Enchantment: Difference between revisions

Enchantment: Difference between revisions

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* [[Heart_Hunter_Enchantment|Heart Hunter Equipment]]
* [[Heart_Hunter_Enchantment|Heart Hunter Equipment]]
* [[Horror_Toy_Factory_Enchantment|Horror Toy Factory Equipment]]
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* [[Illusion_Equipment_Enchantment|Illusion Equipment]]
* [[Illusion_Equipment_Enchantment|Illusion Equipment]]
* [[Infinite_Space_Enchantment|Infinite Space Equipment]]
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* [[King_Schmidt_Enchantment|King Schmidt's Suit and Manteau]]
* [[King_Schmidt_Enchantment|King Schmidt's Suit and Manteau]]
* [[King_Guardian_Ring_Enchantment|King's Guardian Ring]]
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* [[Magical_Crimson_Booster_Enchantment|Magical Crimson Booster]]
* [[Magical_Crimson_Booster_Enchantment|Magical Crimson Booster]]
* [[Magma_Enchant|Magma Equipment]]
* [[Magma_Enchant|Magma Equipment]]
* [[Malangdo_Cat_Weapon_Enchantment|Malangdo Cat Weapons]]
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* [[Mora_Enchantments|Mora Equipment]]
* [[Mora_Enchantments|Mora Equipment]]
* [[Muqaddas_Weapons_Enchantment|Muqaddas Weapons]]
* [[Muqaddas_Weapons_Enchantment|Muqaddas Weapons]]
* [[Muzaszir_Enchantment|Muzaszir Equipment]]
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* [[Ninja_Equipment_Enchantment|Ninja Equipment]]
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* [[Odin_Enchant|Odin's Equipment]]
* [[Odin_Enchant|Odin's Equipment]]
* [[Officer_Hat_LT_Enchantment|Officer's Hat-LT]]
* [[Officer_Hat_LT_Enchantment|Officer's Hat-LT]]
* [[OS_OSAD_Weapon_Enchanting|OS / OSAD Weapons]]
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* [[Patent_Weapons_Enchantment|Patent Weapons]]
* [[Patent_Weapons_Enchantment|Patent Weapons]]
* [[Poring_Village_Enchantment|Poring Village Equipment]]
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* [[Rock_Ridge_Enchantment|Rock Ridge Equipment]]
* [[Rock_Ridge_Enchantment|Rock Ridge Equipment]]
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* [[Sarah_Fenrir_Enchantment|Sarah and Fenrir Equipment]]
* [[Shadow_Equipment_Enchantment|Shadow Equipment]]
* [[Shadow_Equipment_Enchantment|Shadow Equipment]]
* [[Soutane_Enchantment|Soutane Series]]
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* [[Spell_Circuit_Enchantment|Spell Circuit Equipment]]
* [[Spell_Circuit_Enchantment|Spell Circuit Equipment]]
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* [[Temporal_Boots_Enchantment|Temporal Boots (Old Glast Heim)]]
* [[Temporal_Boots_Enchantment|Temporal Boots (Old Glast Heim)]]
* [[Temporal_Manteau_Enchantment|Temporal Manteau]]
* [[Temporal_Manteau_Enchantment|Temporal Manteau]]
* [[Temporal_Transcendent_Boots_Enchantment|Temporal Transcendent Boots]]
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* [[Thanatos_Tower_Enchantment|Thanatos Tower Equipment]]
* [[Thanatos_Tower_Enchantment|Thanatos Tower Equipment]]
* [[Tomb_of_Fallen_Enchantment|Tomb of the Fallen Equipment]]
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* [[Vivatus_Equipment_Enchantment|Vivatus Equipment]]
* [[Vivatus_Equipment_Enchantment|Vivatus Equipment]]
* [[Vicious_Mind_Weapons_Enchantment|Vicious Mind Weapons]]
* [[Warrior_Ring_Enchantment|Warrior Ring]]
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Some equipment has unique enchantment lines that provide powerful set bonuses:
Some equipment has unique enchantment lines that provide powerful set bonuses:
* '''Bear Power''' (3x STR) — Physical melee builds
* '''Bear's Power''' (3x STR) — Physical melee builds
* '''Hawk Eye''' (3x DEX) — Ranged builds   
* '''Hawk Eye''' (3x DEX) — Ranged builds   
* '''Lucky Day''' (3x LUK) — Critical builds
* '''Lucky Day''' (3x LUK) — Critical builds

Revision as of 00:44, 30 December 2025

Enchantment is a system that adds stat bonuses to special equipment slots separate from card slots. Unlike cards, enchantments can often be re-rolled or upgraded for different bonuses.

Overview

Enchantment provides:

  • Stat bonuses — STR, AGI, VIT, INT, DEX, LUK, and 4th job stats (POW, STA, WIS, SPL, CON, CRT)
  • Special effects — ATK%, MATK%, ASPD, Critical, elemental damage bonuses
  • Build customization — Tailor equipment to your playstyle
  • Upgrade paths — Many enchantments can be leveled up for stronger effects

ℹ️ Note: Enchantment slots are separate from card slots. You can have both cards AND enchantments on the same equipment.

How Enchanting Works

  1. Find the Enchantment NPC that handles your specific equipment
  2. Pay the required materials (varies by equipment)
  3. Receive an enchantment on your equipment (perfect or random depending on system)
  4. Upgrade existing enchantments to higher levels using additional materials

⚠️ Warning: Some upgrade attempts can fail! Check the success rate before attempting. Failed upgrades may downgrade or reset your enchantment depending on the system.

Enchantable Equipment Directory

Click on any equipment name to view detailed enchantment information including NPC locations, material costs, upgrade paths, and success rates.

A
B
C - D
E - F
G - H
I - K
L - M
N - O
P - R
S
T
U - Z

Types of Enchantments

Stat Enchantments

Enchantment Effect Typical Range
STR/AGI/VIT/INT/DEX/LUK +Stat +1 to +10
POW/STA/WIS/SPL/CON/CRT +4th Job Stat +1 to +10

Combat Enchantments

Enchantment Effect
Fighting Spirit +ATK based on level
Expert Archer +Ranged ATK%
Spell +MATK based on level
Sharp / Lucky Day +Critical rate
Fatal +Critical damage%
Vital +Max HP%
Speed of Light +ASPD
Casting -Variable cast time%
Delay After Skill -After-cast delay%

Special/Set Enchantments

Some equipment has unique enchantment lines that provide powerful set bonuses:

  • Bear's Power (3x STR) — Physical melee builds
  • Hawk Eye (3x DEX) — Ranged builds
  • Lucky Day (3x LUK) — Critical builds
  • Spell lines — Magic damage builds

General Tips

  • Research first — Know what enchantments are possible and their costs before starting
  • Check success rates — High-level upgrades often have lower success chances
  • Gather materials in advance — Some enchants require rare instance drops
  • Perfect vs Random — Perfect enchants guarantee success but cost more; random is cheaper but risky
  • "Good enough" — Perfect max-level enchants are expensive; functional mid-tier enchants work fine for most content

See Also