchantments can often be re-rolled or upgraded for different bonuses.


== Overview ==
== Overview ==


Enchantment:
Enchantment provides:
* '''Adds stat bonuses''' to eligible equipment
* '''Stat bonuses''' β€” STR, AGI, VIT, INT, DEX, LUK, and 4th job stats (POW, STA, WIS, SPL, CON, CRT)
* '''Does not require card slots''' β€” uses separate enchant slots
* '''Special effects''' β€” ATK%, MATK%, ASPD, Critical, elemental damage bonuses
* '''Can be re-rolled''' for different enchants
* '''Build customization''' β€” Tailor equipment to your playstyle
* '''Available through specific NPCs''' and systems
* '''Upgrade paths''' β€” Many enchantments can be leveled up for stronger effects


{{Note|Enchantments and card slots are separate systems. Equipment can have both cards AND enchantments!}}
{{Note|Enchantment slots are separate from card slots. You can have both cards AND enchantments on the same equipment.}}


== Types of Enchantments ==
== How Enchanting Works ==
Β 
# Find the '''Enchantment NPC''' that handles your specific equipment
# Pay the required '''materials''' (varies by equipment)
# Receive an '''enchantment''' on your equipment (perfect or random depending on system)
# '''Upgrade''' existing enchantments to higher levels using additional materials
Β 
{{Warning|Some upgrade attempts can fail! Check the success rate before attempting. Failed upgrades may downgrade or reset your enchantment depending on the system.}}


=== Instance Enchants ===
== Enchantable Equipment Directory ==


Many instances provide enchantment systems for their dropped equipment:
Click on any equipment name to view detailed enchantment information including NPC locations, material costs, upgrade paths, and success rates.


{| class="wikitable"
{| class="wikitable mw-collapsible" style="width:100%;"
! Instance/Content !! Equipment !! Enchant Source
|-
|-
| Faceworm's Nest || Temporal Boots || Malangdo Enchants
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" colspan="2" | A
|-
|-
| Glast Heim || Fallen Angel Wings || Glast Heim NPC
| style="width:50%; vertical-align:top;" |
* [[Abyss_Lake_Enchantment|Abyss Lake Equipment]]
* [[Accessories_Enchantment|Accessories Enchantment]]
* [[Adulter_Vivatus_Weapon_Enchantment|Adulter and Vivatus Weapons]]
* [[Ancient_Hero_Weapons_Enchantment|Ancient Hero Weapons]]
* [[Angel_Poring_Boots_Enchantment|Angel Poring Boots]]
| style="width:50%; vertical-align:top;" |
* [[Automatic_Enchantment|Automatic Equipment (17.2)]]
|}
Β 
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;"
|-
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" colspan="2" | B
|-
|-
| Mora Village || Mora Equipment || Mora Enchants
| style="width:50%; vertical-align:top;" |
* [[Battle_Processor_Enchant|Battle Processor]]
* [[Bio5_Enchantment|Bio 5 Equipment]]
| style="width:50%; vertical-align:top;" |
|}
Β 
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;"
|-
|-
| Eclage || Eclage Equipment || Spirit Tree Enchants
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" colspan="2" | C - D
|-
|-
| Old Glast Heim || Temporal Manteau || Various NPCs
| style="width:50%; vertical-align:top;" |
| style="width:50%; vertical-align:top;" |
* [[Divine_Beast_Cloak_Enchantment|Divine Beast's Cloak Series]]
|}
|}


=== General Enchants ===
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;"
|-
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" colspan="2" | E - F
|-
| style="width:50%; vertical-align:top;" |
| style="width:50%; vertical-align:top;" |
* [[Fallen_Angel_Wings_Enchantment|Fallen Angel Wings]]
|}


Some NPCs enchant a wide variety of equipment:
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;"
|-
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" colspan="2" | G - H
|-
| style="width:50%; vertical-align:top;" |
* [[Garden_of_Time_Enchantment|Garden of Time Equipment]]
* [[Giant_Snake_Enchantment|Giant Snake Skin Series]]
* [[Glacier and Dim Glacier Gear|Glacier and Dim Glacier Gear]]
| style="width:50%; vertical-align:top;" |
* [[Heart_Hunter_Enchantment|Heart Hunter Equipment]]
* [[Horror_Toy_Factory_Enchantment|Horror Toy Factory Equipment]]
|}


* '''Malangdo''' β€” General enchanting services
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;"
* '''Mora''' β€” Spirit-themed enchants
|-
* '''Prontera''' β€” Basic stat enchants
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" colspan="2" | I - K
|-
| style="width:50%; vertical-align:top;" |
* [[Illusion_Equipment_Enchantment|Illusion Equipment]]
* [[Infinite_Space_Enchantment|Infinite Space Equipment]]
| style="width:50%; vertical-align:top;" |
* [[King_Schmidt_Enchantment|King Schmidt's Suit and Manteau]]
* [[King_Guardian_Ring_Enchantment|King's Guardian Ring]]
|}


== Enchantable Equipment ==
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;"
|-
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" colspan="2" | L - M
|-
| style="width:50%; vertical-align:top;" |
* [[Magical_Crimson_Booster_Enchantment|Magical Crimson Booster]]
* [[Magma_Enchant|Magma Equipment]]
* [[Malangdo_Cat_Weapon_Enchantment|Malangdo Cat Weapons]]
| style="width:50%; vertical-align:top;" |
* [[Mora_Enchantments|Mora Equipment]]
* [[Muqaddas_Weapons_Enchantment|Muqaddas Weapons]]
|}


=== Temporal Boots ===
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;"
Β 
One of the most popular enchantment targets:
Β 
{| class="wikitable"
! Enchant Type !! Possible Stats
|-
|-
| Fighting Spirit || ATK per 10 base levels, +ATK
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" colspan="2" | N - O
|-
|-
| Expert Archer || Ranged ATK per 10 base levels
| style="width:50%; vertical-align:top;" |
* [[Ninja_Equipment_Enchantment|Ninja Equipment]]
| style="width:50%; vertical-align:top;" |
* [[Odin_Enchant|Odin's Equipment]]
* [[Officer_Hat_LT_Enchantment|Officer's Hat-LT]]
|}
Β 
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;"
|-
|-
| Spell || MATK per 10 base levels
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" colspan="2" | P - R
|-
|-
| Lucky Day || Critical Rate
| style="width:50%; vertical-align:top;" |
* [[Patent_Weapons_Enchantment|Patent Weapons]]
* [[Poring_Village_Enchantment|Poring Village Equipment]]
| style="width:50%; vertical-align:top;" |
* [[Rock_Ridge_Enchantment|Rock Ridge Equipment]]
|}
Β 
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;"
|-
|-
| Vital || Max HP increase
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" colspan="2" | S
|-
|-
| Speed || After Cast Delay reduction
| style="width:50%; vertical-align:top;" |
* [[Sarah_Fenrir_Enchantment|Sarah and Fenrir Equipment]]
| style="width:50%; vertical-align:top;" |
* [[Spell_Circuit_Enchantment|Spell Circuit Equipment]]
|}
Β 
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;"
|-
|-
| Bear's Might || STR bonus
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" colspan="2" | T
|-
|-
| Hawk Eye || DEX bonus
| style="width:50%; vertical-align:top;" |
* [[Temporal_Boots_Enchantment|Temporal Boots (Old Glast Heim)]]
* [[Temporal_Manteau_Enchantment|Temporal Manteau]]
* [[Temporal_Transcendent_Boots_Enchantment|Temporal Transcendent Boots]]
| style="width:50%; vertical-align:top;" |
* [[Thanatos_Tower_Enchantment|Thanatos Tower Equipment]]
* [[Tomb_of_Fallen_Enchantment|Tomb of the Fallen Equipment]]
|}
|}


=== Fallen Angel Wings (FAW) ===
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;"
Β 
Extremely popular for all builds:
Β 
{| class="wikitable"
! Enchant Slot !! Possible Enchants
|-
| 1st Slot || STR+1 to +4, AGI+1 to +4, etc.
|-
|-
| 2nd Slot || ATK+1%, MATK+1%, ASPD+1, etc.
! style="background: linear-gradient(90deg, rgba(232, 196, 155, 0.15) 0%, rgba(232, 196, 155, 0.05) 100%); color: #E8C49B;" colspan="2" | U - Z
|-
|-
| 3rd Slot || Expert Archer, Fighting Spirit, Spell, etc.
| style="width:50%; vertical-align:top;" |
* [[Upgraded_Temporal_Boots_Enchantment|Upgraded Temporal Boots]]
| style="width:50%; vertical-align:top;" |
* [[Vivatus_Equipment_Enchantment|Vivatus Equipment]]
* [[Warrior_Ring_Enchantment|Warrior Ring]]
|}
|}


=== Mora Equipment ===
== Types of Enchantments ==


Equipment from Mora Village:
=== Stat Enchantments ===


{| class="wikitable"
{| class="wikitable"
! Enchant Type !! Effect
! Enchantment !! Effect !! Typical Range
|-
|-
| STR/AGI/VIT/INT/DEX/LUK || +1 to +4 of the stat
| STR/AGI/VIT/INT/DEX/LUK || +Stat || +1 to +10
|-
|-
| ATK/MATK || Flat damage bonus
| POW/STA/WIS/SPL/CON/CRT || +4th Job Stat || +1 to +10
|-
| HP/SP || Resource bonuses
|}
|}


== Enchant Process ==
=== Combat Enchantments ===
Β 
=== Standard Enchanting ===
Β 
# Talk to the appropriate '''Enchant NPC'''
# Select the equipment to enchant
# Pay the required '''materials''' and/or '''zeny'''
# Receive a '''random enchant''' from the pool
Β 
{{Important|Most enchantments are random! You may not get the enchant you want on the first try.}}
Β 
=== Re-enchanting ===
Β 
To change an existing enchant:
# Talk to the same NPC
# Select "Reset" or "Re-enchant" option
# Pay the fee (usually lower than initial enchant)
# Old enchant is removed and new random enchant is applied
Β 
=== Guaranteed Enchants ===
Β 
Some systems offer guaranteed specific enchants:
* Usually requires special materials or currency
* More expensive but eliminates RNG
* Check with NPCs for availability
Β 
== Enchant Costs ==
Β 
Costs vary significantly by equipment:


{| class="wikitable"
{| class="wikitable"
! Equipment Tier !! Typical Cost !! Notes
! Enchantment !! Effect
|-
| Fighting Spirit || +ATK based on level
|-
|-
| Basic Equipment || 10,000 - 100,000z || Low-level gear
| Expert Archer || +Ranged ATK%
|-
|-
| Mid-tier Equipment || 100,000 - 500,000z || Instance drops
| Spell || +MATK based on level
|-
|-
| High-tier Equipment || 500,000z+ || Endgame gear
| Sharp / Lucky Day || +Critical rate
|-
|-
| Re-enchant || Usually 50-75% of initial cost || For re-rolling
| Fatal || +Critical damage%
|}
Β 
Materials commonly required:
* '''BSB (Broken Steel Piece)''' β€” Instance materials
* '''Purified Parts''' β€” From specific monsters
* '''Mora Coins''' β€” Mora Village currency
* '''Cat Hand Coins''' β€” Malangdo currency
Β 
== Popular Enchant Builds ==
Β 
=== Physical DPS ===
Β 
Prioritize:
* '''Fighting Spirit''' β€” Flat ATK boost
* '''Expert Archer''' β€” For ranged classes
* '''Bear's Might''' β€” STR bonus
* '''ATK%''' β€” Percentage damage increase
Β 
=== Magic DPS ===
Β 
Prioritize:
* '''Spell''' β€” MATK bonus
* '''INT+''' β€” Higher INT
* '''MATK%''' β€” Percentage magic damage
* '''After Cast Delay''' β€” Faster skill spam
Β 
=== Support/Tank ===
Β 
Prioritize:
* '''Vital''' β€” Max HP
* '''HP%''' β€” Percentage HP increase
* '''DEF/MDEF''' β€” Damage reduction
* '''Speed''' β€” Faster cooldowns
Β 
== Enchant Locations ==
Β 
=== Main NPCs ===
Β 
{| class="wikitable"
! Location !! NPC !! Specializes In
|-
|-
| Malangdo || Cat NPC (Malangdo 220, 158) || General enchants, Temporal gear
| Vital || +Max HP%
|-
|-
| Mora || Laphine NPC || Mora equipment, Spirit enchants
| Speed of Light || +ASPD
|-
|-
| Prontera || Enchant NPC || Basic stat enchants
| Casting || -Variable cast time%
|-
|-
| Heaven (Main Office) || Various || Check <code>@go main</code>
| Delay After Skill || -After-cast delay%
|}
|}


== Tips for Enchanting ==
=== Special/Set Enchantments ===


{{Tip|
Some equipment has unique enchantment lines that provide powerful set bonuses:
* '''Research first''' β€” Know what enchants are possible before spending
* '''Bear's Power''' (3x STR) β€” Physical melee builds
* '''Budget for RNG''' β€” Plan to enchant multiple times for optimal results
* '''Hawk Eye''' (3x DEX) β€” Ranged buildsΒ 
* '''Prioritize impact''' β€” Focus on enchants that matter most for your build
* '''Lucky Day''' (3x LUK) β€” Critical builds
* '''Check class guides''' β€” Specific builds have specific optimal enchants
* '''Spell''' lines β€” Magic damage builds
* '''Save materials''' β€” Farm enchant materials while doing content
}}


{{Warning|Some enchant systems have a chance to destroy or reset your equipment. Always check the NPC dialogue carefully!}}
== General Tips ==


== Enchant vs Card vs Refine ==
{{Tip|
Β 
'''Research first''' β€” Know what enchantments are possible and their costs before starting<br>'''Check success rates''' β€” High-level upgrades often have lower success chances<br>'''Gather materials in advance''' β€” Some enchants require rare instance drops<br>'''Perfect vs Random''' β€” Perfect enchants guarantee success but cost more; random is cheaper but risky<br>'''"Good enough"''' β€” Perfect max-level enchants are expensive; functional mid-tier enchants work fine for most content}}
{| class="wikitable"
! System !! What It Does !! Can Be Changed?
|-
| '''Enchantment''' || Adds stats to enchant slots || Yes (re-enchant)
|-
| '''Cards''' || Adds effects to card slots || Difficult (card removal)
|-
| '''Refinement''' || Increases base stats (+ATK/DEF) || Yes (can go higher)
|}
Β 
All three systems stack! Fully optimized equipment has:
* High refinement
* Good cards
* Optimal enchants


== See Also ==
== See Also ==


* [[Card_System]] β€” Card slot mechanics
* [[Refinement]] β€” Upgrading equipment refine levels
* [[Socket_Enchant]] β€” Adding card slots
* [[Socket_Enchant|Socket Enchant]] β€” Adding card slots to equipment
* [[Refinement]] β€” Equipment refinement
* [[Grading_System]] β€” Equipment grade upgrades
* [[Game_Mechanics]] β€” Core game systems


[[Category:Game Systems]]
[[Category:Game Systems]]
[[Category:Equipment]]
[[Category:Equipment]]
[[Category:Enchantment]]

Latest revision as of 08:58, 12 January 2026

Enchantment is a system that adds stat bonuses to special equipment slots separate from card slots. Unlike cards, enchantments can often be re-rolled or upgraded for different bonuses.

Overview

Enchantment provides:

  • Stat bonuses β€” STR, AGI, VIT, INT, DEX, LUK, and 4th job stats (POW, STA, WIS, SPL, CON, CRT)
  • Special effects β€” ATK%, MATK%, ASPD, Critical, elemental damage bonuses
  • Build customization β€” Tailor equipment to your playstyle
  • Upgrade paths β€” Many enchantments can be leveled up for stronger effects

ℹ️ Note: Enchantment slots are separate from card slots. You can have both cards AND enchantments on the same equipment.

How Enchanting Works

  1. Find the Enchantment NPC that handles your specific equipment
  2. Pay the required materials (varies by equipment)
  3. Receive an enchantment on your equipment (perfect or random depending on system)
  4. Upgrade existing enchantments to higher levels using additional materials

⚠️ Warning: Some upgrade attempts can fail! Check the success rate before attempting. Failed upgrades may downgrade or reset your enchantment depending on the system.

Enchantable Equipment Directory

Click on any equipment name to view detailed enchantment information including NPC locations, material costs, upgrade paths, and success rates.

A
B
C - D
E - F
G - H
I - K
L - M
N - O
P - R
S
T
U - Z

Types of Enchantments

Stat Enchantments

Enchantment Effect Typical Range
STR/AGI/VIT/INT/DEX/LUK +Stat +1 to +10
POW/STA/WIS/SPL/CON/CRT +4th Job Stat +1 to +10

Combat Enchantments

Enchantment Effect
Fighting Spirit +ATK based on level
Expert Archer +Ranged ATK%
Spell +MATK based on level
Sharp / Lucky Day +Critical rate
Fatal +Critical damage%
Vital +Max HP%
Speed of Light +ASPD
Casting -Variable cast time%
Delay After Skill -After-cast delay%

Special/Set Enchantments

Some equipment has unique enchantment lines that provide powerful set bonuses:

  • Bear's Power (3x STR) β€” Physical melee builds
  • Hawk Eye (3x DEX) β€” Ranged builds
  • Lucky Day (3x LUK) β€” Critical builds
  • Spell lines β€” Magic damage builds

General Tips

πŸ’‘ Tip: Research first β€” Know what enchantments are possible and their costs before starting
Check success rates β€” High-level upgrades often have lower success chances
Gather materials in advance β€” Some enchants require rare instance drops
Perfect vs Random β€” Perfect enchants guarantee success but cost more; random is cheaper but risky
"Good enough" β€” Perfect max-level enchants are expensive; functional mid-tier enchants work fine for most content

See Also